錯覚現象R-V Dynamics Illusionにおける各種刺激の影響分析(4)~MR型視覚刺激に聴覚・触覚刺激を加えた場合について~
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(2) 情報処理学会研究報告 IPSJ SIG Technical Report. ᪥ᮏ䝞䞊䝏䝱䝹䝸䜰䝸䝔䜱Ꮫ㻌 」ྜ⌧ᐇឤ◊✲. ぬ่⃭ࢆࡍࡿࡇ࡛ྠ㘒ぬ⌧㇟࠼ࡿᙳ㡪ࢆ ☜ㄆ࣭ศᯒࡍࡿ㸬 㻞. 㛵㐃◊✲. R-V Dynamics Illusion ࡣ㸪どぬ่⃭ゐຊぬࡢ ᕪ␗ࡼࡗ࡚⏕ࡌࡿ㘒ぬ⌧㇟࡛࠶ࡾ㸪 Pseudo-Haptics ࡢ୍✀࠸࠺❧ሙࡽどゐぬ┦ స⏝ࡢศᯒࡀ⾜ࢃࢀ࡚ࡁࡓ㸬 Pseudo-Haptics ࡣ㌟యືస㐃ືࡋ࡚ືࡃどぬ ่⃭㸦࣐࢘ࢫࡢ࣮࢝ࢯࣝ࡞㸧ࡢ㐠ື㔞ࢆኚࡉࡏ ࡿࡇ࡛㸪ᢠឤ [10] ࡸࢸࢡࢫࢳࣕࡢพฝឤ [11]㸪 ◳㌾ឤ [12] ࡞ࡢከᙬ࡞ఝゐຊぬࢆᐇ⌧ࡍࡿࡇ ࡀྍ⬟࡛࠶ࡿ㸬ࡋࡋ㸪ᐇ㝿ࢣ࣮ࢫෆ㒊⌫࡞ ๛యࢆධࢀࡓሙྜࡢࡼ࠺㸪ቨ㠃⌫ࡀᙜࡓࡗࡓ ࡁ⾪ᧁࡀ࠶ࡿ㸪どぬ่⃭ࡢࡳ࡛ࡇࢀࢆ⌧ࡍ ࡿࡇࡣ㞴ࡋ࠸㸬 ⾪ᧁࢆ⾲⌧ࡍࡿ᪉ἲࡋ࡚㸪ᐇ㝿ࢡࢳ࢚࣮ࣗ ࢱࡼࡗ࡚⾪ᧁࢆ࠼ࡿࡇࡀ⪃࠼ࡽࢀࡿࡀ㸪ᮏ◊ ✲ࡢࡼ࠺∦ᡭ࡛ᣢࡕୖࡆࡽࢀࡿ⛬ᗘࡢ୰㔜㔞≀య ࡛ࡣᵓ㐀ୖᦚ㍕ࡀ㞴ࡋ࠸㸬ࡑࡇ࡛㸪୰㔜㔞≀య࡛ࡶ ᦚ㍕ྍ⬟࡛ࡘ⫈ぬ࣭ゐぬࡢᥦ♧᪉ἲࢆ⏝࠸ࡿᚲせ ࡀ࠶ࡿ㸬 ⫈ぬሗࡣ㸪≀య⾪✺ࡋࡓ㝿ࡢ㡢ࡼࡗ࡚ᮦ㉁ ࢆุู࡛ࡁ㸪ࡘ୰㌟ࡀ✵Ὕ࡛࠶ࡿ࡞ෆ㒊ࡢᵓ 㐀ࡀᢕᥱࡍࡿࡇࡀ࡛ࡁࡿ㸬⾪✺㡢ࢆ 3 ḟඖ㡢ሙ⏕ ᡂ࡛ࣜࣝࢱ࣒⌧ࡍࡿࡇࡣྍ⬟࡛࠶ࡿࡀ㸪 య㦂⪅ࡢᡭඖࡢ㡢※ᐃࡍࡿࡇࡣ㞴ࡋ࠸㸬 ࡑࡇ࡛㸪Yano ࡽࡣ㸪௬≀యࡢࣥࢱࣛࢡࢩࣙ ࣥࡼࡗ࡚⏕ࡌࡿ㡢ࢆ㸪≀⌮ἲ๎ᇶ࡙࠸࡚ィ⟬ࡍ ࡿࡇ࡛㸪௵ពࡢᙧ≧㸪≀ᛶࢆ≀యࡽࡢ⫈ぬ࣭ຊ ぬሗࢆᥦ♧ࡍࡿᡭἲࢆᥦࡋ࡚࠸ࡿ [13]㸬ࡲࡓ㸪 ᭱ࡶ⡆᫆ⓗ࡞᪉ἲࡋ࡚ࡣ㸪ᐇ≀యࡽᐇ㝿ᨺᑕ ࡉࢀࡓ㡢ࢆ㘓㡢ࡋ,࿘ᅖࡢ⎔ቃᛂࡌࡓຠᯝࢆຍ࠼ ࡿ࡞ࡋ࡚ࡑࢀࢆ⏕ࡍࡿࡇࡀ⪃࠼ࡽࢀࡿ㸬 ⾪ᧁ࡞ࡢᙉ࠸ຊぬᥦ♧ࢆ⾜࠺ሙྜ㸪PHANToM [14] ࡸ SPIDAR [15] ࡞ࡢຊぬᥦ♧⨨ࢆ⏝࠸ࡿ ᨾ㸪୰㔜㔞≀యᦚ㍕ࡍࡿࡣᆺ࡞ࢹࣂࢫ࡛ ࠶ࡿ㸬ᑠᆺࡘᮏ᮶ࡢຊぬᥦ♧⨨➼౯࡞ຊぬࢆ ᥦ♧ࡍࡿࡓࡵ㸪ఝຊぬࢆ⏝࠸ࡓᥦ♧᪉ἲࡀᥦ ࡉࢀ࡚࠸ࡿ㸬 ఝຊぬࢆᥦ♧ࡍࡿ᪉ἲࡋ࡚㸪⓶ࡢᵓ㐀ࡸཷ ᐜჾࡢ≉ᛶࢆάࡋ࡚㸪ᑠᆺ࣮ࣔࢱࡸືᏊࢆ⏝࠸ ࡓゐぬ่⃭ࡼࡿᥦ♧ࡀ࠶ࡿ [16]㸬ࡇࡢᡭἲࡣ㸪ᐇ 㝿≀య⏕ࡌࡓືࢆ㘓ࡋ࡚㸪ࡑࢀࢆ⏕ࡍࡿ ᐇ⌧࡛ࡁࡿ [17]㸬ࡲࡓ㸪㘓ࡍࡿືࡸືࡢᙉ ᗘࢆኚ᭦ࡍࡿࡇ࡛㸪ᵝࠎ࡞ᮦ㉁ࡸᙧ≧ࡢࡶࡢࢆ ⌧ࡍࡿࡇࡶྍ⬟࡞ࡿ㸬 ᮏ✏࡛ࡣ㸪୰㔜㔞≀యࡶᦚ㍕ྍ⬟࡞ᡭἲ࡛㸪 ࡘ⫈ぬ࣭ゐぬ่⃭࡛⤫ไࡀྲྀࡾࡸࡍ࠸ᡭἲࢆ⏝࠸ࡿ㸬. ⓒ 2017 Information Processing Society of Japan. Vol.2017-CVIM-205 No.12 2017/1/19. Vol. 20, No.1, 2017. ༢⣧ᐇ㝿ࡢࢣ࣮ࢫ๛యࡢ⾪✺ࡢ㡢ࢆ㞟㡢ࡋ࡚㸪 ࡑࢀࡒࢀࡢฟຊᶵჾ࡛⏕ࡍࡿ㸬ࡇࡢᡭἲ࡛࠶ࢀࡤ㸪 ⫈ぬ࣭ゐぬ่⃭ࡣ㸪ྠᵝࡢ㡢ሗࢆ⏝࠸ࡿࡇࡀ࡛ ࡁࡿࡓࡵ㸪どぬ่⃭ࡢྛࠎࡢ⤌ࡳྜࢃࡏࡓᐇ㦂ࢆ ⾜࠺ࡇࡀ࡛ࡁࡿ㸬ࡇࡢࡼ࠺㸪≀యෆ㒊ࢆ㐠ືࡍ ࡿ≀య╔┠ࡋ㸪ど⫈ゐぬࡢྛࠎ่⃭ࡀゐຊぬ ࠼ࡿᙳ㡪ࢆศᯒࡋࡓࡣ࡞࠸㸬 㻟. ᐇ㦂┠ⓗ‽ഛ. 㻟㻚㻝 ᐇ㦂┠ⓗ ᮏ◊✲࡛ࡣ㸪3 ࡘࡢᐇ㦂ࢆ㏻ࡋ࡚㸪௨ୗࡢࡇࢆ ᫂ࡽࡍࡿࡇࢆ┠ᣦࡍ㸬 ࣭ᐇ㦂 1㸸MR ᆺどぬ่⃭ࡋ࡚ືⓗ࡞๛య㸦⌫㸧 ࢆᥦ♧ࡋࡓሙྜ R-V Dynamics Illusion ࡀⓎ⏕ ࡍࡿࡢ☜ㄆࡋ㸪ศᯒ ࣭ᐇ㦂 2㸸௬ࡢ⌫ࡢࡁࡉࡸ㏿ࡉࢆኚ᭦ࡋࡓሙྜ㸪 R-V Dynamics Illusion ࡀ㔜ࡉ▱ぬ࠼ࡿᙳ㡪 ࢆ☜ㄆࡋ㸪ศᯒ ࣭ᐇ㦂 3㸸௬≀యྠኈࡢ⾪✺⫈ぬ࣭ゐぬ่⃭ ࢆᥦ♧ࡋ㸪⾪✺ឤࢆ⾲⌧ࡋࡓሙྜ R-V Dynamics Illusion ࡀ㔜ࡉ▱ぬ࠼ࡿᙳ㡪ࢆ☜ㄆࡋ㸪ศᯒ 㻟㻚㻞 ᐇ㦂‽ഛ ࠙ᐇ㦂⎔ቃࠚ ᐇ㦂࡛⏝࠸ࡿ MR ࢩࢫࢸ࣒ࡢᵓᡂࢆᅗ 㻝 ♧ࡍ㸬 ᮏᐇ㦂࡛ࡣ㸪ࣅࢹ࢜ࢩ࣮ࢫ࣮ࣝᆺ HMD (Canon, HM-A1) ཬࡧ MR ✵㛫⟶⌮⏝ࢯࣇࢺ࢙࢘(Canon, MREAL) ࢆ⏝࠸ࡿ㸬య㦂⪅ࡢ㢌㒊ཬࡧᐇ≀యࡢ ⨨ጼໃሗࡣ☢Ẽࢭࣥࢧ (POLHEMUS, 3SPACE FASTRAK) ࡽྲྀᚓࡍࡿ㸬య㦂⪅ࡀ MR ✵㛫ࢆほ ᐹࡍࡿ㝿㸪HMD ࡢ࣓࢝ࣛ࢟ࣕࣉࢳࣕ⏬ീᑐࡋ࡚ ᡭ㡿ᇦࡢᢳฟࢆ⾜࠸㸪ࡑࡢ㡿ᇦࢆ࣐ࢫ࢟ࣥࢢࡍࡿࡇ ࡛㸪ᡭ㡿ᇦ௬≀యࡀ㔜␚ᥥ⏬ࡉࢀ࡞࠸ࡼ࠺ ࡍࡿ㸬ᮏࢩࢫࢸ࣒ࡣ㸪30fps ࡛ືసࡋ࡚࠾ࡾ㸪ணഛ ᐇ㦂࠾࠸࡚㛫ⓗ㐜ࢀ࣭ࡎࢀࡣឤࡌ࡞࠸࠸࠺ព ぢࢆ⫈ྲྀࡋ࡚࠸ࡿ㸬ࡲࡓ㸪⫈ぬ่⃭ࡣᐦᑒᆺ࣊ࢵࢻ ࣍ࣥ (Peltor ♫, Htm79a) ࢆ㸪ゐぬ่⃭ࡣືࢫࣆ ࣮࢝㸦ࢡ࣮ࣦ࣭ࣛ࣎♫㸪ࣂࣈࣟࢺࣛࣥࢫࢹ࣮ࣗ. 」ྜ⌧ᐇ✵㛫⟶⌮⏝㻼㻯 㻔㻯㼍㼚㼛㼚㻌㻹㻾㻱㻭㻸㻌㻼㼘㼍㼠㼒㼛㼞㼙㻌㻿㼥㼟㼠㼑㼙㻕㻌. ☢Ẽࢭࣥࢧ ࢥࣥࢺ࣮ࣟࣛ 㻔㻼㻻㻸㻴㻱㻹㼁㻿㻌㻲㻭㻿㼀㻾㻭㻷㻕. 㢌㒊䠈䝕䝞䜲䝇 ⨨ጼໃሗ. ⏕㡢 ⾲♧ᫎീ. 䝺䝅䞊䝞. 䝦䝑䝗䝩䞁. 㻴㻹㻰䝁䞁䝖䝻䞊䝷 䜹䝯䝷ᫎീ 䝺䝅䞊䝞 ືᏊ ฟຊ. 䝖䝷䞁䝇䝭䝑䝍. ⏕㡢. ධຊ. ᅗ 㻝㻌 ࢩࢫࢸ࣒ᵓᡂ Fig.1 1 System Configuration. 2.
(3) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2017-CVIM-205 No.12 2017/1/19. ࢧ㸧ࢆ⏝࠸࡚ᥦ♧ࡋࡓ㸬 ࠙⏝ࡍࡿᐇ≀యࠚ ⿕㦂⪅ࡀᢕᣢࡍࡿᐇ≀యࡋ࡚㸪ᢕᡭࢆྲྀࡾࡅ ࡓᖜ 165 × ዟ⾜ 80 × 㧗ࡉ 90mm ࡢࢡࣜࣝࢣ࣮ࢫ ࢆ⏝࠸ࡿ㸬ືࢫࣆ࣮࢝ࡣ㸪⌫ࡀࢣ࣮ࢫࡢᗏ㠃ࢆ㌿ ࡀࡿࡇࢆ⪃៖ࡋ㸪ࢣ࣮ࢫࡢᗏ㎶୰ኸタ⨨ࡋࡓ㸬 ୍ࡘࡢືࢫࣆ࣮࡛࢝ࡶ༑ศࢣ࣮ࢫయࢆື ࡉࡏࡿࡇࡀྍ⬟࡛࠶ࡾ㸪⨨ࡢ⡆᫆ࡢࡓࡵ㸪 ືࢫࣆ࣮࢝ࢆ୍ࡘᦚ㍕ࡋࡓ [18]㸬ࡲࡓ㸪ࢣ࣮ࢫෆ 㗽ࢆᅛᐃࡋ㸪ࢡࣜࣝࢣ࣮ࢫࡢ㔜ࡉࢆ 750g ࡞ࡿ ࡼ࠺⤫୍ࡋࡓ㸬࡞࠾㸪ࡇࡢ㉁㔞ࡣඛ⾜◊✲࡛ᮏ㘒ぬ ⌧㇟ࡢⓎ⏕ࢆ☜ㄆࡋࡓ᮲௳ࢆ㋃くࡋࡓ㸦ᅗ 㻞㸧 㸬 ࠙㻹㻾 ᆺどぬ่⃭ࠚ MR ᆺどぬ่⃭ࡋ࡚ᥦ♧ࡍࡿࢣ࣮ࢫࡢᑍἲࡣ㸪 ᐇ≀యྠᵝ㸪ᖜ 165 × ዟ⾜ 80 × 㧗ࡉ 90mm ࡛࠶ ࡿ㸬ࢣ࣮ࢫෆධࢀࡿ๛యࡣ㸪ࡲࡎ≀⌮ἲ๎ࡢᩘᘧ ࡀᐜ᫆࡞⌫యࡋ㸪ᇶ‽ࡍࡿ⌫ࡢࡁࡉࡣ㸪ᐇ ≀యࡢࢣ࣮ࢫࡢ㧗ࡉࡢ༙ศࡢ 45mm ࡋࡓ㸬ᐇ㝿 ⏝ࡋࡓ MR ᆺどぬ่⃭ࡀᅗ 㻟 ࡛࠶ࡿ㸬ࢣ࣮ࢫࡢෆ ቨ㠃ࡣⓑⰍ㸪⌫యࡣ㯮Ⰽ╔Ⰽࡋ࡚࠸ࡿ㸬ࡇࡢⰍࡣ㸪 ࢥࣥࢺࣛࢫࢺࢆᙉࡃࡋ㸪⌫యࡢ⛣ື╔┠ࡋࡸࡍ࠸ ࡼ࠺㑅ᐃࡋࡓ㸬 ⌫ࡢ⛣ືࡣ㸪ᅗ 㻠 ♧ࡍ⡆᫆ⓗ࡞ࣔࢹࣝࢆタᐃࡋ ࡓ㸬ࡇࡢࣔࢹࣝ࠾࠸࡚㸪⿕㦂⪅ࡣࢣ࣮ࢫࢆᕥྑ ࡋࡽࡎ㸪⌫ࡣ㸪ᩳ㠃ࢆᚲࡎ㌿ࡀࡾ࡞ࡀࡽ⛣ືࡍ ࡿ㸪ࡑࡋ࡚✵Ẽᢠࡣస⏝ࡋ࡞࠸㸪࠸࠺᮲௳ࢆタ ࡅࡿ㸪௨ୗࡢ㐠ື᪉⛬ᘧࡀᡂࡾ❧ࡘ㸬. MD (t ). Mg sin E t Fs. (1). ࡇࡇ࡛㸪 M ࡣ⌫ࡢ㉁㔞㸪 D (t ) ࡣ้ t ࠾ࡅࡿ⌫ ࡢຍ㏿ᗘ, g ࡣ㔜ຊຍ㏿ᗘ㸪 E t ࡣᢕᣢ≀యࡢഴࡁ㸪. Fs ࡣ⌫స⏝ࡍࡿ㟼Ṇᦶ᧿ຊࡍࡿ㸬࡞࠾㸪⌫ࡣᩳ. ☢Ẽ䝉䞁䝃. 㻥㻜㼙㼙. 㻝㻢㻡㼙㼙. ᅗ 㻞 ᐇ㦂࡛⏝ࡋࡓᐇ≀య Fig..2㻌Real Object Used in Experiments㻌. ࢆ I G 㸪้ t ࠾ࡅࡿᅇ㌿ゅࢆ T (t ) 㸪⌫ࡢ༙ᚄࢆ R. I GT (t ). RFs. (a) ⛣ື࠶ࡾࡢሙྜ. ᅗ 㻟 ᐇ㦂࡛ᥦ♧ࡋࡓ௬≀య Fig.3㻌Virtual Object Used in Experiments㻌. R. Tt. Et. Mg cos E. ᅗ 㻠㻌 ⌫ࡢືࡁࡢ⡆᫆ࣔࢹࣝ Fig.4 Simplified Model of Ball Movement. MD (t ) (M . Mg sin E t IG )D (t ) R2. IG D (t ) R2. (5). Mg sin E t. ⌫ࡢ័ᛶ࣮࣓ࣔࣥࢺࡣ୍⯡ⓗ I G. (6). 2 MR 2 5. ⾲ࡉࢀࡿࡢ࡛㸪(6)௦ධࡍࡿ㸪. (M (3). ࡲࡓ⌫ࡣᩳ㠃ࢆᚲࡎ㌿ࡀࡾ࡞ࡀࡽ⛣ືࡍࡿࡢ࡛ 䛸᭩䛟䛣䛸䛜䛷䛝䠈௨ୗ䛾ᘧ䛜ᡂ䜚❧䛴䠊. D (t ) R T (t ). Fs. Mg sin E. ࠼ࡀ࡛ࡁ㸪௨ୗࡢᘧࡀᡂࡾ❧ࡘ㸬. MD (t ). (a) ⛣ື࡞ࡋࡢሙྜ. (2). ⾲ࡍࡇࡀ࡛ࡁࡿ㸬ࡼࡗ࡚㸪㟼Ṇᦶ᧿ຊࡢ⨨ࡁ. I Mg sin E t G T (t ) R. . . 㠃ࢆ⛣ືࡍࡿ㝿㸪㌿ࡀࡿࡢ࡛㸪⌫ࡢ័ᛶ࣮࣓ࣔࣥࢺ ࡍࡿ㸪. ᢕᡭ. 䜰䜽䝸䝹䜿䞊䝇. 2 M )D (t ) 5. 7 MD (t ) 5. Mg sin E t. Mg sin E t. (7). (8). (8)ࡢᘧࢆゎࡃ௨ୗࡢᘧࡀᡂࡾ❧ࡘ㸬 (4). D (t ). 5 g sin E t 7. (9). ᮏ◊✲࡛ࡣ㸪ࡇࡢ(9)࡛ồࡵࡓ್ࢆᐇ㦂࡛⏝ࡍࡿ. ⓒ 2017 Information Processing Society of Japan. 3.
(4) 情報処理学会研究報告 IPSJ SIG Technical Report. ᪥ᮏ䝞䞊䝏䝱䝹䝸䜰䝸䝔䜱Ꮫ㻌 」ྜ⌧ᐇឤ◊✲. ⌫ࡢຍ㏿ᗘࡍࡿ㸬 ࡲࡓ㸪⌫ࡢࡁࡉࡣ㸪┤ᚄ 45mm ࢆᇶ‽ࡋ 50%, 75%, 100%, 125%, 150%ࡢ 5 ✀㢮㸦⾲ 㻞㸧ࢆ⏝ព ࡋࡓ㸬ᘧ (9) ࡽ⟬ฟࡉࢀࡿ್ಀᩘ 25%, 50%, 75%,100%ࢆࡅࡿࡇ࡛␗࡞ࡿ㏿ᗘ 4 ✀㢮ࢆ⏝ព ࡋࡓ㸦⾲ 㻟㸧 㸬 ࠙ゐぬ่⃭ࠚ ᐇ㝿ෆ㒊⌫యࡀධࡗࡓࢣ࣮ࢫࢆᢕᣢࡍࡿ㸪 ᵝࠎ࡞ゐぬ่⃭ࡀ▱ぬࡉࢀࡿ㸬࠼ࡤ㸪⌫యࡀ㌿ࡀ ࡿ㝿ࡢື㸪ࢣ࣮ࢫෆቨ㠃⌫యࡀ⾪✺ࡍࡿ㝿ࡢ⾪ ᧁ࡞࡛࠶ࡿ㸬ᮏ✏࡛ࡣ㸪ᚋ⪅ࡢࢣ࣮ࢫෆቨ㠃⌫ యࡀ⾪✺ࡍࡿ㝿ࡢ⾪ᧁ╔┠ࡍࡿ㸬ෆ㒊ࡢ≀యࡀ๛ యࡢሙྜ㸪⾪ᧁࡢ༳㇟ࡀ࡞ࡾࡁ࠸㸬ࡑࢀຍ࠼ ࡚㸪どぬ่⃭ࡢࡳ࡛ࡣᥦ♧ࡀᅔ㞴࡛࠶ࡿࡓࡵ㸪どぬ ่⃭ࡣ␗࡞ࡿᙳ㡪ࢆᮏ㘒ぬ⌧㇟࠼ࡿྍ⬟ᛶ ࡀ࠶ࡿ⪃࠼ࡓ㸬 ࡑࡇ࡛㸪ᐇ㦂 3 ࡛⏝ࡍࡿゐぬ่⃭ࡋ࡚㸪௬ ≀యྠኈࡢ⾪✺ࢆ⾲⌧ࡍࡿࡓࡵ㸪ᐇ㦂࡛⏝ࡍࡿ ࢡࣜࣝࢣ࣮ࢫ㸦ཌࡳ 3mm㸧ᐇ≀ࡢ㗰⌫㸦370g㸧 ࢆ⾪✺ࡉࡏࡓ㝿ࡢ㡢ࢆ㘓ࡋ㸪ືࢫࣆ࣮࡛࢝⏕ ࡍࡿࡇࡋࡓ㸬⾪✺㡢ࡢ㘓ࡣ㸪ࢥࣥࢹࣥࢧ࣐ ࢡ㸦࣍ࢩࢹࣥ, KUB8223㸧ࢆ⏝ࡋ㸪⾪ᧁࡢ㡢 ࡢࡳࢆᢳฟࡋ㸪ᘧ (9) ࠶ࢃࡏ࡚௬≀యࡀ⾪✺ࡋ ࡓࢱ࣑ࣥࢢ࡛⏕ࡍࡿ㸬 ືࡢᙉᗘࡣ㸪⌫ࡢぢࡓ┠ࡽࡃࡿືࡢࡁࡉ ࡢ༳㇟ࢆᇶ‽⿕㦂⪅ 7 ྡ⌫ࡢ⛣ືࢆほᐹࡉࡏ࡞ ࡀࡽືࢆᥦ♧ࡋࡓ㸬ࡇࡢືࡢᙉࡉࢆኚ᭦ࡋ㸪 ぢࡓ┠ࡢ⾪✺ࡢ༳㇟ྜ࠺ືࡢᙉࡉࢆᅇ⟅ࡉࡏ グ㘓ࡋࡓ㸬ࡑࡋ࡚㸪ぢࡓ┠ࡢ⾪✺ࡢ༳㇟ື㐪 ឤࡀ↓࠸ᅇ⟅ࢆᚓࡓᙉᗘタᐃࡋࡓ㸬 ࠙⫈ぬ่⃭ࠚ ᐇ㦂 3 ࡛⏝ࡍࡿ⫈ぬ่⃭ࡶ㸪ゐぬ่⃭ྠᵝ ࢣ࣮ࢫෆቨ㠃⌫యࡀ⾪✺ࡍࡿ㝿ࡢ㡢ࢆ⏕ࡍࡿ㸬 ⫈ぬ่⃭ࡢᥦ♧ࡣ㸪ືࢫࣆ࣮࢝ࡽືࢆᥦ♧ ࡍࡿ㝿Ⓨ⏕ࡍࡿື㡢ࡀ⿕㦂⪅⪺ࡇ࠼࡞࠸ࡼ ࠺ᐦᑒᆺ࣊ࢵࢻ࣍ࣥ⏝࠸ࡓ㸬⾪✺㡢ࡋ࡚⏕ࡍ ࡿ㡢※ࡣືࢫࣆ࣮࡛࢝⏕ࡉࢀ࡚࠸ࡿྠࡌ㡢※ ࢆ⏕ࡋ࡚࠸ࡿ㸬⾪✺㡢ࡢ㡢㔞ࡣ㸪⌫ࡢぢࡓ┠ࡽ ࡃࡿ⾪✺㡢ࡢࡁࡉࡢ༳㇟ࢆᇶ‽⿕㦂⪅ 7 ྡ⌫ ࡢ⛣ືࢆほᐹࡉࡏ࡞ࡀࡽ⾪✺㡢ࢆ⏕ࡋࡓ㸬ࡇࡢ ⾪✺㡢ࡢ㡢㔞ࢆኚ᭦ࡋ༳㇟ྜ࠺㡢㔞ࢆᅇ⟅ࡉࡏ グ㘓ࡋࡓࡇࢁᖹᆒ 64dB ࡢ㡢㔞࡞ࡾ㸪ぢࡓ┠ࡢ ⾪✺⾪✺㡢ࡢ༳㇟㐪ឤࡀ↓࠸ᅇ⟅ࢆᚓࡓ㸬 ࡑࡇ࡛㸪ᐇ㦂࡛ࡣࡇࡢ್ 64dB タᐃࡋࡓ㸬 ᐇ㦂 3 ࡛ࡣ㸪 MR ᆺどぬ่⃭ᑐࡋ࡚ࡇࢀࡽࡢ ⫈ぬ่⃭ゐぬ่⃭ࢆྛࠎࡋࡓ⾲ 㻠 ࡢ 4 ࣃࢱ࣮ ࣥࡢ่⃭ࢆᥦ♧ࡋ㸪R-V Dynamics Illusion ࠼ ࡿᙳ㡪ࢆ⣔⤫ⓗᐇ㦂ࡋ࡚࠸ࡃ㸬. ⓒ 2017 Information Processing Society of Japan. Vol.2017-CVIM-205 No.12 2017/1/19. Vol. 20, No.1, 2017. ⾲ 㻝 ᐇ㦂 1 ࡛ࡢᥦ♧ࣃࢱ࣮ࣥ Table 1 Experimental Patterns in Experiment1 ᥦ♧ࣃࢱ࣮ࣥ. ≧ែ. P_A1. CG ࡢᥦ♧࠶ࡾ㸦⛣ື࠶ࡾ㸧. P_A2. CG ࡢᥦ♧࠶ࡾ㸦⛣ື࡞ࡋ㸧. P_A3. CG ࡢ࡞ࡋ . ⾲ 㻞 ᐇ㦂 2 ࡛ࡢᥦ♧ࣃࢱ࣮ࣥ㸦ࡁࡉ㸧 Table 2 Experimental Patterns in Experiment2 (Size) ᥦ♧ࣃࢱ࣮ࣥ. ⌫ࡢࡁࡉ. P_B1. 50% (22.50mm). P_B2. 75% (33.75mm). P_B3. ᇶ‽ 100% (45.00mm). P_B4. 125% (56.25mm). P_B5. 150% (67.50mm) . ⾲ 㻟 ᐇ㦂 2 ࡛ࡢᥦ♧ࣃࢱ࣮ࣥ㸦㏿ᗘ㸧 Table 3 Experimental Patterns in Experiment2 (Speed) ᥦ♧ࣃࢱ࣮ࣥ. ᥦ♧ࡍࡿ่⃭. P_C1. 100%㸦ᶆ‽㸧. P_C2. 75%. P_C3. 50%. P_C4. 25%. ⾲ 㻠 ᐇ㦂 3 ࡛ࡢᥦ♧ࣃࢱ࣮ࣥ Table 4 Experimental Patterns in Experiment3 ᥦ♧ࣃࢱ࣮ࣥ. 㻠. ᥦ♧ࡍࡿ่⃭. P_D1. CG ࡢࡳࢆᥦ♧. P_D2. CG࣭ゐぬ่⃭ࢆᥦ♧. P_D3. CG࣭⫈ぬ่⃭ࢆᥦ♧. P_D4. CG࣭⫈ぬ࣭ゐぬ่⃭ࢆᥦ♧. ᐇ 㦂 㸸 ๛ య ᮲ ௳ ࠾ ࡅ ࡿ 59 '\QDPLFV ,OOXVLRQ ࡢ☜ㄆᐇ㦂. 㻠㻚㻝 ᐇ㦂┠ⓗ MR ᆺどぬ่⃭ࡋ࡚ືⓗ࡞๛యࢆᥦ♧ࡋࡓሙྜ㸪. 4.
(5) 情報処理学会研究報告 IPSJ SIG Technical Report. R-V Dynamics Illusion ࡢⓎ⏕ࢆ☜ㄆࡋ㸪㔜ࡉ▱ぬ ࠼ࡿᙳ㡪ࢆศᯒࡍࡿ㸬ලయⓗࡣ㸪ᐇ≀యᑐ ࡋ࡚ෆ㒊࡛⌫ࡢ⛣ືࢆ㉳ࡉࡏࡿ MR ᆺどぬ่⃭ࢆ ᥦ♧ࡋࡓሙྜ㸪⌫ࡢ⛣ື࠶ࡾ࣭࡞ࡋ᮲௳࠾࠸࡚㔜 ࡉ▱ぬᙳ㡪ࡀ࠶ࡿࡢ☜ㄆࡍࡿ㸬ࡲࡓ㸪ᐇ≀య ࡢ㔜ࡉࢆẚ㍑ࡍࡿࡓࡵ㸪MR ᆺどぬ่⃭ࢆᥦ♧ࡋ࡞ ࠸᮲௳ࡶᥦ♧ࣃࢱ࣮ࣥຍ࠼ࡓ㸬 どぬ่⃭ࡀ๛య࡞ࡿ㸪ඛ⾜◊✲࡛ᥦ♧ࡋࡓᾮ యࡢ᮲௳ࡼࡾࡶ⾪✺ࡸ⛣ືࡢゐឤࡢ༳㇟ࡀᙉࡃ࡞ ࡾ㸪ぢࡓ┠ゐឤࡢ㱈㱒ࡀࡁࡃ࡞ࡿ㸬ࡑࡢࡓࡵ㸪 ඛ⾜◊✲ྠᵝࡣ R-V Dynamics Illusion ࡀⓎ⏕ ࡋ࡞࠸ྍ⬟ᛶࡶ࠶ࡿ㸬㏫㸪ᾮయࡢሙྜྠࡌഴྥ ࡞ࡿࡢ࡛࠶ࢀࡤ㸪⌫ࡀ⛣ືࡍࡿሙྜᐇ≀యࢆ᭱ ࡶ㍍ࡃ▱ぬࡍࡿࡣࡎ࡛࠶ࡿ㸬 㻠㻚㻞 ᐇ㦂᮲௳ ᐇ㦂 1 ࡛ࡣ㸪⌫ࡢ㐠ື≧ែࡀ␗࡞ࡿ 2 ✀㢮ࡢ௬ ≀య㸦P_A1㸸⛣ື࠶ࡾ, P_A2㸸⛣ື࡞ࡋ㸧 MR ᆺどぬ่⃭ࢆᥦ♧ࡋ࡞࠸ሙྜ㸦P_A3㸸CG ࡞ࡋ
(6) ࡢ ィ 3 ✀㢮ࡢ࠺ࡕ 2 ✀㢮ࢆࣛࣥࢲ࣒㑅ฟࡋ㸪ࢧ࣮ࢫ ࢺࣥࡢ୍ᑐẚ㍑ἲᇶ࡙࠸࡚㸪ࡕࡽࡀࡼࡾ㔜ࡃឤ ࡌࡓẚ㍑࣭ᅇ⟅ࡉࡏࡿ㸬ࡇࢀࢆ࡚ࡢ⤌ࡳྜࢃࡏ ࡘ࠸࡚⾜࠸㸪ྛ᮲௳࡛⿕㦂⪅ࡀ▱ぬࡍࡿ㔜ࡉࡢᚰ ⌮ᑻᗘࢆ⟬ฟࡍࡿ㸬ࡲࡓ㸪ࡾ᪉ࡢ㐪࠸ࡼࡿ▱ぬ ࠼ࡿᙳ㡪ࢆ㝖ࡍࡿࡓࡵ㸪ᐇ㦂๓ጼໃࡸࡾ ືసࢆᩍ♧ࡋ㸪࡚ࡢ⿕㦂⪅࡛⤫ไࢆࡗࡓ㸬ලయ ⓗࡣ㸪┤❧ࡋࡓጼໃ࡛⫝ࢆ⣙ 45°ᒅ᭤ࡉࡏ㸦⭎ ࢆ┿ࡗ┤ࡄࡋࡓሙྜࢆ 0°ࡍࡿ㸧㸪ࡾືసࡣ࣓ ࢺࣟࣀ࣮࣒ࡢࢸ࣏ࣥ 60BPM ྜࢃࡏ࡚࠸ࡿ㸬ࡇࢀ ࡣ㸪⌫యࡀࢣ࣮ࢫࡢ➃ࡽ➃ࡲ࡛ືࡃࡢᚲせ࡞ 㛫࡛タᐃࡋࡓ㸬 ᐇ≀యࡢࡾᖜࡣ㸪Ỉᖹࢆ 0°ࡋࡓ㝿㸪ᕥྑࡑࢀ ࡒࢀ 30°⛬ᗘࡋࡓ㸬ᕥྑ 30°௨ୖഴࡅࡿࡈࡃ▷ ࡃࣅ࣮ࣉ㡢ࡀ㬆ࡾ㸪ࡍࡄ㏫᪉ྥࡿࡼ࠺ᣦ♧ࡋ ࡓ㸬ࡇࢀࡽࡢࡾືసࡢ⦎⩦ࢆ⾜ࡗࡓୖ࡛㸪ᐇ㦂ࢆ ⾜ࡗࡓ㸬⿕㦂⪅ࡣ 11 ྡ㸦⏨ᛶ 9 ྡ㸪ዪᛶ 2 ྡ㸧㸪ヨ ⾜ᅇᩘࡣ 1 ྡ࠶ࡓࡾ 3C2=3 ᅇ࡛࠶ࡿ㸬 㻠㻚㻟 ᐇ㦂ᡭ㡰 ᐇ㦂ᡭ㡰ࡣ௨ୗࡢ㏻ࡾ㸬 (1) ⿕㦂⪅ HMD ࢆ╔ࡉࡏࡿ (2) 3 ✀㢮ࡢᥦ♧ࣃࢱ࣮ࣥࡢ࠺ࡕ 2 ✀㢮ࢆࣛࣥࢲ࣒ 㑅ฟࡍࡿ (3) (2) ࡛㑅ฟࡋࡓࣃࢱ࣮ࣥࡢ࠺ࡕ 1 ࡘࢆᥦ♧ࡍࡿ (4) ⿕㦂⪅ࡣỴࡵࡽࢀࡓጼໃ㸦⫝ࢆ 45°ᒅ᭤ࡉࡏ ࡓ≧ែ㸧࡛ᐇ≀యࢆᢕᣢࡋ㸪࣓ࢺࣟࣀ࣮࣒ࡢࢸ ࣏ࣥ (60BPM) ྜࢃࡏ࡚ 5 ⛊㛫㸪ࢣ࣮ࢫࢆᕥ ྑࡿືసࢆ⾜ࢃࡏࡿ (5) (2) ࡛㑅ฟࡋࡓṧࡾࡢࣃࢱ࣮ࣥࡘ࠸࡚ࡶ㸪ྠ ᵝ (3)(4) ࢆ⧞ࡾ㏉ࡍ (6) 1 ᅇ┠ 2 ᅇ┠ࡢヨ⾜ࡢ࠺ࡕ㸪ࡕࡽࡀࡼࡾ㔜. ⓒ 2017 Information Processing Society of Japan. Vol.2017-CVIM-205 No.12 2017/1/19. ࡃឤࡌࡓࢆᅇ⟅ࡉࡏࡿ (7) ➽⑂ປࡼࡿᙳ㡪ࢆ㝖ࡍࡿࡓࡵ㸪1 ศ⛬ᗘࡢ ࣥࢱ࣮ࣂࣝࢆタࡅࡿ (8) ṧࡾࡢ⤌ࡳྜࢃࡏࡘ࠸࡚ࡶ (2) ~ (7) ࢆ⧞ࡾ ㏉ࡍ 㻠㻚㻠 ᐇ㦂⤖ᯝ ᐇ㦂 1 ࡢ⤖ᯝࢆᅗ 㻡 ♧ࡍ㸬ᅗ୰ࡢ 1 ᮏࡢᩘ┤⥺ ࡣᥦ♧ࣃࢱ࣮ࣥࡈᚓࡽࢀࡓ㔜ࡉࡢᚰ⌮ᑻᗘࢆ♧ ࡋ࡚࠸ࡿ㸬ᩘ್ࡀᑠࡉࡃ࡞ࡿࡘࢀ࡚㸪⿕㦂⪅ࡣᢕ ᣢ≀యࢆࡼࡾ㔜ࡃឤࡌࡓࡇࢆ♧ࡍ㸬ࡲࡓ㸪ࡇࡢ⤖ ᯝࢆ࣎ࣥࣇ࢙࣮ࣟࢽἲࡼࡾ᭷ពᕪࢆ☜ㄆࡋࡓ㸬ᐇ 㦂 1 ࡢ⤖ᯝࡽ㸪௨ୗࡢࡇࡀศࡿ㸬 (i) ௬≀యࢆᥦ♧ࡋ࡞࠸᮲௳ࡀ㸪᭱ࡶᢕᣢ≀యࢆ 㔜ࡃ▱ぬࡋࡓ (ii) ⌫ࡀ⛣ືࡍࡿ᮲௳ࡀ㸪᭱ࡶᢕᣢ≀యࢆ㍍ࡃ▱ぬ ࡋࡓ (i) ࡣ㸪P_A3㸦CG ࡞ࡋ㸧ࡣ㸪P_A1㸦⛣ື࠶ࡾ㸧 P_A2㸦⛣ື࡞ࡋ㸧ࢆẚ㍑ࡍࡿ᭱ࡶ㔜ࡃ▱ぬࡉ ࢀࡿࡇࡽศࡿ㸬P_A3 ࡣ㸪CG ࡀᥥ⏬ࡉࢀ࡚࠾ ࡽࡎ㸪┿ࡗ㯮࡞ࢣ࣮ࢫࢆࡽࡏ࡚࠸ࡿࡀ㸪P_A1 P_A2 ࡣ CG ࡋ࡚ⓑ࠸ࢣ࣮ࢫ㯮࠸⌫ࡀᥥ⏬ࡉࢀ ࡚࠸ࡿ㸬㬆ᾏࡽࡢ◊✲ [19] ࡽ㯮ⰍࡼࡾࡶⓑⰍ ࡢ᪉ࡀ㍍ࡃឤࡌࡿഴྥࡀ♧၀ࡉࢀ࡚࠸ࡿ㸬ࡼࡗ࡚㸪 ࡇࡢ⤖ᯝࡶⰍࡢሗࡼࡿᙳ㡪࡛㸪CG ࡞ࡋ᮲௳ ࡀ᭱ࡶ㔜ࡃ▱ぬࡋࡓ㸬 (ii) ࡣ㸪CG ࢆᥦ♧ࡍࡿ᮲௳࡚㸪P_A1㸪P_A2 ࢆẚ㍑ࡍࡿ P_A1 ࡢ᪉ࡀ㍍ࡃ▱ぬࡉࢀࡿࡇࡽ ศࡗࡓ㸬ࡇࡢ⤖ᯝࢆ (i) ྵࡵ࡚⪃࠼ࡿ P_A1㸪 P_A2㸪P_A3 ࡢ㡰㍍ࡃ▱ぬࡉࢀࡓࡇࡀศࡿ㸬 ࡲࡓ㸪࣎ࣥࣇ࢙࣮ࣟࢽἲࡼࡾࡍ࡚ࡢヨ⾜ࣃࢱ࣮ ࣥࡽ᭷ពỈ‽ 1%࡛ᕪ␗ࡀぢࡽࢀࡓ㸬 P_A1㸪P_A2 ࡢどぬ่⃭ࡣ㸪Ⰽࡢሗࡀྠࡌ࡛࠶ ࡾ㸪⌫ࡢ⛣ືࡢ᭷↓ࡢ㐪࠸ࡀ࠶ࡿ㸬ࡑࡢࡓࡵ㸪⌫ࡀ ⛣ືࡍࡿ MR ᆺどぬ่⃭ࢆᥦ♧ࡍࡿ㸪㔜ࡉ▱ぬ ᙳ㡪ࢆ࠼࡚࠸ࡿࡇࡀศࡿ㸬ࡇࢀࡣ㸪ඛ⾜◊✲ [2] ྠᵝࡢ⤖ᯝ࡛࠶ࡾ㸪どぬ่⃭ࡀ๛య࡛⾪✺ࡸ ⛣ືࡢゐឤࢆᥦ♧ࡋ࡞࠸࠸࠺᮲௳ୗ࡛ࡶ R-V Dynamics Illusion ࡀⓎ⏕ࡍࡿࡇࢆ☜ㄆࡋࡓ㸬 㻖㻖 P_A3. -2.5. -2. -1.5. -1. -0.5. 㻖㻖 P_A2. 0. 0.5. P_A1. 1. 1.5. 㔜䛔. 2. 2.5. ㍍䛔. 䝪䞁䝣䜵䝻䞊䝙ἲ䜘䜚 㻖㻖㻌㻦㻌㼜㻌㻨㻌㻜㻚㻜㻝. ᅗ 㻡 ᐇ㦂 1 ࡢ⤖ᯝ Fig.5 Result of Experiment 1. 5.
(7) 情報処理学会研究報告 IPSJ SIG Technical Report. 㻡. Vol. 20, No.1, 2017. ᪥ᮏ䝞䞊䝏䝱䝹䝸䜰䝸䝔䜱Ꮫ㻌 」ྜ⌧ᐇឤ◊✲. ᐇ㦂 㸸どぬ่⃭ࡢኚ᭦ࡼࡗ࡚㔜ࡉ▱ぬ ࠼ࡿᙳ㡪. 㻖㻖. 㻡㻚㻝 ᐇ㦂┠ⓗ. Vol.2017-CVIM-205 No.12 2017/1/19. 㻖㻖. 㻼㼋㻮㻝㻜 㻼㼋㻮㻥. 㻖㻖 㻼㼋㻮㻤. 㻖㻖 㻼㼋㻮㻣. 㻖㻖 㻼㼋㻮㻢. 㻖㻖 㻼㼋㻮㻡. 㻖㻖. 㻖㻖. 㻼㼋㻮㻠. 㻼㼋㻮㻟. 㻖㻖 㻼㼋㻮㻞. 㻼㼋㻮㻝 1. ᐇ㦂 1 ࡛ࡣ㸪ືⓗ࡞๛యࡢ௬≀యࢆᢕᣢ≀యෆ 㒊ᥦ♧ࡋࡓ㝿㸪R-V Dynamics Illusion ࡀⓎ⏕ࡋ㸪 㔜ࡉ▱ぬᙳ㡪ࢆ࠼ࡿࡇࢆ☜ㄆࡋࡓ㸬ྠ㘒ぬ⌧ ㇟ࡣ㸪ඛ⾜◊✲ࡼࡾ௬≀యࡢᾮయᐜ㔞ࡸᾮ㠃ࡢ㏿ ᗘࢆኚ᭦ࡍࡿࡇ࡛㸪㔜ࡉ▱ぬ࠼ࡿᙳ㡪ࡀኚ ࡍࡿࡇࡀศࡗ࡚࠸ࡿ㸬ࡑࡢࡓࡵ㸪ᮏ◊✲ࡢࡼ࠺ ࡞௬ࡢ⌫࡛ࡶ㸪⌫ࡢࡁࡉࡸ㏿ࡉࢆኚ᭦ࡍࡿࡇ ࡼࡗ࡚㔜ࡉ▱ぬᙳ㡪ࢆ࠼ࡿྍ⬟ᛶࡀ㧗࠸㸬ࡑ ࡇ࡛㸪ᐇ㦂 2 ࡛ࡣ㸪どぬ่⃭ࡢ᮲௳ࡢࡳ㸦⌫ࡢࡁ ࡉ࣭㏿ࡉ㸧ࢆኚ᭦ࡋࡓሙྜࡢ㸪㔜ࡉ▱ぬࡢᙳ㡪ࢆ ☜ㄆࡍࡿ㸬 㻡㻚㻞 ᐇ㦂᮲௳࣭ᡭ㡰 ⌫ࡢࡁࡉ㛵ࡍࡿᐇ㦂࡛ࡣ㸪ᐇ㦂 1 ࡛⏝ࡋࡓ ྠᙧ≧ࡢ௬ࡢࢣ࣮ࢫࢆ⏝ࡍࡿ㸬ࡇࡢᐇ㦂࡛ࡣ㸪 ⌫ࡢࡁࡉ࣭㏿ࡉࢆኚ᭦ࡍࡿ㸬⌫ࡢࡁࡉ㛵ࡍࡿ ᐇ㦂࡛ࡣ㸪⿕㦂⪅ࡢᡭࡢືࡁྜࢃࡏ࡚⌫ࡀ⛣ືࡍ ࡿሙྜ (P_B1 ~ P_B5)㸪⌫ࡀ⛣ືࡋ࡞࠸ሙྜ (P_B6 ~ P_B10) ࢆྵࡵࡓィ 10 ✀㢮ࢆ⏝࠸ࡿ㸦⾲ 2㸧㸬ࡲ ࡓ㸪⌫ࡢ㏿ࡉ㛵ࡍࡿᐇ㦂ࡣ㸪⌫ࡢࡁࡉࡣ┤ᚄ 45mm ⤫୍ࡋ㸪(P_C1 ~ P_C4) ࡢ 4 ✀㢮ࢆ⏝࠸ ࡓ㸦⾲ 3㸧 㸬 ࡇࢀࡽ 2 ࡘࡢᐇ㦂ࡣศࡅ࡚⾜࠸㸪ᐇ㦂 1 ྠᵝ㸪 ྛᐇ㦂ࢆࢧ࣮ࢫࢺࣥࡢ୍ᑐẚ㍑ἲᇶ࡙࠸࡚㸪ࡕ ࡽࡀࡼࡾ㔜ࡃឤࡌࡓࢆẚ㍑࣭ᅇ⟅ࡉࡏࡿ㸬⿕㦂⪅ ࡣᡂே 11 ྡ㸦⏨ᛶ 9 ྡ㸪ዪᛶ 2 ྡ㸧 㸪ヨ⾜ᅇᩘࡣ 1 ྡ࠶ࡓࡾ 10C2=45 ᅇ࡛࠶ࡿ㸬࡞࠾㸪ᐇ㦂ᡭ㡰ࡣᐇ㦂 1 ྠᵝࡔࡀ㸪ᐇ㦂 2 㛵ࡋ࡚ࡣ㸪⌫ࡢࡁࡉ㛵 ࡍࡿᐇ㦂࡛ࡣ㸪ࠕ10 ✀㢮ࡢᥦ♧ࣃࢱ࣮ࣥࡢ࠺ࡕ㸪2 ✀㢮ࢆࣛࣥࢲ࣒㑅ฟࡍࡿࠖኚ᭦ࡍࡿ㸬ࡲࡓ㸪ྠ ᵝ⌫ࡢ㏿ࡉ㛵ࡍࡿᐇ㦂ࡣ㸪 ࠕ4 ✀㢮ࡢᥦ♧ࣃࢱ࣮ ࣥࡢ࠺ࡕ㸪2 ✀㢮ࢆࣛࣥࢲ࣒㑅ฟࡍࡿࠖኚ᭦ࡍ ࡿ㸬 㻡㻚㻟 ᐇ㦂⤖ᯝ ⌫ࡢࡁࡉ㛵ࡍࡿᐇ㦂ࡢ⤖ᯝࢆᅗ 㻢䠈⌫ࡢ㏿ࡉ 㛵ࡍࡿᐇ㦂ࡢ⤖ᯝࢆᅗ 㻣 ♧ࡍ㸬ᅗ୰ࡢᩘ┤⥺ࡣ㸪 ᐇ㦂 1 ྠᵝ⿕㦂⪅ࡀ㔜ࡉᑐࡍࡿᚰ⌮ᑻᗘࢆ♧ ࡋ࡚࠸ࡿ㸬ᐇ㦂ࡢ⤖ᯝࡽ㸪௨ୗࡢࡇࡀศࡿ㸬 (i) ⌫ࡢࡁࡉ㛵ಀ࡞ࡃ㸪⌫ࡀ⛣ືࡍࡿ᮲௳ࡢ᪉ ࡀᢕᣢ≀యࢆ㍍ࡃ▱ぬࡋࡓ (ii) 㐠ື≧ែࡀྠࡌ᮲௳࡛ࡣ㸪⌫ࡀᑠࡉ࠸ᢕᣢ ≀యࢆ㍍ࡃ▱ぬࡋࡓ (iii) ⌫ࡢ⛣ືࡀ㐜࠸㸪ᢕᣢ≀యࢆ㔜ࡃ▱ぬࡋࡓ ࡲࡓ㸪࣎ࣥࣇ࢙࣮ࣟࢽἲࡼࡾࡍ࡚ࡢヨ⾜ࣃࢱ ࣮ࣥࡽ᭷ពỈ‽ 1%ࡢᕪࡀぢࡽࢀࡓࡇࡽ⌫ࡢ ࡁࡉࡀ㔜ࡉ▱ぬᙳ㡪ࢆ࠼ࡿࡇࢆ☜ㄆࡋࡓ ⓒ 2017 Information Processing Society of Japan. -2.5. -2. -1.5. -1. 㔜䛔. -0.5. 0. 䛝䛔. 0.5. 1. 1.5. 2. 2.5 ㍍䛔. ᑠ䛥䛔. 䝪䞁䝣䜵䝻䞊䝙ἲ䜘䜚 㻖㻖㻌㻦㻌㼜㻌㻨㻌㻜㻚㻜㻝. ᅗ 㻢 ᐇ㦂 2 ࡢ⤖ᯝ㸦ࡁࡉ㸧 Fig.6 Result of Experiment 2 (Size) 㻖㻖. 㻖㻖. 㻼㼋㻯㻝. -2.5. -2. -1.5. 㻼㼋㻯㻞. -1. -0.5. 㻖㻖 㻼㼋㻯㻟. 0. 0.5. 㻼㼋㻯㻠. 1. 1.5. 㔜䛔. 2. 2.5 ㍍䛔. 䝪䞁䝣䜵䝻䞊䝙ἲ䜘䜚 㻖㻖㻌㻦㻌㼜㻌㻨㻌㻜㻚㻜㻝. ᅗ 㻣 ᐇ㦂 2 ࡢ⤖ᯝ㸦㏿ࡉ㸧 Fig.7 Result of Experiment 2 (Speed). (i) ࡢ ⤖ ᯝ ࡣ 㸪 ⌫ ࡣ ⛣ ື ࡋ ࡞ ࠸ ሙ ྜ (P_B6 ~ P_B10)⌫ࡀ⛣ືࡍࡿሙྜ (P_B1 ~ P_B5) ࡛ࡣ㸪 ⌫ࡢࡁࡉ㛵ಀ࡞ࡃ⛣ືࡍࡿሙྜࡢ᪉ࢆ㍍ࡃ▱ぬ ࡍࡿࡇࡀศࡿ㸬ࡲࡓ㸪(ii) ࡢ⤖ᯝࡣ㸪⛣ືࡍࡿ ᮲௳ࡢྛࡁࡉ࡛ P_B1 ~ P_B5 ࢆẚ㍑ࡍࡿ⌫ࡀ ࡁ࠸᪉ࢆ㔜ࡃឤࡌࡿࡇࡀศࡿ㸬ࡑࡋ࡚㸪ࡇࡢ ⤖ᯝࡣ⌫ࡀ⛣ືࡋ࡞࠸᮲௳ࡶぢࡽࢀࡿ㸬ࡇࢀࡽࡢ ⤖ᯝࡼࡾ㸪⌫ࡢࡁࡉࡀᢕᣢ≀యࡢ㔜ࡉ▱ぬᙳ㡪 ࢆ࠼ࡿࡇࡀศࡿ㸬ࡇࢀࡣ㸪⌫ࡢࡁࡉࡀኚࢃ ࡿࡇࡼࡾ㸪ࢣ࣮ࢫయࡢᐦᗘࡀኚࡍࡿࡇ ㉳ᅉࡋ࡚࠸ࡿྍ⬟ᛶࡀ࠶ࡿ㸬ぢࡓ┠ࡢᐦᗘࡢᙳ㡪ࡀ 㔜ࡉ▱ぬᙳ㡪ࢆ࠼ࡿࡇࡶሗ࿌ࡉࢀ࡚࠾ࡾ㸪㔜 ࡉࢆ␗࡞ࡗ࡚▱ぬࡋ࡚࠸ࡿࡇࡀ♧၀ࡉࢀࡿ㸬 (iii) ࡢ⤖ᯝ࡛ࡣ㸪ࡍ࡚ࡢヨ⾜ࣃࢱ࣮ࣥࡽ᭷ព Ỉ‽ 1%ࡢᕪࡀぢࡽࢀࡓࡇࡽ㸪⌫ࡢ㏿ࡉࡀ㔜ࡉ ▱ぬᙳ㡪ࢆ࠼ࡿࡇࡀศࡿ㸬 ࡇࡢ᮲௳ࡘ࠸࡚⿕㦂⪅ࡽࢥ࣓ࣥࢺࢆྲྀࡗࡓ ࡇࢁࠕ⌫ࡀ⛣ືࡍࡿࡇ࡛ᢕᣢ≀యࢆࡾࡸࡍ࠸ࠖ ࡸࠕ⮬㌟ࡢᛮ࠸㏻ࡾ⌫ࡀືࡃࡓࡵ㍍ࡃឤࡌࡿࠖ ࠸࠺ᅇ⟅ࡀከࡃ࠶ࡗࡓ㸬Pseudo-haptics ࡢ◊✲࡛ࡣ㸪 ⮬㌟ࡢືࡁ㐃ືࡋ࡚࠸ࡿᑐ㇟ࡢ⛣ື㏿ᗘࡀኚࡍ ࡿࡇ࡛ຊぬࡸ㔜ࡉ▱ぬᙳ㡪ࢆ࠼ࡿࡇࡀ࠶ࡿ ሗ ࿌ ࡋ ࡚ ࠸ ࡿ [20, 21] 㸬 ࡇ ࡢ ࡇ ࡽ 㸪 R-V Dynamics Illusion ࡣ㸪⮬㌟ࡢືࡁ㐃ືࡋࡓ≀య ࡢ㏿ᗘ࡛ゐຊぬᙳ㡪ࢆ࠼ࡿⅬ࡛㸪 Pseudo-haptics ྠ㢮ࡢ㘒ぬ⌧㇟࡛࠶ࡿࡇࡀ♧ ၀ࡉࢀࡿ㸬. 6.
(8) 情報処理学会研究報告 IPSJ SIG Technical Report. 㻢. Vol.2017-CVIM-205 No.12 2017/1/19. ᐇ㦂 㸸⫈ぬ࣭ゐぬ่⃭ࢆࡋࡓ᮲௳ࡀ 59 '\QDPLFV,OOXVLRQ ࠼ࡿᙳ㡪. 㻢㻚㻝 ᐇ㦂┠ⓗ ࡇ ࢀࡲ ࡛ࡢ ᐇ㦂 ࡽ 㸪๛య ᮲௳ ࠾ ࠸࡚ R-V Dynamics Illusion ࡀⓎ⏕ࡍࡿࡇ㸪ࡑࡋ࡚㸪⛣ື ࡢ᭷↓ࡸ⌫ࡢࡁࡉ࠸ࡗࡓどぬ่⃭ࡢ᮲௳ࡀ㸪㔜 ࡉ▱ぬᙳ㡪ࢆ࠼ࡿࡇࡀศࡗࡓ㸬୍᪉㸪ᐇ㝿 ࢣ࣮ࢫෆ㒊࡛๛యࡀ⛣ືࡍࡿሙྜ㸪⌫యࡀ㌿ࡀࡿ 㝿ࡢື㸪ࢣ࣮ࢫෆቨ㠃⌫యࡀ⾪✺ࡍࡿ㝿ࡢ⾪ᧁ ࡸ㡢࡞ࡀ▱ぬࡉࢀࡿ㸬≉≀యྠኈࡢ⾪✺ࡣ㸪⾪ ᧁࡀᙉࡃどぬ่⃭ࡢࡳ࡛⾲⌧ࡍࡿࡇࡣ㞴ࡋ࠸㸬 ࡑࡇ࡛㸪ᐇ㦂 3 ࡛ࡣ⾪✺ࡢ༳㇟ࢆࡍࡿ⡆౽ ࡞᪉ἲࡋ࡚㸪㡢ࡸືࢆᥦ♧ࡍࡿࡇ ࡛ R-V Dynamics Illusion ࠼ࡿᙳ㡪ࢆศᯒࡍࡿ㸬 㻢㻚㻞 ᐇ㦂᮲௳࣭ᡭ㡰 ᐇ㦂 3 ࡛ࡣ㸪ᐇ㦂 1 ࡛ᥦ♧ࡋࡓྠᙧ≧ࡢ௬ࢣ࣮ ࢫࢆ⏝ࡍࡿ㸬ࡇࡢࡁ㸪௬ࢣ࣮ࢫෆ㒊ࡢ⌫ࡢ ࡁࡉࡣ P_B3 (45mm) ⤫୍ࡋࡓ㸬ᥦ♧ࣃࢱ࣮ࣥࡣ㸪 P_D1㸦CG ࡢᥦ♧ࡢࡳ㸧 㸪P_D2㸦CG࣭ゐぬ่⃭ࡢ ᥦ♧࠶ࡾ㸧㸪P_D3㸦CG࣭⫈ぬ่⃭ࡢᥦ♧࠶ࡾ㸧㸪P_D4 㸦CG࣭ゐぬ࣭⫈ぬࡢᥦ♧࠶ࡾ㸧ࡢィ 4 ✀㢮ࢆ⏝࠸ ࡿ㸦⾲ 4㸧㸬ࡑࡋ࡚㸪ࡇࡢ 4 ✀㢮ࡽ 2 ✀㢮ࢆࣛࣥࢲ ࣒㑅ฟࡋ㸪ࢧ࣮ࢫࢺࣥࡢ୍ᑐẚ㍑ἲᇶ࡙࠸࡚㸪 ࡕࡽࡀࡼࡾ㔜ࡃឤࡌࡓࢆẚ㍑࣭ᅇ⟅ࡉࡏࡿ㸬⿕ 㦂⪅ࡣᡂே 11 ྡ㸦⏨ᛶ 9 ྡ㸪ዪᛶ 2 ྡ㸧 㸪ヨ⾜ᅇᩘ ࡣ 1 ྡ࠶ࡓࡾ 4C2=6 ᅇ࡛࠶ࡿ㸬࡞࠾㸪ᐇ㦂ᡭ㡰ࡣᐇ 㦂 1 ྠᵝ࡛㸪(2) ࡀࠕ4 ✀㢮ࡢᥦ♧ࣃࢱ࣮ࣥࡢ࠺ ࡕ㸪2 ✀㢮ࢆࣛࣥࢲ࣒㑅ฟࡍࡿࠖኚࢃࡿࡔࡅ࡛ ࠶ࡿ㸬 㻢㻚㻟 ᐇ㦂⤖ᯝ ᐇ㦂 3 ࡢ⤖ᯝࢆᅗ 㻤 ♧ࡍ㸬ᅗ୰ࡢᩘ┤⥺ࡣ㸪ᐇ 㦂 1 ྠᵝ⿕㦂⪅ࡢ㔜ࡉᑐࡍࡿᚰ⌮ᑻᗘࢆ♧ࡋ ࡚࠸ࡿ㸬ᐇ㦂 3 ࡢ⤖ᯝࡽ㸪௨ୗࡢࡇࡀࢃࡿ㸬 (i) どぬ่⃭⫈ぬ่⃭ࢆࡍࡿࡇ࡛ᢕᣢ≀ యࢆ᭱ࡶ㍍ࡃ▱ぬࡋࡓ (ii) どぬ่⃭ゐぬ่⃭ࢆࡍࡿࡇ࡛ᢕᣢ≀ యࢆ᭱ࡶ㔜ࡃ▱ぬࡋࡓ (iii) どぬ่⃭ࡢࡳࡢ᮲௳どぬ่⃭ゐぬ࣭⫈ぬ่ ⃭ࢆྠࡋࡓ᮲௳࡛ࡣ᭷ពᕪࡀࡳࡽࢀ ࡞ࡗࡓ (i) ࡛ࡣ㸪P_D3㸦CG࣭⫈ぬ่⃭ࡢᥦ♧࠶ࡾ㸧ࡀ ࡢ᮲௳ࡼࡾࡶᢕᣢ≀యࢆ㍍ࡃ▱ぬࡋࡓ࠸࠺ᅇ⟅ࡀ ከ࠸ࡇ㸪ࡑࡋ࡚࣎ࣥࣇ࢙࣮ࣟࢽἲࡼࡾ࡚ࡢヨ⾜ ࣃࢱ࣮ࣥࡼࡾ 5%௨ୗࡢ᭷ពᕪࡀ࠶ࡿࡇࡽ㸪ᮏ ᐇ㦂࡛ࡢ⫈ぬ่⃭࡛ࡣ㸪ᢕᣢ≀యࢆ㍍ࡃ▱ぬࡉࡏࡿ ࡇࡀศࡗࡓ㸬 (ii) ࡛ࡣ㸪P_D2㸦CG࣭ゐぬ่⃭ࡢᥦ♧࠶ࡾ㸧ࡢ ሙྜࡢ᮲௳ࡼࡾࡶᢕᣢ≀యࢆ㔜ࡃ▱ぬࡋࡓ㸬ࡲ. ⓒ 2017 Information Processing Society of Japan. 㻖㻖 㻖. 㻖 㻼㼋㻰㻞. -2. -1.5. -1. 㻼㼋㻰㻝. -0.5. 㻼㼋㻰㻟. 㻼㼋㻰㻠. 0. 0.5. 1. 㔜䛔 䝪䞁䝣䜵䝻䞊䝙ἲ䜘䜚 㻖㻌㻦㻌㼜㻌㻨㻌㻜㻚㻜㻝 㻖㻖㻌㻦㻌㼜㻌㻨㻌㻜㻚㻜㻡㻌㻌. 1.5. 2 ㍍䛔. ᅗ 㻤 ᐇ㦂 3 ࡢ⤖ᯝ Fig.8 Result of Experiment 3. ࡓ㸪࣎ࣥࣇ࢙࣮ࣟࢽἲࡼࡾ㸪P_D3㸦CG࣭⫈ぬ่⃭ ࡢᥦ♧࠶ࡾ㸧㸪P_D4 ࡽࡣ 5%௨ୗࡢ᭷ពᕪࡀࡳࡽ ࢀ㸪P_D1㸦CG ࡢࡳࡢᥦ♧㸧ࡽࡣ᭷ពᕪࡣぢࡽࢀ ࡞࠸ࡀ㔜ࡃ▱ぬࡍࡿഴྥ࠶ࡿ㸪ࡑࡢࡓࡵᮏᐇ㦂ࡢ ື่⃭࡛ࡣ㸪ᢕᣢ≀యࢆ㔜ࡃ▱ぬࡉࡏࡿᙳ㡪ࢆ ࠼ࡿࡇࡀศࡗࡓ㸬 P_D2㸪P_D3 ࡢ⤖ᯝࢆ㸪ศᯒࡍࡿࡃࢥ࣓ࣥࢺࢆ ᩚ⌮ࡋศ㢮ࡋࡓࡇࢁ㸪P_D2㸦CG࣭ゐぬ่⃭ࡢᥦ ♧࠶ࡾ㸧࡛ࡣ㸪ࠕືࡍࡿࡇ࡛⌫ࡢ⛣ືឤࡀቑࡍࠖ ࠕ㔜ᚰࡢ⨨ࡀኚࡍࡿࠖࠕ㐲ᚰຊࡀ࠶ࡿឤࡌࡀࡍ ࡿࠖ࡞ゐຊぬ㛵ࡍࡿࢥ࣓ࣥࢺࡀከࡗࡓ㸬୍᪉㸪 P_D3㸦CG࣭⫈ぬ่⃭ࡢᥦ♧࠶ࡾ㸧࡛ࡣ㸪 ࠕ⾪✺㡢 ࡼࡗ࡚⌫ࡀᅛࡃ࡚㍍࠸≀యឤࡌࡿࠖ࡞௬≀య ࡢ⣲ᮦ㛵ࡍࡿᅇ⟅ࡀከࡗࡓ㸬ࡇࢀࡽࡢࢥ࣓ࣥࢺ ࡽྠࡌ㡢※࡛࠶ࡗ࡚ࡶ㸪⫈ぬ่⃭ゐぬ่⃭࡛ࡣ ᙳ㡪ࢆ࠼ࡿ▱ぬࡀ␗࡞ࡿࡇࡀ⪃࠼ࡽࢀࡿ㸬ලయ ⓗࡣ㸪⫈ぬ่⃭ࡣ㸪ࢣ࣮ࢫෆࡢ≀యࡢ⣲ᮦឤᙳ 㡪ࢆ࠼㸪ゐぬ่⃭ࡣࢣ࣮ࢫෆࡢ≀యࡢ⛣ືឤࡸ㔜 ᚰᙳ㡪ࢆ࠼࡚࠸ࡿྍ⬟ᛶࡀ♧၀ࡉࢀࡿ㸬 ୍᪉㸪(iii) ࡛ࡣ㸪P_D1 P_D4 ࢆ࣎ࣥࣇ࢙࣮ࣟ ࢽἲ࡛ẚ㍑ࡋ࡚ࡶ᭷ពᕪࡀࡳࡽࢀ࡞ࡗࡓ㸬⿕㦂⪅ ࡢࢥ࣓ࣥࢺ࡛ࡣ㸪P_D4 ࡢ᮲௳ࡀ᭱ࡶࠕࢣ࣮ࢫࡢ୰ ≀యࡀධࡗ࡚࠸ࡿឤࡌࡀ࠶ࡿࠖ࠸࠺ពぢࡀከࡃ㸪 ゐぬ่⃭ࡸ⫈ぬ่⃭ࢆྠᥦ♧ࡍࡿࡇࡼࡗ࡚㸪 ෆ㒊ࡢࣜࣜࢸ⮬యࡣྥୖࡋ࡚࠸ࡿᵝᏊࡀఛ࠼ࡿ㸬 (i)(ii) ࡢ⤖ᯝ࡛ࡣ㸪どぬ่⃭ᑐࡋ࡚㸪ゐぬ่⃭ࢆ ࡋࡓሙྜࡣ㔜ࡃ㸪⫈ぬ่⃭ࢆࡋࡓሙྜ ࡣ㍍ࡃ▱ぬࡋࡓ㸬ࡇࢀᑐࡋ࡚㸪ࡇࢀࡽࢆྠ ࡋࡓሙྜ㸪┦ࡢస⏝ࡀᡴࡕᾘࡋ࠶࠸㸪ᚑ᮶ࡢど ぬ่⃭ࡢࡳࡢሙྜࡣ᭷ពᕪࡀぢࡽࢀ࡞ࡃ࡞ࡗࡓࡇ ࡀ⪃࠼ࡽࢀࡿ㸬 ᅇࡢᐇ㦂࡛࡞ࡐ⫈ぬ่⃭ࡀ㍍ࡃ㸪ື่⃭ࡀ㔜 ࡃ▱ぬࡉࢀࡓࡢ㸬ᐇ㦂࡛⏝ࡋࡓ⾪✺㡢ࡣ㸪ࢡ ࣜࣝ㗰⌫ࡀ⾪✺ࡋࡓ㝿ࡢ㡢࡛࠶ࡾ㸪ࡇࡢ㡢ࡣ㧗ࡃ ࠸ࡓ⾪✺㡢࡛࠶ࡿࡓࡵ㸪⿕㦂⪅ࡽࡣࠕᅛࡃ࡚㍍ ࠸⌫ࡀ⾪✺ࡋࡓ㡢ࠖࡢពぢࡀከࡗࡓ㸬⿕㦂⪅ࡣ ࠕ㍍ࡑ࠺࡞⌫ࠖㄆ㆑ࡋ㸪㍍ࡃ▱ぬࡋࡓࡇࡀ♧၀ ࡉࢀࡿ㸬୍᪉㸪ື่⃭࡛ࡣ㸪⾪✺㡢ྠࡌ㡢ࢆ. 7.
(9) 情報処理学会研究報告 IPSJ SIG Technical Report. ᪥ᮏ䝞䞊䝏䝱䝹䝸䜰䝸䝔䜱Ꮫ㻌 」ྜ⌧ᐇឤ◊✲. ືࢫࣆ࣮࢝ࡼࡾ⏕ࡋ࡚࠸ࡿࡀ㸪ࢥ࣓ࣥࢺࡽࡣ㸪 ⌫ࡢ⣲ᮦࡢㄆ㆑ࡼࡾࡶ⛣ືឤࡸ⾪✺ឤࡢ▱ぬᙳ㡪 ࢆ࠼࡚࠸ࡿࡇࡀࢃࡿ㸬ࡼࡗ࡚㸪ゐぬ่⃭ࢆຍ ࠼ࡿࡇࡼࡗ࡚⛣ືឤࡽࡃࡿ㐲ᚰຊࡸ⾪✺ឤࡢ ࡼ࠺࡞ఝⓗ࡞እຊࢆឤࡌ㸪㔜ࡃ▱ぬࡋࡓࡢ࡛ࡣ࡞ ࠸⪃࠼ࡽࢀࡿ㸬 㻣 ࡴࡍࡧ ᮏ◊✲࡛ࡣ㸪≀యෆ㒊ࡢ๛యࡢ⛣ືࢆ㉳ࡉࡏࡿ MR ᆺどぬ่⃭ࡀ R-V Dynamics Illusion ࠼ࡿ ᙳ㡪ࢆ☜ㄆࡋ㸪௬ࡢ๛యᑐࡋ࡚ື࣭⫈ぬ่⃭ ࢆࡋ㸪⾪✺ឤࢆᥦ♧ࡋࡓሙྜ㸪ྠ㘒ぬ⌧㇟ ࠼ࡿᙳ㡪ࢆศᯒࡋࡓ㸬 ᐇ㦂⤖ᯝࡢ⤖ᯝ㸪௨ୗࡢࡼ࠺࡞▱ぢࡀᚓࡽࢀࡓ㸬 (a) ≀యෆ㒊ࡢ๛యࡢ⛣ືࢆ㉳ࡉࡏࡿ MR ᆺどぬ ่⃭ࢆ㔜␚ᥥ⏬ࡍࡿࡇ࡛ඛ⾜◊✲ྠᵝ ᢕᣢ≀యࢆ㍍ࡃ▱ぬࡋࡓ㸬ࡇࡢ⤖ᯝࡼࡾ๛యࡢ ⛣ືࢆ㉳ࡉࡏࡿ MR ᆺどぬ่⃭ࡼࡗ࡚ࡶ R-V Dynamics Illusion ࡀⓎ⏕ࡍࡿࡇࡀ♧ࡉ ࢀࡓ (b) 㔜␚ᥥ⏬ࡍࡿ⌫ࡢࡁࡉࡣ㸪R-V Dynamics Illusion ᙳ㡪ࢆ࠼㸪ᢕᣢ≀యࡢ␗࡞ࡗࡓ㔜 ࡉ▱ぬࡋࡓ (c) ⌫ᑐࡋ࡚ືࡸ⾪✺㡢ࢆࡍࡿࡇ࡛㸪⾪ ✺ឤࡀቑࡋ㸪R-V Dynamics Illusion ᙳ㡪ࢆ ࠼㸪ᢕᣢ≀యࡢ␗࡞ࡗࡓ㔜ࡉ▱ぬࡋࡓ ࡇࢀࡽࡢ▱ぢࡽ㸪R-V Dynamics Illusion ࡣ㸪 ᾮయࡔࡅ࡛࡞ࡃ⛣ືࡢືࡸ⾪ᧁ࡞ࡢ༳㇟ࡀ ࡁ࠸๛యࡢ௬≀య࡛ࡶⓎ⏕ࡍࡿࡇࡀศࡗࡓ㸬 ࡑࡋ࡚㸪ෆ㒊ࡢ㐠ືࢆ㉳ࡉࡏࡿ௬≀యᑐࡋ࡚㸪 ⫈ぬ࣭ゐぬ่⃭ࢆࡋ㸪どぬ┦స⏝ࡉࡏࡿ ࡇ࡛ྠ㘒ぬ⌧㇟ᙳ㡪ࢆ࠼ゐ▱ぬࡀኚࡍࡿࡇ ࢆ᫂ࡽࡋࡓ㸬ࡇࢀࡽࡢ▱ぢࡣ㸪ேࡢ㔜ࡉ▱ぬ ࡸከឤぬ┦స⏝ࢆ⪃៖ࡋࡓ MR సရࡸ〇ရ㸪ࢹࣂ ࢫタィࢆ⾜࠺㝿ࡢά⏝ࡶᮇᚅ࡛ࡁࡿ㸬 ࡲࡓ㸪௬≀యᑐࡋ࡚ゐぬ࣭⫈ぬ่⃭ࢆࡍ ࡿࡇ࡛ R-V Dynamics Illusion ᮏ᮶ࡢ㘒ぬ௨ୖ ࡢຠᯝࡸ␗࡞ࡿゐ▱ぬࢆᚓࡽࢀࡿྍ⬟ᛶࡀ♧၀ࡉࢀ ࡓ㸬 ୍᪉㸪ゐぬ่⃭ࡸ⫈ぬ่⃭ࡀྠ㘒ぬ⌧㇟ᙳ㡪ࢆ ࠼ࡿࣃ࣓࣮ࣛࢱࡋ࡚㡢㔞ࡢࡁࡉࡸ࿘Ἴᩘࡢ㧗 ࡉ࡞ᵝࠎ࡞せᅉࡀ⪃࠼ࡽࢀࡿ㸬ᅇࡢᐇ㦂ࡼࡾ㸪 㡢ࡸゐឤࢆኚ᭦ࡍࡿࡇ࡛௬≀యࡢ⣲ᮦឤࡸ⛣ ື࣭⾪✺ឤ࡞ࡢゐຊぬࡢ▱ぬᙳ㡪ࢆ࠼㸪R-V Dynamics Illusion ࡢ▱ぬࡀኚࡍࡿྍ⬟ᛶࡀ࠶ࡿ ࡇࡀ♧၀ࡉࢀࡓ㸬 ࡼࡗ࡚㸪ᚋࡣ㸪⾪✺㡢ࡸືࡢࣃ࣓࣮ࣛࢱࢆኚ ࡉࡏࡿࡇ࡛ྠ㘒ぬ⌧㇟ࡢᵝ࡞ᙳ㡪ࢆ࠼ࡿ ࡢᐇ㦂ࡋ࡚࠸ࡃඹ㸪ᥦ♧ࡍࡿ㡢※ࡢ✀㢮ࡸ ືࡢᙉᗘࢆኚ࠼ࡿࡇ࡛ゐ▱ぬ࠼ࡿᙳ㡪ࡘ࠸. ⓒ 2017 Information Processing Society of Japan. Vol.2017-CVIM-205 No.12 2017/1/19. Vol. 20, No.1, 2017. ࡚ࡉࡽᐇ㦂࣭ศᯒࡋ࡚࠸ࡃணᐃ࡛࠶ࡿ㸬 ㅰ㎡ ᮏ◊✲ࡢ୍㒊ࡣ㸪⛉◊㈝࣭ᇶ┙◊✲ Bࠕ」ྜ⌧ᐇ ᆺどぬ่⃭ࡼࡿ R-V Dynamics Illusion ࡢ◊✲ࠖ ࡼࡿ㸬 ཧ⪃ᩥ⊩ [1]. [2]. [3]. [4]. [5]. [6]. [7]. [8]. [9]. [10]. [11]. [12]. [13]. ᵳ㯞⾰㸪ᮌᮧᮅᏊ㸪すᾆᩗಙ㸪ᰘ⏣ྐஂ㸪⏣ᮧ⚽⾜㸸 ͆」 ྜ⌧ᐇ✵㛫ࡢ᪂ࡋ࠸࣐ࣝࢳ࣮ࣔࢲ࣭ࣝࣥࢱࣛࢡࢩࣙࣥ ᪉ἲࡢᥦᐇ⌧͇ 㸪᪥ᮏࣂ࣮ࢳࣕࣝࣜࣜࢸᏛㄽᩥㄅ Vol. 13, No. 2, pp. 247 - 255, 2008. బ㔝ὒᖹ㸪ᶫཱྀဴᚿ㸪ᰘ⏣ྐஂ㸪ᮌᮧᮅᏊ㸸“ືⓗ ኚࡍࡿ」ྜ⌧ᐇᆺどぬ่⃭ࡀ㔜ࡉ▱ぬ࠼ࡿᙳ 㡪”㸪᪥ᮏࣂ࣮ࢳࣕࣝࣜࣜࢸᏛㄽᩥㄅ, Vol. 19, No. 2, pp. 255 - 264, 2014. A. Lecuyer, S. Coquillart, A. Kheddar, P. Richard and P. Coiffet: “Pseudo-haptic feedback: can isometric input devices simulate force feedback?,” Proc. IEEE Virtual Reality, pp. 83 - 90, 2000. A. Iesaki, A. Somada, A. Kimura, F. Shibata, and H. Tamura: “Psychophysical influence on tactual impression by mixed-reality visual stimulation,” Proc. Virtual Reality 2008, pp. 265 - 267, 2008. Y. Hirano, A. Kimura, F. Shibata, and H. Tamura: “Psychophysical influence of mixed-reality visual stimulation on sense of hardness,” Proc. Virtual Reality 2011, pp. 51 - 54, 2011. ᮌᮧᮅᏊ㸪᮴⏣᫂ᘯ㸪㠃㏕ᏹᶞ㸪ᰘ⏣ྐஂ㸪⏣ᮧ⚽⾜㸸 “Shape-COG Illusion㸸」ྜ⌧ᐇឤయ㦂ࡢどぬ่⃭ ࡼࡿ㔜ᚰ▱ぬࡢ㘒ぬ⌧㇟”㸪᪥ᮏࣂ࣮ࢳࣕࣝࣜࣜࢸ Ꮫㄽᩥㄅ㸪Vol. 16, No. 2, pp. 261 - 269, 2011. H. Omosako, A. Kimura, F. Shibata, and H. Tamura: “Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation,” Proc. Virtual Reality 2012, pp. 65 - 66, 2012. Y. Kataoka, S. Hashiguchi, F. Shibata, and A. Kimura: “R-V Dynamics Illusion: Psychophysical phenomenon caused by the difference between dynamics of real object and virtual object,” Proc. The 25th Int. Conf. on Artificial Reality and Telexistence and the 20th Eurographics Symp. on Virtual Environments, pp. 133 - 140, 2015. ∦ᒸభኴ㸪すᕝṌᮍ㸪ᶫཱྀဴᚿ㸪ᰘ⏣ྐஂ㸪ᮌᮧᮅᏊ㸸 “ 」 ྜ ⌧ ᐇ ⎔ ቃ ୗ ࡛ ࡢ R-V Dynamics Illusion Size-Weight Illusion ࡢ┦స⏝”㸪ࣄ࣮࣐ࣗࣥࣥࢱࣇ ࢙࣮ࢫᏛㄽᩥㄅ, Vol. 18, No. 3, pp. 177 - 186, 2016. A. Lecuyer, J. M. Burkhardt, S. Coquillart, and P. Coiffet: “Boundary of illusion”: an experiment of sensory integration with a pseudo-haptic system,” Proc. Virtual Reality 2001, pp. 115 - 122, 2001. K. V. Mensvoort, P. Vos, D. J. Hermes, and R. V. Liere: “Perception of mechanically and optically simulated bumps and holes,” Applied Perception, Vol. 7, No. 10, 2010. F. Argelaguet, D. A. G. Jáuregui, M. Marchal, and A. Lécuyer: “Elastic Images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect,” Applied Perception, Vol. 10, No. 17, 2013. H. Yano, H. Igawa, T. Kameda, K. Muzutani and H. Iwata: “AudioHaptics: audio and haptic rendering based on a physical model,” Proc. HAPTICS’04 Proceedings of the 12th international conference on Haptic interfaces for. 8.
(10) 情報処理学会研究報告 IPSJ SIG Technical Report. [14]. [15] [16]. [17]. [18]. [19]. [20]. [21]. Vol.2017-CVIM-205 No.12 2017/1/19. virtual environment and teleoperator systems, pp. 250 - 257, 2004. T. H. Massie and J. K. Salislury: “The PHANTOM Haptic Interface㸸 A Device for Probing Virtual Objects,” Proc. 3rd Symp. On Haptic Interfaces for Virtual Environment and Teleoperator Systems, pp. 295 - 300㸪 1994. M. Sato: “SPIDAR and Virtual Reality,” Proceedings of the 5th Biannual World Automation Congress, Vol 13, pp. 17 - 23, 2002. 㯮⏣ᏹ㸪௰㇂ṇྐ㸪㛗㇂ᕝᬗ୍㸪⸨⏣Ḡஓ㸸 ͆≀⌮ ⓗ่⃭ᇶ࡙ࡃఝຊぬࡢᥦ♧ィ⟬㛵ࡍࡿ◊✲ ືྥ͇㸪᪥ᮏࣂ࣮ࢳࣕࣝࣜࣜࢸᏛㄽᩥㄅ, Vol. 16, No. 3, pp. 379 - 390, 2011. ௰㇂ṇྐ㸪⟍ᗣ᫂㸪༡⃝Ꮥኴ㸪୕ཎ⪽୍㑻㸪⯓ᬿ䠖䇾ゐ ឤ⾲⌧䛾୍⯡ᬑཬ䛻ྥ䛡䛯᪉ἲㄽ䛸䝔䜽䝍䜲䝹䝽䞊䜽䝅 䝵䝑䝥䜢㏻䛧䛯䛭䛾ᐇ㊶䇿䠈᪥ᮏ䝞䞊䝏䝱䝹䝸䜰䝸䝔䜱Ꮫ ㄽᩥㄅ䠈Vol. 19, No. 4, pp. 593 - 603, 2014. T. Tanabe, H. Yano and H. Iwata: “Properties of proprioceptive sensation with a vibration speaker–type non - grounded haptic interface," Haptic Symposium (HAPTICS), pp. 21 - 26, 2016. 㬆ᾏᣅᚿ㸪క♸ᶞ㸪⸨㐩ஓ㸪Ḉ⩧㸪ᮧ⣧㸪 ㇂ᕝᬛὒ㸪ᘅ℩㏻Ꮥ㸸 ͆ᣑᙇᣢஂຊ㸸ᣑᙇ⌧ᐇឤࢆ⏝ ࡋࡓ㔜㔞▱ぬ᧯సࡼࡿຊసᴗᨭ͇ 㸪᪥ᮏࣂ࣮ࢳࣕࣝ ࣜࣜࢸᏛㄽᩥㄅ㸪Vol. 17, No. 4, pp. 333 - 342, 2012. L. Dominjon, A. Lecuyer, J. M. Burkhardt, P. Richard, and S. Richir: “Influence of color/display ratio on the perception of mass of manipulated objects in virtual environments,” Proc. Virtual Reality 2005, pp. 19 - 25, 2005. T. Yuki, Y. Ban, T. Narumi, T. Tanikawa, and M. Hirose: “Controlling fatigue while liffting objects using Pseud-haptics in a mixed reality space,” IEEE Haptics Symposium, pp. 175 - 180, 2014.. ⓒ 2017 Information Processing Society of Japan. 9.
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