The
,1itPanase
JozamalofIlsy:honomicScience2009,VoL 2S,No.1,l35-139
Lecture
Cognitiveand
higher-level
contributions
to
illusory
self-motion
'
perception
("vection")
Does
the
possibility
'
of
actual
motion
affect
vection?
Bernhard
E.
RIEcKE*
School
of
interactiveArts&
7]2chnology{SIA
T}Simon
F},aser
Uimiversdy*
Large-fieldmoving visual stimuli have long been known to be capable of inducing compelting
illusions
ofself-motion("vectien")
in
stationary observers,Traditionally,
theorigin ofsuch visual]yinduced self-motion il]usionshas been attributed to low-level,
bottom-up
perceptual processeswithout rnuch cognitive/higher-level contribution Inthe lastyears,however, thisview has been
challenged, and an
jncreasing
number of studieshas
investigated
potentialhigher-]eve]/cognitivecontributions.
This
paper aims at providing a concise review anddiscusston
of one of theseaspects:Does
the cognitiveframework
of whether or not actuat movement ispossible affect illusory self-motion?Despite
a variety ofdifferent
approaches, thereis
growing evidence thatboth
cognitive and perceptual information lnclicatingmovability can faciLitateself-motion perception, especially when cornbi,ned.
Thjs
has
important
implications
for
our understanding of cognitive/perceptual cQntributions to self-motion perception as well as the growing
field
of self-motionsimulations and virtual reality, where the need for physical motion of the observer could be
reduced
by
intelligent
usage of cognitivelperceptualframeworks
ef movabiiity. Key words: self-motion perception,vection,higher-level
infiuences
Introduction
There
is
a long tradition ofinvestigating
howlarge-fieldmoving visual stimuli can
inducc
Musory
self-motions,
For
examp]e, when standing on abri-dge looking down on a fast-moving river, the initial
percept thatthe river
is
moving and oneis
stationarycan eventually
(after
a so-called vection onsetla-ten,cy} switch to a compelling perception of illusory self-motion
in
thedirection
opposite of the movingv・isualstimulus, The earliest accounts of vection go
back
morethan
a century ago, whenMach
(1875)
andHelmholtz
(1896)
first
described
the phenome-non.Since
then, vection has been extensive]ystud-ied,and comprehensive reviews can bcfound in
CDic-hgans & Brandt, 1978;Howard, 1986;
Warren
&
Wer-theirn,
1990>.
More
recently, vectionhas
alsobeen
djscussed
in
the context of self-motion simulation *School
ofInteract/ive
Arts
&
Technology
(SIAT},
Simon
Fraser
University,
250-l3450 102ndnue, Surrey, BC V3T OA3, Canada
E-mai]:ber]@sfu.ca
and virtual reality, where the
illusory
sensatton ofself-motion might
be
able tocontribute te rnorebe-lievable,naturalistic, and effective simulations at
re-duced
cost and effort<Hettinger,
2002;
Riecke,
Schulte-Pelkum,
Caniard,&
BUIthoff,2005; Riecke,VtistfjblL,Larssen,
&
Schulte-Pelkum, 2005;Schulte-Pelkum,
2008).
Much of the previous research focused on the
lnfl-uence of various physical stimulus pararneters
like
the visua]
field
of view and spatialfrcquency
of thestimulus and how these contribute to vection via
low-]evel,
bottom-up
perceptual processes(e.g.
Dic-hgans & Brandt, 1978),During thelastdecades,how-ever, the prevailing notign
that
vectionis
primarilydriven by ]ow-}evel perceptual processes has been
put
into
question,and anincreasing
number ofstud-ies
have proposed or investigated potential contribu-tionsof various higher level,cognitive processes<An-dersen & Braunstein, 1985; Lepecq, GiannopuLu, &
Baudonniere, 1995; Mergner & Becker, 1990;Riecke
et al. 2005).Inthispaper,Iwjll focus on the question whether Musory seli-motion can befaellitatedi'i
cog-136 The
Japanese
Journal
of PsychonomlcScience Vo],28,No. 1nitive and!or perceptual information
indicates
thatactual motion
is,
in
fact,
possible.Does
the
possibility of actual self-motionenhance vection?
One
of thefirst
indications
of potential cognitiv・econtributions tovection stems from Andersen and
Braunstein
(1985),
who remarked that "several
sub-jects
tn
pilot studies and other observers hadprevi-ously reported thatthe experience of self-motion was
inhibited
b}r
the
observation that they werein
an environment inwhich they could not be physically moved"(p.
124).
This
led
the
authors toseatpartici-pants
in
a moveablebooth
anddemonstrate
thepos-sibility of motion pr!or to the a6tual experiment,
Similar
procedureshave
been
usedin
earlier studiesfortranslationsusing a moveable cart
(e.g.,
Berthoz,Pavard,
&
Young, 1975;Pavard
&
Berthoz,
1977)
and rotations using a rotating chair(e.g.
Lackner,1977),
although none of these or earlier studies had
explic-itly
dernonstrated
thatknowledge
about thepoten-tialor plausibilityof actual self-motion
does
indeed
affect vection. The earliest study that explicitly
ad-dressed
this
conjecture was tothebest
ofourknowl-edge the seminal study by Lepecq et aL
(1995},
inwhich stationary observers
{children
aged7
and 11 years) were seated either on a room-fixed chair or a moveable chair with rollers. Beiore the actual experi-ments,half
of the participantswere shown and expe-rieneed themselves thatthechair was attached totheexperimental apparatus and thus could not be
moved
("movement
impossible"
condition),The
otherhalf
of theparticipants were shown and experiencedthemselves that the chair could be moved
{`'rnove-ment po$sible" condition).
When
subsequentlyex-posed to
backward
linear
vection stimuli,partici-pants in the movement possible condition
experi-enced vection earlier, although not more
frequently.
These results suggest thatcognitive factors
(the
kno-wledge and prior experience that actual motion is
(im)possible)
can affect the onset ]atency of vection but not the occurrence of vection, at leastinchildren.As
I
wMdiscuss
below,
thereis
mixed evidence whether similar cognitive contributions to vection occur inadults.
Wright
DiZio.
and Lackner{2006)
dernonstrated aeognitive contribution tothe compellingness of
vec-tion
in
adults] Participants were presented with amovie ef a vertical oscillatien
Cat
O.2Hz with 1.7mamplitude)
displayed
via ahead-mounted
display
subtending a fieldof view of 480 ×36C,Inthe
meve-ment possiblecondition, participants were seated in
the vertical oscillator that was used to create the movie and were given, prior to the actual experi-ment, ademonstration ofthe osclllatory motion that
was used tocreate the stimuLus movie.
In
themove-ment irnpossibleconditien, participants were seated
on a
desk
chairin
a separate room,Although
there was never any actual motion throughout thevectiontesting,participantsinthe movement possible
condi-tjon report ¢
d
morc compelling sensatjons orup-down
{"elevator")
vection than inthemovementlm-possible condition,
Vection
amplitudes and on$etla-tencieswere unaffected by the cognitive
manipula-tion,though. The authors proposed
t'wo
dissociablemechanisms
for
vection:One
theonehand,
aprocessprirnarily
driven
by
the visual cues thatdetermines
thc vection onset
latency
and extent of the illusoryself-motion.
One
the otherhand,
aprocess susceptibletocognitive factorsthat
determines
thecompelling-ness of vection,
Note
that these resu]ts differfrom
Lepecq
et aL's study where the cognitivemanipula-tionaffected vection onset times,
A
circular vection study thatalso used photorcalis-ticstimulifaited
tofind
any cognit'Lve contributionsto vection inadults, though
(Schulte-Pelkum,
Riecke,&
BUIthoff,
2004, see alsoSchulte-Pelkum,
2008, exp.3}:
Partieipants
were presented with circular vection stimuli of a reat-world sceneCthe
TUbingen marketplace, which was familiar to all participants)
dis-played on an
immer$ive
video projeetionsubtendinga
field
of view of 860 ×63".
The whole setup wasmounted on a
6
degree-ef-frccdom
Stewart
motienplatform, and vision of the outside labwas excluded
through heavy eurtains, Inthe rnovement possible
condition, particjpants were shown prior to this
block how the platform ceuld move. At the
begin-ning of
this
block
participants mountedthe
motionplatform,put on thesafety
belt,
and theplatform wasB.
E.
RIEcKE:
Cognitive
andhigher-level
contributions to i]lusoryself-rnotion perception("vection")
137further
physicalmotion.In
themovementimpossible
condition, participants were told that the platforrn
would not move, the platform remained switched off,
and participants
did
not wear safetybelts.
Although
67% of participants were
fooled
jntobelieving
thatthey
physicallymovedin
atleast
some ofthe
move-rnent
possible
trials,neither vection onset time northe intensity or cDnvincingness of vection were
affected
by
the cognitive manipulation.This
lack
of any cognitive infiuence on any of the vection re-sponses might be related to a possibleceiling effect,as vectj,on
in
all conditions was quite strong and compelling,Furthermore,
severaldifferences
in
theexperimental procedure between the current study
and
(Wright,
DiZio,
&
Lackner, 2006) might accountior
thedifferent
results,including
difference
in
thevection type
(circular
vection vs. osci]latory linear(elevator)
vection>,dispLay
device
(projection
screenvs. head-mounted display),directpriorexposure to
the physical motion
(seen
from
the
outsidein
Schulte-Pe]kum et al.
{2004)
vs. experiencedfrom
sitting on the rnevjng platferm inWright, DiZio,&
Lackner
(2006)}
anddifferences
in
the
matchbe-tween the visually
presented
scene and thc actualsurroundings: Whi!e
Schulte-Pelkum
et aL<2004)
pre-sented a remote scene
in
both
conditions,Wright,
DiZio,and Lackner
(2006)
presented participants inthe motion possible condition with a movie of the
actua] surrounding scene.
Pilot
studies conductedby
J.
Schulte-Pelkum
and myself suggest that thislastissue might indeed
be
critically affecting thestren-gth of vection:
In
a pilot study(unpublished),
we usedhigh-quality
panoramicimages
of the actua]testroom as the vection-inducing stimulus, such that the rotating visual stimulus
depicted
on the projec-tionscreen displayed what participants would haveseen
if
the
projectionscreen was a window onto thereal
lab,
While thisstimulus resuited instrongcircu-lar
vection,it
also resulted in unexpectedly highlevels
ofdizziness
anddiscornfort,
which lasted for several hoursfor
one ]ab member. The unusuallystrong vection and the
fact
thatiswas the firsttime that vection stimuli in our ]ab resulted inserious motion sickness suggests possiblehigher-levcl!cog-nitive contributions to vection, jn the sense that
depicting
a rotating naturalistic view of the actual surrounding lab hasdifferent
effects on observersthan displaying a sjmilarly naturalistic view of a
remote
location.
We
are planningfurther
studies tofurther
investigate
theinfiuence
of consistencybe-tween
simulated and actual scene, although careful experimentationis
neededdue
tothehigh
potential foradverse effects likedizziness.
Young
and colleaguesinvestigated
iftactilecues couLd affect visuallyinduced
rollillusions
in
weight-Lessness
(Young,
Crites,
&
Oman,
1983;Young
&
Shelhamer,
1990),
Ina "free fioating"condfition,
par-ticipants'position
in
weightlessness was onlyfixed
by a bite bar.In a
"tactite''
condition, participantswerc additionally restrained by a shou!der harness
that
held
them on thefioor
via elasticbands.
This
addjtional restraint in the tactile condition reduced thestrength of roll vection andincreased
thevectiondrop-out rate, and in some participants even
in-creased vection onset times.
Note
that the restraint mighthave
affected vection via bothcognitive/hig-her-leveLfactors
(e.g.
knowledge that actual motionwas clearly
impossible)
and perceptual/lower-levelfactors
(e.g,,
sensation that one istied tothestation-ary fioor).
Another
studyin
whichboth
cognitizre andpercep-tual factors might have contributed investigated
auditory circular vection
(Riecke,
Feuereissen,
&
Rie-ser,2008,
2009).
Priortothe vection experiment, auditory
vection-inducing stimuli were created
by
seatingpartici-pants en a
hammock
chair rnounted above a circulartreadmill and passively rotating them in the
lab
where two easily loca]izablesound seurces were
po-sitioned.
Participants
worein-ear
microphones that enabled individua]ized binaural recordtngs of what itsounded
like
tophysica]ly rotatein
thelab.
During
the vection testing,partic'ipants were blindfoldedand seated on the same hammock chair while noise-cancelling headphones dLsplayed therotating sound-field.In a "movement
possible" condition,
partici-pants put theirfeet on a foot-restattached to the
hammock chair. In a "movement
impossible"
condi-tion,participants put theirfeet on
the
stationary138
TheJapanese
Journal
ofPsychonomic
Sciencc
Vol,28,
No.
1
ground
in
the "movementpossib]e condition",
vec-tionintensitywas increased,and therewas a
rnargin-al]y significant
(p
<.1)
trend
towards
reduced vection onset times and higher rates of vection occurrence a$well as increased realism of actually rotating inthe
lab.
While
participantsin
auditory vection studies are often seated on moveable chairs{e.g.,
Lackner,1977;Valjamae,
2007),
this
seemsto
be
the
first
studythatactually
demonstrates
that thisprocedure does, infact,
facilitatevection. Simiiar tothe studies byYoung ctal,,both cognitive and perceptual processes
might have contributed to the vection-facilitating effect: Having one's
feet
touchthe
stationaryfloor
provides us on theone
hand
withhigher-Level,
cogni-tive "knowledge" that
actual motion
is
impossible.On
the otherhand,
it
provides us with sensory infor-mation(e,g.
biomechanica],
tacti}e,and deep pressure cues)indicating
the lack of physical self-motion,Further, careful experimentation
is
needed todisam-biguate
the potentialinfluence
from
cognitive andperceptual cues, though,
Conclusions
In eoncluston, there isclear evidence that percep-tual and cognitive cues
indicating
thc potentialfor
actual self-rnotion can enhance vection. This is
con-sistent with the often observed practice of seating
participants
in
vection studies on moveable chairs orplatforms
(e.g.,
Berthoz et al. 1975; I.ackner, 1977;Pavard
&
Berthoz,
1977;
Andersen
&
Braunstein,
1985; Valjamae, 2007),When only cognitive, but no
directperceptual information
indicates
the petentialof actual se]f-motion, only some of the studies report
a clear vection-facilitating effecti Lepecq et al,
(1995)
observed reduced vection onset tirnes forbackward
linearvection in 7 and 1] year old children when
they
knew
andhad
experiencedbeforehand
t.hat
ac-tualmotion was
indeed
possib]e.Wr{ght
et aL(2006)
showed asimilar vection-facilitating effectfor
verti-cal oscillatory vectionin
adults.While
these resultsare promising, further
investigations
are neeessaryfor
a deeper understanding of why, how, and underwhat conditions priorknow]edge about the
possibil-ity of actual motion can affect self-motlon
percep-tion.Such deeper understanding how our
knowl-edge, expectations, and priorassumptions can affect
eur self-motion perception would not only
be
theo-retically
interesting,
but
could al$obe
of consider-able applied interest:For example,in
motion sjmula-tor-basedjoy
rides, users are oftenintentiona]ly
im-mersed intothecontext of theride theme and primedto believe that actual metion might be possible,
Moreover,
they archardly
allowed to see theme-chanics and actual motion restrietions of the
simula-tors.
While
research anddevelopment
resultsin
suchcommereial application$ are typical]ynet published
and openly accessible. thereseems reason to believe thatsuch measures might not on]y affect the users'
enjoyment and pleasure,but also contribute to an
improved naturalism, convincingness, and
cffectiv-eness of thc simu]ated self-motions. Ipositthat onty
aresearch approach thatencompassed both a
percep-tual/lower-level perspective and a cognitive/higher
level
perspective wM ultima'tely enable use to moredeeply understand and employ the fascinating
phe-nomenon of self-motion
Musions.
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