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A Study on Designing Projection Mapping Toolsto Support Content Creators

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九州大学学術情報リポジトリ

Kyushu University Institutional Repository

A Study on Designing Projection Mapping Tools to Support Content Creators

ブランダオ, スダリオ, アンデルソン

http://hdl.handle.net/2324/2236247

出版情報:九州大学, 2018, 博士(芸術工学), 課程博士 バージョン:

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Name: Brandao Sudario Anderson

Dissertation title: A Study on Designing Projection Mapping Tools to Support Content Creators

(コンテンツ制作者を支援するプロジェクションマッピングツールのデザイ ンに関する研究)

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Abstract of Dissertation

The accessibility of a new medium by artists and content creators leads to an exploration of sensorial and aesthetic aspects, which remediates the current cultural status quo, eventually resulting in new forms of expression. On the other side, the naive absorption of new technologies contributes for a society surrounded by high-technological devices which are only superficially operated by users. These so-called black boxes are often closed mass-produced objects accessible only by restrictive interfaces which limits usability.

The growing accessibility of new manufacturing methods such as digital fabrication, assisted by online distribution, allowed more people to share expertise and technological information on digital platforms such as Do-It-Yourself (DIY) related forums and online repositories, thus fostering innovation. However, because of the way technology is embedded on these devices, programming is a key feature to master in order to access those inner components and customizing its functionalities. Many efforts have been done by open source community to offer more users ways to enter in contact with electronics and coding by maintaining online interfaces and services which can guide newcomers on their first steps toward developing outputs by themselves.

Favored by this scenario, this research work proposes the design of novel tools aimed to support experimentations on projection mapping interfaces, while making use of digital fabrication and creative coding. These tools are built from very few and accessible components, aimed to be implemented by users at any skill levels, allowing for future customization. This study will go through a research framework on describing, prototyping and evaluating such tools, namely an interactive volumetric display based on multi-layered projection coordinate systems, which allows users to manipulate physical objects to control digital game contents, and an original projection system designed from scratch, made by modular laser pointer devices. Also, as part of evaluation, a source code written for these tools to facilitate projection mapping calculations was adapted, in collaboration with a performer artist, resulting in a selected work on digital content creator contest.

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