αϓϥΠνΣʔϯϨδϦΤϯεΛࢧ͑Δ
ूஂҙࢥܾఆੳͷͨΊͷγϦΞεήʔϜ։ൃ
A Serious Game for Analyzing Group Decision Making Process
Underpinning Supply Chain Resilience
ࡾݡଠ
∗1 Kentaro Mikiத๎ඒ
∗1 Tomomi Nonakaਫࢁ ݩ
∗1 Hajime Mizuyama ∗1੨ࢁֶӃେֶ
Aoyama Gakuin University
In order to quickly restore the function of a supply chain against a non-stationary critical fluctuation, decision makers need to deal with the situation through quick and creative collaboration. To reveal the features of col-laborative decision-making capable of dealing with large fluctuation resiliently, a serious game called ColPMan is developed. In this game, five players collaboratively plan and control production and delivery operations in an in-house supply chain of a manufacturer under various uncertainties. This paper also proposes a conversation analysis model, which visualizes how the problem and solution spaces are spread during a discussion of creative problem-solving. As a result of gaming simulation conducted on ColPMan and analyzing the conversations among the players, it is suggested that collaborative decision making framework overly adapted to a stationary environment may not be effective to cope with a large fluctuation.
1.
͡Ίʹ
ۙɼاۀͰϨδϦΤϯεͱ͍͏ߟ͑ํ͕ΛूΊ͍ͯ ΔɽϨδϦΤϯεͱɼاۀܦӦʹ͓͍ͯେنͳࡂඇৗ ࣄଶͳͲͷඇఆৗతͳมಈʹ໘ͨ͠ࡍʹɼ৫ͷػೳΛҡ࣋ɼ ͋Δ͍ૉૣ͘࠶ߏங͢Δྗͱଊ͑Δ͜ͱ͕Ͱ͖Δɽ2011 3݄ʹൃੜͨ͠౦ຊେࡂͰɼʹର͢Δةػ ཧ͕పఈ͞Ε͓ͯΒͣɼަ௨ͷःஅͷඃࡂͳͲʹΑͬ ͯຊͷαϓϥΠνΣʔϯେ͖ͳඃΛड͚ͯ͠·ͬͨɽ ͜ͷΑ͏ͳɼاۀͷܦӦʹωΨςΟϒͳӨڹΛ༩͑Δࣄ ͷରॲ๏ͱͯ͠ɼࣄલରԠͱࣄޙରԠͱ͍͏େ͖͘ೋͭͷରॲ ๏͕ߟ͑ΒΕΔɽલऀɼఆ͞ΕΔࣄΛࣄલʹચ͍ग़͠ɼ ͦΕΒʹରࡦΛߨ͓ͯ͘͡ͷͰ͋Δ͕ɼੜ͡ಘΔࣄΛࣄ લʹཏతʹఆ͓ͯ͘͜͠ͱඇৗʹࠔͰ͋Δɽͦ͜Ͱɼ ఆ֎ͷࣄଶʹରͯ͠ɼঢ়گΛਖ਼֬ʹݟۃΊɼΛઃఆ͠ɼ ղܾࡦΛߟҊ͢Δͱ͍ͬͨతͳղܾೳྗΛඋ͓͑ͯ͘ ͜ͱ͕ඞཁෆՄܽͰ͋Δɽ·ͨɼαϓϥΠνΣʔϯͳͲͷେن ͳγεςϜͰɼαϓϥΠνΣʔϯΛߏ͢ΔؔऀؒͰί ϛϡχέʔγϣϯΛ௨ͯࣝ͡ܦݧΛڞ༗͠࿈ܞΛऔΓͳ͕ Βɼਝʹࣄଶʹରॲ͢Δ͜ͱ͕ॏཁͱͳΔɽ ͦ͏ͨ͠࿈ܞͷޮՌͱͯ͠ͷϨδϦΤϯεɼඇఆৗతͳ มಈ͕ൃੜͨ͠ࡍͷ৫ͷҙࢥܾఆϓϩηεͷߏʹґଘ͢Δ ͱߟ͑ΒΕΔɽͦͷͨΊɼͦͷΑ͏ͳঢ়گԼͰަΘ͞ΕΔҙࢥ ܾఆऀؒͷίϛϡχέʔγϣϯΛ؍͠ɼҙࢥܾఆϓϩηεͷ ߏΛੳ͢Δ͜ͱ͕༗ޮͱͳΔɽ͕ͩɼઌͷେࡂͷΑ͏ͳ αϓϥΠνΣʔϯΛஅઈͤ͞Δఔͷେنͳมಈ͕ݱ࣮ͷൃੜ ͢Δ͜ͱܾͯ͠ଟ͘ͳ͘ɼίϛϡχέʔγϣϯΛ؍͢Δ ػձݶΒΕ͍ͯΔɽ ͦ͜ͰຊߘͰɼԾతʹඇఆৗతͳมಈ͕ൃੜ͢Δঢ়گ Λ࣮ݱͰ͖ɼ·ͨࢀՃऀͷΤϯήʔδϝϯτΛߴΊΔ͜ͱ͕ Ͱ͖ΔγϦΞεήʔϜʹண͢ΔɽαϓϥΠνΣʔϯʹؔ͢Δ γϦΞεήʔϜڭҭ܇࿅తʹಛԽͨ͠ͷ͕ओͰ͋Γɼ ·ͨɼήʔϜͰަΘ͞ΕΔίϛϡχέʔγϣϯΛੳͨ͠ݚ ڀগͳ͍[Sterman 89, Hofstede 03]ɽ ࿈བྷઌ:த๎ඒɼ੨ࢁֶӃେֶɼ૬ݪࢢதԝ۠ล5-10-1ɼ [email protected] Ҏ্Λ౿·͑ͯຊߘͰɼඇఆৗతͳมಈ͕ൃੜ͢Δঢ়گ ԼͰͷαϓϥΠνΣʔϯͷߏऀؒͷίϛϡχέʔγϣϯΛ ੳ͠ɼϨδϦΤϯεΛߴΊΔͨΊͷಛΛ໌Β͔ʹ͢ΔͨΊɼ ۀͷαϓϥΠνΣʔϯΛࡐͱͨ͠γϛϡϨʔγϣϯܕγ ϦΞεήʔϜΛ৽ͨʹ։ൃ͢Δɽ2.
ڠಇܕੜ࢈ཧήʔϜ ColPMan ͷ։ൃ
ຊߘͰɼडܕۀͷαϓϥΠνΣʔϯΛϞσϧԽ͠ɼ ήʔϜΛ։ൃ͢ΔɽۀͷαϓϥΠνΣʔϯɼސ٬ͱަব ͠ɼडΛͱʹେ·͔ͳੜ࢈ܭըΛཱҊ͢Δʮࣄۀڌʯͱɼ Λੜ࢈͢Δʮੜ࢈ʯɼͷੜ࢈ʹඞཁͳࡐྉΛ ੜ࢈͢Δʮࡐྉੜ࢈ʯͱ͍͏ɼओʹࡾͭͷཁૉͰߏ͞Ε Δɽ·ͨɼ͜ΕΒͷߏཁૉҰൠతʹɼࣄۀڌͱੜ࢈ ؒͷʮ֊తͳػೳ୲ʯɼੜ࢈ͱࡐྉੜ࢈ ؒͷʮྻతͳػೳ୲ʯɼͦͯ͠ɼࡐྉͷੜ࢈Λ୲͏ ؒͷʮฒྻతͳػೳ୲ʯͱ͍͏ߏΛߏங͍ͯ͠Δɽ͜ ΕΒͷػೳ୲ͷؔΛҡ࣋ͭͭ͠ɼෳࡶ͗ͯ͢ήʔϜʹࢀՃ ͢ΔϓϨΠϠͷΤϯήʔδϝϯτΛԼͤͯ͞͠·Θͳ͍Α͏ ʹߟྀͯ͠ɼαϓϥΠνΣʔϯͷߏΛϞσϧԽͨ͠ɽήʔϜ ʹ༻͍ΔϞσϧΛਤ1ʹࣔ͢ɽ !"#!$%&&'()*#)+ ,-&+!#%*$ .%/+0!1 2,345 !"#$%&$'%&(" !"#$%&$&)*#) 67&+0*#!& 8%+#!'%9&$ '):#)+0!1 8%+#!'%9&$ '):#)+0!1 !"#!& ;!0"7/+&$ '):#)+0!1 <#9':#!1 =).0!*%+'0) 8%+#!'%9 <0>)&+!#%*$ .%/+0!1$? 2<34?5 @#%"A7%!+#!& 2@B5 <0>)&+!#%*$ .%/+0!1$C 2<34C5 <0>)&+!#%*$ .%/+0!1$D 2<34D5 ਤ1: αϓϥΠνΣʔϯͷߏ1
The 29th Annual Conference of the Japanese Society for Artificial Intelligence, 2015
ຊจͰɼ͜ͷϞσϧΛͱʹɼϓϨΠϠ͕ڠྗ͠ͳ͕Β ۀͷੜ࢈ཧΛମݧ͢Δ͜ͱ͕Ͱ͖Δڠಇܕੜ࢈ཧήʔ ϜʮColPManʯΛ։ൃͨ͠ɽ͜ͷήʔϜͰɼ5ਓͷϓϨΠ Ϡ্͕هϞσϧͷ֤ڌͷͦΕͧΕΛ୲͠ɼੜ࢈ܭըૹ ܭըʹ͍ͭͯͷҙࢥܾఆΛߦ͏ɽήʔϜͷతརӹ࠷େԽͱ ͠ɼརӹͷܭࢉʹඞཁͳച্ɼࡐྉɾͷࡏݿίετɼ ૹίετɼ·ͨೲظΕʹର͢ΔϖφϧςΟίετͳͲͷ֤ί ετΛઃఆ͢ΔɽήʔϜը໘ͷྫΛਤ2ʹࣔ͢ɽ ਤ2: ήʔϜը໘ͷྫ ͜ͷήʔϜ5ظͰ1λʔϜΛߏ͠ɼҙͷλʔϜͰ ϓϨΠ͢Δ͜ͱ͕Ͱ͖ΔɽλʔϜຖʹͦΕͧΕͷϓϨΠϠ͕ ܭըΛೖྗ͠ɼظຖʹܭըͷमਖ਼Λߦ͏ػձ͕͋ΔɽϓϨΠϠ ɼׂ֤ʹ༩͑ΒΕͨܭըΛཱҊ͠ɼͦͷܭըΛೖྗ͠γ ϛϡϨʔγϣϯΛελʔτͤ͞ΔɽγϛϡϨʔγϣϯͰɼੜ ࢈ɾૹͷաఔʹ͓͍ͯɼϦʔυλΠϜͷมಈੜ࢈ෆྑͳͲ ͷఆৗతͳมಈΛ֬తʹൃੜͤ͞Δɽ·ͨɼࡂͳͲͷඇৗ ࣄଶΛఆͨ͠ඇఆৗతͳมಈΛ͍֬Ͱൃੜͤ͞Δɽ
3.
ݕূ࣮ݧ
ຊߘͰɼήʔϜͰϓϨΠϠ͕ͲͷΑ͏ͳίϛϡχέʔ γϣϯΛܦͯͲͷΑ͏ͳҙࢥܾఆʹࢸΔͷ͔Λੳ͢ΔͨΊɼ ࣮ࡍʹήʔϜΛߦͬͯΒ͏ඃݧऀ࣮ݧΛ࣮ࢪͨ͠ɽ࣮ݧɼ ੨ࢁֶӃେֶେֶӃͷӃੜ5໊Λඃݧऀͱͯ͠શ8ήʔϜߦ ͍ɼήʔϜதͷൃΛԻ͠ɼίϛϡχέʔγϣϯͷσʔλΛ ऩूͨ͠ɽήʔϜͰͷඇఆৗతͳมಈɼͷੜ࢈Λ୲͏ Լఔͷੜ࢈ઃඋ͕ɼ1λʔϜ͔Β2λʔϜఔͰނো͢ ΔΑ͏ʹઃఆͨ͠ɽ·ͨɼൺֱͷͨΊɼ8ήʔϜͷ͏ͪɼୈ1ɼ 2ɼ6ήʔϜͰήʔϜதͷνʔϜͰͷٞېࢭͨ͠ɽ3.1
ൃੳϞσϧͷఏҊ
ൃͷੳʹ͋ͨΓɼٞͷྲྀΕΛࢹ֮తʹදݱ͢Δൃ ੳϞσϧΛఏҊ͢Δɽ͜ͷϞσϧͰɼٞͷ࣠ͱͳΔʮ ʯͱʮղܾࡦʯΛɼͦΕͦΕʮݱࡏʯͱʮকདྷʯͱ͍͏ଐੑ ʹ͚ͯཧ͍ͯ͘͠ͷͰ͋Δɽࢹ֮Խʹ͋ͨͬͯɼݱࡏ ͷɾղܾࡦɼকདྷͷɾղܾࡦΛͦΕͧΕҧ͏ܗͷϊʔ υͰද͠ɽͦΕΒΛҹͰܨ͙͜ͱͰɼٞͷ͕ΓΛදݱ ͢Δɽ4.
࣮ݧ݁Ռ
ήʔϜͰͷٞʹ͓͚ΔϓϨΠϠͷൃΛରʹɼఏҊ͠ ͨൃੳϞσϧΛద༻ͨ͠ɽҎԼͷਤ3ɼਤ4ɼఆৗ࣌ͱ ඇఆৗ࣌ͷɼ֤ϊʔυͷ1ϐϦΦυ͋ͨΓͷग़ݱͷਪҠΛ දͨ͠ͷͰ͋Δɽ͜ΕΒͷਤʹ͓͍ͯɼdirect solutions ϓϨΠϠ͕ٞΛհͣ͞ʹ֤ࣗͷஅͰରॲͨ͠ղܾࡦͷͰ ͋Δɽ ! " #$ %& '$ %() * !"#$ !"#% !"#& !"#' !"#( ! ! " #! #! " $! $! " %! %! " )*++#,- .+/01#"2 )*++#,-32/1*-4/,2 5*-*+#3.+/01#"2 5*-*+#32/1*-4/,2 64+#)-32/1*-4/,2 ਤ3: ٞʹ͓͚Δɾղܾࡦͷग़ݱͷਪҠʢఆৗ࣌ʣ ! " #$ %& '$ %() * !"#$ !"#% !"#& ! ! " #! #! " $! $! " %! %! " '())#*+,-)./0#"1 '())#*+,1.0(+2.*1 3(+()#,-)./0#"1 3(+()#,1.0(+2.*1 42)#'+,1.0(+2.*1 ਤ4: ٞʹ͓͚Δɾղܾࡦͷग़ݱͷਪҠʢඇఆৗ࣌ʣ5.
͓ΘΓʹ
࣮ݧͷ݁Ռͱͯ͠ɼ৽ͨʹ։ൃͨ͠γϦΞεήʔϜͱɼൃ ੳϞσϧΛΈ߹Θͤͯ༻͍Δ͜ͱͰɼۭٞؒͷ֦ுΛ ࢹ֮తʹදݱ͠ɼνʔϜʹҙࢥܾఆͷಛΛ௫Ή͜ͱ͕Ͱ͖ ͨɽ۩ମతͳՌͱͯ͠ɼॳΊͯඇఆৗతͳมಈʹ໘ͨ͠ ࡍʹɼݱঢ়Ͱൃੜ͍ͯ͠ΔͷରॲʹΘΕΔՄೳੑɼ ήʔϜΛॏͶΔʹͭΕͯൃݟରॲํ๏Λύλʔϯͱͯ͠ ఆண͍͕ͤͯ͋͘͞Δ͜ͱͳͲ͕ࣔࠦ͞Εͨɽ ࠓޙͷ՝ͱͯ͠ɼήʔϜ࣮ݧͷճΛ૿͢͜ͱɼ৽ ͨͳήʔϜγφϦΦͷಋೖͳͲ͕ڍ͛ΒΕΔɽࢀߟจݙ
[Sterman 89] Sterman, J.D.: Modeling Managerial Be-havior: Misperceptions of Feedback in a Dynamic Decision Making Experiment, Management Science, Vol.35, pp.321-339 (1989)
[Hofstede 03] Hofstede, G.J., Kramer, M., Meijer, S. and Wijdemans, J.: A Chain Game for Distributed Trad-ing and Negotiation, Production PlannTrad-ing & Control, Vol.14, pp.111-121 (2003)