Japanese Society for the Science of Design
NII-Electronic Library Service Japar ユese Society for the Science of Design
エ
ン
タ
テ
イ
ン
メ
ン
ト
・ビジネ
ス
Preface
to
the
Japanese
Edition
デザ イン
学研究特集号
に寄
せて八 ロル ド
L.
ヴォー
ゲ ル助川た かね 編
・
補 筆Harold L VbgeI
CEO
,
Vogel Capital Management金融 経済学 者にして殿 堂 入 り投 資アナ リス ト
、
そ して 四半世 紀に わ た り9版 腫 ねた名著
、
Entettainmentlndustt
]tEconomics
.
’
A (∋α颱 伽 月h即 舶 ん4ηθ弊な 似 下
、
EIE)の著 者であ る ハロル ド・
ヴォー
ゲル。
本 特 集 号のた めに、
EIE日本 人 読者に 向 け た序文
、
1
月 に刊 行 さ れ た第9版の紹介、
そ して エ ンタテイン メ ン ト・
ビ ジネスとの 出会いとEIEの誕 生につ い て寄せ て く れ た。
1 ,Preface
to theJapanese
Edition
for
EIE
TWenty years is a biink of the eye relative to human history and
the existence of Iife on earth
.
But for the entertainment and mediaindustries as well as
for
this author−
now twenty years older and with a few new wrinkles and gray hairs−
it is a Iong time.
Much hashappened
since the Iast Japanese edition appeared.
Phones werethen still used mostly for talking;te[evision shows and movies were
not
portable
and stiII required a big screen tobe
seen,
There wereno
DVDs
or iPads and iPods,
and the Internet was in its infancy,
with social networking sites and blogs and search engines and
apps still in the future
.
The entertainment and mediabusinesses
,
including everything
from
films
,
music,
books,
newspapers,
andbroadcasting
,
hadn’
t yet been massively disrupted by the newtechnology
.
Asian gambling was mostly in the shadows and smalI compared to todayls legalized billion−
dollar enterprises,
LegacyGompanies still had a strong oligopolistic grip on distribution and
financing and ope旧ted with
business
models that had worked welIfor
a Iong time.
And there had been almost no theoretical oven!iewwith which to
Iink
the characteristics common to all media and entertainment segments.
Marketing concepts ofIong
tails andmathematica 【concepts of fat tails and fractals had not yet been
appIied
.
Japan
itself has also changed dramatically over thesepast
twentyyears
.
During the economic bubble years of the I 980s,
asin
alIbubbles
throughouthistory
,
there seemed to be no Iimit to thepotential for growth and p汽〕sperity
.
ln this environment,
it was easyto
iustify
paying high prices to acquire far−
flung trophy reai estateproperties
,
music catalogs,
and glamorousfiim
studios.
And
thenthe bubble colIapsed and Japan su 幵ered greatly through a Iong
period of deflation
.
Throughout thisdi
幵icult time,
however,
theJapanese people have never Iost their apPetite fQr rapid adoption
of new technologies and their enthusiasm for consumption of
entertainment and media serv℃es
,
Japan
has
continued tobe
in
theintemational
fowefU
)nt when it comes to film productjon,
toys,
gameso 幵ware
,
and computers.
There is every reason to expect that thisen†husiasm will extend we 凵into the future
.
It is in this spirit that【welcome Japanese readers to enjoy this Iatest updated edition
which was expert[y translated by my friend and former student
at
Columbia
,
Prc
〕fessor
Takane
Sukegawa,
and whom I thank forhe「
9
「eatPatienGe
,
excellent questions,
anddiligence
in
brlnging
this edition into existence
.
This new edition includes substantialimpK)veme 耐s and updates as compared to the version of twenty
years
ago and I hope that it will inspire and assist newgrowth
,
understanding
,
andparticipation
in Japan’
s important media andentertainment
businesses
.
FK
)m that,
the whole wodd willbene
黼t.
2 .New
in
the 醍9
噛Edition
For readers of the Special issue of Jaρanese Society for thθ
Sciθnce of Design
2015
(“
SJssD
r),
thefo
胆owing new sectionson
Asian
gaming,
art markets,
and price effects and newapProaches to cultural economics are excerpted
.
Price effects Prices of all goods and services are Iargely
dependent on supply and demand factors specifically related to
the particular good or service
.
、伯teσonomic policies and strategies
implemented by governments and their central banks
−
whichhave the
power
to create or extingulsh money and credit−
ofLenalso
have
animportant
influence
on whether overall prices are moving upward (inflation)ordownward
(deflation
).
Although
notable episodes of infiation and deflation have occurred in many
冂ations at many times
in
history
,
the tendency and preference isnormal [y to allQw prices to rise
gradually
(i.
e,
,
creep higher).
Yet,
by djnt of compound jnterest effects
,
even small annual incrementsin the wholesale (producer or PPI)and consumer
price
indexes(GPI)will over time significantly erode the purchasing power of acountry
’
s currency,
both internally and externally.
As a result,
adollar today as reported
,
say,
in average ticket prices and boxoMce receipts
,
is not the same as one of yesterday or of †en yearsago
.
In
fad
ヒ,
in
theUnited
States
,
todaゾsdo
[lar
has
thepurchasing
power of and is equivalent to perhaps only two or three cents of
100years ago
.
AndpriGes
that are冖sing merely at a compoundrate of a沿und 3% a year wiil approximately
double
in
aIittle
morethan
20
years.
It is therefore important to be aware of such pricee 幵 ts when compamg data that are generated relatively
far
apartin time and to be careful when interpreting numbers that are stated as being
脇
record−
se廿ing.
”
Indexes of this kind are also criticizedas being misleading because they are frequently revised (
in
data
and methodology )and
poorly
capture changes in quality andtechnology(i
.
e.
,
so−
called hedonic factors).
Cultural
economicsGultura
}economics has for the mostpart
been dominated by a static equilibrium perspective basedlargely on neoclassical and
Keynesian
notions that assume apredetermined set of resources
,
techno]ogies,
preferences,
andopportunities
,
However,
mQre recent work (as summarized andextended in Potts
,
2011 )provides a contrasting apProach(creative industry economiGs )that is dyrlamic
,
complex,
and market−
based,
In this view,
the broadiydefined
system is opento novelty
,
experimentation,
and innovation.
Unlike
the traditionalcultural economists
,
cr母ative industry economists are not fixatedon the preservation
,
heritage,
subsidization,
market failure,
anddistributional
issues
that are central to the c[osed−
system existentiaIthinking of cultural economists
.
Cultural eco 冂omists also do nottypically investigate and
prc
〕pose
market−
based stractures thatgo
beyond recommendations in support of nationalistic government
−
sponsored cultural
policy
initiatives,
subsidized incentives,
andformal programs
.
But in the a阯ernative market−based
creativeindustry approach
,
」
[
田he wea [th of commerce feeds art,
and thewealth of art
feeds
commerce.
Culture
and economy co−
evolve.
”
45And elite experts are not the
fi
冂al arbiters of taste,
The
wayin
whichthis a[1 relates to various media and entertainment segments is
concisely illustrated in UNESCO
’
s ooncentric cirt)le mode.
Asia
’
sjackpot
Cultures
and societies have va「ied widely in2
デ ザ イ ン 学 研 究 特 集 号Special
lssueefJapanese
Society
for
the
Science
of
Design
Vol
.
22−
3No
.
872D15Japanese Society for the Science of Design
NII-Electronic Library Service JapaneseSociety foi the Science oE Design
theirattitudestowardgambling.Insome, itisdiscouragedand
disapproved,
whjle inothers-
such as thoseinAsia
-
it
has
everyday lifein
China,
where precursorstodominoes
intheform ofrectangularbone
tabletshad beeninvented.AlthoughChina's sizeand infiuenceledtothespread ofthesegames
toneighboring countries, what was mostimportant
was theAsiancultural viewthattheoutcome ofgamblingact[vitiesisareflectionofdestinyand alsoa testof luck.Inmore recenttimes,Macau"sSociedadede IUrismo
(operated
by
casinomogul StanieyHo)heldamonopoly thatlasted42yearsand thatattractedseriousplayers
fromall around. Butgiven
thatAsia's
young(some
750 millionpeople
ages l
6
to26 in2015)and rapidly growingwealthy populationnow increasinglyhasthemeans totravelfarand wide, itwas economically sensibleforthe
Chinese
government-
which does not permitcasinos insideof itstraditionalnationalboundaries -toend themonopoly afterthisformerPortugueseterritoryhadbeen
returnedin1999.Intheeariy 2000s,Americancompanieswere ailowed toformlocalpartnershipsand then bidforgaming and construction licensesand manage langecasino-hotelsinthe
style of±hoseintheUnited
States.
By
201
3,
onlynineyearsafterthenew
properties
began
toopen, thesize oftheMacau market--propeljed
by
extraordinarilyhighaverage wagersper
person
(in
so-caHed VIPaccounts)-
had
grownto$45.2
billion,morethansixtimesthe size of the market on theLasVega$ Strip.
As
more modestly pricedhotelrooms and airportand roadinfrastructureproject$arecompleted, themass market of players willeventually appreach thesize oftheVIPsegment. Nevertheless,
a preponderanceof
VIP
playerswillgeneral[ysupport a muchhigherproportionof table games toslot machines and other
such eiectronic
paming
clovices(EGDs)
inAsianthaninNorth Americanmarkets.For
many ofthesame financialreasons andfor
thepurpose
of attracting more tourismtraffic,Singaporelegalized
gambling
in2005 and allowed two casino resorts toopen.
Singapore
has
quicklybecome
thesecond-langest Asiangaming market, even with casino entry feesof
$1OO
aday
thatare designedtodissuadelocalparticipation.Ina drivetocreate
jobs
through increasedtourism, convention business, and entertainment-related activities,governments of severalother
Asian
countries,includingJapan,Vietnam,Korea,and the Philippines,are alsodeveloping
large
casino-hotelprojects.As a result, Asia-Pacifjcistheleadinggrowth
regionforlegalized gamblingand accounts foran estimatedUss1
OO billion(--45%)
oftheestimatedUS$220
billion
world totalin2015(and
with theU.S.shawe
--45%).
Art
marketsOf
alltheareas thattouchon cultural issues,the one thatiscontinuously activeand most economicallyvisible andanalyzable
is
relatedtotradinginobjectsofart.ThehistoryofsuchtradingisIong,thedatacopious, and thestudiesnumerous. An eariymarket characterized
by
specu[ation,forexample, appearedin
China's
Song(some
±imesspelledSung)
Dynasty
era oftheeleventh throughthirteenthcenturies.
It
was atime of passionforartisticworks such thattherewas a crazeforthecollectionand
study of antiquities.
Similar
speculativeactivitiesalsoappeared inltaly'sMedicieraof thefifteenthcentury. A flourish]ngartmarket, involvingpaintings,etchings,andengraved books,alsoemeiged in
seventeenth-century
Handers
andHolland
and eventuallyspreadto most of Europe,Britain,France,and Italybecame important tradingcenters intheeighteenthcentury,butbytheearlytwentieth
century asignificantamount ofglobalactivityhadbeguntoshiftto theUnitedStates.AlthoughNew forkand London
have
retainedtheir
dominance
into
theeariy2000s,thereisno doubtthatAsian centers such as Hong Kong are gainingimportance
andhave
grown
toaccountfor
atleastone-thjrd of globalfine-artauctionsa[es.Iheannualglobalaggregate artmarket trade,includingboth
deaierand auction salesoffineand decorativeartand antiques,
isestimated to
have
expandedto
around$65
biliionin2014. Thisfigure,howevec isonly arough estimatethatincludesprivate dealerand auction sales,and itrepresents not a homogeneousaggregate
but
insteada collection of distinctand independentiy evolving submarkets thatincludescontemporary paintingsandsculptures,antiques,craltedproducts,and historicalworks and genres.Asinother sectors, a powerlaw
functions,
withthebulk
ofthemarket's tradingvalue
being
accounted forand handled,respectively,
by
relativelyfewitemsand dealers.Thepeculiar
characteristic oftheartmarket isthat,as inthemanketfor
financial
assets,risjngprices
do
not normally much deterdemand intheway thatrisingpricesdoforfood,fuel,orclothing. This
feature
wasrecognized earlybyVeblen
(1
899),
who(see
inChapter
1)
,
held toatheoryof"conspicuousconsumption" bythewealthy,
3.
My
Biographical
Background
Growing
up inNev forkas achildofEuropeanimmigrantsrunningfrom
theNazis,
1
was alwaysinterested
in$cience and stock markets. BythetimeIwas 14or so, l'dalreadyreadallthestockmarket booksinthelocal
public
library,StuyvesantHighSchoolisknownforscience and math and requires an exam ±obeadmitted.
It'sone ofthe3New Y[)tkCityspecializedtechHighSchoo[s.Back inthosedays,no one didmuch preparation,
foday,
students go totutorstor
3
yearstotrytobeaccepted. Mer highschool 1wenttoCityColiegeofNew Ybrkforelectricalengineering and then
physics,
but1found
thatothershad
more interestand aptitudeinthese subjects than1.So aiter
graduation
lwent toColumbia's businessschoolfor
anMBA
in
finanoeand graduatedvery young,just
aker1turned
23.Ihadno ideawhere anyof thiswould takeme except that1knew
1wanted towork somewhere on WallStreet.1was fortunate
in
thatbrekeragePaineVNlebberwas hiringMBAs and 1
joined
as a traineewithno specialty.At
thetime,1
had
no particularinterestin
entertainment,only an interestin$tocks and science.So
as trainee,1didsome computerprogramming
(as
1had done atColumbia
too)and was assigned toresearch and toanswer brokerquestions.Themost frequentquestionswere about Disney which was about two yearsaway fremopening DisneyVVOrldinFlorida and raising capital tobuildthismassive resortand themepark.1 thus
learned
a lotabout Disneyand theentertainment businessin
general.
Thenafterabout halfayear
one ofthesenioranaiystsin
consumer productsdecided
to
add coverage ofentertainmentcompanies, and 1begantowork as his
junior
analyst.That'show 1go
±toknow allthemovie companies, and then cable,broadcast-ing,
toys,themeparks,and eventually gamb[ingand hotels.Andbythen,1also wanted todevelopadeeperand more lastingreport
about how a[1majorentertainmentand media sectors operated.
By1971 ,1was one ofthefirst
Wall
Street
analyststo cover thegambling
business.
1alsoatthesame timebegannightstudiesfora second master's
degree
in
economics atNew
fork
University.
And by1974, 1was thesenior entertainment industryanalyst, recognized bylnstitutionalinvestorMagazine, mainly formywork on Disney1thenmoved toMerrill
lynch
in]978 as senior entertainment industryanalyst and worked atMerrillfor17years.
My Ph.D.infinancialeconomics
(with
dissertation
on stock marketbubbles
and crashes) came much latenyin2008 fromtheUniversityofLondon,Butbythen,1was alreadyup tothe7th editionofmy
Entertainment
lndustry
Economics
book
and thefirstedition ofTlravel1ndustryEconomics.Andthat'showE]Ebegan.
Harold
L,
Vogel
New YOrkCity February