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(1)

Japanese Society for the Science of Design

NII-Electronic Library Service Japar ユese  Society  for  the  Science  of  Design

ビジネ

Preface

 

to

 

the

 

Japanese

 

Edition

デザ イン

学研究特集号

せて

八 ロル ド

L.

ヴォ

ゲ ル

助川た かね 編

補 筆

Harold L VbgeI

CEO

 Vogel Capital Management

金融 経済学 者にして殿 堂 入 り投 資アナ リス ト

そ して 四半世 紀

に わ た り9版 腫 ねた名著

Entettainment 

lndustt

t 

Economics

A (∋α颱 伽 月h即 舶 ん4ηθな 似 下

EIE)の著 者であ る ハロル ド

本 特 集 号た め

EIE日本 人 読

者に 向 け た序文

1

月 に刊 行 さ れ た第9版の紹介

そ して エ ンタテイン メ ン ト

ビ ジネスとの 出会いとEIEの誕 生につ い て寄せ て く れ た

1 ,Preface

 to the 

Japanese

 

Edition

 

for

 

EIE

TWenty years is a biink of the eye relative to human history and

the existence of Iife on earth

 But for the entertainment  and media

industries as well as 

for

 this author

now  twenty years older and with a few new  wrinkles  and  gray hairs

it is a Iong time

 Much  has

happened

 since the Iast Japanese edition appeared

 Phones were

then still used mostly for talkingte[evision shows  and movies  were

not 

portable

 and  stiII required  a big screen  to 

be

 seen

 There were

no 

DVDs

 or iPads and iPods

 and the Internet was  in its infancy

with social networking  sites and blogs and search engines and

apps still in the future

 The entertainment and media 

businesses

including everything 

from

 

films

 music

 books

 newspapers

 and

broadcasting

 hadn

t yet been massively  disrupted by the new

technology

 Asian gambling was  mostly  in the shadows  and smalI compared  to todayls legalized billion

dollar enterprises

 Legacy

Gompanies  still had a strong oligopolistic grip on distribution and

financing and ope旧ted with 

business

 models that had worked  welI

for

 a Iong time

 And there had been almost  no theoretical oveniew

with which  to 

Iink

 the characteristics common  to all media  and entertainment  segments

 Marketing concepts  of 

Iong

 tails and

mathematica 【concepts  of fat tails and  fractals had not yet been

appIied

Japan

 itself has also changed  dramatically over these 

past

 twenty

years

 During the economic  bubble years of the I 980s

 as 

in

 alI

bubbles

 throughout 

history

 there seemed  to be no Iimit to the

potential for growth and p汽〕sperity

 ln this environment

 it was easy

to 

iustify

 paying high prices to acquire far

flung trophy reai estate

properties

 music  catalogs

 and glamorous 

fiim

 studios

 

And

 then

the bubble colIapsed and Japan su 幵ered greatly through a Iong

period of deflation

 Throughout this 

di

幵icult time

 however

 the

Japanese people have never  Iost their apPetite  fQr rapid adoption

of new  technologies and their enthusiasm  for consumption  of

entertainment and media serv℃es

 

Japan

 

has

 continued to 

be

 

in

 the

intemational

 

fowefU

)nt when  it comes  to film productjon

 toys

 game

so 幵ware

 and  computers

 There is every reason to expect that this

en†husiasm  will extend  we 凵into the future

 It is in this spirit that【

welcome  Japanese readers  to enjoy this Iatest updated  edition

which was  expert[y translated by my  friend and former student

at 

Columbia

 

Prc

fessor

 

Takane

 

Sukegawa,

 and whom  I thank for

he「

9

「eat 

PatienGe

 excellent  questions

 and 

diligence

 

in

 

brlnging

this edition into existence

 This new  edition includes substantial

impK)veme 耐s and updates as compared  to the version of twenty

years

 ago and I hope that it will inspire and  assist new  

growth

understanding

 and 

participation

 in Japan

s important media and

entertainment  

businesses

 

FK

m that

 the whole wodd  will 

bene

t

2 .New

 

in

 the

9

Edition

For readers  of the Special issue of Jaρanese  Society for thθ

Sciθnce  of Design 

2015

SJssD

 r

 the 

fo

owing new sections

on 

Asian

 

gaming,

 art markets

 and  price effects  and  new

apProaches  to cultural economics  are excerpted

Price effects  Prices of all goods and services  are Iargely

dependent on supply  and  demand  factors specifically related to

the particular good or service

t

 eσonomic  policies and strategies

implemented  by governments and their central banks

which

have the 

power

 to create  or extingulsh  money  and  credit

ofLen

also 

have

 an 

important

 

influence

 on whether  overall prices are moving  upward (inflation)or 

downward

deflation

Although

notable episodes of infiation and  deflation have occurred  in many

冂ations at many times 

in

 

history

 the tendency and preference is

normal [y to allQw prices to rise 

gradually

i

e

 creep higher

Yet

by djnt of compound  jnterest effects

 even  small annual  increments

in the wholesale (producer or PPI)and consumer  

price

 indexes

(GPI)will over  time significantly  erode  the purchasing power of acountry

s currency

 both internally and externally

 As a result

adollar  today as reported

 say

 in average ticket prices and box

oMce receipts

 is not the same  as one of yesterday or of †en years

ago

 

In

 

fad

 

in

 the 

United

 

States

 todaゾs 

do

lar

 

has

 the 

purchasing

power of and is equivalent  to perhaps only two or three cents  of

100years  ago

 And 

priGes

 that are冖sing merely at a compound

rate of a沿und  3% a year wiil approximately 

double

 

in

 a 

Iittle

 more

than 

20

 years

 It is therefore important to be aware of such  price

e 幵  ts when  compamg  data that are generated relatively 

far

 apart

in time and to be careful when  interpreting numbers  that are stated as being

record

se廿ing

Indexes of this kind are also criticized

as being misleading  because they are frequently revised (

in

 

data

and methodology )and 

poorly

 capture changes  in quality and

technology(i

e

 so

called hedonic factors

Cultural

 economics  

Gultura

economics  has for the most

part

 been dominated by a static equilibrium  perspective based

largely on neoclassical and 

Keynesian

 notions that assume  a

predetermined  set of resources

 techno]ogies

 preferences

 and

opportunities

 However

 mQre recent work (as summarized  and

extended  in Potts

2011 )provides a contrasting  apProach

(creative industry economiGs )that is dyrlamic

 complex

 and market

based

 In this view

 the broadiy 

defined

 system is open

to novelty

 experimentation

 and  innovation

 

Unlike

 the traditional

cultural economists

 crative industry economists  are not fixated

on the preservation

 heritage

 subsidization

 market  failure

 and

distributional

 

issues

 that are central to the cosed

system  existentiaI

thinking of cultural economists

 Cultural eco 冂omists  also do not

typically investigate and 

prc

pose

 market

based stractures that 

go

beyond recommendations  in support  of nationalistic government

sponsored  cultural 

policy

 initiatives

 subsidized incentives

 and

formal programs

 But in the a阯ernative market

−based

 creative

industry approach

he wea [th of commerce  feeds art

 and the

wealth of art 

feeds

 commerce

 

Culture

 and economy  co

evolve

45

And elite experts  are not the 

fi

al arbiters of taste

 

The

 way  

in

 which

this a[1 relates to various  media  and entertainment  segments  is

concisely  illustrated in UNESCO

s ooncentric cirt)le mode

Asia

s 

jackpot

 

Cultures

 and societies have vaied widely in

2

デ ザ イ ン 学 研 究 特 集 号

Special

 

lssueefJapanese

 

Society

 

for

 

the

 

Science

 

of

 

Design

Vol

22

3

 

No

872D15

(2)

Japanese Society for the Science of Design

NII-Electronic Library Service JapaneseSociety foi the Science oE Design

theirattitudestowardgambling.Insome, itisdiscouragedand

disapproved,

whjle inothers

-

such as thosein

Asia

-

it

has

everyday lifein

China,

where precursorsto

dominoes

intheform ofrectangular

bone

tabletshad beeninvented.AlthoughChina's sizeand infiuenceledtothespread ofthese

games

toneighboring countries, what was most

important

was theAsiancultural view

thattheoutcome ofgamblingact[vitiesisareflectionofdestinyand alsoa testof luck.Inmore recenttimes,Macau"sSociedadede IUrismo

(operated

by

casinomogul StanieyHo)heldamonopoly thatlasted42yearsand thatattractedserious

players

fromall around. But

given

that

Asia's

young

(some

750 million

people

ages l

6

to26 in2015)and rapidly growingwealthy population

now increasinglyhasthemeans totravelfarand wide, itwas economically sensibleforthe

Chinese

government

-

which does not permitcasinos insideof itstraditionalnationalboundaries

-toend themonopoly afterthisformerPortugueseterritoryhad

been

returnedin1999.Intheeariy 2000s,Americancompanies

were ailowed toformlocalpartnershipsand then bidforgaming and construction licensesand manage langecasino-hotelsinthe

style of±hoseintheUnited

States.

By

201

3,

onlynineyearsafter

thenew

properties

began

toopen, thesize oftheMacau market

--propeljed

by

extraordinarilyhighaverage wagers

per

person

(in

so-caHed VIPaccounts)

-

had

grownto

$45.2

billion,more

thansixtimesthe size of the market on theLasVega$ Strip.

As

more modestly pricedhotelrooms and airportand road

infrastructureproject$arecompleted, themass market of players willeventually appreach thesize oftheVIPsegment. Nevertheless,

a preponderanceof

VIP

playerswillgeneral[ysupport a much

higherproportionof table games toslot machines and other

such eiectronic

paming

clovices

(EGDs)

inAsianthaninNorth Americanmarkets.

For

many ofthesame financialreasons and

for

the

purpose

of attracting more tourismtraffic,Singapore

legalized

gambling

in2005 and allowed two casino resorts to

open.

Singapore

has

quickly

become

thesecond-langest Asian

gaming market, even with casino entry feesof

$1OO

a

day

thatare designedtodissuadelocalparticipation.Ina driveto

create

jobs

through increasedtourism, convention business, and entertainment-related activities,governments of several

other

Asian

countries,includingJapan,Vietnam,Korea,and the Philippines,are also

developing

large

casino-hotelprojects.As a result, Asia-Pacifjcistheleading

growth

regionforlegalized gamblingand accounts foran estimated

Uss1

OO billion

(--45%)

oftheestimated

US$220

billion

world totalin2015

(and

with the

U.S.shawe

--45%).

Art

markets

Of

alltheareas thattouchon cultural issues,the one thatiscontinuously activeand most economicallyvisible and

analyzable

is

relatedtotradinginobjectsofart.Thehistoryofsuch

tradingisIong,thedatacopious, and thestudiesnumerous. An eariymarket characterized

by

specu[ation,forexample, appeared

in

China's

Song

(some

±imesspelled

Sung)

Dynasty

era ofthe

eleventh throughthirteenthcenturies.

It

was atime of passionfor

artisticworks such thattherewas a crazeforthecollectionand

study of antiquities.

Similar

speculativeactivitiesalsoappeared in

ltaly'sMedicieraof thefifteenthcentury. A flourish]ngartmarket, involvingpaintings,etchings,andengraved books,alsoemeiged in

seventeenth-century

Handers

and

Holland

and eventuallyspread

to most of Europe,Britain,France,and Italybecame important tradingcenters intheeighteenthcentury,butbytheearlytwentieth

century asignificantamount ofglobalactivityhadbeguntoshiftto theUnitedStates.AlthoughNew forkand London

have

retained

their

dominance

into

theeariy2000s,thereisno doubtthatAsian centers such as Hong Kong are gaining

importance

and

have

grown

toaccount

for

atleastone-thjrd of globalfine-artauction

sa[es.Iheannualglobalaggregate artmarket trade,includingboth

deaierand auction salesoffineand decorativeartand antiques,

isestimated to

have

expanded

to

around

$65

biliionin2014. Thisfigure,howevec isonly arough estimatethatincludesprivate dealerand auction sales,and itrepresents not a homogeneous

aggregate

but

insteada collection of distinctand independentiy evolving submarkets thatincludescontemporary paintingsand

sculptures,antiques,craltedproducts,and historicalworks and genres.Asinother sectors, a powerlaw

functions,

withthe

bulk

ofthemarket's tradingvalue

being

accounted forand handled,

respectively,

by

relativelyfewitemsand dealers.The

peculiar

characteristic oftheartmarket isthat,as inthemanket

for

financial

assets,risjng

prices

do

not normally much deterdemand inthe

way thatrisingpricesdoforfood,fuel,orclothing. This

feature

was

recognized earlybyVeblen

(1

899),

who

(see

in

Chapter

1

)

,

held toatheoryof"conspicuous

consumption" bythewealthy,

3.

My

Biographical

Background

Growing

up inNev forkas achildofEuropeanimmigrantsrunning

from

the

Nazis,

1

was always

interested

in$cience and stock markets. BythetimeIwas 14or so, l'dalreadyreadallthestock

market booksinthelocal

public

library,StuyvesantHighSchoolis

knownforscience and math and requires an exam ±obeadmitted.

It'sone ofthe3New Y[)tkCityspecializedtechHighSchoo[s.Back inthosedays,no one didmuch preparation,

foday,

students go totutors

tor

3

yearstotrytobeaccepted. Mer highschool 1went

toCityColiegeofNew Ybrkforelectricalengineering and then

physics,

but1found

thatothers

had

more interestand aptitude

inthese subjects than1.So aiter

graduation

lwent toColumbia's businessschool

for

an

MBA

in

finanoeand graduatedvery young,

just

aker1turned

23.

Ihadno ideawhere anyof thiswould takeme except that1knew

1wanted towork somewhere on WallStreet.1was fortunate

in

thatbrekeragePaineVNlebberwas hiringMBAs and 1

joined

as a traineewithno specialty.

At

thetime,

1

had

no particularinterest

in

entertainment,only an interestin$tocks and science.

So

as trainee,1didsome computer

programming

(as

1had done at

Columbia

too)and was assigned toresearch and toanswer broker

questions.Themost frequentquestionswere about Disney which was about two yearsaway fremopening DisneyVVOrldinFlorida and raising capital tobuildthismassive resortand themepark.1 thus

learned

a lotabout Disneyand theentertainment business

in

general.

Thenafterabout halfa

year

one ofthesenioranaiysts

in

consumer products

decided

to

add coverage ofentertainment

companies, and 1begantowork as his

junior

analyst.That'show 1

go

±toknow allthemovie companies, and then cable,

broadcast-ing,

toys,themeparks,and eventually gamb[ingand hotels.And

bythen,1also wanted todevelopadeeperand more lastingreport

about how a[1majorentertainmentand media sectors operated.

By1971 ,1was one ofthefirst

Wall

Street

analyststo cover the

gambling

business.

1alsoatthesame timebegannightstudiesfor

a second master's

degree

in

economics at

New

fork

University.

And by1974, 1was thesenior entertainment industryanalyst, recognized bylnstitutionalinvestorMagazine, mainly formy

work on Disney1thenmoved toMerrill

lynch

in]978 as senior entertainment industryanalyst and worked atMerrillfor17

years.

My Ph.D.infinancialeconomics

(with

dissertation

on stock market

bubbles

and crashes) came much latenyin2008 from

theUniversityofLondon,Butbythen,1was alreadyup tothe7th editionofmy

Entertainment

lndustry

Economics

book

and thefirst

edition ofTlravel1ndustryEconomics.Andthat'showE]Ebegan.

Harold

L,

Vogel

New YOrkCity February

2015

fv{y\anxksee SpeeiallssueefJapaneseSocietyfertheScienceotDesign Vel.22-3No,e72015 NII-Electionic Libia

3

y

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