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(1)Vol.2014-CG-154 No.17 2014/2/21. ᝟ሗฎ⌮Ꮫ఍◊✲ሗ࿌ IPSJ SIG Technical Report. ஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥࡢไస࡟㐺ࡋࡓ ୕ḟඖ≀⌮ࢩ࣑࣮ࣗࣞࢩࣙࣥᡭἲ ᯘஂ㯌†1. ᗋ஭ᾈᖹ†2. ୕ḟඖ㹁㹅ࢆࡶ࡜࡟ࢭࣝࢩ࢙࣮ࢹ࢕ࣥࢢ࡞࡝࡟ࡼࡾ஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥࢆไసࡍࡿሙྜ࡟㸪஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥ ⊂≉ࡢ㐠ື⾲⌧ࡸ㄂ᙇ⾲⌧ࢆ⮬ືⓗ࡟⏕ᡂࡍࡿࡇ࡜ࢆ┠ⓗ࡜ࡋ࡚㸪ࢩ࢙࢖ࣉ࣐ࢵࢳࣥࢢἲ࡟ࡼࡿࢯࣇࢺ࣎ࢹ࢕ࢩ࣑ࣗ ࣮ࣞࢩࣙࣥࢆᣑᙇࡋࡓ≀⌮ࢩ࣑࣮ࣗࣞࢩࣙࣥᡭἲࢆᥦ᱌ࡍࡿ㸬. A three-dimensional physical simulation technique suitable for production of two dimensional animation JIULIN LIN†1  KOHE TOKOI†2 We propose the physical simulation technique based on the soft body simulation technique using the shape matching method aiming to automatically generate peculiar motion and exaggeration of the two dimensional animation that is produced by the three dimensional computer graphics using the cell shading etc.. 1. ࡣࡌࡵ࡟ 3DCG ࡣࡇࢀࡲ࡛෗ᐇⓗ࡞⏬ീࢆసᡂࡍࡿ᪉ྥ࡟Ⓨᒎࡋ. 1.1 㛵㐃◊✲ KOYAMA ࡽࡣ౛♧࡟ࡶ࡜࡙࠸ࡓኚᙧࢩ࣑࣮ࣗࣞࢩࣙࣥ ᡭἲࢆᥦ᱌ࡋࡓ. 1). 㸬ࡇࡢᡭἲࡣྠࡌᙧ≧࡟ᑐࡋ࡚㸪ኚᙧࡍ. ࡚ࡁࡓ㸬ࡋ࠿ࡋ㸪᭱㏆࡛ࡣᡭ᭩ࡁ࢖ࣛࢫࢺ㢼ࡸࢭࣝ࢔ࢽ࣓. ࡿ๓࡜ኚᙧࡋࡓᚋࡢᙧ≧ࢆࡑࢀࡒࢀ౛♧ࡋ㸪እຊࢆຍ࠼ࡓ. ࣮ࢩࣙࣥ㢼࡞࡝ࡢ㠀෗ᐇⓗ࡞ࣞࣥࢲࣜࣥࢢࡶ㢖⦾࡟ά⏝ࡉ. 㝿࡟౛♧ࡋࡓᙧ≧࡬ኚᙧࡍࡿᡭἲ࡛࠶ࡿ㸬ࡇࢀࡣᙧ≧ࡢኚ. ࢀ࡚࠸ࡿ㸬ࡇࢀࡽࡢᡭἲ ࡣ Non Photorealistic Rendering. ᙧࡢ㐣⛬ࢆ Shape Matching ἲ࡟ࡼࡾồࡵ࡚࠸ࡿ㸬. (NPR) ࡜࿧ࡤࢀ࡚࠸ࡿ㸬ࡇࡢᢏ⾡ࡢ≉ᚩࢆ୍ゝ࡛࠸࠼ࡤ㸪 ࠕぢࡓ┠ࡣ஧ḟඖ㸪୰㌟ࡣ୕ḟඖ࡛ࠖ࠶ࡿ㸬 ⌧ᅾ࡛ࡣ㸪ࡇࡢᢏ⾡ࡣከࡃࡢ࢔ࢽ࣓࣮ࢩࣙࣥࡸࢤ࣮࣒࡛ ฼⏝ࡉࢀ࡚࠾ࡾ㸪୺ὶࡢ෗ᐇⓗ࡞ࣞࣥࢲࣜࣥࢢ࡜ࡣ␗࡞ࡿ㸪 ⊂⮬ࡢ㐍㊰ࢆ㛤ᣅࡋ࡚࠸ࡿ࡜࠸ࡗ࡚ࡶ㐣ゝ࡛ࡣ࡞࠸㸬 ୍᪉㸪ືࡁ࡟㛵ࡋ࡚ࡶ㏕┿ᛶࢆᚓࡿࡓࡵ࡟㸪≀⌮ࢩ࣑ࣗ. ୍᪉㸪஭ᑼ Shape-Mathing ἲࢆ࣮࣋ࢫ࡟⮬⏤ኚᙧࡀ࡛ࡁ ࡿࣔࢹࣝࡢᵓ⠏ᡭἲࢆᥦ᱌ࡋࡓ. 2). 㸬ࡇࢀࡣ≀యࡢ㏆ഐࡢ✵. 㛫ࢆ㒊ศ✵㛫 (࣎ࢡࢭࣝࡢ㞟ྜ) ࡟ศ๭ࡍࡿ㸬ࡇࡢᡭἲࡣ እຊ࡟ࡼࡾ᭱ึ࡟ࡇࡢ࣎ࢡࢭࣝࢆኚᙧࡋ㸪ࡑࡢኚᙧ࡟ࡶ࡜ ࡙࠸࡚࣎ࢡࢭࣝෆ㒊࡟࠶ࡿ≀యࡢ㒊ศᙧ≧ࡢኚᙧࢆ⾜࠺㸬 1.2 ◊✲┠ⓗ. ࣮ࣞࢩࣙࣥࡢᑟධࡶ┒ࢇ࡟࠾ࡇ࡞ࢃࢀ࡚࠸ࡿ㸬ࡇࡢฎ⌮ࢆ. ᮏ◊✲࡛ࡣ㸪஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥⓗ࡞ືࡁࢆ⏕ᡂࡍࡿ. ⾜࠺ࢯࣇࢺ࢙࢘࢔ࢆ≀⌮࢚ࣥࢪࣥ࡜࠸࠺㸬ᚑ᮶ࡇࢀࡣ CPU. 㐠ືࢩ࣑࣮ࣗࣞࢩࣙࣥᡭἲࡢ㛤Ⓨࢆ⾜ࡗࡓ㸬ᥦ᱌ᡭἲࡣᰂ. ࡟ࡼࡾฎ⌮ࡉࢀ࡚࠸ࡓࡀ㸪⌧ᅾࡣࣅࢹ࣮࢜࢝ࢻࡢ࣓࣮࣮࢝. ㌾యࡢኚᙧࢩ࣑࣮ࣗࣞࢩࣙࣥᡭἲ (ࢯࣇࢺ࣎ࢹ࢕) ࢆ࣮࣋. ࡛࠶ࡿ NVIDIA ࡞࡝࡟ࡼࡗ࡚㸪ࢢࣛࣇ࢕ࢵࢡࢫࣁ࣮ࢻ࢙࢘. ࢫ࡟ࡋ࡚࠸ࡿ㸬ࢯࣇࢺ࣎ࢹ࢕ࡣእຊࡢᙳ㡪࡟ࡼࡿኚᙧࡢ෌. ࢔ (GPU) ࢆά⏝ࡋࡓࢯࣇࢺ࢙࢘࢔ࡀ㛤Ⓨࡉࢀ࡚࠸ࡿ㸬ࡇ. ⌧ࢆ⾜࠺ࡓࡵ㸪஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥ࡟࠾࠸࡚ࡶࡕ࠸ࡽࢀ. ࡢࡼ࠺࡟㸪≀⌮ࢩ࣑࣮ࣗࣞࢩࣙࣥࡢᑟධࡀᫎീไసࡸࢤ࣮. ࡿ≀యྠኈࡢ⾪✺ࡢ㝿ࡢ㄂ᙇ⾲⌧࡞࡝ࢆ෌⌧࡛ࡁࡿ㸬. ࣒㛤Ⓨࡢ⌧ሙࡢ㛵ᚰ஦࡟࡞ࡗ࡚࠸ࡿ㸬 NPR ࡢᛂ⏝ࡢ୍ࡘ࡛࠶ࡿ஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥࡢไస. 2. ᥦ᱌ᡭἲ. ࡟࠾࠸࡚ࡶ㸪ືࡁ࡟㏕┿ᛶࢆᚓࡿࡓࡵ࡟≀⌮ࢩ࣑࣮ࣗࣞࢩ. ᥦ᱌ᡭἲࡣ FastLSM (Fast Lattice Shape Matching) ࡟ࡼࡿ. ࣙࣥࢆᑟධࡍࡿࡇ࡜ࡣ᭷ຠ࡛࠶ࡿ㸬ࡋ࠿ࡋ㸪஧ḟඖ࢔ࢽ࣓. ኚᙧࢩ࣑࣮ࣗࣞࢩࣙࣥᡭἲࢆࡶ࡜࡟ࡋ࡚࠸ࡿ㸬ධຊࢹ࣮ࢱ. ࣮ࢩࣙࣥࡢୡ⏺ࡢືࡁ࡟ࡣ㄂ᙇ⾲⌧࡞࡝ࡀᏑᅾࡍࡿࡓࡵ㸪. ࡜࡞ࡿᙧ≧ࢹ࣮ࢱࢆࡶ࡜࡟ Shape Matching ἲ࡟ࡼࡾࢯࣇ. ⌧ᐇୡ⏺࡜␗࡞ࡿ⊂≉࡞≀⌮ἲ๎ࢆ෌⌧ࡋ࡞ࡅࢀࡤ࡞ࡽ࡞. ࢺ࣎ࢹ࢕ࢆ⾲⌧ࡋ㸪⾪✺ࡸ◚ቯ࡞࡝ࡢ㝿࡟㄂ᙇ⾲⌧ࢆ⾜࠺㸬. ࠸ሙྜࡀ࠶ࡿ㸬ࡑࡢࡓࡵ㸪᪤Ꮡࡢ≀⌮ࢩ࣑࣮ࣗࣞࢩࣙࣥᡭ. 2.1 Shape Matching ἲ. ἲ࡛ࡣ஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥࡢไస࡟ồࡵࡽࢀࡿືࡁࢆ⏕ ᡂࡍࡿࡇ࡜ࡀ㞴ࡋ࠸㸬 †1 ࿴ḷᒣ኱Ꮫ኱Ꮫ㝔 Graduate School of Wakayama Univesity †2 ࿴ḷᒣ኱Ꮫ Wakayama University. ⓒ 2014 Information Processing Society of Japan. ᮏ◊✲࡛ࡣ㸪ࢯࣇࢺ࣎ࢹ࢕ᣲືࢆ⾲⌧ࡍࡿᡭἲ࡜ࡋ࡚㸪 Shape Matching ἲࢆ⏝࠸ࡿ㸬ࡇࡇ࡛ࡣேయࡢᙧ≧ࢆ㉁Ⅼࡢ 㞟ྜ࡛⾲ࡋࡓࣔࢹ࡛ࣝㄝ᫂ࡍࡿ㸬ࡇࡢࣔࢹࣝ࡟እຊࡀຍࢃ ࡾኚᙧࡀ㉳ࡁࡓ᫬㸪Shape Matching ἲ࡛ࡣࠕ≀య඲యࡢᙧ ≧ࡀ⥔ᣢࡉࢀࡿࡼ࠺ࠖ㡬Ⅼࡢ఩⨨࡜㏿ᗘࢆ᭦᪂ࡍࡿ㸬ලయ. 1.

(2) Vol.2014-CG-154 No.17 2014/2/21. ᝟ሗฎ⌮Ꮫ఍◊✲ሗ࿌ IPSJ SIG Technical Report ⓗ࡟ࡣ㸪ࢩ࣑࣮ࣗࣞࢩࣙࣥࣇ࣮࣒ࣞẖ࡟ḟࡢ஧ࡘࡢࢫࢸࢵ. 2.3 ஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥⓗ࡞㄂ᙇ⾲⌧. ࣉࢆ⧞ࡾ㏉ࡍ㸬 (1) Goal Position ィ⟬. ஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥࡣ㸪ࢫࢺ࣮࣮ࣜࢆᵓᡂࡍࡿࡓࡵ࡟㸪. ࡲࡎ㸪ࠕኚᙧ๓ࡢඖᙧ≧ࠖࢆࠕኚᙧᚋࡢ⌧ᅾᙧ≧ࠖ࡟࡞. ⌧ᐇࡢୡ⏺࠿ࡽ࢟ࣕࣛࢡࢱ࣮ࡢጼ㸪ືస㸪⫼ᬒ࡞࡝ᢳฟࡋ㸪. ࡿ࡭ࡃࡨࡗࡓࡾྜࢃࡏࡿ๛యኚ᥮ (ᖹ⾜⛣ື) ࢆィ⟬ࡍࡿ㸬. ࡑࡋ࡚ࡑࢀࡽࢆ⤠ࡾ㎸ࡳ㸪ࡲࡓ㄂ᙇࡍࡿࡇ࡜࡟ࡼࡗ࡚㸪ࡑ. ᅗ 1 ࡢ (c) ࡣඖᙧ≧ࢆᖹ⾜⛣ືࡢࡳ࡛⌧ᅾᙧ≧࡟㔜ࡡࡓࡶ. ࡢୡ⏺ほࢆ⾲⌧ࡍࡿ㸬ࡋࡓࡀࡗ࡚㸪ఏ࠼ࡓ࠸ࡇ࡜ࢆ⌧ᐇࡼ. ࡢ࡛㸪ᅗ 1 (d) ࡣ᭦࡟ᅇ㌿ࢆຍ࠼ࡓࡶࡢ࡛࠶ࡿ㸬ᅗ 1 (e) ࡢ. ࡾࡶᙉࡃほᐈ࡟༳㇟௜ࡅࡿࡇ࡜ࡀ࡛ࡁࢀࡤ㸪ࡑࡢ┠ⓗࢆ㐩. ㏻ࡾ㸪⌧ᅾᙧ≧ࡢྛ㡬Ⅼࢆ㸪๛యኚ᥮ࡉࢀࡓඖᙧ≧㡬Ⅼ࡟. ᡂࡋࡓࡇ࡜࡟࡞ࡿ㸬. ⛣ືࡉࡏࢀࡤ㸪⌧ᅾᙧ≧ࢆඖᙧ≧࡟ᘬࡁᡠࡿࡇ࡜ࡀ࡛ࡁࡿ㸬 (2) 㡬Ⅼࡢ㏿ᗘ࡜఩⨨ࡢ᭦᪂. ࡢ⾲⌧㸪࠾ࡼࡧከᩘࡢࢯࣇࢺ࣎ࢹ࢕ࡢࠕ⾪✺ࠖࡢࢩ࣑ࣗࣞ. ḟ࡟㸪ྛ㡬Ⅼ ‫ ܠ‬௜ (‫ ࡢࡑࡀ )ݐ‬Goal Position ࡟ྥ࠿ࡗ࡚⛣ື ࡍࡿࡼ࠺㸪⌧ᅾࡢ᫬้‫ࡿࡅ࠾࡟ݐ‬㡬Ⅼࡢ఩⨨ ‫ ܠ‬௜ (‫)ݐ‬㸪㏿ᗘ ‫ܞ‬௜ (‫ࢆ )ݐ‬᭦᪂ࡍࡿ㸬 ‫ܞ‬௜ (‫ ݐ‬+ ݄) = ‫ܞ‬௜ (‫ )ݐ‬+ ߙ. ࣮ࢩࣙࣥࢆᑟධࡍࡿ㸬 ࠕ㉸ᙎຊࠖࡣ Shape Matching ἲࡢࠕ࡝ࢇ࡞⃭ࡋ࠸ኚᙧ࡟ ࡋ࡚ࡶ㸪ᚲࡎඖࡢᙧ࡟ᡠࡿࠖ࡜࠸࠺≉ᚩࢆ฼⏝ࡋ㸪ᐇ⿦ࡋ. ܏ ௜ െ ‫ ܠ‬௜ (‫)ݐ‬ ܎௜௘௫௧ +݄ ݉௜ ݄. ‫ ܠ‬௜ (‫ ݐ‬+ ݄) = ‫ )ݐ( ܑ ܠ‬+ ݄‫ܞ‬௜ (‫ ݐ‬+ ݄) ܎௜௘௫௧. ࡑࡇ࡛㸪ࡇࢀ࡟ࢯࣇࢺ࣎ࢹ࢕࡟ࡼࡿࠕ㉸ᙎຊࠖ࡜ࠕศゎࠖ. ࡓຠᯝ࡛࠶ࡿ㸬ᘧ (1)(2) ࢆࡶ࡜࡟㸪ලయⓗ࡞ฎ⌮ᡭ㡰ࢆᅗ (1). 2 ࡟♧ࡍ㸬 ࠕศゎࠖࡣ๓㏙ࡢࠕ㉸ᙎຊࠖࡢᐇ⿦࡟ࡶ࡜࡙࠸࡚ᥦ᱌ࡍ. (2). ࡣ ‫ ܠ‬௜ (‫ࡿࡅ᥃࡟ )ݐ‬እຊ㸪݄ ࡣᚤᑠ᫬㛫㸪ߙ ‫( א‬0,1] ࡣ. ◳ࡉࢆ⾲ࡍಀᩘ࡛࠶ࡿ㸬ߙ ࡢ್ࡀᑠࡉࡅࢀࡤ㸪㡬Ⅼࡀ Goal. ࡿຠᯝ࡛࠶ࡿ㸬ࣔࢹࣝ࡟ᘬࡁఙࡤࡍຊࢆຍ࠼ࡓ᫬㸪࣎ࢡࢭ ࣝྠኈ㛫ࡢ㊥㞳ࡀ㝈⏺Ⅼࢆ㉸࠼ࡓ㉁Ⅼ㛫ࡣ᚟ඖຊࢆኻ࠸㸪 ࣔࢹࣝࡀᅗ 3 ࡢࡼ࠺࡟ศ๭ࡉࢀࡿ㸬 ከᩘࢯࣇࢺ࣎ࢹ࢕ࡢࠕ ࠕ⾪✺ࠖࡣ㸪ࣜࢪࢵࢺ࣎ࢹ࢕࡟࠾ࡅ. Position ࡟฿㐩ࡍࡿࡲ࡛࡟᫬㛫ࡀ࠿࠿ࡾ㸪≀యࡣᰂࡽ࠿࠸ ༳㇟࡜࡞ࡿ㸬㏫࡟㸬ߙ ࡢ್ࡀ኱ࡁࡅࢀࡤ㸪≀యࡣ◳࠸༳㇟ ࡜࡞ࡿ㸬 2.2 ୕ḟඖ࡬ࡢᣑᙇ ஧ḟඖࡢᙧ≧ࢆ㉁Ⅼࡢ㞟ྜ࡛ࣔࢹࣝ໬ࡋࡓࡇ࡜࡜ྠᵝ ࡟㸪୕ḟඖࡢᙧ≧ࡣ࣎ࢡࢭࣝࡢ㞟ྜ࡜ࡋ࡚ࣔࢹࣝ໬ࡍࡿ㸬 ࡇࢀࢆඖ࡟ Shape-Matching ᡭἲ࡟ࡼࡿࢯࣇࢺ࣎ࢹ࢕ࢩ࣑ࣗ ࣮ࣞࢱࢆᐇ⿦ࡍࡿ㸬 ලయⓗ࡟㸪ࣔࢹࣝࡢ」㞧࡞⾲㠃ᵓ㐀ࢆ⪃࠼ࡎ㸪࣎ࢡࢭࣝ ࡢ㞟ྜࢆ⏝࠸࡚ィ⟬ࡍࡿ㸬ࡇࢀ࡛ィ⟬㔞ࡢ๐ῶࡍࡿࡇ࡜ࡀ ᐇ⌧ࡋ㸪㧗㏿໬ࡀྍ⬟࡛࠶ࡿ㸬 ᚋࡇࡢィ⟬࡟ࡼࡾ㸪ᚓࡽࢀࡓ࣎ࢡࢭࣝ࡟࠾ࡅࡿ㉁Ⅼࡢ఩ ⨨࡜㏿ᗘࢆࢫ࢟ࢽࣥࢢᡭἲ࡟ࡼࡿ≀యࣔࢹࣝࢆఏ࠼ࢀࡤ㸪. ᅗ 2 ஧ḟඖᅗᙧ࡟ᑐࡍࡿࠕ㉸ᙎຊࠖࡢຠᯝ Figure 2 The super elasticity effect that is applied to the 2-dimensional object.. ồࡵࡓຠᯝࡀᐇ⌧࡛ࡁࡿ㸬. ᅗ 3 ஧ḟඖᅗᙧ࡟ᑐࡍࡿࠕศゎࠖࡢຠᯝ ᅗ 1 Goal Position ࢆồࡵࡿᡭ㡰. Figure 3 The breakdown effect. Figure 1 The procedure for calculating goal position.. that is applied to the 2-dimensional object.. ⓒ 2014 Information Processing Society of Japan. 2.

(3) Vol.2014-CG-154 No.17 2014/2/21. ᝟ሗฎ⌮Ꮫ఍◊✲ሗ࿌ IPSJ SIG Technical Report ࡿ⾪✺ࡢ෌⌧ᡭἲࢆ฼⏝ࡋ࡚㸪≀య඲యࡢ఩⨨࡜㏿ᗘࢆỴ. ࡿࡇ࡜ࡀ࡛ࡁࡓ㸬. ᐃࡍࡿ㸬≀యࡢኚᙧࡢ෌⌧࡟ࡣ Shape Matching ἲࢆ⏝࠸ࡿ㸬. 3.2 ୕ḟඖᙧ≧࡬ࡢ㐺⏝ ୕ḟඖᙧ≧࡛ࡣ≀యࡢᙧ≧ࢆ࣎ࢡࢭ࡛ࣝ㏆ఝࡋࡓࣔࢹ. 3. ホ౯ᐇ㦂. ࣝࢆసᡂࡋ㸪ࡑࢀ࡟ᑐࡋ࡚ Shape Matching ἲ࡟ࡼࡿኚᙧ. ᮏ◊✲࡛ᥦ᱌ࡋࡓ㄂ᙇຠᯝࡢ⏕ᡂᡭἲࢆᐇ⿦ࡋ㸪ࡑࡢ᭷. ࢆồࡵࡓᚋ㸪ࡑࡢኚᙧࢆ࣎ࢡࢭࣝࡀໟྵࡍࡿ≀యࡢ㒊ศᙧ. ⏝ᛶࢆ᳨ドࡋࡓ㸬ᥦ᱌ᡭἲࢆ୕ḟඖᙧ≧࡟㐺⏝ࡍࡿ๓࡟㸪. ≧࡟཯ᫎࡍࡿ㸬ࡇࡇ࡛ࡣᅗ 4 ࡟♧ࡍ࢘ࢧࢠࡢࣔࢹࣝࢆ⏝࠸. ⡆༢࡞஧ḟඖᙧ≧࡟㐺⏝ࡋࡓ (ᅗ 2㸪ᅗ 3)㸬. ࡓ㸬ࡇࡢࣔࢹࣝࡣᆅ㠃࡟ᅛᐃࡋ࡚࠸ࡿ㸬ࡇࢀ࡟ຊࢆຍ࠼ࡓ. 3.1 ஧ḟඖᙧ≧࡬ࡢ㐺⏝. ࡜ࡁ㸪ࡑࢀ࡟ࡼࡿኚᙧຠᯝࡀᚓࡽࢀࡓ㸬ࡲࡓ㸪ࡇࡢຊࢆᾘ. ࡇࡇ࡛ࡣ㉁Ⅼࡢ㞟ྜ࡛⾲ࡋࡓேయᙧ≧ࡢࣔࢹࣝࢆ⏝࠸. ࡋࡓᚋ࡟ࡣ㸪≀యᙧ≧࡟ ᚟㐠ືࡸࡑࡢῶ⾶ࡀⓎ⏕ࡋࡓ㸬. ࡓ㸬ࡇࡢࣔࢹࣝࡣຠᯝࢆ᫂☜࡟⾲⌧ࡍࡿࡓࡵ㸪ࣔࢹࣝࡢ㢌. ࠕศゎࠖࡢຠᯝࡣ㸪ࡇࡢࠕ㉸ᙎຊࠖࡢຠᯝࡢୖ࡟ᐇ⿦ࡋ. ࡜ᕥᡭ࡜ᕥ㊊ࢆᅛᐃࡋ࡚࠸ࡿ㸬. ࡓ㸬ࡇࢀࡣࠕ㉸ᙎຊࠖࡢຠᯝ࡟࠾࠸࡚࣎ࢡࢭࣝ㛫ࡢ㊥㞳࡟. ࡇࡢᐇ⿦࡟࠾࠸࡚㸪ࣔࢹࣝ࡟ຊࢆຍ࠼ࡓࡇ࡜࡟ࡼࡾ㸪ኚ. 㝈⏺Ⅼࢆタᐃࡋ㸪ࡑࢀࢆ㉸࠼ࡓ࡜ࡁ࡟㞄᥋ࡍࡿ࣎ࢡࢭࣝ㛫. ᙧࡀⓎ⏕ࡋࡓ㸬ࡇࡢ࡜ࡁ㸪ᅗ 2 ࡢ A ࡟♧ࡍࡼ࠺࡟㸪ຊࡢ. ࢆศ㞳ࡍࡿࡇ࡜࡟ࡼࡗ࡚ᐇ⌧ࡋࡓ㸬ࡇࡇ࡛ࡣᅗ 5 ࡟♧ࡍቨ. ᙉࡉ࡟ࡼࡾ㸪␗࡞ࡿኚᙧࡢ㄂ᙇຠᯝࡀᚓࡽࢀࡓ㸬 እຊࡀᾘ࠼ࢀࡤ㸪ࣔࢹࣝࡢᙧ≧ඖ࡟ᡠࡿ㸬ࡑࡢ㐣⛬࡛ࡣ㸪 ࣔࢹࣝࢆᵓᡂࡍࡿ㉁Ⅼࡣ ᚟㐠ືࢆ⾜࠸㸪ᅗ 2 ࡢ B, C, D ࡟♧ࡍࠕ㉸ᙎຊࠖࡢຠᯝࢆᚓࡿࡇ࡜ࡀ࡛ࡁࡓ㸬ࡲࡓ㸪᢬ᢠ ຊࢆタᐃࡍࡿࡇ࡜࡟ࡼࡾ㸪ࡇࡢ ᚟㐠ືࡣῶ⾶ࡋ㸪᭱⤊ⓗ ࡟ඖࡢᙧ≧࡟ᡠࡿࡇ࡜ࡀ☜ㄆࡉࢀࡓ㸬 ࡲࡓ㸪ᅗ 3 ࡟♧ࡍࡼ࠺࡟㸪ᘬࡁఙࡤࡍຊࢆ୍ᐃ௨ୖ኱ࡁ ࡃࡋࡓ࡜ࡁ࡟ᙧ≧ࡣ⮬ືⓗ࡟ศ๭ࡉࢀ㸪 ࠕศゎࠖࡢຠᯝࢆᚓ. ᅗ 4 ୕ḟඖࣔࢹࣝ࡟ᑐࡍࡿࠕ㉸ᙎຊࠖຠᯝࡢ㐺⏝. ᅗ 5 ୕ḟඖࣔࢹࣝ࡟ᑐࡍࡿࠕศゎࠖຠᯝࡢ㐺⏝. Figure 4 Applying the super elasticity effect. Figure 5 Applying the breakdown effect. to the 2-dimensional object.. ⓒ 2014 Information Processing Society of Japan. to the 3-dimensional object.. 3.

(4) Vol.2014-CG-154 No.17 2014/2/21. ᝟ሗฎ⌮Ꮫ఍◊✲ሗ࿌ IPSJ SIG Technical Report ࡢࣔࢹࣝࢆ⏝࠸࡚ࢩ࣑࣮ࣗࣞࢩࣙࣥࢆ⾜ࡗࡓ㸬 ࡇࢀࡲ࡛࡜ྠᵝ࡟㸪ࣔࢹࣝ࡟እຊ࡟࠿ࡅ㸪ኚᙧ࡬ࡉࡏࡓ ⤖ᯝ㸪㝈⏺Ⅼࢆ㉸࠼ࡓ࡜ࡇࢁ࡛ࠕศゎࠖࡢຠᯝࡀᚓࡽࢀࡓ㸬 ḟ࡟㸪ከᩘࢯࣇࢺ࣎ࢹ࢕ࡢࠕ⾪✺ࠖࡢຠᯝ࡟ࡘ࠸࡚ᐇ㦂 ࢆ⾜ࡗࡓ㸬ᅗ 6 ࡢࡼ࠺࡟ከᩘࡢࢯࣇࢺ࣎ࢹ࢕ࢆ㔜ࡡ࡚㓄⨨. ࡍࡿࢩ࣮ࣥ࡟࠾࠸࡚㸪┦஫స⏝ࢆ᭷ຠ࡟ࡋࡓ࡜ࡁ࡟㸪ᅗ 7 ࠾ࡼࡧᅗ 8 ࡟♧ࡍ⇿Ⓨⓗ࡞⾪✺ຠᯝࡀᚓࡽࢀࡓ㸬. 4. ࠾ࢃࡾ࡟ ᮏ◊✲࡛ࡣ㸪ࢯࣇࢺ࣎ࢹ࢕ࡢ㐠ືࢩ࣑࣮ࣗࣞࢩࣙࣥ࡟ࡶ ࡜࡙࠸࡚㸪஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥⓗ࡞㄂ᙇ⾲⌧ࢆ෌⌧ࡍࡿ ᡭἲࢆ㛤Ⓨࡋࡓ㸬 ࡋ࠿ࡋ㸪஧ḟඖ࢔ࢽ࣓࣮ࢩࣙࣥⓗ࡞㄂ᙇ⾲⌧ࡣ㸪ᮏ◊✲ ࡟࠾࠸࡚᝿ᐃࡋࡓࡶࡢ௨እ࡟ከᵝ࡞ࡶࡢࡀ࠶ࡿ㸬ࡇࢀ࡟ᑐ ࡋ㸪ᮏ◊✲࡛ᐇ⿦࡛ࡁࡓࡶࡢࡣࢃࡎ࠿࡛࠶ࡾ㸪⾲⌧ྍ⬟࡞ ຠᯝࡀࡲࡔᑡ࡞࠸㸬ࡲࡓ㸪ᥦ᱌ᡭἲࡣࡲࡔࢭࣝࢩ࢙࣮ࢹ࢕ ࣥࢢ࡞࡝ NPR ᡭἲ࡟ࡼࡗ࡚ࣞࣥࢲࣜࣥࢢࡉࢀࡿࡶࡢ࡟౑ ⏝ࡋ࡚࠸࡞࠸ࡓࡵ㸪⌧≧࡛ࡣᮏ◊✲ࡢ᭷⏝ᛶࢆ♧ࡍࡇ࡜ࡀ ࡛ࡁ࡚࠸࡞࠸㸬௒ᚋࡣࡼࡾከᵝ࡞⾲⌧ࡢᐇ⿦࡜㸪஧ḟඖ࢔ ࢽ࣓࣮ࢩࣙࣥ࡬ࡢᛂ⏝࡟ࡘ࠸࡚◊✲ࢆ㐍ࡵࡿᚲせࡀ࠶ࡿ㸬. ཧ⪃ᩥ⊩ ᅗ 6 ᅗᙧྠኈࡢ┦஫స⏝ࡀ↓ຠࡢሙྜ Figure 6 When the interaction force between objects was disabled.. 1) Nobuki KOYAMA, Kenshi TAKAYAMA, Nobuyuki UMETANI Takeo IGARASHI, Real-Time Example-Based Elastic Deformation, SCA 2012 2) ஭ᑼᩗ, Shape Matching Dynamics . Computer Graphics Gems.2012. ᅗ 7 ᅗᙧྠኈࡢ┦஫స⏝ࢆ᭷ຠ࡟ࡋࡓ┤ᚋ Figure 7 Immediately after the interaction force between objects was enabled.. ᅗ 8 ┦஫స⏝ࢆ᭷ຠ࡟ࡋ࡚࠿ࡽ୍ᐃ᫬㛫⤒㐣ᚋ Figure 8 After the fixed time has passed the interaction force was enabled.. ⓒ 2014 Information Processing Society of Japan. 4.

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Figure 1 The procedure for calculating goal position.
Figure 4 Applying the super elasticity effect to the 2-dimensional object.
Figure 6 When the interaction force between objects was disabled.

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