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Design
Motifs
:
Abstraction
-
A
Paradigm
for
anldeal
Design
-Yukari
NAGAI
i andToshiharu
TAURA 2 j'Japan
Advanced
lnstituteof Science andTechnoTogy2 Kobe University
Driven
Abstract
This paper examines deslgn motlfs. We focus on the
importanceoftheinternal
perspective
ofadesignera$ afactor thatdrivesthedesignprocess;as we consider thata motjfdrivesa design:screatMty. Two types ofab$tractionprocesses in
design
(human-driven
abstraction and generalization)are addressed bystudying creativity inbothdesignand art. Wediscussthedifferencebetween design, art and theirmainstay intime,An idealdesign isexpressed as thereal meaning of `a real designactMty', a{so as the issue to be studied tor identifyingadesign,elaboratingon[whatdesignis',
l. Pretace
lnthisstudy,we discussthecentralissueotwhat adesignis
and how peopleapproach thisissue,'What designis'hasbeen a fatalisticissueas a targetfrombothstudying approaches :
designingandinvestigation(nameiy,[research').
We begin our argument with `creativity' in design for
identifyjngacreative design. Creativeactivity is,as a matter of
fact,oftenexplained as acharacteristic ot humanity.Creativity
lsan issuethatshould be investigatedincognitive science since iti$thefoundation ofallcreative acts,i.e.
tcreativity
plays a vitalrole jna hostof human activities, ]tcan enrich our ljveswhen itreveals itselfinsoothing or exhilaratingmusic, etc. Peopleexplain creativlty as `it
can bringus new tools'and
±
itcanprovoke
advances inscience'[1].
`Creative thinking', whjchinvoivesstirring creativity isalso discussedbecause [it is crucialas we adapt toour changing world'
[2].
CreatMty isusually considered as aper$on'sabilitytoproducesomething new and unexpected
[3].
However, peoplealso realize thatthere are many differentlevelsof human creative acts
[4],
Perhaps,we can appropriate[y classify
personal
creative acts intothreecategories :mundane creativity,productiveereativity, and excellent creativity[5].
Mundane and productivecreativity are suitable forproblem solving, but excel[ent creativity involves(formulation
and re-formulation processes) andCreativity
activated by[creative thinking''i,
The scope of the dlscussieninthis
paper
ison excellent creativity, particularlyin design,ln previousstudies en creativity, creativity indesignhasbeen definedas producing theconcepts of`really
original' products[6],
Thus,thedefinitionofexcellentcreativity indesigncan beconsidered a$ theabMty andtor processof
producing
originalproducts,
which arenovel, useful, and unexpectedD7],
However,thisisonly an external viewpoint on creative acts. Viewingdesignfroman external perspectiveenable$ explaining itsstructure by adoptingmodels of systematic processes, i.e.problem soMng
processes
[8].
Thus,fora longtime, the notjon of viewingdesigns
from
an external perspectivehas
contributed to the accumulation ofour knowiedgeforunderstanding designby adopting aproblem-solving
framework[9-10].
We
obviously support thisestablishedperspective,
For discussingthecreativity ofa design,we suggest thatitisnecessary todeveIop
another perspectiveon designby `creative thinking'from an internalperspective.The suggestions fromthe current studies rethink the vision and viewpoints ; i.e.senses forhaving another typeofviewpoints frompreviousscience
`constructive
informatics'thatdiscussedbyNakashima[11],
also theability of switching innerand outer perspectivesfordesjgningbyTauraetal
[t2].
The above-mentioned suggestions affirm that setting a viewpoint involvesa signiticant powerforachjeving more creative processindesign.We feelthatthese viewpoints can berepresented as:motivation'
and`motif$'.
2.
Designing
trom
an lnternalPerspectiveExploring
theissue
ot'what
design is'itselfinvolvesundertaking acts that are highly creative and activated by internalenergy. Itbeginswith comprehending
'what
designi$'tlDistinguishing
creative thinkingfromproductive,itisundersteod as a processof highqualitythoughtincludingproblem formulation,for example, inventionsinscience and creative work inart,Productive thinkingiscensideredasaprocessforagivenproblem,"f ;.7thXgfi.M.
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14
through various $tudies. Moreover, Cross explained that
creative designactivity appeared to be [intuitivei because it appeared suddenly, and
`this
iswhat characterizes creativedeslgn
as an exploration,ratherthanasearch'[1
3].Inorder to explain thecharacteristicsofacreativedesign,we emphasjze ontheinternalenergythatstimulatesexcel1entcreativity,whichcan be considered as a drivingtorceforthe proces$ of
designing,Toexplain internalenergy, itisnecessary toobserve the processof designfroman internalperspective,Probably,a desire to understand
`what
de$ign is:becomes an eternal motive otdesjgn.Therefore,itisnece$sary torus toargue what causestheemergenceofamotive,lnthispaper,we firstdiscussabout themotivations behind designstrom an internalperspective.
Next,
we overview current design studies to reorganize the key aspects torresearch on
design
inorderto raise $everal issues,Further,we address the motives of design from an internalperspective
to respond totheraisedissuesand characterizecreative design,2.1.MotivationforProducingaCreativeDesign
Why dopeopledesign?lndiscussionselucidating design,itis usuallyexplained as theactivity ofpeopletomake products
(in
other words,`artefacts')
forsorne purposes[14].
Critically, accordjng toSimon
[8],
design
has
been
explained as an `actien aimed atchanging theexistingsituationintoapreferred
one'[15],
Thus, designerswere considered as innovatorsor retormers who helped in producing social improvements,Probably,the wishes or desiresof designersto change the world [edthem tobea designerinthetirstplaceand presented them with newer challenges. However,indesign research, the importanceof motivation isalways noted butnot explicitly mentioned inthede$ignprocess. We are afraid that motivation
isa hackneyedword ;indeed,themotivation foradesignhasa doublemeaning. Externalmotivations, such as 'the
purposes' of a design,presentone meaning. The ftNishtochange the world' isone of the external motivations. The other meaning
refers to the intrinsicmotivation, and thispresentsthemore importantmeaning"!
[16].
Sincecuriosityissuggested as the fthebiggestfactorformotivation'[1
7-18],intrinsicmotivationi$ the main powerforproducing acreativedesign.Withregard toi2
Thetwo reported types efmotivation are:(1)
intrinsicmotivation,which occurs when peopLeare internallymotivated todo semething
because iteither bringsthem pleasure,oriheythinkitisimportant;
(2)
extrinslcmotlvation, which comes intoplaywhen a student is compelied todo something or act ina certain manner because ofexternalfactors.
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creativity, itwould be better ifthe notion of motivation
(especially
theintrjnsicone) isdefinedas a `drive' to avoidconfusjon, A sense of
'drive'
impliesthe energy behjndthe drivingforcein
design.
A designprocess as a voluntary creation can beexpressed as acreative processengaging with aperson'sinternalfeelingsthatdrivesthepersonbasedon hjst herintrinsicmotivations"3,Basedontheviewpointofaninternal perspectiveand intrinsicmotivation(namely,
'drive'),
thisstudy attempts toclarilytheissueof`whatdesign
is',
2.2.ThreeAspects of Design ResearchFirst,we overview the current issuesindesignresearch in
order tospecify thepo[nt$ofdi$cussionstoclarify'what design is'.Design can be objectivelyexpre$$ed as a process. As describedabove, thustar,designprocesseshavebeenstudied
by adopting a
problem-solving
frameworkfrom an external perspective, lnrecent times, design processeshave beenviewed differentlyfrom merely prob]em solving process,by adopting theinternalperspective.There are significantissues
inpreviousresearches on
design
thathavediscussed
the identificationof designfeatures ina more subjective manner.They
have
covered thefollowing
threeaspects [(1)
designing
isapractice,
(2)
designproduces
artefacts,(3)
designexistsin thesociety.Sinceeach of thesethreeresearch aspects has examined recentdesigns,we revieweach aspect withregardto thetrendsofcurrentstudies.(1)Practice
One jmportantaspect ofdesigningisviewing itas a `practice'
[1
9].'Learning bydoing:isofien valued forstudying adesigning
process.Theinterestingaspectsofadesigncanbeunderstood
only afterexperiencing it.1ndesign research,
[knowing
designs by doing7 was highlightedto analyse itsdistinctfeaturesin observed design activities[20]
or by reporting itthrough empirical studies such as`action research'[21].
Thereissome truthintheseviewpoints. Their claim appears tobe thatthe importantsteps of acquisitions(i.e,
awareness, schematic knowledge acquisition, knowledge transfer, and so on) ofdesign
involvingembodied knowledge,includingthe tacit knowledge of people,are related with experiences[22],
Thus,practiceislikelytobe an essential experience forpeopleto
Iearndesignand tobecome designexperts, lncurrent studies,
how toformulatedesign goalsi$an importantissuein
understanding the processes of design learningand the
'U See
tDesign
Creativity'byTauraand Nagaiinthisspecial[ssue.NII-Electronic Library Service
process
of gainingexpertise[23-24],
However, why people(students)
became enthusiasticwith regard tode$ignactivitieswasnotexplained.Thisisourfirstdoubt.
Commendably, practiceisalsopointedoutas necessary for people engaging increative acts. Edmonds and
Candy
havedeveloped "practice-based research' from theviewpoint of creativity
[25].
They address the concept of the creative relationships between participantsand art systems forinteractiondesign
[26],
identifinga creative engagementbetween artsy$tem$ and participantsas new djmensionofHCI.
Since practice-basedresearch provides knowledge of
creativity wjth rega rdteitsjntrinsicmotivations, we developour
di$cu$siontotheresearchers' dualmotives forelucidationand
torproducingdesign
<or
art).Discussion
on how does practice indesigning ditferfrom artpracticeisanother issueand willbe describedinthelastsectionofchapter3.{2)
Producing ArtefactsAnotheraspect of designingishighlightingitsoutcomes. A
number of designresearches surveyed designoutcomes, for example
product
designs.Plasticarts ofsuch productsprovide aconsiderable amount of lnformationon ]earninghow tomakegood
designs;however,thereare more importantaspects inunderstandjng designed objects. By analysing designed
objects, we may be able to understand designers'thought processesandhowtheydecidedtheforrnsandmechanismsof thoseobjects, Asnoted byVisser,designcan beemployed tor
understandjng the human mind, thatis,forunderstanding `cognMon'; thus,
studying a design implie$knowing the artefact a$ a 'cognitive
artefact ot designing',referring that Simon's
`designing'
isformulated in`creating theartificial'E27].
A]thoughVisseremphasjzed on theimportance of resea rch onreal designactivity,we suspect thatstudying `rea[ design'doe$ not implystudying the work of real designers.Innovative objects are anexample ota remarkably successful outcome of
thecreative proces$.The process toobtain such $uccessfui outcomes isoftencalledas an `innovative design'
process'".
Aithough
some successtully designed objects representattractive beauties
(colours,
shapes, and symbols), thereare limitedas designs in`stylesd
(plastic
arts). Moreover, artefacts" Sometimes,
people confuse
tdesign
inspiredinnovation'and the tnnovative process with product development, including its elaborations, Peopie tendtopay attention tothetrialsof product developments,without payingattentien tothenewness oftheidea itself.lnthisstudy,wediscussthecharacteristicsofacreativedesign, apantromtheprocessofpreductdevelopment.represent functionsas weil, Thus,many siudies
pointed
out th'atthe embodiment of usetulness indesigned objects is a[so neces$ary[26].
However,there isa remarkable mis$ing link between designed objects and a de$igner'$criteria fora nove]design.
How
can we exp[ain thatdesigners
are aware of the criteriaforanoveldesign?Dotheylearnthecriteriafora noveldesignthroughtheirexperience?
Of
course, theycan learn thesecriteriatromprevious
designsby studying designedobjects. On the other hand,these criteria limitthe designers'
performancesinaddingsomefeaturestotheprevjousdesigns,
Therefore,we suspected the presence oT contradictionsbetweentheexternal and internalcriteria ofthedesigners.This
isoursecond doubtwith respect tothepreviousresearche$.
(3)
DesignproblemsFurther,thenotion of viewing designingas a feature of a civilizationhasarisenenlyrecentiy.Ulrichexplains thede$lgn process as 'human
endeavour] tofinddesignproblemsina situationand then to change itintoa bettersituation
[29].
Circulationmodels represent the relationship between
designers,users, and the society. Krippendoficiaims thatthe users' requirements based on their experiences by u$ing artetactsrepresent social needs thatkeep up with the times
[30].
Designisbelievedtobeasocial act tointroducechanges. In other words,designers
probablyfindtheirtargetfor designing fromusers'requirements orfrom$ociety.Knowing users'experiences and socialneeds arebelievedtoprovidea hintforfuturedesigns[31],
Scenario-baseddesigns{SBD)
andpersona-baseddesigns
(PBD)
have developeddesigns byincluding
particjpants
(users).
Thus,thenotion of a designprob[em isconsidered as an expanded designspace in a socjety, The designers'contributions may
be
considered as community service fromthisviewpoint, Thus, service designreforms the framework of a desjgn model intoa wider
deveiopedone-similar toa busines$model. To understand
designina society, designeducatlon should bedeveloped
based on cross-disciplinary collaborations
[32].
A view of the'design
torsociety'givesa
`rajson
d'etre'tobothdesigners
and users torsharing theworld, enables theopening of doorsto knowledgerelated toother discip[ines,and providesasense of responsibility towards sustainability. However,ourthirddoubt iswhether `observing theouter world
(humans
ina society> istheonlyway todetermineadesignproblem?,'Where we find`a design problem'isthe central issueinunderstanding twhat designjs'.
rV-r).#fiffXltiFl
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2.3.DesignsMotifs'5
lnorder to answer the above-mentiened doubtson previous designresearch, we
propose
our view that`approaching the notjon of "what design is"wou]d provide a deeper
under$tandingofthemotivesofdesign].lnotherwords,internal perspectivesand criteria tormthemotives of design,and they drivepeopletostudydesign(designingerresearch).
Fig.1expresses thesetting ofourview and theframeworkot researchoncreativedesign,Onthebasisofthisframework,we
attempt toaddres$ theabove-mentioned issues.Withregard to thefirstdoubt,we inferthatthe motivation topromptlypractice a designliesinnot only thedesigngoalsbutalso intheintrinsic motivation thatisthe centripetal forcethat drivesdesign learningthrough practice.Withregard tothesecond doubt,we suggest thatthe discussionon how innovative
(novel)
[deasaregenerated must be investigated to understand creative
artefacts. Withrega rdtothethirddoubt,we inferthatdesigners have an internal criteria for theirdesigns ifthey aim at understanding `what designis'.Further,we
propose `design motifs' ofade$ignthatdrivesthedesignprocessand leadsto thecreationofadeslgnfromaninterna[perspective.
Todiscussdesignsmotifs,we foundsome differenttypesof
potentialmotifs. Ro$enman and Gero proposeda diagramof
processes
involvedincreativedesigntoillustrate knowledge-based models of creative designvia the classitication of the differenttypes of designprocesses: combination, mutatjon, analogy, and firstprinciples[33].
Combinationhas been also reported as one of the examples of creative thoughtthat evokes creative leaps ina de$ignprocess[1
3].A processof concept-synthesis indesignhasbeenfocusedupon asitleads togeneratinga novel designidea[34-35i.
The phenomenon oftheconcept synthesizing process indesign shows thata proce$$can bedrivenwithout any external goals,Forexample, aprocessofsynthesizinganewideaofanimalfromtheexisting
animals isexplained a$ paradigmmodel
[12],
We focusedonfactorsthat evolve a de$ign process,From the internal
pevspective,'abstraction' isfoundas another
type
ofdesign
motifthatactivatesdesignprocesses,lnthenextchapter, we argue about abstraction indesign as a motif and how itinfluences the creativity of a design,
thThe notien ofa
'motif'
isused inthesame meaning as 'metive', ihatis, `a reason fordoingsomething, ene thatishiddenor not obvious'; moreover, metitissimilarto'theme', 'subjecti, or `conception', inthis paper.'Motif'isalsotheoriginoftheterm'motivation',iYHr.rii?MY'tstse-Whatis'What'sLheDesign''? SpeciallssueoflapaneseSoc[etvfortheS[iEnceofDesLgn
vel.16-2 no,62 2009
StudyingWhat the designls'
Fig.1.Studyapp:oachestodesign
beginningwithsomerecollectionsofartanddesign,
3.
Abstraction
lntheearly twentieth century, modern styles were expressed
as artand design mevements.
One
movement called as`Abstraction-Creation:
expressed the new world inabstract shapes'E. U$ually,peoplerecognized artand designas styles{namely,
p]asticarts). However, itscreation process,ratherthanitsappearance, ismuch differentfromthatofpreviousart. Thus, artists began designjngsystematic paintjngsand sculptures.Inthis
paper,
we discu$sabstractionpoweras ifitnaturally inhabitsminds, and itisdeeplyconnected tothe problemofhow we approach 'what designis'.
3.1.AbstractionProcess
The abilityof abstraction isexp)ained as `the
qualityofbeing
abstract' that impliesEa
generalidea not based on any
particularreai person,thing,or situation:. 'The
state of thinking
deeplyabout $omething and not payingattention to what is around you'isthe second formalmeaning of abstraction. In
technical terms,
`the
action of removing something fromsomething eise'isalsocarleda$ abstraction,because jtjsthe process of be[ng removed trom something else inorder to
extend to
'abstraction'.
Abstraction isdefined as follows:<1)
preoccupation,(2>
the process otformulating
genera[izedconcepts by extracting common qualitiesfrom specific
examples,
(3)
aconcept formulatedinthisway :good and evil areab$tractions".The abstraction process has illuminatedmechanisms ot
humanthought,inparticularofthecreativethoughtconcerning `ana[ogical
reasoning'
[36].
The structure ofmental mapping'G
seeAbstraction- CreationlinThe OxfordDictiomaryetArt.i'
'Abstraction'(a)
a generalideanotbasedonany particuiarrealperson, thing,or situation;thequalityof beingabstract ; (b)tinestate of thinking deeplyabout semething and notpayingattentiontewhat is aroundyou;(c)theactionefremovingsomethingtromsomethingelse.NII-Electronic Library Service WO'ld
lli(S,\g:.c/.ia.ml
' o"dfk Fig,2.Processofgeneralizationinabstraction-wa$ explained as a
process
of abstraction and knowledge transter.However, what evokes abstraction isnot yetc[arMed.Sincewe be[ievethat`what designis'isa key issueto understand creative thought,we focusedon theprocess of abstraction indesign.The abstraction process
perhaps
plays
the role of adrivingforcefordesign,Totormulatea concept, extracting the essence bycapturing thenature of theobject is the main processof abstraction. To determinea commonquaiitywithin various objects, peopleremove separate objects
duringthe extraction process.We consider abstraction as a
human
abilityfor
capturing theessentialqualitywith entireness ofanobject.To
be
sure,ltis
necessary toinductively
capture a common denominatorof the featuresinorder to extract common features. This isreferred toasigeneralization',
However,generaiization
ispossiblewithout being preoccupied withobjects,and itisnot a human-centred abstractjon process
{Fjg,
2).Generalizationhelpsinsimplifying therepresentation of objects,To introducethehuman-drivenabstractionprocess,
Figure3illustratesa human abstractjon process{e.g,
abstractpainting)
actlvatedbyadriveOntrinsic
motivation) froman innerperspective.On the basisot thishuman drivenabstraction
process,thedesignersdiscoverwhat `a design
should be'in essence, namely, an idealdesign,
Notably,basedon theabove classification, human emotion can bealsoconsidered as an abstracted feelingwithout any
logicaloperations'S. The basicpower toextract thenature of
theobjects-which iscalledas `sensation'-has been discussed inpsychology;itviews theinheritphenomena within an object rather than jtssurface attributes
[37].
However, the abilityof extracting theinherentnature ofthingsor objects only actsas perception,and itdoes not represent excellent creatMty. The abilityotdesigningisrequired tocreate a new art.Forexample,
l・
1
Anoblect
Fig.3.Processefhuman-drivenabstraction
n
a paintingin
`abstract
expressionism' isnot representative of art, but itexpresses not only human emotions butalso ab$tractionoftheobject(the
world)'n.
The motjt ofa paintingis extracted ffomarelationshipbetween theselfofan arti$tand theworld tromthevlewpoint ottheartist,resoivingthe issueof `what theartshould be'.
Itisbe"evedthatthe abilityof abstraction typifieshuman thinking,We haveargued thattheabstraction process and the abHity otabstraction indesignarerequired inevery
piece
ofart, especially inthe case of a designinga creative pieceof art,Abstractioncan be considered as a strong motif forachievlng excellent creativity both inart and design.The sentence
'nothing
emerges
from
nothings(zero)'
represents an aspect ofhuman creativity.Itimplie$ that
`new
ideas,whetherwondrously creative or merely unusual, are almost always constructed from thebuildingblocks of priorknowledge:
[38]
'iD.
These creativefeatures occur inbothartand designand are also related with the processof human-drivenabstraction,
A[thoughthereare many similaritiesbetween designand artat the excellent creativity Ievel,we now consider the
characteristicsofdesign.
Inthe next sectjon, we investigatethe design abstractjon
processtodistinguishdesignfromart. 3.2.Comparison between Artand Design
Utonardo
daVincihadargued thatthesigpificattt contributjp.!L. 'eSee`abstraction'jnTheEncyciopaediaBritannicaregarding'Souriau,E,
(1
947)Lacovesponctance desarts,Flammarion'."The dominant movement inAmerican
paintinginthelate1940s and 1950s,(see
'Abstract
Expressionism',
inThe OxfordDlctionary ofArt),i"'Picturesque'
isafeatureofart.Strainsand spots otsuch rnodern painting regard tothememory ofthethingswhich reflectedon eyes.
Thisimaginationprocesscan beviewed a$ adiscoveringprocessby
an interactionbetween the selfand theobject ina world. Such a
processoccurs jndesign,inparticularinsketches intheear[ystages
ofthedesignprocess. 'rv.r ),;'enXi"fi=
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・
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18i
Expression Lookforward(
"'IJ
J"'--"""
(
h .'
.f'
:
'-tlu[rieiBetOme
xt.・
.
'
.
tLt.tT't.tttt-'t.-e
Mainstay Fig.4.Mainstayefartmotitt・
1 1 yxt'1of artactivitywere not only inthe formof skills related to handwork butalso intheformof a human approach torealize
theworld
[38].
Therefore,theformativeartactivity involvesboth `handwerk" aswell as `mind-work'
at the same time,
Understanding a characteri$tic of an artwork involves
increasingitsclearness. Inrecent times,thenotionof`art' has shown a particulartendency. That is,
`art
expresse$ thehurnan thought', Then,the mQstimportant
featureof artisthatitrepresent$ theauthors'$view oftheworld.The most important featureofartisconsidered tobeone thatrepresents theartist's awareness forrecognizing theworld. Incontemporary art, abstract artisdividedinto'abstract
expressionism' and `hard edge:. These two typesof abstract artare called as thot'
and `co]d'
abstract expressions. Inmodern society, these types of abstract arts reflect the typicalviews of artists tothe world.
Correspondingwith art movements, emotional and simplified
designshave been the two main
types
of designs. ]nbothdesign
and art,abstraction isa motifused toenact creative imagination.Atthispoint,wefindthedistinguishingfeaturesof`thedesign'
via abstraction,As mentioned above, thereareno dMerences between artand designon thebaslsof the view that`nothing emerges fromzero'. However,thedrivingforcesofbothartand designare inoppo$ite directions,Normally,artist$ eveke their imaginationfrom any image-even froma $tain on a
wall-throughtheirown memories, Theirpictorialexpres$iens are always relatedtoany ad hocvision. Artusually isrelatedtoits historybecausethe intentionof artistoprovidetheorientation
forsearching itsorigin$. Astage otart isusually inthe present `is:
stage and isformulatedbylookingbackatthe 'was' stage in thepast
(Fig,
4).1ncontrast,designdoesnoterienttothepast.Figure5shows where themainstay otadesignis,Toidentifythecreativityina
rV{)7nvfttt:.t Whatis'WhaVstt/eees[gn'?
l
Speciallssue{/f.1/ipaneseSecietyfo/theSc[enceofDesigm/
v-L16-2 no,S2 2009 tf''lvXk ' Nt.,t.LHSX
"1tt
PaSt''
/ri-[-J-J----T)-../
t .-.---)K Laokhcrckword Fig.5.Mainstayofdesignmotif'
'XX..tL
ttt-ttHtt..."--t
Mainstay ldeal ,i,x
-"tt
/design, the issue of theoriginofthedesignideaha$ been discussedon the basis of the knowledge of studying design cognition by tocusingon concept synthesizing process in design
[39].
Theab$traction process indesigntocreate a new idea,which istheidealone,isdrivenbytheforethoughtof apromiseor by foresight.We propose a peculiarfeatureof
design,namely,`adesignhasadefinitesourceinthefuture'. 3.3.Idealizationot DesignSchema
We haveclassified the abilityof abstractjon indesignintotwo types,namely, 'abstraction in
e$$ence'
(human-driven
abstraciion) and [abstraction insimplified representation'
<generalization).
Theformerimpliesastrong motif ofdesigning,and itsprocess aims at achieving real abstraction. `Abstraction
in
essence' involvesthe entireness, The latterone implies our usual rational activities. Most designed objects were producedbased on thelatterabstraction, which comprised some external goals butwithout any internaldriveor criteria,Ifwe conduct a study
on designstormulatedusing thelatterabstraction,we would never beabletocapture therealabstraction and idealdesign.
To identifythetypicalhuman-drivenabstractions indesign,
we have surveyed examples presentedindiscussionsin
designstudies. Coyne etal.perceived designas thesituated problemsinordertoscope iton theba$isofconnection model, and they e$tlmated thedesignschema inthecase of house
building
[40].
Every design scheme isstructural[y based on aconcrete problem.For example, adeslgn scheme tora house can beconstructed with many rooms, such as livingroom,
bedroom,bathroom,and kitchen,lnother words, a housecan
be represented as a composition of the$e roorns. They
suggested thatthe designschema could be found inthe $ituated functionsand used to formthestructure$ of these rooms. Their proposed example is Iimited in the case of
physicalconstructions such as buildings,To developthe idea
NII-Electronic Library Service
Dei;g,,.,
activities `How todesign'
StudyingWhat thedesignis' Fig.6.StudyapproachestotheLdealdesign
ofa designschema, we consider thattheschema should be freefromthefunctionailimitationofexistingobjects.Thedesign
schema should represent an idealmeaning ofahouse foraself. Thiscanbeaccruedbyahuman-drlvenabstractionprocesstor
ahouse.
Moreover,toformuIateadesignspace thatcorresponds with an idealdesignschema, itisnecessary toexplore themeaning of a new relationship between the self and the objects
[41].
Therefore,identifyingan abstract image js needeci for
formulatingthe idealdesigninan idealsituation. We have situated the real designby enlarging Visser'sview
[27]
for studyingwhatthereal`idealdesign'is,4.The `idear
design'-as
a conctusionlnorder toidentifytheconcept ofa
`design:,
we firstexamined themotivations ofdesignfocusingon theinternalperspective. We turtherdiscussedtheabstractionprocess,
whjch appears tostimulatecreative design,especially tromthe perspective ofthelnternalcriteria.The internalcriteriaareconsidered toarise
duringaselfconsciousprocessjnacommitmentwiththeworld
via intrinsicmotivation
(namely
`drive:)while havingan inner
perspective,One ofthetypes oftheabstraction process,which
js human-driven abstraction, ieads to designers being
preoccupied with recognizing the world from an internal
perspective,Abstractionis not a goalor purpose for the designersbutamotifanddriveforcreativeacts.
Second,we claimed another important featuretodistinguish
design
creativitytromart(from
pictorialrecognitions),thatis,an idealdesign. Needles$ to say, practiceis necessary toresearch as well as learnany creative activity, Design,too,js notan exception,Visserclaimed
'that
tounderstand the nature ofdesign,itisimportanttoobserve real designactivities, Then, itcan be sald thata clue iscovered inany kindofdesignact.Even ifwe observe adesignof mannerisms, we consider that the core of the designisnot provided,We consider thatthe
factors of the processot idea]design enable a processto transcendproblemsolving.Forminginternalcriteria provides the answer for the argument presentedby Visser stating
'designinvolvesmorethanproblemsolving'and'characterizing
designas
probiem
solvingdoesnot capture itsessence!' Thus,we developVisser'sclaim and state thattto
understand design,
itisnecessary toobserve real designs',butwe emphasize that we should study it'particularly
at the levelof idealdesign'.
Studyingan idealdesignas a real
design
activity[eadsus to understandtheindwellingfeaturesofacreativedesign,Finally,we proposean exemplar feranjdealdesign.An ideal designissomething that aroused trom within us, which is supported byour idealcriteria.Itinvolves thepresenceofthe abstraction process inan idealenvironment, Moreover,it
produces
what adesignshould be likefrom theperspective
of `future'and `to be',
which can be recognized only by human
beings.Atthebeginningofthi$study we cited thedefinitionof
designthatwould make change the situation topleasantone.
Finally,we note thatchanging isnot theaim ofdesignbutltwM
beonly appeared as theresults of idealdesign. Gjventhis,we show our potentialtoanswer thechallenging que$tienof'What de$ignis'.
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