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Simulated Virtual Market Place

By Using voiscape Communication Medium

Yasusi Kanada

Central Research Laboratory, Hitachi, Ltd.

Higashi-Koigakubo 1-280, Kokubunji, Tokyo 185-8601, Japan [email protected]

1 What is voiscape?

Voiscape is an auditory-display-based voice communica- tion medium.

・ Users can select and enter an auditory virtual space called a sound room at anytime.

・ Directions and distances in the sound room are expressed by spa- tialized audio (by simulated reflections of the room walls and an HRTF (Head-Related Transfer Function).

・ Users can move freely in the room using a pointing device. (The virtual locations are independent of the real locations.)

Multiple conversations and streaming sounds can coexist in a sound room.

・ Two or more users can talk each other; a user can easily see who said what even when two users speak simultaneously.

・ Users can enjoy cocktail-party-like situation; a user can freely choose users to speak and/or sound sources, i.e., music or other streaming sounds.

VPII, a voiscape prototype, has been developed.

・ The Room Management Server controls sessions and propagates

virtual presence by using SIP (Session Initiation Protocol) and SIMPLE (SIP for Instant Messaging and Presence Leveraging Extensions).

・ The Voice Server collects and spatializes the sounds from the users, mixes them for each user, and delivers the mixed sounds.

Conversation

Ad-hoc meeting

Sound room (auditory virtual space)

Voice Server

Spatialization (wall reflection, HRTF, ITD, IID), Mixing

Room Manage- ment Server

Virtual location and conference control (SIP,

SIMPLE, policy-based session control)

IP network

User User

or or

Terminal

RTP

(G.711, upward: 64 kbps, downward: 2x64 kbps) Free

motion

SIP RTP SIP

Hearing-only communication

Cocktail-party- like situation

Streaming sound sources

Concept and system structure of voiscape

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2 The user interface: map-based virtual space navigation

The user agent (UA) runs on PDAs (Sharp Zauruses) and Microsoft Windows PCs.

The UA then displays a map of the sound room, shown on the right.

The user can move in the room by using cursor keys or other pointing devices.

3 Virtual Market Demo

A virtual market with simulated shops and customers is demonstrated.

・ There are four simulated shops (merchants): a branded shop, an antique shop, a music shop, and an English learning material shop.

・ There are ten simulated customers; five of them are talking with the merchants and other five are talking each other.

・ There are four music sources; one of them (in the music shop) is (simulated) stereo.

What you can do here:

・ You can feel the atmosphere of the virtual market; you can hear all the voices at one lo- cation.

・ You can walk close to a shop and hear the conversation and music going there.

・ You can talk each other by using the UAs;

there are three PDA UAs and one Windows UA.

・ You can choose another room: simulated meeting rooms, music rooms, or a speech room.

Left turn ←

↑Proceed

Backup

→ Right turn

Key input for motion Sound

room map Local user

(You are here!) Remote users

VPII user interface

Music shop

and a customer (Kenta)

Branded shop

and two customers (Miki and Masako)

Antique shop and

a customer (John)

Stereo speakers

English learning material shop

and a customer (Rie)

Three chatting users

(Masa, Weini, and Jimmy)

Two chatting users

(Ken and Mari)

Speakers for announcements

Virtual market map

参照

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