熊本高等専門学校 研究紀要 第 4 号(2012)
ታ〣ࠍߞߚ⺖ᄖᵴേߦࠃࠆ㗴⊒⸃ജߩ
⢒ᚑߣ
PBL ⊛ᚻᴺߦࠃࠆᛛⴚቇ⠌ߩ⹜ߺ
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ࡑࠤ࠹ࠖࡦࠣ⎇ⓥળ㧔หᅢળ㧕ߩ⊒⿷ 㧙
ዊ↰Ꮉ ਯ
㧖Trial of Practice Learning for Developing a Skill of Solving Problems with
Extracurricular Activities and PBL Techniques
- Start up of a Study Group to Carry out the Projects with Marketing Sense -
Hiroyuki Odagawa*Abstract It is said that the present age is the times having difficulty in prediction, so that the importance of active learning is increased. In this report, trials of practice learning for developing a skill of finding and solving problems using extracurricular activities and PBL techniques are introduce; building a web server and web application which is used in a company and starting up of a study group to carry out projects are introduces.
ࠠࡢ࠼㧦ታ〣ᢎ⢒ޔ⺖ᄖᵴേޔPBL
Keywords㧦Practical Education, Extracurricular Activities, PBL
㧝
. ߪߓߦ
ᐔᚑ24 ᐕ 3 ߦߐࠇߚਛᄩᢎ⢒ክ⼏ળᄢቇᢎ⢒ㇱળክ ⼏߹ߣޟ੍᷹࿎㔍ߥᤨઍߦ߅ߡ↢ᶦቇ߮⛯ߌޔਥ⊛ ߦ⠨߃ࠆജࠍ⢒ᚑߔࠆᄢቇ߳ޠߦ߅ߡޔޟቇ↢ߩᕁ⠨ജ߿ ജࠍᒁ߈ߒޔߘߩ⍮ᕈࠍ㎊߃ޔ⺖㗴ߩ⊒߿ౕൻ ߆ࠄߘߩ⸃߳ߣะ߆߁ജߩၮ␆ࠍりߦߟߌࠆޠߎߣ߇ቇ ჻⺖⒟ᢎ⢒ߦᔅⷐߢࠅޔޟ⢻േ⊛ߥᬺޠ߳ߣޟ⾰⊛ߦォ ឵ޠߔࠆߎߣ߇ޟᓙߞߚߥߒޠߩ⽿ോߢࠆߣㅀߴࠄࠇߡ ࠆ(1)ޕหᤨᦼߦޔ㜞ኾᯏ᭴ߢߪࡕ࠺࡞ࠦࠕࠞࠠࡘࡓ㧔⹜ ᩺㧕߇╷ቯߐࠇ(2)ޔኾ㐷⊛⢻ജߩታ⾰ൻߩ㗄ߦࠗࡦ࠲ࡦࠪ ࠶ࡊߦਗࠎߢޔޟPBL ᢎ⢒ޠޔ߮ޟหᢎ⢒ޠ߇ឝߍࠄࠇ ߚޕᧄᩞߢߪޔߘࠇࠄߦవ┙ߜޔPBL✚วᢎ⢒ࡦ࠲߿ ICT ᵴ↪ቇ⠌ᡰេࡦ࠲ޔᚗߪޘߩᢎຬߩⓍᭂ⊛ߥข ࠅ⚵ߺߦࠃࠅޔࠣ࡞ࡊࡢࠢࠍߞߚਥ⊛ߥቇ⠌(3)߿ ICT ᛛⴚࠍ↪ߚࠗࡦ࠲ࠢ࠹ࠖࡉߥቇ⠌ߩታ〣߿⹜ߺ߇ ߥߐࠇߡࠆޕߎࠇࠄߪޔ↥ᬺ⇇ࠍߪߓߣߔࠆ␠ળ߿ޔ ቇ⠌ߩਥߢࠆቇ↢߆ࠄߩ↢ߩჿ߇∩ಾߦᤋߐࠇߚ߽ ߩߢࠅޔᤨઍߩⷐ⺧ߢࠆߣ⸒߃ࠆޕ ৻ᣇޔᬺࠍᜂᒰߔࠆᢎຬߩ┙႐ߢ߽ޔቇ↢ߩ⥄ਥ⊛ߥ ቇ⠌ߩᷫዋ߿ޔᥧ⸥ߩ⸃ᴺߦߚࠃࠅᔕ↪㗴ࠍ⸃ߌߥὐ ߥߤࠍ㗴ⷞߔࠆᗧ߇ዋߥߊߥߊޔ౮ߣߒߡࠇߡ ࠆ㕙ߪ㆑ߞߡ߽ㅢߩ㗴ࠍࠎߢ߅ࠅޔޘߦᚗߪ ቇ⑼ߢ⒳ޘขࠅ⚵ߺ߿Ꮏᄦ߇ߐࠇߡࠆߣߎࠈߢࠆޕ ߒ߆ߒޔߎߎߢޔᢎຬ߇ቇ⠌ౝኈߩ㊀ⷐᕈࠍ⺑߈ޔᬺ ߦജࠍࠇࠇ߫ࠇࠆ⒟ޔޟ߿ࠄߐࠇߡࠆޠᗵ߇ቇ↢ߦᒝ ߹ߞߡߊߣ߁㔍ߒߐࠍታᗵߔࠆߎߣߦߥࠅޔ◲නߢߪ ߥޕߎࠇߪޔቇ↢ߩࡕ࠴ࡌ࡚ࠪࡦ߇ࠬࠠ࡞ߩะߢߪ ߥߊޔᚑ❣㧔ᓧὐ㧕ߦ⋥ធ⊛ߦᤋߐࠇࠆ߆ߤ߁߆ߣ߁ ὐߦㆊᐲߦ㓸ਛߒޔቇ↢ߩਛߢቇ⠌ߣታ␠ળ߇ਵ㔌ߒߡ ࠆ߆ࠄߢߥ߆ߣ⠨߃ࠆޕታ␠ળߢߪޔઍ㘑ߩੂߥ ࠍߔࠆߣޔޟ߃ࠆੱ߆ߤ߁߆ޠߣ߁ߎߣ߇㊀ⷐߢ ࠅޔ߆ߦᚑ❣߇ࠃߊߡ߽ޔߘߩ⁁ᴫߣ┙႐ߦ⋧ᔕߩ⽸₂ ߇ߢ߈ߥߌࠇ߫⹏ଔߐࠇߥߒޔ߆ߦℂዮࠍㅀߴߡ߽ޔ ⋡⊛ࠍ㆐ᚑߢ߈ߥᚻᴺ߇ណ↪ߐࠇࠆߎߣ߽ߥޕߎߩࠃ ߁ߥၮᧄ⊛ߥߎߣࠍታᗵߔࠆ႐߇ᣣᏱߩ↢ᵴߩਛߦࠇ ߫ޔቇ⠌ߒߚߎߣࠍߤ߁↢߆ߒޔᓟࠍቇ⠌ߔࠆᔅⷐ߇ ࠆߩ߆ޔࠕ࠹ࠖࠍᜬߞߡ⠨߃ࠆߩߪᔅὼ⊛ߥߪߕߢ ࠆޕߎࠇ߇⢻േ⊛ߥቇ⠌ߩၮ⋚ߢࠅᔅⷐߣߐࠇߡࠆ ߩߢߪߥ߆ߣ⠨߃ࠆޕ ߎߩࠃ߁ߥ⠨߃ߩਅޔડᬺߩදജࠍᓧߡߊߟ߆ߩขࠅ ⚵ߺࠍⴕޔߘࠇࠍ߈ߞ߆ߌߣߒߡหᅢળࠍ⊒⿷ߔࠆߎߣ ߦߥߞߚޕᲑ㓏ߢߪනߥࠆ⹜ߺߩࡌ࡞ߛ߇⚫ߔࠆޕ 㧖 ኾ⑼ޔᖱႎㅢାࠛࠢ࠻ࡠ࠾ࠢࠬᎿቇ⑼ᜂ ޥ861-1102 ᾢᧄ⋵วᔒᏒ㗇ደ 2659-2Dept. of Information, Communication and Electronic Engineering, 2659-2 Suya, Koshi, Kumamoto, 861-1102 Japan
⺞ᩏႎ๔
Research Reports of Kumamoto-NCT. Vol. 4 (2012)
ታ〣ࠍߞߚ⺖ᄖᵴേߦࠃࠆ㗴⊒⸃ജߩ⢒ᚑ㧔ዊ↰Ꮉ㧕
㧞. PBL ⊛ᚻᴺߦࠃࠆ www ࠨࡃ᭴▽㑐ㅪᛛⴚߩ
ቇ⠌
2.1 ⑼ቇࠗࡌࡦ࠻↳ߒㄟߺࠨࠗ࠻ߩᚑ
PBL㧔Problem Based Learning㧕 ߪޔㆡ↪ߐࠇࠆࡊࡠࠣ
ࡓ߿ޔណ↪ߐࠇࠆᚻᴺߦࠃࠅ᭽ޘߥᒻᘒࠍߣࠆ߇ޔޟቇ⠌ࠍ ㅴࠆߚߦ㗴ࠍ↪ߔࠆޠὐߦ․ᓽࠍߔࠆޕࠠࡢ ࠼ߣߒߡޔ㗴⸃ޔዊࠣ࡞ࡊᵴേޔਥ⊛ߥቇ⠌ޔ ࡔࡦࡃ㑆ߩ⋧ଐሽޔ⥄Ꮖ⹏ଔ╬߇߹ࠇࠆ߇ޔනߥࠆ ৻ቇ⠌ᴺߣߒߡߩߺߢߥߊޔቇ⠌ࠍലᨐ⊛ߦㅴࠆߚߦޔ ᄌൻ߳ߩኻᔕޔኻੱ㑐ଥޔ↢ᶦቇ⠌ޔ⥄Ꮖ⼂╬ߩቇ߱ ߩᄌൻ߇ᔅⷐߣߐࠇߡࠆߚ(4)ޔ⢻േ⊛ߥᬺ߳ߩ⾰⊛ォ ឵ߦ↪ߢࠆߣ⠨߃ࠄࠇߡࠆޕ ࿁ⴕߞߚwww ࠨࡃ᭴▽㑐ㅪᛛⴚߩቇ⠌ߪޔ㧔γ㧕ડ ᬺ߆ࠄߩଐ㗬ߢޔ4000 ੱⷙᮨߩ⑼ቇࠗࡌࡦ࠻ߩ web ࡍࠫ ߣweb ߦࠃࠆෳട↳ߒㄟߺࡈࠜࡓߩᚑޔ߮ޔ㧔δ㧕ડ ᬺߩ web ࡍࠫߩᚑߣࠗࡌࡦ࠻↳ߒㄟߺࡈࠜࡓߩᚑ ߩ2 ߢࠆޕߎࠇࠄߪޔޟ㗴ޠߣߒߡࠄ߆ߓⴕ߁ߴ ߈ࡒ࠶࡚ࠪࡦ߇ᜰቯߐࠇߡࠆߩߢޔproblem ߢߪߥߊ project based learning ߣ߱ߩ߇ㆡߒߡࠆ߇ޔࡔࡦࡃ㑆
ߩ⋧ଐሽߦࠃࠆਥ⊛ߥቇ⠌߇ᔅⷐߥὐߢㅢߒߡ ࠆޕ ࿁ෳടߒߚቇ↢ߪޔᧄᩞᖱႎㅢାࠛࠢ࠻ࡠ࠾ࠢࠬᎿ ቇ⑼5 ᐕߩ↵ሶ 1 ฬߣᅚሶ 2 ฬߢࠆޕߕࠇ߽ࠨࡃ᭴ ▽ߩ⚻㛎ߪߥ߇ޔࠬࠢࡊ࠻⸒⺆ߩPerl ߿ PHP ߦࠃࠆ◲ නߥweb ࠕࡊࠤ࡚ࠪࡦߦߟߡ 4 ᐕ↢ߩߣ߈ߦቇ⠌ߒ ߡࠆޕ߹ߚޔ࠴ࡘ࠲ߣߒߡߩᓎഀߣోߩㅴ⁁ᴫߩ ▤ℂߩߚߦޔኾ⑼ 2 ᐕߩ↵ሶቇ↢ߦෳടࠍଐ㗬ߒߚޕ ࿁ߩࠪࠬ࠹ࡓߪ࠴ࡘ࠲ߩቇ↢߇ਛᔃߣߥߞߡ⠨߃ޔOS ߪLinux 㧔CentOS㧕ޔweb ࠨࡃߩ Apache, ࠺࠲ࡌࠬߩ MySQL, ߮ PHP ߦࠃࠆࠝࡊࡦ࠰ࠬߢߩ᭴ᚑߣߒޔ ଔߦቇ↢ߩࠬࠠ࡞ࡌ࡞ߢ᭴▽ߢ߈ࠆࠃ߁⠨߃ࠄࠇߚޕ߹ ߚޔ4000 ੱⷙᮨߩෳട⠪ࠍኻ⽎ߦታ㓙ߦ↪ߐࠇࠆ߽ߩߢ ࠆߚޔౝ⬿Ⴧ⸳HDD ߅ࠃ੍߮ᯏ߳ߩࡒࡦࠣ㧔㕖 หᦼ㧕ࠍⴕޔ⠴㓚ኂᕈା㗬ᕈࠍะߐߖޔᦝߦޔⒿ ᯏߦ㓚ኂ߇⊒↢ߒߡฃઃ߇ᱛߔࠆߎߣ߇ߥࠃ߁ޔ੍ ᯏࠍḰߒ㓚ኂᤨߦಾࠅᦧ߃߇ߢ߈ࠆࠃ߁ߦᎿᄦߐࠇߚޕ ᧄࠪࠬ࠹ࡓߪታ㓙ߦ࠻ࡉ࡞ߥߊήߦㆇ↪ߔࠆߎߣ߇ߢ ߈ߚޕ ࿁ߪࠨࡃߣߥࠆࡄ࠰ࠦࡦߩ⚵ߺ┙ߡ߆ࠄㆇ↪㐿ᆎ߹ ߢ 2 ࠞࠅߒ߆ߥ߆ߞߚߚޔ࠴ࡘ࠲߇ਥߣߥࠅޔቇ ⠌⠪ߪߘࠇࠍᚻવ߁ᒻߣߥߞߚߚ߇ޔోߩ᭴ᚑ߿ⷐޔ ࠨࡃࠍ᭴▽ߔࠆᚻ㗅ߪቇ⠌ߢ߈ߚߣᕁࠊࠇࠆޕ 2.2 ડᬺ YGD ࡍࠫߣ↳ߒㄟߺࡈࠜࡓߩᚑ 2.1 ߩ⑼ቇࠗࡌࡦ࠻ߩ web ࠨࠗ࠻ࡊࡠࠫࠚࠢ࠻ߩᓟޔหߓ ࡔࡦࡃߢޔડᬺߩ web ࡍࠫߩᚑߣࠗࡌࡦ࠻↳ߒㄟߺ ࡈࠜࡓߩᚑ߽ⴕߞߚޕ೨࿁ߣ⇣ߥࠅޔ᧪web ࠨࠗ࠻ ߩ▤ℂ߿ᦝᣂࠍડᬺߢⴕ߁ᔅⷐ߇ࠆߚޔࠦࡦ࠹ࡦ࠷ ࡑ ࡀ ࠫ ࡔ ࡦ ࠻ ࠪ ࠬ ࠹ ࡓ ߣ ߒ ߡ ޔ ࠝ ࡊ ࡦ ࠰ ࠬ ߩ WordPress ࠍ↪ࠆߎߣߣߒߚޕߎߜࠄ߽ᦼ㒢߇ࠅቇ⠌ߦ චಽߥᤨ㑆߇ߞߚߣߪ⸒߃ߥ߇࠴ࡘ࠲ߩഥߌࠍ୫ࠅ ߥ߇ࠄቢᚑߔࠆߎߣ߇ߢ߈ߚޕߎࠇࠄߩweb ࠨࠗ࠻ᚑࠍ ⚳ੌߒߚቇ↢ߩᗵᗐࠍએਅߦ␜ߔޕ ೋߪ߇ಽ߆ࠄߥ߆ߐ߃߽ಽ߆ࠄߥ߆ߞߚ߇ޔᣣ ࠍㅊ߁ߏߣߦ㗴ὐࠍ⥄ࠄឭߒޔߘߩ⸃ߦะ߆ߞ ߡⴕേߔࠆߣ߁ࡊࡠࠬ߇ޔりߦઃߚߣᕁ߁ޕ ࠨࡃߦ㑐ߔࠆ⍮⼂߇ߟߚ߆ߣࠊࠇࠆߣޔ߹ࠅ ᄌࠊࠄߥ᳇߇ߔࠆ߇ޔ⋡ߩ೨ߩ㗴ߦߟߡ⹜ⴕ㍲ ⺋ߔࠆജߪએ೨ࠃࠅઃߚߣᕁ߁ޕ ߎߩࠃ߁ߦޔ⍮⼂ࠃࠅ߽ࡊࡠࠬߩ⠌ᓧ߇ᄢ߈߆ߞߚߣ ߔࠆߩߪޔᤨ㑆߇චಽߦߥߊߓߞߊࠅߣቇ⠌ߢ߈ߥ߆ߞߚ ὐ߇৻࿃ߣߒߡࠆߣᕁࠊࠇࠆޕߒ߆ߒޔߎߩࠃ߁ߥࡊࡠ ࠫࠚࠢ࠻߳ߩෳടߪ㗴⸃ߩࡊࡠࠬࠍታ㛎ߣߒߡり ߦઃߌࠆߎߣ߇ߢ߈ࠆὐߦ߅ߡ․ߦ⢻േ⊛ߥቇ⠌ߦᓎ┙ ߟ߽ߩߢࠆߣ⠨߃ࠆޕ තᬺ⎇ⓥߣߩ㆑ߪޔቇ↢߇ㆬᛯߔࠆ⸃ᣇᴺߦ㒢߇ ዋߥὐߢࠆޕᎿቇߢߪ㗴⸃ߦⶄᢙߩᣇᴺ߇⠨߃ࠄ ࠇࠆ႐ว߇ᄙ߇ޔߤߩ⸃ᴺࠍㆬ߱߆ߪޔᜰዉᢎຬߩ⁛ ⥄ᕈߢࠆߚޔណ↪ߔࠆᣇᴺߪࠄ߆ߓᜰቯߐࠇߡ ࠆ႐ว߇ᄙޕ࿁ߩࠃ߁ߥࡊࡠࠫࠚࠢ࠻ߪ⎇ⓥߣߒߡߩ ᣂⷙᕈࠍࠊࠇߥಽޔቇ↢ߪࠆ⒟ᐲ⥄↱ߦ⸃ᴺࠍㆬ ᛯߢ߈ࠆߚޔਥ߇ࠃࠅቇ↢ߦㄭߣ⸒߃ࠆޕ߹ߚޔࡠ ࡏࠦࡦ╬ߩࠦࡦ࠹ࠬ࠻ߣߩ⋧㆑ὐߪޔ⥄ಽߚߜߣ㆑߁┙႐ ߩੱ㧔ߎߎߢߪડᬺߩੱ㧕ߣ࠺ࠖࠬࠞ࠶࡚ࠪࡦࠍߒߥ߇ࠄ ㅴߡߊὐߦࠆޕ࿁ߩࠃ߁ߥࡊࡠࠫࠚࠢ࠻ߪᦼᣣ߇ ෩ᩰߢࠅޔ߹ߚޔᦨ⚳⊛ߥ⚿ᨐࠍ᳞ࠄࠇࠆߩߢޔ࠴ࡘ ࠲ߪᢎຬ߇ᦼᣣߦ㑆ߦว߁ࠃ߁ߦ⋙ⷞߒޔⷐᚲߢߩࠕ ࠼ࡃࠗࠬ߇ᔅⷐߢࠆޕ
㧟. ࡑࠤ࠹ࠖࡦࠣ⎇ⓥળ㧔หᅢળ㧕
3.1 ࡑࠤ࠹ࠖࡦࠣ⎇ⓥળߩ⊒⿷ 2 ┨ߩࡊࡠࠫࠚࠢ࠻ߪᏗᦸ⠪ࠍߞߡⴕߞߚ߇ޔડᬺ߆ࠄ ߩଐ㗬ߩߺߢߥߊᐔ⚛߆ࠄ⥄ಽߚߜߢ࠹ࡑࠍߟߌߡ⺞ ᩏ⎇ⓥߒߚࠅޔቇౝᄖߦឭ᩺ߒታⴕߒߚࠅߔࠆ㓸߹ࠅ߇ ࠆߣࠃߩߢߪߥ߆ߣ⠨߃ޔหᅢળߩ⸳┙ࠍ 2 ┨ߩෳട ቇ↢ߦឭ᩺ߒߚߣߎࠈޔ20 ฬࠍ߃ࠆᏗᦸ⠪߇㓸߹ࠅޔ2011 ᐕ10 ߦࡑࠤ࠹ࠖࡦࠣ⎇ⓥળ߇⊒⿷ߒߚޕ ࠕ ࡔ ࠞ ࡑ ࠤ ࠹ ࠖ ࡦ ࠣ ද ળ 㧔American Marketing Association 㧦 AMA 㧕 ߦ ࠃ ࠆ ࡑ ࠤ ࠹ ࠖ ࡦ ࠣ ߩ ቯ ⟵ ߪޔ”Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large”(5) ߢࠅޔੱࠆߪ␠ળߦߣߞߡଔ୯ߩ ࠆ߽ߩࠍഃㅧવ㆐㈩㆐឵ߔࠆߚߩᵴേ߿ࡊࡠ熊本高等専門学校 研究紀要 第 4 号(2012) ࠬߢࠆޕหᅢળߩฬ೨ߦޟࡑࠤ࠹ࠖࡦࠣޠߣฬઃߌ ߡࠆ߇ޔࡑࠤ࠹ࠖࡦࠣߩࠨ࠴ᴺ߿ᚢ⇛┙᩺ߩ࠹ࠢ ࠾ࠞ࡞ߥ⍮⼂ߩ⠌ᓧߘߩ߽ߩࠃࠅ߽ޔ⎇ⓥ㐿⊒⠪ߣߒߡޔ ␠ળߦᓎ┙ߟଔ୯ߩࠆ߽ߩߪ߆ࠍ⠨߃ޔឭ᩺ഃㅧߢ ߈ࠆࠃ߁ߦߥࠅߚߣ߁⠨߃߆ࠄߢࠆޕᧄหᅢળߢߪޔ ߘߩࠃ߁ߥᔒࠍᜬߜߥ߇ࠄޔࡊࡠࠫࠚࠢ࠻߿ࠗࡌࡦ࠻ߩડ ↹ㆇ༡߿ᛛⴚߩ⺞ᩏ⎇ⓥࠍߒߡ߈ߚߣ⠨߃ߡࠆޕ ߎࠇߪޔᄌൻߩỗߒᛛⴚ↥ᬺߩ⇇㧔੍᷹࿎㔍ߥᤨઍ㧕 ߦኻᔕߢ߈ࠆᛛⴚ⠪ߦߪޔᓥ᧪ߩࠃ߁ߦනߥࠆᯏེߩ㜞ᕈ ⢻ൻߩߚߦ⏕ታߦᬺࠍߎߥߖࠆߛߌߢߪߥߊޔ᧪ ߇ᔅⷐߢ߇ߢ߈ࠇ߫㕙⊕⇇߇ᐢ߇ࠆߩ߆ޔ᧪ߩᣇ ะᕈ߽ഃㅧឭ᩺ߢ߈ࠆജ߇ᔅⷐߢࠆߣ⠨߃ޔߘࠇߦߪ ࡑࠤ࠹ࠖࡦࠣߩࡦࠬ߇ਇนᰳߢࠆߣ⠨߃ߚ߆ࠄߢ ࠆޕߘࠇߪ৻ᦺ৻ᄕߦりߦઃߊ߽ߩߢߪߥ߇ޔ㗴ᗧ⼂ ࠍᣧߊ߆ࠄᜬߟߎߣ߇ᄢಾߢࠆߣ⠨߃ߡࠆޕ ࡑࠤ࠹ࠖࡦࠣ⎇ⓥળߢߪޔฦ⥄߇⥝ߩࠆߎߣࠍ⺞ ᩏߒ⊒ߔࠆ⊒ળࠍⴕߞߡࠆޕ࠹ࡑߪߢ߽ࠃߎ ߣߦߒߡ߅ࠅޔ߃߫ࠎߢࠆ↸ߩ⚫߿߅ߔߔߩ㘶 㘩ᐫߥߤߢ߽⦟ߊޔ⥄↱ߦࠬࠗ࠼ࠍᚑߒ10 ಽ㨪15 ಽ⒟ ᐲߢ⊒ߒޔ⾰⇼ᔕ╵ࠍⴕߞߡࠆޕߘߩቯߩᵴേએᄖ ߦޔࡊࡠࠫࠚࠢ࠻ࠍⴕ߁㓙ߦߪޔෳടߢ߈ࠆࡔࡦࡃߢ࠴ ࡓࠍࠅޔߘࠇߙࠇ߇ᵴേߔࠆߎߣߦߒߡࠆ(6)ޕ 3.2 After Four (7) ᧄᩞICT ࡦ࠲ᡷୃߢᢛߐࠇߚ 1 ภࠛࡦ࠻ࡦࠬ ࡎ࡞ࠍ↪ߒߡޔ⺖ᓟߦޔᬺࠃࠅ߽ࠞࠫࡘࠕ࡞ߦICT ᛛⴚߥߤߦ⸅ࠇࠆߎߣ߇ߢ߈ࠆࡢ࡚ࠢࠪ࠶ࡊࠍ㐿߈ߚ ߩߢදജߒߡ߶ߒߣᧄᩞᢎຬ߆ࠄឭ᩺ଐ㗬߇ࠅޔࡑ ࠤ࠹ࠖࡦࠣ⎇ⓥળߢㆇ༡ߔࠆߎߣߣߥߞߚޕ⺖ᓟߦ㐿 ߔࠆߎߣ߆ࠄޔޟAfter FourޠߣฬઃߌࠄࠇߚޕAfter Four ߢߪޔࡑࠤ࠹ࠖࡦࠣ⎇ⓥળߩቇ↢ߣ⻠Ꮷߩవ↢ߣᛂߜว ࠊߖࠍߒߡౝኈࠍޔࡐࠬ࠲ߩᚑ߿ળ႐ߩḰޔ⚳ ੌᓟߩࠕࡦࠤ࠻ߥߤోߡቇ↢ਥߢⴕߞߡࠆޕᤨ㑆ߪ 30 ಽ㨪1 ᤨ㑆⒟ᐲߢᲤ࿁ቢ⚿ߔࠆࠃ߁ߦߥߞߡ߅ࠅޔ࿑ 1 ߩ౮⌀ߩࠃ߁ߦࡎ࡞ߦ࠹ࡉ࡞ߣሶࠍ㈩⟎ߒޔㅢࠅ߇ ߆ࠅߩቇ↢߽᳇シߦ┙ߜነࠇࠆࠃ߁ߦᎿᄦߐࠇߡࠆޕ1 ᐕ ↢߽ෳടߢ߈ࠆࠃ߁ߦޔ㜞ᐲߥᛛⴚ⊛ౝኈߦ〯ߺㄟߎߣ ߥߊޔᭉߒߐ߿ଢߐ߿ࠠࡐࠗࡦ࠻߇વࠊࠆࠃ߁ߥౝኈ ߣߥߞߡࠆޕ ╙1 ࿁⋡ޔ╙ 2 ࿁⋡ߪឭ᩺⠪ߢࠆᧄᩞᖱႎㅢାࠛࠢ ࠻ࡠ࠾ࠢࠬᎿቇ⑼ߩ᳗↰↢ಎᢎ߇⻠Ꮷߣߥࠅޔࠬࡑ ࠻ࡈࠜࡦߢߩࠢ࠙࠼ࠨࡆࠬߩᵴ↪ᴺޔ߮ޔࠬࡑ࠻ ࡈࠜࡦߢߩ࠰ࠪࡖ࡞ࡀ࠶࠻ࡢࠢࠨࡆࠬߩ↪ߦߟ ߡታṶߣ⺑߇ⴕࠊࠇߚޕ╙ 3 ࿁⋡ߪޔᧄᩞᖱႎㅢାࠛ ࠢ࠻ࡠ࠾ࠢࠬᎿቇ⑼ߩ⪲ጊᷡノᢎߦࠃࠅޔࡑࠗࠦࡦ ജࡐ࠻㐿⊒ⅣႺ߇✚ว⊛ߦᢛߐࠇߡࠆ Arduino ߩታṶߣ⸃⺑߇ⴕࠊࠇߚޕᄐભߺਛߦቇ↢߇⸅ߞߡㆆߴࠆ ࠃ߁ߦArduino ឵࿁〝ࠍቇ↢ߦ⾉ߒߔ⹜ߺ߽ⴕࠊࠇߚޕ ࿑ #HVGT(QWT ߩ᭽ሶ ࿑ ╙৻࿁ #HVGT(QWT ࡐࠬ࠲ ╙1 ࿁߆ࠄ 3 ࿁߹ߢߩෳടੱᢙߪᲤ࿁ 10㨪15 ੱ⒟ᐲߢ ߞߚޕෳട⠪߳ߩࠕࡦࠤ࠻ࠍࠆߣޔᭉߒ߆ߞߚޔീ ᒝߦߥߞߚޔࠃߊℂ⸃ߢ߈ߚߥߤޔ߶߷ోຬḩ⿷ߒߡࠆ ⚿ᨐߣߥߞߡࠆޕฦ࿁ߩⷐߪޔ࿑2 ߆ࠄ࿑ 4 ߦ␜ߒߚ ࡐࠬ࠲ߩㅢࠅߢࠆޕ
㧠. ߹ߣ
ᄌൻߩỗߒᤨઍߦኻᔕߢ߈ࠆቇ↢ߩᢎ⢒߇⼏⺰ߐࠇࠆ- 81 -
Research Reports of Kumamoto-NCT. Vol. 4 (2012) ታ〣ࠍߞߚ⺖ᄖᵴേߦࠃࠆ㗴⊒⸃ജߩ⢒ᚑ㧔ዊ↰Ꮉ㧕 ࿑ ╙ੑ࿁ #HVGT(QWT ࡐࠬ࠲ ࿑ ╙ਃ࿁ #HVGT(QWT ࡐࠬ࠲ ਛޔ⢻േ⊛ߥቇ⠌߳ߩേᯏߣߥࠆࠃ߁ࡊࡠࠫࠚࠢ࠻ߩታⴕ ࠍਥߣߒߚᢎ⢒ߩ⹜ߺߦߟߡ⚫ߒߚޕડᬺߣߩࡊࡠ ࠫࠚࠢ࠻ߪޔ㗴⸃ߩࡊࡠࠬࠍታ㛎ߣߒߡりߦઃߌ ࠆߎߣ߇ߢ߈ࠆߚޔ⢻േ⊛ߥቇ⠌ߩࡕ࠴ࡌ࡚ࠪࡦะ ߦߟߥ߇ࠆߣᕁࠊࠇࠆ߇ޔታ㓙ߩᎿቇᛛⴚ⠌ᓧߦߤߩ⒟ᐲ ലᨐ߇ࠆ߆ߪᓟታᣉࠍჇ߿ߒߥ߇ࠄᬌ⸽ߒߡߊᔅⷐ ߇ࠆޕ߹ߚޔࡊࡠࠫࠚࠢ࠻ߩታᣉ߿ቇ↢ߩ⥄ਥ⊛ߥ⺞ᩏ ⎇ⓥᵴേࠍⴕ߁หᅢળࠍ⚿ᚑߒߚޕߎߜࠄ߽ᵴേࠍࠬ࠲ ࠻ߒߚ߫߆ࠅߢޔ߹ߛᵴേ߇ቯ⌕ߢ߈ࠆ߆ߤ߁߆ߣ߁ࡈ ࠚ࠭ߢࠅޔᢎ⢒⊛ߥലᨐߩ⼏⺰ߦߪ㆐ߒߡߥ߇ޔ ᓟቇ↢ਥߩࠬ࠲ࡦࠬࠍ㊀ⷞߒߥ߇ࠄ߽ᓢޘߦᵴേࠍዷ 㐿ߒᬌ⸽ߒߡ߈ߚߣ⠨߃ߡࠆޕ ⻢ㄉ PBL ⊛ᚻᴺߦࠃࠆ www ࠨࡃ᭴▽㑐ㅪᛛⴚߩቇ⠌ߪޔ ᩣᑼળ␠ᮮ↰ࠕ࠰ࠪࠛࠗ࠷ઍข✦ᓎᮮ↰ᶈ৻᳁ߩߏද ജߢታߒ߹ߒߚޕAfter Four ߪ᳗↰↢ಎᢎߩߏᜰዉ ߦࠃࠅታߒ߹ߒߚޕਔ᳁ߦᷓߊᗵ⻢ߚߒ߹ߔޕ߹ߚ www ࠨࡃ⸳⟎ߦߟߡߏഥ⸒ߏදജߚߛ߈߹ߒߚ ᄢႦᒄᢥ✚ോਥޔ⍹ේ⑲᮸ᢎޔAfter Four ߢ Arduino ߩ⻠Ꮷࠍߒߡ㗂ߚ⪲ጊᷡノᢎߦᗵ⻢ߚߒ߹ߔޕᦝ ߦޔwww ࠨࡃ᭴▽ߢ࠴ࡘ࠲ߣߒߡജࠍ⊒ើߒߡߚ ߛߚᧄᩞኾ⑼ 2 ᐕⒷ⪲Ả᳁㧔ߪ࠼ࠦࡕࠛࡦࠫ࠾ ࠕࡦࠣᎺ㧕ߦᗵ⻢ߚߒ߹ߔޕ 㧔ᐔᚑ24 ᐕ 9 25 ᣣฃઃ㧕 㧔ᐔᚑ24 ᐕ 11 7 ᣣฃℂ㧕 ෳ⠨ᢥ₂ (1) ᐔᚑ 24 ᐕ 3 26 ᣣਛᢎክᄢቇಽ⑼ળᄢቇᢎ⢒ㇱળክ ⼏߹ߣ,ޟ੍᷹࿎㔍ߥᤨઍߦ߅ߡ↢ᶦቇ߮⛯ߌޔਥ ⊛ ߦ ⠨ ߃ ࠆ ജ ࠍ ⢒ ᚑ ߔ ࠆ ᄢ ቇ ߳ ޠ, <http://www. mext.go.jp/b_menu/shingi/chukyo/chukyo4/houkoku/1319 183.htm> 㧔ෳᾖ 2012.3㧕. (2) ࿖┙㜞╬ኾ㐷ቇᩞᯏ᭴,ޟࡕ࠺࡞ࠦࠕࠞࠠࡘࡓ㧔⹜ ᩺㧕ޠ, <http://www.kosen-k.go.jp/pdf/mcc2012032 3.pdf> 㧔ෳᾖ2012.10㧕㧚 (3) ߃߫ޔᾢᧄ㜞ኾᑪ▽␠ળ࠺ࠩࠗࡦᎿቇ⑼,ޟ␠ળࠍᢎ ቶ ߣ ߔ ࠆ ࠛ ࡦ ࠫ ࠾ ࠕ ࡦ ࠣ ᢎ ⢒ ޠ, <http://www.y. kumamoto - nct.ac.jp/gp/eeac/>㧔ෳᾖ 2012.10㧕㧚 (4) Donald R. Woods 㧔ේ⪺㧕, ᣂ ᐘᕺ 㧔⠡⸶㧕, PBL 㧔Probleḿbased Learning㧕ʊ್ᢿ⢻ജࠍ㜞ࠆਥ ⊛ቇ⠌ޠ㧘කቇᦠ㒮㧔2001㧕㧚
(5) American Marketing Association, ”Definition of Marketing”<http://www.marketingpower.com/AboutAMA/ Pages/DefinitionofMarketing.aspx>㧔ෳᾖ 2012.10㧕㧚 (6) ᾢᧄ㜞ኾࡑࠤ࠹ࠖࡦࠣ⎇ⓥળߩ Facebook, <http:
//www.facebook.com/knct.marketing>.
(7) ᾢᧄ㜞ኾ WorkShop "After Four"ߩ Facebook, < http: //www.facebook.com/KNCTAfterFour>.