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分散コンピューティングシステム上のオンラインゲーム開発環境pfmの設計

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(1)情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. 1.. pfm. PaaS. pfm. Pfm : new architecture for online game development environment on distribute computing system Ruby. Takehiro Iyatomi. on. Rails. In recent online game industry, it is very important to decrease the cost for development, service maintenance and infrastructure because this region become more and more competitive. To solve these problems, we need to decrease the difficulty of programing on distribute computing system and enable to share infrastructure with other online games. In this paper, I explain new online game development environment called 'pfm' which is designed as programmable distribute key value store and run as PaaS, and show it can solve above problems.. . . 1. ⓒ 2010 Information Processing Society of Japan.

(2) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. (2) PaaS. 2 3 pfm 4. pfm. PaaS. 5. PaaS. 6 PaaS. yue. pfm. 7. 6 8. pfm. pfm. pfm yue pfm. 9 KVS pfm. KVS. 2.. KVS. pfm KVS. [b ]. pfm batched RPC[a] pfm RPC. pfm. (1) 100. 200ms. [c ] (2). pfm. 3-10qps/client. (3) (1). b) c). 100ms 100ms. a. 200ms. )RPC. 2. ⓒ 2010 Information Processing Society of Japan.

(3) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. byte  . (4) 50ms ms. 100ms. 3. Pfm. 1ms. (5). 3.1. (1) (2). (2) PaaS. http. PaaS. http. ms. (1) keepalive. http (2). lazy keepalive. (3). KVS [d ] http. pfm consistent hash. http. lazy PaaS. (4),(5) MySQL. persistent. http. RDBMS. IO DB. sharding pfm. persistent pfm. d). KVS. memcached. 3. ⓒ 2010 Information Processing Society of Japan.

(4) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. KVS 3.3. pfm RPC. RPC OS. 3.3 RPC. persistent. RPC. pfm RPC. KVS. pfm RPC 2. RPC RPC (2). PaaS. (1). (1). KVS (2). 3.2. RPC (3). (4). (5). RPC. 4. ⓒ 2010 Information Processing Society of Japan.

(5) 情報処理学会研究報告 IPSJ SIG Technical Report. (6) pfm. Vol.2010-OS-115 No.16 2010/8/4. consistent hash. KVS consistent hash. RPC Player Team Team Node2 consistent hash RPC Node1. Player:create_team() Team:new(self) Team RPC belong_to. self.belong_to self.belong_to.vote_kick(...) vote_kick belong_to consistent hash. 1. pfm. 4. pfm. RPC. Team Team belong_to vote_kick. RPC. PaaS. 4.1. pfm. UDP. = RPC. KVS. 2. pfm. RPC 3.2. 5. ⓒ 2010 Information Processing Society of Japan.

(6) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. 1. 4.2 RPC. pfm. batched RPC. pfm UDP (2) DBM Barkley Db. persistent PaaS. tokyocabinet. DBM. (3) Connector Nio 6. pfm RPC. RPC. (4) Serializer BISON MessagePack. RPC. RPC lua[1]. lua (5) UUID 4.3. KVS. 4.3. 3.1. pfm. mac address. KVS pfm. KVS (6) Fiber 3.1. mac address KVS pfm. pfm. RPC. Fiber 3.3 RPC. pfm. pfm. RPC RPC. RPC pfm. (7) LL. Nio, Connector, Serializer, DBM, UUID, Fiber,. Lua, ruby, (8) Object LL. 5. pfm pfm LL, Object, World, (1) Nio libev nbr. 3. squirrel LL DBM. Linux Nio. Windows. (9) World pfm. OS pfm. IO RPC. consistent hash. 6. ⓒ 2010 Information Processing Society of Japan.

(7) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. 6. pfm. 7.. pfm tokyocabinet[3], yue. LL. Serializer Msgpack[2], DBM libnbr.a yue linux yuem, yues, yuec. lua,. libyuec.a. 7.1. Nio. yuem pfm yues. KVS. 6.1 libnbr.a. 7.2 yue. libnbr.a. 4.1. yuem yues yuem. UDP. yuem. yues yuem. . epoll persistent.  batched RPC. 7.3. . (1) (2). RPC RPC. yuem (3). 1000. TCP. 32byte. (4) (3) yuem yues yues. 100000 6.2 yue. KVS RPC.  yuem pfm yues. https.  yues pfm. (4) yuem. yues (1). RPC  libyuec.a C++ yue  yuec libyuec.a. 8. yue. PaaS. 8.1. Amazon EC2(TM). 7. 10. 5. ⓒ 2010 Information Processing Society of Japan.

(8) 情報処理学会研究報告 IPSJ SIG Technical Report. Vol.2010-OS-115 No.16 2010/8/4. 5. 5. yuem. 1ms. yues,. 20ms pfm. yues 5. yuec. 8.2. Amazon EC2(TM). pfm. 2. A B. A. UI. 1000 1000. TCP lua. 128byte. yue. 100 B. 1. A. B. 1) 2) DBM 3). 8.3. B. A. 1. B. msgpack ,http://msgpck.org tokyocabinet, http://1978th.net/tokyocabinet/ lua, http://www.lua.org. 6.23qps 22.79ms 3000. 5000 yue. 9. KVS. RPC yue. pfm PaaS. RPC. 8. ⓒ 2010 Information Processing Society of Japan.

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