ISSN 1884-9539
情報科学芸術大学院大学紀要
Journal of Institute of Advanced Media Arts and Sciences
第 7 巻・2015 年
Vol.7, 2015
情報科学芸術大学院大学紀要 第 7巻 ・ 201 5年Journal of Institute of Advanced Media Arts and Sciences
7
2015
20 20
IAMAS
Environment, communication and IAMAS
SUZUKI Nobuya
New Challenges in Media Art Education Christa Sommerer & Laurent Mignonneau
Learning through doing
YAMAMOTO Shiro
ICC 20 (tentative)
NTT [ICC]
HATANAKA Minoru (Senior curator, NTT InterCommunication Center)
1980-2015:
Art and Technology in 1980-2015: Text mining and visualization of proceedings of Ars Electronica Festival
( Qosmo) TOKUI Nao (Qosmo, Inc.)
Beginning of the “Real” Internet era
SEMBO Kensuke exonemo
Mobile Laboratory
MOBIUM / NODE
KAWAMURA Yosuke (MOBIUM /NODE)
20
The influence of cultural policy on the new media art in Japan
HIROTA Fumi (Asia Center, Japan Foundation)
7 13 15 19 25 31 35 41
IAMAS
I could believe if I’m in IAMAS (tentative)
MIHARA Soichiro
heamas no.1: In this torn apart age, remaining a school that redefines art is essential
MIWA Masahiro, MATSUI Shigeru, JO Kazuhiro, TAKAWO Shunsuke
heamas no.2: On the extensions of the grooves of reverberating electrical signals
KOBAYASHI Shigeru, MATSUI Shigeru, JO Kazuhiro, TAKAWO Shunsuke
Expressions across the Boundary between Artist and Activist
NISHIO Yoshinari
Thoughts led by Nishio’s Lecture
KANAYAMA Tomoko
In case of NISHIO Yoshinari -- Rereading : The Artist as Ethnographer
MATSUI Shigeru
3D
Interactive art spatio-temporal archive that utilizes 3D scanning technology
OGAWA Keisuke, TANAKA Shougo, AKABANE Kyo
Mino House Project-Activities for three years, and then
KANAYAMA Tomoko 47 49 63 79 99 105 113 119
5
Somatics of Rakugo(5) “Kajikazawa” or Possibility of Rakugo without laugh
KOBAYASHI masahiro
20
20
IAMAS 20 20 20 10 2 5 1 IAMAS IAMAS IAMAS IAMASNew Challenges in Media Art
Education Interface Culture
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IAMAS
Environment, communication and IAMAS
SUZUKI Nobuya
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New Challenges in Media Art Education
Christa Sommerer & Laurent Mignonneau
IAMAS is a pioneering educational center that educates scholars in media art and media technology since 1997. In the early 1990ies only very few people believed in digital art, but now 20 years later media art is everywhere and media technology has become ubiquitous.
These days it has become the norm to have almost all facets of our lives augmented by digital technologies. From smart phones, smart cloths, smart cities, ubiquitous computing devices, VR and AR technologies, media devices and services are part of many aspects of our lives. Being constantly connected is the norm and the amount of data we all generate is growing exponentially. Peter Weibel
says that we as humans are in fact becoming data bodies1. Our daily life activities become more and
more quantified, measured and commercially exploited. The Quantified Self Movement, data driven economies and Industries 2.0 are just a few keywords of what will come in the future. There will be significant societal changes when we all need to adapt to these new services and devices. Information overload and constant availability already now lead to a post-media world where
nothing is ever finished and “update is the default setting.” 2. According to Herlander Elias we live
in a screen civilization that is now so accustomed to interaction and connectivity that interfaces have become invisible and we do not even notice them.
But what do all these changes mean for artistic creativity and how does this impact media art education ? From our point of view the times of big technological breakthroughs seem to be over and a certain media saturation has becomes noticeable. While pioneers of media art, such as Paul DeMarinis, Peter Weibel or Lynn Hershman, and others have always critically reflected on the effects of digital technologies onto our society, young media artists now feel the need to reflect more about the effects of digital technologies onto their lives.
In media art education it has therefore become increasingly important to provide young media artists and technologists with know-how about the past techno-art movements such as Futurism, E.A.T, Gutai, Kinetic Art, Cybernetic Art and others. It is important for them to see the current technological developments on a larger time scale. It will help them to restate current artistic-scientific questions with a profound knowledge about the past. Now that the analog and the digital worlds increasingly merge and media art and contemporary art steadily approach each other, a profound education about the history of media art and its impact on today’s media society will be necessary. It will also be important to build bridges to contemporary art, which has remained somewhat disconnected from digital art until now. There is a great opportunity arising right now, as many creative disciplines (such as ceramics, fashion, industrial design, architecture and others) start
New Challenges in Media Art Education
to use computers and discover the long tradition of digital art. This is also facilitated by the fact that digital technologies, programming and interface design are now becoming more accessible through increased courses and programs at universities, academies, online classes, workshops and the maker communities.
Since 10 years we are heading the Interface Cultures department at the University of Art and Design in Linz Austria now, our program was in fact very inspired by the IAMAS Institute of Media Art and Sciences in Gifu Japan. Since 8 years we have a very active student exchange program with IAMAS. So far around 20 students on both sides have used this excellent opportunity to engage with media art education in the other respective country, learn new methods and create networks in Japan and Austria. Many of our Interface Cultures students return from IAMAS with big enthusiasm and inspiration. We would like to thank all the professors and staff at IAMAS for the unique opportunity they provide to our students though personal advice, support and friendship. We look forward to keep reflecting and shaping media art education together with IAMAS and intensify the Japan-Austria exchange even further.
1 Weibel, Peter (2015). Die Transzendierung des Menschen durch die Menschen- Globale Gespräch,
Kunstforum International, Vol, 237
2 Elias, Herlander (2012). Post Web-The Continuous Geography of Digital Media, Lisbon:
Learning through doing
YAMAMOTO Shiro
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ICC
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NTT
[ICC]
HATANAKA Minoru (Chief Curator NTT InterCommunication Center [ICC])
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5.
2009
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1980-2015:
Art and Technology in 1980-2015: Text mining and visualization of
proceedings of Ars Electronica Festival
Qosmo
TOKUI Nao
Qosmo, Inc.
Keyword Data Visualization, Text Mining, Ars Electronica
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Ars Electronica web PDF
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SEMBO Kensuke
exonemo
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NY bitforms
20
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Mobile Laboratory
MOBIUM / NODE
KAWAMURA Yosuke (MOBIUM / NODE)
Abstract IAMAS consists of two schools: the Institute of Advanced Media Arts and Sciences and the International Academy of Media Arts and Sciences. The Institute is solely a graduate school (for obtaining a Masters Degree) and has one faculty and one course, namely Media Creations. There are 20 students in each year of the course. The Academy is a vocational college accepting 30 students each year who must have at least graduated from high school. The Academy was founded in 1996 and the Institute was opened in 2001. Both schools were established by Gifu Prefecture as part of a strategy to promote advanced information technology and the culture that develops from this. The schools' activities are closely linked with Softopia Japan, the hub of the Prefecture's information industry.
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The influence of cultural policy on the new media art in Japan
HIROTA Fumi (Asia Center, Japan Foundation)
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Mino House Project-Activities for three years, and then
KANAYAMA Tomoko
Abstract The MINO-house project has been a three-year-long project so far. This article reviews the project in a chronological way and leads to a significance of this project in the MINO community in Gifu prefecture. The project will seek a future looking prosperity of the MINO community based on the notion of public space to live a people’s life and/or public common to share among people in the community.
Keyword
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5
Somatics of Rakugo(5) “Kajikazawa” or Possibility of Rakugo
without laugh
KOBAYASHI Masahiro
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7 2015 ISSN 1884-9539 2016 3 15 503-0006 4-1-7 Tel.0584-75-6600 Fax.0584-75-6637 E-mail: [email protected] URL: http://www.iamas.ac.jp/
7巻
・
201
Form Size Contents
Perfect Binding 210mm x 297mm
Research Notes, Critical Essays
研究論文・報告等を掲載した定期刊行物です。本学の研究を学術横
断的な研究領域として認識するばかりでなく、メディア表現研究の体
系を目指した多様なアプローチを紹介しています。
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サイズ
コンテンツ
無線綴じ製本
210mm x 297mm
研究ノート、評論
An IAMAS periodical containing research papers and reports by writers associated with the school. Through these Journals, we recognize our school's research as an interdisciplinary undertaking and introduce a variety of approaches through which we aim to build a system of media creation research.
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情報科学芸術大学院大学紀要 第7巻 2015
Journal of Institute of Advanced Media Arts and Sciences Vol.7, 2015
発行日
Issue編集
Editor撮影
Photography翻訳
Translator監修
Supervisor発行
Publisher2017年4月再編
April. 2017具志堅裕介
GUSHIKEN Yusuke古澤龍
FURUSAWA Ryuダニエル・ バート
DANIEL Burt赤羽亨 瀬川晃
AKABANE Kyo SEGAWA Akira
情報科学芸術大学院大学 [IAMAS]
Institute of Advanced Media Arts and Sciences