JAIST Repository: 機械学習による囲碁の着手の日本語表現
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(2) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. ػցֶशʹΑΔғޟͷணखͷຊޠදݱ ࣡ ށਸԻ1,a). ా ৺1,b). ϏΤϊ γϞϯ1,c). ֓ཁɿۙͷғޟϓϩάϥϜͷ͞ڧɼϓϩ ʹ࢜ع4 ࢠͷϋϯσͰউͭͳͲɼ΄ͱΜͲͷΞϚνϡΞʹͱͬ ͯॆͳҬʹୡͭͭ͋͠ΔɽͦͷͨΊɼ࣍ͷஈ֊ͱͯ͠ਓؒΛ͑ڭΔɾָ͠·ͤΔͱ͍ͬͨతͰͷڀݚ Μʹͳ͖͍ͬͯͯΔɽࢦಋޟͰޟਓؒΛָ͠·ͤΔཁૉͷ 1 ͭʹʮײઓɼݕ౼ɼରہதͷ͓ Γʯ͕͋Δ͕ɼ͜ͷͨΊʹʠܗʡΛද͢ݱΔ୯ޠʢπέɼϋωͳͲʣΛίϯϐϡʔλʹදͤ͞ݱΔ͜ͱ ͕·͍͠ɽͦ͜ͰຊจͰɼػցֶशΛ༻͍ͯ൫໘ͱணख͔Β୯ޠΛಋ͘͜ͱΛࢦͨ͠ɽ·ͣɼܗ ͷ୯ޠΛ 70 छྨʹߜͬͨ͏͑ͰɼΞϚνϡΞߴஈऀ 6 ਓʹعේΛ֤ͯ͠ணखʹϥϕϧ͚Λͯ͠ Βͬͨɽ͜ͷࡍɼʮϋωͱ͑ݴΔ͠ɼΦαΤͱ͑ݴΔʯΑ͏ͳख͕සൟʹ͋Δͱ͍͏ࠔ͞Λߟྀ͠ɼ ෳͷϥϕϧΛ͚Δ͜ͱ͕Ͱ͖ΔΑ͏ͳϑΥʔϚοτͱ͠ධՁͷࢀߟͱͨ͠ɽֶशʹɼணखͷपғͷ ੴύλʔϯҎ֎ʹɼٵݺͷมԽੴ͕Կઢʹ͋Δ͔ͳͲғޟಛ༗ͷಛྔΛ༻͍Δ͜ͱͰੑೳ্Λ ਤͬͨɽਓؒಉ࢜Ͱ͋ͬͯ୯ޠͷҰக 82 ˋʹ͗͢ͳ͍͕ɼൺֱత୯७ͳػցֶशͰ͜Εʹ͍ۙ Λग़͢͜ͱʹޭͨ͠ɽணखͷຊޠදʹݱΑͬͯɼίϯϐϡʔλͱͷײઓɼݕ౼ɼ͓Γͷ࣮ʹݱ ۙͮ͘ͱͱʹɼॳऀڃͷࣝఆணਤΔ͜ͱ͕Ͱ͖Δɽ Ωʔϫʔυɿָ͠·ͤΔ AIɼғޟɼػցֶशɼຊޠදݱɼܗͷ໊લ. Japanese expression of the move of Go by machine learning SHISHIDO Takanari1,a). IKEDA Kokolo1,b). VIENNOT Simon1,c). Abstract: Computer Go programs have recently won against professional players with a 4-stone handicap, which is a level of strength sufficient for most amateur players. A new target for research is then to create programs able to entertain or teach Go to human players, but communication is a major obstacle, especially because moves in the game of Go are described by many specific terms such as Tsuke or Hane. In this research, our goal is to make the program able to label the moves with their associated specific term. We used machine learning to deduce the term for a move from the local patterns of stones. First, 6 strong amateur Go players recorded for each move of some game records the corresponding specific term, or possibly multiple terms, from a pre-selected list of 71 terms. Secondly, a machine learning algorithm was executed and the performance was improved by using not only the local patterns of stones but also features specific to the game of Go, such as changes of liberties or distances to the edge of the board. The human players associated the same specific term to a move at a rate of 82% and our progam succeeded to achieve a similar rate although the machine learning method was rather simple. Such derivation of the terms for moves is a first step towards Go programs able to chat with human players during game reviews or matches. Keywords: Entertainment Computing, Go, Machine Learning, Japanese Expression, Specific Term. 1. ͡Ίʹ 1 a) b) c). ઌՊֶٕज़େֶӃେֶ JAIST, Asahidai 1-1, Nomi, Ishikawa, 923–1211, Japan [email protected] [email protected] [email protected]. ⓒ 2015 Information Processing Society of Japan. ͍ؒɼίϯϐϡʔλғͯͬͱʹޟͷத৺త՝ʮڧ ͘͢Δ͜ͱʯ͕ͩͬͨɼZen ͕ٶਖ਼थஈʹ 4 ࢠஔ͍ͯ উͭͳͲɼ΄ͱΜͲͷϓϨΠϠʹͱͬͯίϯϐϡʔλғ. 1.
(3) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. ޟͷ͞ڧॆͳҬʹୡͭͭ͋͠ΔɽͦͷͨΊɼ࣍ͷஈ֊. ͢Δ͞Ε͍ͯΔɽ࠷ۙͷࢢൢιϑτʮఱͷғ ޟ5ʯ. ͱͯ͠ਓؒΛ͑ڭΔɾָ͠·ͤΔͱ͍ͬͨతͰͷڀݚ. ʹঁྲྀ࢜عͷͰணखͷܗΛಡΈ্͛ͯ͘ΕΔػೳ͕͋. Μʹͳ͖͍ͬͯͯΔɽࡏݱɼॳऀڃͷࢦಋଟ͘ͷ߹. ΓɼϓϨΠϠͷຬΛߴΊΔ͜ͱʹߩ͍ͯ͠ݙΔ [3]ɽ͜. ਓؒͷ্͍ͯͬ୲͕ऀڃΔɽ͔͠͠ɼ্ऀڃॆ͕͞ڧ. ΕΒͷιϑτͷ෦ͰͲͷΑ͏ʹணखΛܗͷ໊લʹม͠. Ͱ͋ͬͯ͑ڭΔɾָ͠·ͤΔٕज़ॆͰͳ͍߹͕͋. ͍ͯΔ͔ෆ໌Ͱ͋Δ͕ɼ͓ͦΒ͍͔ͭ͘͘ͷ݅จΛ༻. Δɽ·ͨɼͦΕΒͷٕज़Λ࣋ͭࢦಋऀগͰɼࢦಋΛड. ͍ͨϧʔϧϕʔεͷఆͰ͋Ζ͏ͱ૾͞ΕΔɽຊจͷ. ͚ΔͷߴίετʹͳΔͨΊɼࢦಋޟͰޟਓؒΛָ. తͷҰͭɼ͜ͷΑ͏ͳٕज़Λ࠶ݱՄೳͳهͰܗड़͢Δ. ͠·ͤΔ͜ͱ͕Ͱ͖Δίϯϐϡʔλғ͕ޟ·ΕΔɽా. ͜ͱʹ͋Δɽ. Βɼίϯϐϡʔλ͕͍͓ͯʹޟਓؒΛָ͠·ͤΔͨ Ίʹඞཁͳཁૉͱͯ͠ɼ1) ૬खϞσϧͷ֫ಘɼ2) ܗͷ. ʠ൫໘ͷঢ়ଶͱணख͔Βɼͦͷணखͷܗͷ໊લΛਖ਼͘͠. ༠ಋɼ3) ෆࣗવͳணखͷഉআɼ 4) ଟ༷ͳઓུɼ5) ணख. ؔ࿈͚Δʡ͜ͱɼ໊֤͠લ͕໌͔֬ͭ؆ܿʹఆٛͰ. ྃͷదͳλΠϛϯάɼ6) ײઓɼݕ౼ɼ͓͠ΌΓɼ. ͖ΔͳΒɼख࡞ͰۀϧʔϧΛ࡞͢ΕΑ͍ɽ͔࣮͠͠. ͷ 6 ͭΛ͍ͯ͛ڍΔ [1]ɽຊڀݚͷతɼײઓɾݕ౼ɾ. ࡍʹɼ ʮϚΨϦͱΦαΤʯ ʮϊϏͱώΩʯ ʮπϝͱώϥΩʯ. ͓Γ͕Ͱ͖Δίϯϐϡʔλͷ࣮ͨͮۙ͘ʹݱΊʹɼ ʠܗʡ. ͷΑ͏ʹҧ͍͕ඍົͰ໌จԽ͠ʹ͍͘ͷଟ͍ɽ͜ͷΑ. Λද͢ݱΔ୯ޠʢπέɼϋωͳͲʣΛίϯϐϡʔλʹදݱ. ͏ͳ߹ʹ͠͠༻͍ΒΕΔͷ͕ɼػցֶशͷҰͭɼڭ. ͤ͞Δ͜ͱͰ͋ΔɽͳͥͳΒɼਓؒಉ͕࢜ғޟͷײઓ. ࢣ͋ΓֶशͰ͋Δ [4]ɽ͋ࢣڭΓֶशͰɼೖྗͱग़ྗͷਖ਼. ݕ౼Λߦ͏ࡍɼʮ͜͜ेͷ 12 ͡Όͳͯ͘ेͷ 13 ͔. ղྫΛଟ͘༩͑ͨ͏͑ͰɼؔϞσϧΛબͯͦ͠ͷύϥ. ेࣣͷ 11 ͩͱࢥͬͨʯͱ͍͏Α͏ͳணखͷҐஔΛ࠲ඪͰ. ϝʔλΛࣗಈͰ࠷దԽ͢Δɽྫ͑ɼ͜͏͍͏ঢ়Ͱگϊ. ड़Δ͜ͱͰكɼ΄ͱΜͲͷ߹ʮ͜͜έΠϚ͡Ό. Ϗͩɼ͜͏͍͏ঢ়ͰگώΩͩɼͱ͍͏ਖ਼ղྫΛ 100 ྫͣ. ͳͯ͘πέ͕ίεϛͩͱࢥͬͨʯͳͲܗΛද͢ݱΔ୯ޠΛ. ͭ༩͑ΒΕΕɼϊϏώΩ͕ຊདྷͲ͏͍͏ҙຯͰ͋Δ͔. ༻͍Δ͔ΒͰ͋ΔɽίϯϐϡʔλʹܗΛຊޠදͤ͞ݱΒ. ͷఆٛΛΒͣͱɼͲͪΒͳͷ͔ະͷྫʹରͯ͋͠Δ. ΕΕɼॳऀڃͷؔ͢ʹܗΔࣝఆணʹཱͭ͜ͱͰ͖. ఔਖ਼͑͘͠ΒΕΔΑ͏ʹͳΔͩΖ͏ɽ. ΔɽຊจͰɼ ʠܗʡΛද͢ݱΔ୯ޠΛίϯϐϡʔλʹද. ͋ࢣڭΓֶशʹඇৗʹଟ͘ͷλΠϓ͕͋Γɼ·ͨͦΕ. ͤ͞ݱΔͨΊʹɼػցֶशΛ༻͍ͯ൫໘ͱணख͔Β୯ޠΛ. Ώ͑ʹඇৗʹଟ͘ͷؔϞσϧֶश๏͕༻͍ΒΕΔɽೖ. ಋ͘͜ͱΛࢦͨ͠ɽ. ྗ͕ࢄͳͷ͔࿈ଓͳͷ͔ɼೖྗཁૉ͕ଟ͍͔গͳ. 2. ؔ࿈ڀݚ. ͍͔ɼग़ྗ͕ yes/no ͷ 2 ͳͷ͔ɼෳݸͷϥϕϧͳͷ ͔ɼ࿈ଓͳͷ͔ɼͦΕͧΕʹ߹ΘͤͯؔϞσϧֶश. ਓೳٕज़ͷൃలͱػࢉܭੑೳͷ্ʹΑΓɼଟ͘ͷ. ๏ΛબͿඞཁ͕͋Δɽදతͳͷͱͯ͠ɼຊจͰ༻. ήʔϜͰίϯϐϡʔλϓϨΠϠͷ͞ڧेͳͷʹͳΓ. ͍ΔܾఆͷଞʹɼχϡʔϥϧωοτϫʔΫɼαϙʔτ. ͭͭ͋Γɼࣗવָ͞͠͞Λࢦ͕ͨ͠ڀݚ͞ΕΔΑ. ϕΫλʔϚγϯͳͲ͕͛ڍΒΕΔɽܾఆଞͷೋͭʹൺ. ͏ʹͳ͍ͬͯΔɽྫ͑εʔύʔϚϦΦϒϥβʔζʹද. ͯมؒґଘੑͷߴ͍࿈ଓͰྨੑೳ͕ྼΔ. ͞ΕΔԣεΫϩʔϧΞΫγϣϯήʔϜʹؔ͢Δίϯϐϡʔ. ͕ɼֶश͕ߴͰɼ·ͨಘΒΕͨ݁Ռ͔ΒʮͲͷΑ͏ͳ. λٕڝձͰɼ୯ʹʮ͏·͘ϚϦΦΛૢ࡞ͯ͠ૣ͘ΫϦΞ. ݅Ͱఆ͍ͯ͠Δ͔ʯΛཧղ͍͢͠ͱ͍͏ར͕͋Δɽ. ͢Δʯͱ͍͏తͷٕڝͷଞʹɼ ʮਓ͕ؒϓϨΠ͍ͯ͠ΔΑ. 3. ఏҊख๏. ͏ʹϚϦΦΛૢ࡞͢Δʯ͋Δ͍ʮਓ͕ؒϓϨΠָͯ͠͠ ͍ͱࢥ͑ΔεςʔδΛੜ͢Δʯͱ͍͏ߦ͕ٕڝΘΕɼ ΛूΊͨ [2]ɽ ాΒɼίϯϐϡʔλ͕͍͓ͯʹޟਓؒΛָ͠·. ຊڀݚػցֶशΛ༻͍ͯ൫໘ͱணख͔Β୯ޠΛಋ͘͜ ͱΛࢦ͢ɽڀݚखॱΛҎԼʹࣔ͢ɽ. ( 1 ) طଘιϑτͷຊޠදػݱೳͷௐࠪΛߦ͏ɽ. ͤΔͨΊʹඞཁͳཁૉͱͯ͠ 6 ͭͷཁૉΛ͛ڍɼͦͷ͏ͪ. ਓؾιϑτʮఱͷғ ޟ5ʯணखͷܗΛಡΈ্͛Δ. ଟ༷ͳઓུͷԋग़ɼෆࣗવͳணखΛ੍͠ͳ͕ΒܗΛ. ػೳΛ͍࣋ͬͯΔɽͦΕ͕ຊޠදػݱೳͱͯ͢͠Ͱ. ༠ಋ͢Δํ๏ʹ͍ͭͯ۩ମతͳΞϓϩʔνΛఏҊ͍ͯ͠. ʹॆͰ͋Δ͔Ͳ͏͔ɼ্ʹऀڃΑΔධՁΛߦ͏͜ͱ. Δ [1]ɽ͔͠͠ײઓɾݕ౼ɾ͓͠ΌΓʹ͍ͭͯඞ. Ͱௐࠪ͢Δɽ. ཁੑ͕ड़ΒΕ͍ͯΔ͚ͩͰ۩ମతͳख๏ఏҊ͞Ε͍ͯ ͳ͍ɽ. ( 2 ) ҰखͷΈʢखےҎ֎ʣʹ͍ͭͯ͋ࢣڭΓֶशΛߦ͏ɽ ғޟͷखͷʹܗɼखݺͱےΕΔෳख͔ΒͳΔ. ࢢൢιϑτΣΞͰ͜ͷΑ͏ͳײઓɾݕ౼͍ͭ͘. ͷ͋Δ͕ɼ·ͣҰखͷΈͷܗɼதͰجຊతͳܗ. ͔ࢼΈΒΕ͍ͯΔɽͨͱ͑ʮ͍͞͠ғޟʯͰΩϟϥ. ʹߜͬͯ͋ࢣڭΓֶशΛߦ͍ɼܗͷྨͱຊޠදݱ. ΫλʹͰޠޱΒͤΔ͜ͱͰٖਓԽΛਤΓɼ·ͨ࠲ඪͰ. Λࢦ͢ɽ͋ࢣڭΓֶशʹඞཁͳֶशσʔλɼ্ڃ. ͳ͘Ұ෦ʠΓͷखͰྑ͍खͰ͢ͶʡͳͲܗͷ໊લͰදݱ. ऀͷྗڠΛಘͯہ໘ɾखͱରԠ͢ΔܗͷηοτΛूΊ. ⓒ 2015 Information Processing Society of Japan. 2.
(4) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report ද 1. Δɽ࣍ʹɼੴͷઈରҐஔύλʔϯͳͲܗͷྨʹӨ ͳ͏ͦ͠ڹಛྔΛઃ͠ܭɼہ໘ͱख͔ΒಛྔΛந ग़ͨ͠ͷͪɼೖྗʢہ໘ɾखʣͱग़ྗʢܗͷ໊લʣͷ ηοτΛ࡞͢Δɽͦͯͦ͠ΕΛܾఆֶश๏ͷҰͭɼ. J4.8 Ͱֶश͢Δɽ ( 3 ) ϓϩʹ࢜عධՁͯ͠Β͏ɽ. πΪ (1404). બఆͨ͠ͱܗग़ݱճ ΧΧΤ (135). Χυ (44). ΦαΤ (1062). ίϞΫ (133). τϏαΨϦ (40). ϋω (940). ϑΫϥϛ (123). ϋαϛπέ (39). ΞλϦ (827). (105). େήΠϚ (37). ϊϏ (639). ίεϛπέ (103). ώϥΩρϝ (37). σ (612). Ξςίϛ (101). ϗϦίϛ (36). ಘֶͨश݁ՌʹΑΔܗͷྨ͕ɼਓؒʹͱͬͯదͳ. τϏ (575). άζϛ (88). ΦΩ (35). ͷ͔ධՁͯ͠Β͏ɽ͜ͷධՁʹਖ਼ղ͔ෆਖ਼ղ͔ɼ. ΩϦ (531). τϏπέ (87). ϋβϚ (26). Ͱͳ͘ຬΛ༻͍ΔɽຬΛ༻͍Δͷɼܗͷ அਖ਼ղෆਖ਼ղ͕໌֬ʹఆΊΒΕΔͷͰͳ͍͔ ΒͰ͋Δɽ. 4. ֶशσʔλͷ࠾औͱطଘख๏ͷੑೳ 4.1 ܗͷݶఆ ຊͰڀݚɼ·ͣ֓ͶجຊతͳܗͷຊޠදݱΛࢼΈ ΔɽͦͷͨΊɼܗΛද͋͢ΒΏΔғޠ༻ޟΛ࠷ॳ͔Βίϯ ϐϡʔλʹݴΘͤΑ͏ͱ͢ΔͷͰͳ͘ɼද 1 ʹࣔͨ͠ զʑ͕બఆͨ͠جຊతͳ ܗ71 ݶʹݸఆͯ͋͠Δɽ ྫ͑ɼ্πέԼπέɼ֎πέπέશͯπέɼ ҰؒߴΨΧϦೋؒΨΧϦશͯΧΧϦͱ͍ͯ͠Δɽ͞Β ʹɼ ʮ߈Ίʯ ʮकΓʯ ʮγνϣΞλϦʯ ʮ͙͘͢Γʯ ʮίμ ςʯ ʮ༷ࢠݟʯ ʮ͖͔͠ʯͳͲɼ͏͍ͱܗΑΓʮखͷҙຯʯ. πέ (441). ϋαϛ (84). λν (26). έΠϚ (386). ϫλϦ (80). πέίγ (20). ίεϛ (352). ϋωμγ (67). ϋωίϛ (18). ψΩ (351). τϦ (67). αγίϛ (18). Φγ (302). γϚϦ (66). πΩμγ (18). ϊκΩ (295). Χέ (66). ϫϦν (16). ϚΨϦ (251). νίϛ (65). τϏίϛ (10). αΨϦ (223). εϕϦ (64). έΠϚπΪ (9). ώϥΩ (209). Ϙγ (62). ϋαϛฦ͠ (7). ϒπΧϦ (203). ϫϦίϛ (62). Լ (7). ϋΠ (193). πϝ (60). ྆ΨΧϦ (7) ϔίϛ (6). ώΩ (192). λέϑ (54). ίτϦ (176). ࡾʑ (54). ήλ (4). ΧΧϦ (170). Χλ (50). ϋζγ (5). ΧέπΪ (151). ιΠ (46). ߴ (4). χή (139). φϥϏ (46). ʹ͋ͨΔΑ͏ͳ༻ޠআ͍ͯ͋Δɽ. 4.2 ֶशσʔλͷ࠾औ ֶशσʔλͱ͢Δہ໘ɾखͱܗͷ໊લͷηοτͷ࠾औɼ ਓؒͷ্ऀڃͷྗڠΛಘͯߦͬͨɽϑϦʔͷғعޟේ࠶ ੜɾฤूιϑτʮMultiGoʯ[5] Λ༻͍ͯɼਤ 1 ͷΑ͏ʹع ේதʹදΕͨܗΛೖྗͯ͠Βͬͨɽ ೖྗͷࡍɼೖྗϑΥʔϚοτʮτϏɼώϥΩʢ90ʣ ʯͷ Α͏ʹୈҰީิ͚ͩͰͳ͘ୈೋީิͷܗΛΛʹڞೖྗ Ͱ͖ΔΑ͏ʹͨ͠ʢτϏʹ͕ॻ͔Ε͍ͯͳ͍ͷ 100 Λҙຯ͍ͯ͠Δɽೖྗͷ؆୯ͷͨΊʣɽ͜Εɼܗ། Ұͷਖ਼ղʹఆ·Βͣ४ਖ਼ղͷΑ͏ͳͷ͕͋Δ͕࣌͋Δͨ ΊͰ͋Δɽ 70ʙ100 ͷൣғͰೖྗͯ͠Β͍ɼ࠷ దͱࢥ͏ܗΛ 100 ɼʮࢲͳΒ A ͩͱࢥ͏͚ͲɼB Ͱ ͞΄Ͳҧײ͍ͳ͡ײʯఔͳΒɼB90 ɼ ʮB ͱݴΘ. ਤ 1 ܗͷೖྗͷ༷ࢠ. ΕΔͱগ͠ҧ͕͋ײΔʯͳΒ 80 ɼ ʮB ͋Γ͔͠Ε. ճ 10 ճҎԼͷͷ͍͔ͭ͘ଘࡏ͠ɼ͜ΕΒࣗಈత. ͳ͍͕ɾɾɾʯఔͳΒ 70 ɼͱྫࣔͨ͠ɽ. ͳػցֶशͰਫ਼ͷߴ͍ྨࠔͰ͋Δͱ༧͞ΕΔɽ. 4.3 ֶशσʔλͷಛ. عේʢ૯ख 117 खʣ͚ͩڞ௨ͯ͠ೖྗͯ͠Βͬͨɽ. 6 ໊جຊతʹҟͳΔعේʹܗΛೖྗ͕ͨ͠ɼ̍ຕͷ ຊઅͰ࣮ࡍʹֶशʹར༻ͨ͠σʔλͷಛʹ͍ͭͯड़. 2 ਓͷೖྗऀ͕ಉ͡खʹରͯ͠Ͳͷఔಉ͡ܗΛୈҰީิ. Δɽೖྗͨ͠ͷ 6 ໊ͷΞϚߴஈऀͰɼΞϚ໊ਓΛ. ͱ͔ͨ͠ௐͨͱ͜Ζɼͦͷׂ߹ฏ Ͱۉ82.2%ɼୈೋީ. ؚΊɼ֓Ͷ kgs4d Ҏ্Ͱ͋Δɽعේʹϓϩ͋࢜عΔ͍. ิͱͷҰகΛؚΊͨ߹Ͱ 87.0% ʹա͗ͳ͔ͬͨɽೖྗ. τοϓΞϚͷ 60 ہΛ༻͍ɼ૯࠾औख 11,526 खͱͳͬ. ऀڞஶऀʢాʣΛআ͍ͯۚେֶғޟ෦һͰ͋Γɼಉ. ͨɽ71 छྨͷܗͷ͏ͪ࠷සൟʹొͨ͠ͷπΪͰ 1404. ͡ίϛϡχςΟʹଐ͍ͯ͠ͳ͕Β 2 ׂۙ͘ҧ͏ҙݟΛ࣋. ճɼଓ͍ͯΦαΤͷ 1062 ճͳͲͱͳ͍ͬͯΔʢද 1ʣɽ. ͭͱ͍͏ࣄ࣮ɼܗͷ໊લΛ͕ۀ࡞͏͍ͱ͏ݴᐆດ͔ͭࠔ. ొճʹେ͖ͳ։͖͕͋Γɼ༗໊ͳͯͬ͋Ͱܗొ. ⓒ 2015 Information Processing Society of Japan. ͳͷͰ͋Δ͜ͱΛ͍ࣔͯ͠Δɽ. 3.
(5) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. 4.4 طଘख๏ͷੑೳ ຊઅͰɼຊڀݚҎલʹߦΘΕͨணखͷຊޠදݱͷࢼ Έʹ͍ͭͯɼࢢൢιϑτʮఱͷғ ޟ5ʯͱғޟϓϩάϥ ϜʮNomitanʯͷੑೳΛड़Δɽ ఱͷғ ޟ5ʢҎԼʮఱʯ ʣਓؾͷࢢൢιϑτͰ͋Γɼ ணखͷࡍʹͦͷணख͕ͲΜͳ͍ͯͬͳʹܗΔͷ͔ಡΈ্͛ ΔػೳΛ࣋ͭɽ ఱʹعේ 4 ຕΛ༩͑ɼ૯ख 262 खͷಡΈ্͛݁Ռ. ͳ͘ɼਤ 2 ͷΑ͏ʹண͔Β (δx, δy) ͚ͩΕͨͷ ڑΛ d(δx, δy) = δx + δy + max(δx, δy) ͱͨ͠ͷͰ͋ Δ [7]ɽ. • PosXɼPosY ɿ (x,y) ࠲ඪΛ y ≤ x ≤ 10 ͱͳΔΑ͏ ʹճసɾసͤͨ͞ͷɽίϞΫͳͲΛྨ͢Δ ͷʹඞཁɽ. • HeightɿԿઢ͔ɽҰ൪͍ۙ൫·Ͱͷڑɽ • DistToMyNearestɿ࠷دΓͷຯํͷੴ·Ͱͷ R ڑɽ. Λهͨ͠ɽ࣍ʹɼຬͰ͖Δ͔Ͳ͏͔Λɼ1 ໊ͷΞϚߴ. पғʹଞͷੴ͕ͳ͚Εɼ͜Ε͕ 2 ͳΒφϥϏɼ3 ͳ. ஈऀʹධՁͯ͠Βͬͨɽͦͯ͠ɼ262 खΛ࣍ͷ 4 ͭʹ. Βίεϛɼ4 ͳΒτϏɼ5 ͳΒέΠϚͳͲͱͳΔɽ. ྨͨ͠ɽ. • DistToOpNearestɿ࠷دΓͷఢͷੴ·Ͱͷ R ڑɽप. 1). ఱͷಡΈ্͛Ͱਖ਼ղ. ғʹଞͷੴ͕ͳ͚Εɼ͜Ε͕ 2 ͳΒπέɼ3 ͳΒΧ. 2). ఱͷಡΈ্͛Ͱෆࣗવ. υΧλͳͲͱͳΔɽ. 3). ಡΈ্͛ແ͠ 4). ఱͷಡΈ্͛Ͱؒҧ͍ 4 ͕ͭͦΕͧΕ 262 खதʹΊΔׂ߹ɼ1) 65.6 ˋɼ2)2.3. • HeightOfMyNearestɿ࠷دΓͷຯํͷੴ͕Կઢʹ͋ Δ͔ɽ. • HeightOfOpNearestɿ࠷دΓͷఢͷੴ͕Կઢʹ͋Δ͔ɽ. ˋɼ3)30.2 ˋɼ4)1.9 ˋͰ͋ͬͨɽ͢ͳΘͪɼಡΈ্͛ͨ. ྫ͑͜Εͱ Height ΛൺΕɼΧυͱΧλɼΦγ. ߹ʹؒҧ͍͕গͳ͍͕ɼಡΈ্͛ͯ͘Εͳ͍͜ͱ͕͔ͳ. ͱϋΠͳͲ͕۠ผͰ͖Δ߹͕ଟ͍ɽ. Γͷׂ߹Ͱ͋ͬͨɽಡΈ্͛ͳ͍ͯ͠ͱܗɼΞςίϛɼ. • Lib1OpɿଧͨΕͨՕॴͷ্Լࠨӈʹɼఢͷ ٵݺ1 ͷ. άζϛɼϋαϛπέͳͲগ͠ߴͳ·ؚ͕ܗΕͨɽࢢൢι. ੴͷूஂ͕͍ͭ͋͘Δ͔ɽ͜Ε͕͋ΕψΩʹͳΔ͜. ϑτͰ͋ΔͷͰɼಡΈ্͛ͯؒҧ͏ΑΓɼಡΈ্͛ͳ͍. ͱ͕ଟ͍ɽ. ΄͏͕ྑ͍ͱͷஅͩͬͨͱਪଌ͢Δɽ. • Lib2OpɿଧͨΕͨՕॴͷ্Լࠨӈʹɼఢͷ ٵݺ2 ͷ ੴͷूஂ͕͍ͭ͋͘Δ͔ɽ͜Ε͕͋ΕΞλϦʹͳΔ. Nomitan ઌՊֶٕज़େֶӃେֶͷ൧ాݚɾా Ͱݚ։ൃ͞ΕͨғޟϓϩάϥϜͰ͋ΓɼػցֶशͰͳ͘ ਓ͕ؒߟҊͨ͠ 554 ͷൺֱจʹΑΔϧʔϧʹΑͬͯܗͷ ྨΛߦ͍ຊޠද͢ݱΔػೳ͕͋Δɽ4.2 અͰಘͨ 11,526 खʹ͍ͭͯɼ֤ہ໘ɾखͰͷ Nomitan ͷग़ྗΛಘͨͱ͜ ΖɼਓؒͷୈҰީิͱ Nomitan ͷग़ྗͷҰக 73.7 ˋɼ. ͜ͱ͕ଟ͍ɽ. • Lib1MyɿଧͨΕͨՕॴͷ্Լࠨӈʹɼຯํͷ ٵݺ1 ͷੴͷूஂ͕͍ͭ͋͘Δ͔ɽ. • Lib2MyɿଧͨΕͨՕॴͷ্Լࠨӈʹɼຯํͷ ٵݺ2 ͷੴͷूஂ͕͍ͭ͋͘Δ͔ɽ. • NewLibɿͦͷखΛଧͭ͜ͱʹΑͬͯɼͦͷஔ͔Εͨੴ. ୈೋީิ·ͰؚΊͨ߹ 76.6 ˋͰ͋ͬͨɽ͜Ε 4.3 અ. ͱɼͦͷੴͱ࿈͍݁ͯ͠Δੴͷूஂͷ͍͕ͭ͘ٵݺ. Ͱड़ͨਓؒಉ࢜ͷҰக 82.2 ˋɼ87.0 ˋʹൺΔͱ 10. ʹͳΔ͔ɽ. ˋҎ্ྼ͍ͬͯΔɽͱͱ͜ͷػೳ 9 ࿏൫༻ [6] ʹ࡞ ΒΕͨͷͰ͋ΓɼώϥΩɾϘγͳͲ͍൫Ͱొ͢Δ ొ͕ܗ͞Ε͍ͯͳ͔ͬͨ͜ͱݪҼͰ͋Δɽ ͜ΕΒͷ͜ͱ͔Βɼզʑ·ͩணखͷຊޠදݱͷڀݚ. • CutNumɿࠨͱԼʹఢੴɼࠨԼʹຯํͷੴ͕͋ΔΑ͏ ͳ͔֨Ͳ͏͔ɽతʹΩϦͱؔ͢Δɽ. • R ͕ڑ2ʙ4 ͷपғ 12 Ϛεͷঢ়ଶʢ0ɿۭɹ 1ɿຯํ ͷੴ͕͋Δɹ 2ɿఢͷੴ͕͋Δɹ 3ɿ൫֎ʣ. Ձ͕͋Δͱߟ͑ͨɽ. 5. ػցֶशͱ༧උ࣮ݧ 5.1 ಛྔͷઃܭ ͋ࢣڭΓֶशͰɼೖྗΛ൫໘ͦͷͷͰͳ͘ɼͦ͜ ͔Β͍͔ͭ͘ͷಛྔΛநग़ͯ͠ΞϧΰϦζϜʹ͢͜ͱ ͕·͍͠ɽͲͷΑ͏ͳಛྔΛநग़͢Δ͔ੑೳʹ݁ ͠ɼૈ͗͢ΔಛྔͰߴ͍ਫ਼Ίͣɼ͔͗͢ࡉʹٯ ΔಛྔͰաֶशΛҾ͖͍ߴ͜͠ى൚Խੑೳ͕Ίͳ͍ɽ ·ͣզʑɼNomitan ͷϧʔϧϕʔεख๏ͷதͰΘΕ ͍ͯΔมΛಛྔͷީิͱ͠ɼ͔ͦ͜Β໌Β͔ʹෆཁͳ ͷΛআ͍ͨҎԼͷ 25 ݸͷಛྔΛ༻͍Δ͜ͱʹͨ͠ɽ ͜ͷதͰొ͢ΔʮR ڑʯɼϢʔΫϦουͰڑ. ⓒ 2015 Information Processing Society of Japan. ਤ 2. R ڑͷྫɽࣈ֤ͱ˛ͱͷڑ. 4.
(6) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. 5.2 ػցֶशͷํ๏. ͷϧʔϧϕʔεͰߴ͍ਖ਼ͱͳ͍ͬͯΔͱ͍͏͜ͱɼ. ࠾औֶͨ͠शσʔλΛͯ͠ͱࢣڭσʔλϚΠχϯάιϑ. ಛྔΛ͏·͘ઃ͢ܭΕۤख෦͕ղফ͞ΕͯશମͷҰ. τ Weka ͷ J4.8ʢC4.5[8] Λ java Ͱ࣮ͨ͠ͷʣΛ༻͍. க্͢Δ͜ͱ͕ظͰ͖Δɽ͜ΕΒͷܗग़ݱճ. ͯػցֶशΛߦ͏ɽͦͷखॱΛҎԼʹࣔ͢ɽ. ͕ଟ͍ͱ͍͏ͰҰக্͕ظͰ͖Δɽ. ( 1 ) ࠾औֶͨ͠शσʔλہ໘ɾखͱܗͷ໊લͷηοτͷ sgf ϑΝΠϧͰ͋ΓɼWeka Ͱѻ͏͜ͱ͕Ͱ͖ͳ͍ɽ. ද 2. पғͷύλʔϯͷҰ෦ʹؔ͢Δܗͷਖ਼ ਖ਼. Nomitan. ػցֶश. ͦͷ sgf ϑΝΠϧ͔Β Nomitan ͱεΫϦϓτʹΑͬͯ. ϚΨϦʢ251ʣ. 76.6. 41.6. 5.1 અͰड़ͨಛྔΛநग़͠ɼہ໘ɾखɼܗͷ໊લɼ. σʢ612ʣ. 83.2. 59.3. ಛྔΛηοτʹͨ͠ csv ϑΝΠϧΛ࡞͠ɼWeka. Φγʢ302ʣ. 85.4. 65.2. Ͱѻ͑ΔΑ͏ʹͨ͠ɽ. ( 2 ) ࡞ͨ͠ csv ϑΝΠϧʢֶशσʔλʣΛ Weka ʹಡΈ ࠐΈɼֶशʹෆཁͳଐੑʢعේ൪߸खʣΛআ͢. 6. ಛྔͷվળͱධՁ࣮ݧ. ΔલॲཧΛߦ͏ɽͦͯ͠ɼྨ ʹثJ4.8 Λબͼܾఆ. ຊষͰɼલઅͰݟΒΕͨػցֶशͷۤख෦Λղফ͢. Λ࡞ͤ͞ɼҰகΛಘΔɽͳ͓ɼܾఆ࡞ʹཁ͢. Δͨ͘͠ಛྔͱɼͦΕΛ༻͍࣮ͨ݁ݧՌʹ͍ͭͯ. Δ࣌ؒҰൠతͳ PC Ͱ 1 ඵɼ10 folding ަࠩূݕ. ड़Δɽ. ʹΑΔҰகධՁΛߦͬͯ 10 ඵఔͰऴΘͬͨɽ. ( 3 ) ͞Βʹɼग़ྗ݁ՌΛೖྗͯ͠Βͬͨୈೋީิͱൺ ֱ͠ɼͦͷҰகʢ४ਖ਼ղʣಘΔɽ ҰகΛಘΔ·ͰͷσʔλͷॲཧͷྲྀΕͷ֓೦ਤΛਤ 3 ʹࣔ͢ɽ. 6.1 ಛྔͷվળͱ࣮݁ݧՌ લઅͰ༻͍ͨपғͷύλʔϯʹؔ͢Δಛྔɼपғ 12 Ϛεͷঢ়ଶͰ͋Δɽ͜ΕΒͷಛྔͰɼ ʮࣄ্࣮ಉ͡ஔ ͷੴͰɼҧ͏ಛྔͱͯ͠ѻΘΕΔʯͱ͍͏͕͋Δɽ ྫ͑पғ 3 ʷ 3 Ϛε͕ਤ 4 ͷΑ͏ͳঢ়گΛߟ͑Δɽ͜Ε Βશͯɼճస͓ΑͼసʹΑͬͯॏͶ߹ΘͤΔ͜ͱ͕Ͱ ͖ΔύλʔϯͰ͋Γɼࠇ൪Ͱ͋ΕʮσʯͱݺΕΔΑ͏ ͳύλʔϯͰ͋Δɽ͜ΕΒΛผͷύλʔϯͱͯ͠ѻ͏ͱͦ Ε͚ͩ݅ذͷ૿͑Δ͏͑ɼͳʹΑΓ֘͢Δֶश σʔλ͕গͳ͘ͳͬͯ͠·͏ɽͦ͜Ͱɼ͜ΕΒͷύλʔϯ ΛಉҰͷͷͱͯ͠ѻ͏Α͏ʹͨ͠ɽ۩ମతʹɼҎԼͷ ༏ઌॱͰύλʔϯʹճసͱసΛՃ͑ɼ8 ௨Γͷύλʔϯ Λ།Ұͷͷʹஔ͖͑Δɽ. ( 1 ) Ͱ͖Δ͚ͩࣗͷੴ͕ԼʹདྷΔΑ͏ʹ͢Δɽແཧͳ Βఢͷੴ͕ԼʹདྷΔΑ͏ʹ͢Δɽ. ( 2 ) ্ͷ݅ͷ࣍ʹɼͰ͖Δ͚ͩࣗͷੴ͕ࠨʹདྷΔΑ ͏ʹ͠ɼແཧͳΒఢͷੴ͕ࠨʹདྷΔΑ͏ʹ͢Δɽ ਤ 3. σʔλͷॲཧͷྲྀΕͷ֓೦ਤ. ( 3 ) ಉ༷ʹɼࣗͷੴ͔ఢੴ͕ӈʹདྷΔΑ͏ʹ͢Δɽ ( 4 ) ಉ༷ʹɼࣗͷੴ͔ఢੴ͕ࠨԼʹདྷΔΑ͏ʹ͢Δɽ ( 5 ) ಉ༷ʹɼࣗͷੴ͔ఢੴ͕ӈԼʹདྷΔΑ͏ʹ͢Δɽ. 5.3 ༧උ࣮ݧͷ݁Ռͱߟ ػցֶशͷۤखΛݟΔͨΊͷ༧උ࣮ ͯ͠ͱݧ5.1 અ Ͱड़ͨಛྔΛ༻͍ͯɼֶशΛߦ͍ҰகΛಘͨɽͦͷ ݁Ռ. ( 6 ) ಉ༷ʹɼࣗͷੴ͔ఢੴ͕ࠨ্ʹདྷΔΑ͏ʹ͢Δɽ ਤ 4 ͷྫͰ͋Εɼ·ͣࣗͷੴ͕ԼʹདྷΔ (b)(e) ͕༏ ઌ͞Εɼଓ͍ͯࠨʹఢੴ͕དྷΔ (e) ʹ౷Ұ͞ΕΔɽ ͜ͷޮՌܶతͰɼ5 ˋҎ্ͷҰக্ΛͨΒͨ͠ɽ. • ୈҰީิ·ͰͷҰகɿ75.3 ˋ. ·ͨɼपғͷύλʔϯͷҰ෦ʹؔ͢Δܗͷਖ਼ϚΨ. • ୈೋީิ·ͰͷҰகɿ76.8 ˋ. Ϧɿ75.5 ˋɼσɿ83.6 ˋɼΦγɿ81.9 ˋͱେ෯ʹ্ͨ͠ɽ. ͱͳΓɼNomitan ͷग़ྗ݁Ռ 73.7 ˋɼ76.6 ˋΑΓগ͠ྑ. ͳ͓ɼ͜ͷ౷Ұํ๏ͷલʹʮఱݩʢޟ൫ͷத৺ʣʹ͍ۙํ. ͍͕ɼਓؒಉ࢜ͷҰக 82.2 ˋɼ87.0 ˋʹ·ͩ·ͩٴ. Λ্ɼଓ͍ͯӈʹདྷΔΑ͏ʹճసɾస͢Δʯ͜ͱΛࢼ. ͳ͔ͬͨɽ. Έ͕ͨɼ͜Ε 1 ˋఔͷ্ʹͱͲ·ͬͨɽྫ͑ʮΦ. Nomitan ͱػցֶशͰͱ͝ܗͷਖ਼ΛͯݟΈΔͱɼද 2. γͱϋΠʯͷΑ͏ʹʢԿઢ͔ͷҙຯͰʣ্͔Լ͔͕ॏཁͳ. ͷΑ͏ʹपғͷύλʔϯʹؔ͢Δܗ Nomitan ͷํ͕Α. ߹ʹ͜Ε༗ӹ͕ͩɼຆͲͷͰܗͦΕΑΓಉҰࢹ. ͘ਖ਼ղ͍ͯ͠Δ͜ͱ͕͔ͬͨɽ͜ΕΒͷ ͕ܗNomitan. ʹΑΔֶशσʔλ૿ՃͷԸܙͷ΄͏͕େ͖͔ͬͨΑ͏Ͱ. ⓒ 2015 Information Processing Society of Japan. 5.
(7) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. ͋Δɽ ͜ΕʹՃ͑ͯɼҎԼͷࡉ͔͍ಛྔͷఴͱύϥϝʔλ ௐΛߦͬͨɽҰͭҰͭͷߩݙҰகʹͯ͠࠷େͰ. 0.3% ఔͰ͋ΓɼֶशσʔλʹΑͬͯෆཁ·ͨ༗ ͳมߋ͔͠Εͳ͍ɽ. • HeightMy ͷಛྔΛআɽ • पғͷੴύλʔϯʹɼR ͕ڑ5 ͷ 8 ΛՃɽ • पғͷੴύλʔϯʹɼʢճసޙͷʣ3 ϚεԼɼ3 Ϛε্ ΛՃ. • ʢճసޙͷʣࠨԼɼԼɼӈԼɼࠨԼͷԼɼԼͷԼɼӈ ԼͷԼʹ͋Δࣗͷੴͷ߹ܭΛՃ. • J4.8 ͷύϥϝʔλͰ͋Δ Confidence ͷΛ 0.25 ͔ Β 0.1 ʹมߋ. • J4.8 ͷύϥϝʔλͰ͋Δ Subtree Raising Λ False ʹ มߋ ͜ΕΒͷͷ݁Ռ࠷ऴతʹɼୈҰީิ·ͰͷҰக. ਤ 5. ܗͷग़ݱճͱਖ਼. ͕ 82.0 ˋɼୈೋީิ·ͰͷҰகɿ85.4 ˋͱͳͬͨɽ͜ Ε Nomitan ੑೳΛ໌Β͔ʹ্ճΓɼਓؒಉ࢜ͷҰக. ͕ͨɼ͜ΕώϥΩρϝͱશ͘ҟͳΔͷͰɼ͔ͳΓҹ. 82.2 ˋɼ87.0 ˋʹ͔ͳΓഭΔੑೳͰ͋Δɽ. ѱ͍ɽ͜ΕΛώϥΩρϝͱఆͯ͠͠·ͬͨཧ༝ɼ ʮ3 ઢ͔ 4 ઢʹ͋ΓɼҰ൪͍ۙࣗͷੴͱ 6 ͷ R ڑɼҰ൪ ͍ۙ૬खͷੴͱ 4 Ҏ্ 6 ҎԼͷ R ڑʯͱ͍͏Α͏ͳϧʔ ϧ͕ώϥΩρϝʹ͍ͭͯ࡞ΒΕͯ͠·͔ͬͨΒ͔͠Εͳ ͍ɽຊͷώϥΩρϝ͜ͷ݅Λຬͨ͢ɽ࣮ࡍʹɼҰ ൪͍ۙࣗͷੴ૬खͷੴ 3 ઢ͔ 4 ઢʹͳ͚ΕͳΒͳ ͍ͳͲՃͷ͕݅ඞཁͰ͋Δ͕ɼώϥΩρϝશମͰ 35 ճʢ 0.3 ˋʣ͔͠ग़͓ͯ͠ݱΒͣɼͦ͜·ͰֶशͰ͖ ͳ͔ͬͨͱ༧Ͱ͖Δɽ͜ͷΑ͏ʹɼಛʹग़ݱճͷগͳ ͍͍ͯͭʹܗɼ ʮ໌Β͔ʹؒҧ͍ͬͯΔʯ໊લΛ·ͯͬ͠ݴ ͏ͷࡏݱͷγεςϜͷͰ͋Δɽ. ਤ 4. ࣄ্࣮ಉ͡ஔͷੴɽଟ͘ͷ߹ʮσʯʹͳΔɽ. 6.2 ͱ͝ܗͷਖ਼ͱɼࡏݱͷ ૯߹తͳҰக 82 ˋఔͰ͋Δ͕ɼʹܗΑͬͯಘखෆ ಘख͋Δɽਤ 5 ɼԣ࣠Λعේதͷग़ݱճʢlogscaleʣ ɼ ॎ࣠Λਖ਼ʢద߹ͱ࠶ݱͷฏۉʣʹͱͬͨͷͰɼ ਖ਼ 10 ˋҎԼͷͷ͔Β 100 ˋͷͷ·Ͱ෯͍ɽશ ମతͳͱͯ͠ग़ݱճ͕ଟ͍΄Ͳਖ਼ߴ͘ͳ Δ͕ɼಉ͘͡Β͍ͷग़ݱճͰ্Լʹ෯͕͋Δɽྫ͑ ɾখɾϋζγɾߴͳͲۭ͖۱ʹର͢ΔணखͰ ͕݅࡞Γ͘͢ɼొճ͞΄Ͳଟ͘ͳ͍͕΄΅ 100 ˋͷਖ਼ͱͳ͍ͬͯΔɽ. ਤ 6. ໌Β͔ͳؒҧ͍ͷྫ. ྫ͑ɼਤ 6 ͷനͷखʢϓϩʹ࢜عΑΕνίϛͱݺ Ϳ͖ͷʣΛػցֶशͰώϥΩρϝͱఆͯ͠͠·ͬ. ⓒ 2015 Information Processing Society of Japan. 6.
(8) Vol.2015-GI-33 No.4 2015/3/5. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. 6.3 ϓϩʹ࢜عΑΔධՁ. ਓؒͷΞϚνϡΞߴஈऀʹ͔ͳΓ͍ۙੑೳΛಘΔ͜ͱ͕Ͱ. ػցֶशʹΑΔܗͷຊޠද͕ݱϓϩ࢜عͷ͔Βͯݟ. ͖ͨɽ·ͨɼ ʢ2ʣ ʢ3ʣ ʢ4) ͷΛݟΔͱɼඍࠩͰ͋Δ͕ɼ. ͲΕ͚ͩຬͰ͖Δ͔ɼػցֶशʹΑΔग़ྗ݁ՌΛࡌͤͨ. ػցֶशܰඍͳϛε͕গͳ͍ҰํͰલઅͷྫʹ͋ΔΑ. عේΛϓϩ࢜عʢຊعӃஈʣʹͤݟධՁͯ͠Βͬͨɽ. ͏ʹॏେͳϛε͕ଟ͍ͱ͍͏͕ݟΒΕͨɽ. 3 ষͰड़ͨͱ͓ΓɼධՁʹਖ਼ղ͔ෆਖ਼ղ͔Ͱͳ͘ຬ. ͳ͓ɼ ʮ͋ΔϨϕϧͷֶशσʔλΛ༻͍͍ͯͨΒɼͦΕҎ ্ͷ݁ՌΊͳ͍ͷͰͳ͍͔ʯͱ͍͏ݒ೦͜ͷ߹. Λ༻͍ͨɽ ·ͣɼ4.2 અͰೖྗͯ͠Βͬͨعේ͔ΒڞஶऀΛআ͘ 5. ඞͣ͠ਖ਼͘͠ͳ͍ɽΞϚνϡΞͷதʹҰ෦ͷܗͷΈਖ਼. ໊ 1 ຕͣͭΛແ࡞ҝʹબͼɼ͏ͪ 3 ຕॳख͔Β 100 ख. ͍͘͠ͳ͑ݴਓଟ͘ɼͦͷ͕ܗॏෳ͠ͳ͍ݶΓɼଟ͘. ·Ͱɼ2 ຕ 101 ख͔Β 200 ख·ͰΛͯ͠ɼͦΕ. ͷೖྗऀͷσʔλֶ͕श͞ΕΔ͜ͱͰଟܾతʹਖ਼͍͠ܗ. Ҏ֎ͷೖྗ͞Εͨܗআͨ͠ɽೖྗ͞Εͨୈೋީิ. ͕͑ݴΔΑ͏ʹͳΔ߹͕ଟ͍͔ΒͰ͋Δɽखಈͷϧʔϧ. আͨ͠ɽଓ͍ͯɼಉ͡عේ߹ ܭ500 खʹ͍ͭͯɼWeka. ՃͳͲಛผͳௐΛࢪ͞ͳ͘ͱɼֶशσʔλಛྔ. ͷఆ݁ՌΛಉ༷ͷͳʹࣜܗΔΑ͏ʹ sgf ϑΝΠϧʹه. ͷՃʹΑͬͯΑΓߴ͍Ϩϕϧʹ౸ୡ͢ΔՄೳੑ͋Δͱ. ͨ͠ɽ. ߟ͑Δɽ. ͦͷ͏͑Ͱɼϓϩ͜ʹ࢜عΕΒͷೖྗऀΛ໌͔ͣ͞ʹධ ՁΛͯ͠ΒͬͨɽධՁ߲ͱͯ͠ɼ֤खΛ. 7. ·ͱΊ ຊߘͰɼίϯϐϡʔλʹجຊతͳܗͷຊޠදͤ͞ݱ. ( 1 ) ࣗͰ͜͏Ϳݺ ( 2 ) ࣗͳΒผͷ͕ͿݺͰܗɼ͜ΕͰ͞΄Ͳ͓͔͘͠. Δ͜ͱΛࢦ͠ɼͦͷͨΊͷख๏ͱͯ͠ɼਓؒͷߴஈऀʹ ೖྗͯ͠Βͬͨہ໘ɾखʹରԠ͢ΔͱܗɼͦΕΒ͔Βந. ͳ͍ɽ. ( 3 ) ͜ΕΘΓͱҧ͕͋ײΔɽ. ग़ͨ͠ಛྔΛ༻͍Δ͋ࢣڭΓֶशΛఏҊͨ͠ɽಛྔʹ. ( 4 ) ͜Ε໌Β͔ʹ͓͔͍͠ɽ. ΛՃ͑Δ͜ͱͰɼܗͷҰகͱɼϓϩʹ࢜عΑΔຬ. ͷ 4 ߲ʹྨͯ͠Βͬͨɽͦͷ্Ͱɼ֤عේʢ100 खʣ. ධՁͷํͰɼਓؒͷΞϚνϡΞߴஈऀʹ͔ͳΓ͍ۙੑ. ͝ͱʹɼͦͷ૯߹Λग़ͯ͠Βͬͨɽ૯߹ʮ90 ʹ. ೳΛಘΔ͜ͱ͕Ͱ͖ͨɽ. ̣̝̠ͰͷಡΈ্͛ʹ͑ΔϨϕϧʯʮ80 ʹΞϚࡾஈ. ܰඍͳϛε͕গͳ͍ҰํͰॏେͳϛε͕ଟ͍՝͋Δ. ͷձͰ௨༻͢ΔϨϕϧʯʮ70 ʹΞϚ 6 ͘ڃΒ͍ͱ͍͍. ͕ɼֶशσʔλΛՃ͢Δ͜ͱͰग़ݱճ͕গͳ͔ͬͨܗ. উෛͷϨϕϧʯΛ҆ͱͯ͠Βͬͨɽ. ͷग़ݱճΛ૿ͨ͠ΓɼΑΓྑ͍ಛྔͷઃʹͲͳܭ. ྨ݁Ռͱ૯߹Λද 3 ͱද 4 ʹࣔ͢ɽ(2)(3)(4) ͷྻ. Αͬͯɼࠓ͞ޙΒͳΔੑೳͱຬͷ্͕ࠐݟΊΔɽͦ. ऑ͍ҧ( ײ2) ͔Β͍ڧҧ( ײ4) ·Ͱ͕ 100 खதʹԿ. ΕʹΑΓίϯϐϡʔλͱͷײઓɼݕ౼ɼ͓Γͷ࣮ݱɼ. ख͔͋ͬͨͦͷճΛࣔ͠ɼগͳ͍΄͏͕ྑ͍݁ՌͱͳΔɽ. ॳऀڃͷࣝఆணͷߩظ͕ݙͰ͖Δɽ. ද 3. ΞϚνϡΞͷܗೖྗʹର͢Δϓϩ࢜عͷධՁɽҧײͷճ ͱ૯߹ɽ عේ. ද 4. ँࣙ. ຊڀݚͷҰ෦ɼՊֶڀݚඅิॿۚ ج൫ C ڀݚ. (2). (3). (4). ૯߹. ʮਓؒϓϨΠϠΛʠָ͠·ͤΔʡғޟϓϩάϥϜͷڀݚʯͷ. A. 5. 6. 4. 82. ॿΛಘͯߦΘΕͨɽ·ͨɼֶशσʔλͷ࠾औɾධՁʹڠ. B. 7. 3. 3. 84. ྗ͍͍ͨͩͨۚେֶғޟ෦ɼຊعӃ͢ँਂʹ࢜عΔɽ. C. 3. 0. 3. 91. D. 2. 2. 5. 86. E. 10. 8. 5. 80. ฏۉ. 5.4. 3.8. 4.0. 84.6. ػցֶशͷܗͷྨʹର͢Δϓϩ࢜عͷධՁɽҧײͷճ ͱ૯߹ɽ عේ. (2). (3). (4). ૯߹. A. 4. 4. 5. 83. B. 4. 5. 3. 85. C. 4. 1. 4. 88. D. 2. 4. 2. 90. E. 8. 4. 9. 73. ฏۉ. 4.4. 3.6. 4.6. 83.8. ࢀߟจݙ [1]. [2]. [3] [4] [5] [6]. [7]. ػցֶशΞϚνϡΞߴஈऀͷฏۉ૯߹ʹ 0.8 ͚ͩ ྼ͍ͬͯΔɽલઅͷҰகͷΈͳΒͣɼຬʹ͓͍ͯ. ⓒ 2015 Information Processing Society of Japan. [8]. ాɹ৺ɼSimon ViennotɼϞϯςΧϧϩ͚͓ʹޟΔଟ༷ ͳઓུͷԋग़ͱܗͷ੍ޚɹʙ ޟAI ʹ͚ͯɼGame Programming WorkShopɼ2013 IEEE-CIG (Computer Intelligence and Games) Competitions, http://geneura.ugr.es/cig2012/competitions.html http://batora1992.blog.fc2.com/blog-entry-17.html C.M. Ϗγϣοϓ, ύλʔϯೝࣝͱػցֶश, Springer, 2007. http://www.ruijiang.com/multigo/ JAIST CUP 2012 ήʔϜΞϧΰϦζϜେձ ғ ޟ9 ࿏൫ʮޟʯίϯςε τ, http://www.jaist.ac.jp/jaistcup/2012/jc/9ro.html Remi Coulom, Computing Elo Ratings of Move Patterns in the Game of Go, ICGA Workshop, 2007 Quinlan, J. R. C4.5: Programs for Machine Learning. Morgan Kaufmann Publishers, 1993. 7.
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