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Design Motifs: Abstraction Driven Creativity : A Paradigm for an Ideal Design(<Special Issue>What is "What's the Design"?)

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Design

Motifs

:

Abstraction

-

A

Paradigm

for

an

ldeal

Design

-Yukari

NAGAI

i and

Toshiharu

TAURA 2 j

'Japan

Advanced

lnstituteof Science andTechnoTogy

2 Kobe University

Driven

Abstract

This paper examines deslgn motlfs. We focus on the

importanceoftheinternal

perspective

ofadesignera$ afactor thatdrivesthedesignprocess;as we consider thata motjf

drivesa design:screatMty. Two types ofab$tractionprocesses in

design

(human-driven

abstraction and generalization)are addressed bystudying creativity inbothdesignand art. We

discussthedifferencebetween design, art and theirmainstay intime,An idealdesign isexpressed as thereal meaning of `a real designactMty', a{so as the issue to be studied tor identifyingadesign,elaboratingon[whatdesignis',

l. Pretace

lnthisstudy,we discussthecentralissueotwhat adesignis

and how peopleapproach thisissue,'What designis'hasbeen a fatalisticissueas a targetfrombothstudying approaches :

designingandinvestigation(nameiy,[research').

We begin our argument with `creativity' in design for

identifyjngacreative design. Creativeactivity is,as a matter of

fact,oftenexplained as acharacteristic ot humanity.Creativity

lsan issuethatshould be investigatedincognitive science since iti$thefoundation ofallcreative acts,i.e.

tcreativity

plays a vitalrole jna hostof human activities, ]tcan enrich our ljves

when itreveals itselfinsoothing or exhilaratingmusic, etc. Peopleexplain creativlty as `it

can bringus new tools'and

±

itcan

provoke

advances inscience'

[1].

`Creative thinking', whjch

invoivesstirring creativity isalso discussedbecause [it is crucialas we adapt toour changing world'

[2].

CreatMty is

usually considered as aper$on'sabilitytoproducesomething new and unexpected

[3].

However, peoplealso realize that

there are many differentlevelsof human creative acts

[4],

Perhaps,we can appropriate[y classify

personal

creative acts intothreecategories :mundane creativity,productiveereativity, and excellent creativity

[5].

Mundane and productivecreativity are suitable forproblem solving, but excel[ent creativity involves

(formulation

and re-formulation processes) and

Creativity

activated by[creative thinking''i,

The scope of the dlscussieninthis

paper

ison excellent creativity, particularlyin design,ln previousstudies en creativity, creativity indesignhasbeen definedas producing theconcepts of

`really

original' products

[6],

Thus,thedefinition

ofexcellentcreativity indesigncan beconsidered a$ theabMty andtor processof

producing

original

products,

which arenovel, useful, and unexpected

D7],

However,thisisonly an external viewpoint on creative acts. Viewingdesignfroman external perspectiveenable$ explaining itsstructure by adopting

models of systematic processes, i.e.problem soMng

processes

[8].

Thus,fora longtime, the notjon of viewing

designs

from

an external perspective

has

contributed to the accumulation ofour knowiedgeforunderstanding designby adopting a

problem-solving

framework

[9-10].

We

obviously support thisestablished

perspective,

For discussingthe

creativity ofa design,we suggest thatitisnecessary todeveIop

another perspectiveon designby `creative thinking'from an internalperspective.The suggestions fromthe current studies rethink the vision and viewpoints ; i.e.senses forhaving another typeofviewpoints frompreviousscience

`constructive

informatics'thatdiscussedbyNakashima

[11],

also theability of switching innerand outer perspectivesfordesjgningby

Tauraetal

[t2].

The above-mentioned suggestions affirm that setting a viewpoint involvesa signiticant powerforachjeving more creative processindesign.We feelthatthese viewpoints can berepresented as

:motivation'

and

`motif$'.

2.

Designing

trom

an lnternalPerspective

Exploring

the

issue

ot

'what

design is'itselfinvolves

undertaking acts that are highly creative and activated by internalenergy. Itbeginswith comprehending

'what

designi$'

tlDistinguishing

creative thinkingfromproductive,itisundersteod as a processof highqualitythoughtincludingproblem formulation,for example, inventionsinscience and creative work inart,Productive thinkingiscensideredasaprocessforagivenproblem,

"f ;.7thXgfi.M.

-

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'VVhat'stheDesign"?

Speclallssuenflapa;/eseSocletyfottheScier/ceefDesigm yoLlfi-2/m622009

'

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14

through various $tudies. Moreover, Cross explained that

creative designactivity appeared to be [intuitivei because it appeared suddenly, and

`this

iswhat characterizes creative

deslgn

as an exploration,ratherthanasearch'

[1

3].Inorder to explain thecharacteristicsofacreativedesign,we emphasjze ontheinternalenergythatstimulatesexcel1entcreativity,which

can be considered as a drivingtorceforthe proces$ of

designing,Toexplain internalenergy, itisnecessary toobserve the processof designfroman internalperspective,Probably,a desire to understand

`what

de$ign is:becomes an eternal motive otdesjgn.Therefore,itisnece$sary torus toargue what causestheemergenceofamotive,

lnthispaper,we firstdiscussabout themotivations behind designstrom an internalperspective.

Next,

we overview current design studies to reorganize the key aspects tor

research on

design

inorderto raise $everal issues,Further,we address the motives of design from an internal

perspective

to respond totheraisedissuesand characterizecreative design,

2.1.MotivationforProducingaCreativeDesign

Why dopeopledesign?lndiscussionselucidating design,itis usuallyexplained as theactivity ofpeopletomake products

(in

other words,

`artefacts')

forsorne purposes

[14].

Critically, accordjng to

Simon

[8],

design

has

been

explained as an `actien aimed atchanging theexistingsituationintoa

preferred

one'

[15],

Thus, designerswere considered as innovatorsor retormers who helped in producing social improvements,

Probably,the wishes or desiresof designersto change the world [edthem tobea designerinthetirstplaceand presented them with newer challenges. However,indesign research, the importanceof motivation isalways noted butnot explicitly mentioned inthede$ignprocess. We are afraid that motivation

isa hackneyedword ;indeed,themotivation foradesignhasa doublemeaning. Externalmotivations, such as 'the

purposes' of a design,presentone meaning. The ftNishtochange the world' isone of the external motivations. The other meaning

refers to the intrinsicmotivation, and thispresentsthemore importantmeaning"!

[16].

Sincecuriosityissuggested as the fthebiggestfactorformotivation'

[1

7-18],intrinsicmotivationi$ the main powerforproducing acreativedesign.Withregard to

i2

Thetwo reported types efmotivation are:

(1)

intrinsicmotivation,

which occurs when peopLeare internallymotivated todo semething

because iteither bringsthem pleasure,oriheythinkitisimportant;

(2)

extrinslcmotlvation, which comes intoplaywhen a student is compelied todo something or act ina certain manner because of

externalfactors.

-TVt].4'maYell,ece-Whatis'VVhaVstheDesig/i''?

Spe[iallssueofjapaneseSec/iety[o/theSden[eofOesign

voL16-2 na62 2009

'

creativity, itwould be better ifthe notion of motivation

(especially

theintrjnsicone) isdefinedas a `drive' to avoid

confusjon, A sense of

'drive'

impliesthe energy behjndthe drivingforce

in

design.

A designprocess as a voluntary creation can beexpressed as acreative processengaging with aperson'sinternalfeelingsthatdrivesthepersonbasedon hjst herintrinsicmotivations"3,Basedontheviewpointofaninternal perspectiveand intrinsicmotivation

(namely,

'drive'),

thisstudy attempts toclarilytheissueof`what

design

is',

2.2.ThreeAspects of Design Research

First,we overview the current issuesindesignresearch in

order tospecify thepo[nt$ofdi$cussionstoclarify'what design is'.Design can be objectivelyexpre$$ed as a process. As describedabove, thustar,designprocesseshavebeenstudied

by adopting a

problem-solving

frameworkfrom an external perspective, lnrecent times, design processeshave been

viewed differentlyfrom merely prob]em solving process,by adopting theinternalperspective.There are significantissues

inpreviousresearches on

design

thathave

discussed

the identificationof designfeatures ina more subjective manner.

They

have

covered the

following

threeaspects [

(1)

designing

isa

practice,

(2)

design

produces

artefacts,

(3)

designexistsin thesociety.Sinceeach of thesethreeresearch aspects has examined recentdesigns,we revieweach aspect withregardto thetrendsofcurrentstudies.

(1)Practice

One jmportantaspect ofdesigningisviewing itas a `practice'

[1

9].'Learning bydoing:is

ofien valued forstudying adesigning

process.Theinterestingaspectsofadesigncanbeunderstood

only afterexperiencing it.1ndesign research,

[knowing

designs by doing7 was highlightedto analyse itsdistinctfeaturesin observed design activities

[20]

or by reporting itthrough empirical studies such as`action research'

[21].

Thereissome truthintheseviewpoints. Their claim appears tobe thatthe importantsteps of acquisitions

(i.e,

awareness, schematic knowledge acquisition, knowledge transfer, and so on) of

design

involvingembodied knowledge,includingthe tacit knowledge of people,are related with experiences

[22],

Thus,

practiceislikelytobe an essential experience forpeopleto

Iearndesignand tobecome designexperts, lncurrent studies,

how toformulatedesign goalsi$an importantissuein

understanding the processes of design learningand the

'U See

tDesign

Creativity'byTauraand Nagaiinthisspecial[ssue.

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NII-Electronic Library Service

process

of gainingexpertise

[23-24],

However, why people

(students)

became enthusiasticwith regard tode$ignactivities

wasnotexplained.Thisisourfirstdoubt.

Commendably, practiceisalsopointedoutas necessary for people engaging increative acts. Edmonds and

Candy

have

developed "practice-based research' from theviewpoint of creativity

[25].

They address the concept of the creative relationships between participantsand art systems for

interactiondesign

[26],

identifinga creative engagement

between artsy$tem$ and participantsas new djmensionofHCI.

Since practice-basedresearch provides knowledge of

creativity wjth rega rdteitsjntrinsicmotivations, we developour

di$cu$siontotheresearchers' dualmotives forelucidationand

torproducingdesign

<or

art).

Discussion

on how does practice indesigning ditferfrom artpracticeisanother issueand willbe describedinthelastsectionofchapter3.

{2)

Producing Artefacts

Anotheraspect of designingishighlightingitsoutcomes. A

number of designresearches surveyed designoutcomes, for example

product

designs.Plasticarts ofsuch productsprovide aconsiderable amount of lnformationon ]earninghow tomake

good

designs;however,thereare more importantaspects in

understandjng designed objects. By analysing designed

objects, we may be able to understand designers'thought processesandhowtheydecidedtheforrnsandmechanismsof thoseobjects, Asnoted byVisser,designcan beemployed tor

understandjng the human mind, thatis,forunderstanding `cognMon'; thus,

studying a design implie$knowing the artefact a$ a 'cognitive

artefact ot designing',referring that Simon's

`designing'

isformulated in`creating theartificial'

E27].

A]thoughVisseremphasjzed on theimportance of resea rch on

real designactivity,we suspect thatstudying `rea[ design'doe$ not implystudying the work of real designers.Innovative objects are anexample ota remarkably successful outcome of

thecreative proces$.The process toobtain such $uccessfui outcomes isoftencalledas an `innovative design'

process'".

Aithough

some successtully designed objects represent

attractive beauties

(colours,

shapes, and symbols), thereare limitedas designs in

`stylesd

(plastic

arts). Moreover, artefacts

" Sometimes,

people confuse

tdesign

inspiredinnovation'and the tnnovative process with product development, including its elaborations, Peopie tendtopay attention tothetrialsof product developments,without payingattentien tothenewness oftheidea itself.lnthisstudy,wediscussthecharacteristicsofacreativedesign, apantromtheprocessofpreductdevelopment.

represent functionsas weil, Thus,many siudies

pointed

out th'atthe embodiment of usetulness indesigned objects is a[so neces$ary

[26].

However,there isa remarkable mis$ing link between designed objects and a de$igner'$criteria fora nove]

design.

How

can we exp[ain that

designers

are aware of the criteriaforanoveldesign?Dotheylearnthecriteriafora novel

designthroughtheirexperience?

Of

course, theycan learn thesecriteriatrom

previous

designsby studying designed

objects. On the other hand,these criteria limitthe designers'

performancesinaddingsomefeaturestotheprevjousdesigns,

Therefore,we suspected the presence oT contradictions

betweentheexternal and internalcriteria ofthedesigners.This

isoursecond doubtwith respect tothepreviousresearche$.

(3)

Designproblems

Further,thenotion of viewing designingas a feature of a civilizationhasarisenenlyrecentiy.Ulrichexplains thede$lgn process as 'human

endeavour] tofinddesignproblemsina situationand then to change itintoa bettersituation

[29].

Circulationmodels represent the relationship between

designers,users, and the society. Krippendoficiaims thatthe users' requirements based on their experiences by u$ing artetactsrepresent social needs thatkeep up with the times

[30].

Designisbelievedtobeasocial act tointroducechanges. In other words,

designers

probablyfindtheirtargetfor designing fromusers'requirements orfrom$ociety.Knowing users'experiences and socialneeds arebelievedtoprovidea hintforfuturedesigns

[31],

Scenario-baseddesigns

{SBD)

and

persona-baseddesigns

(PBD)

have developeddesigns by

including

particjpants

(users).

Thus,thenotion of a design

prob[em isconsidered as an expanded designspace in a socjety, The designers'contributions may

be

considered as community service fromthisviewpoint, Thus, service design

reforms the framework of a desjgn model intoa wider

deveiopedone-similar toa busines$model. To understand

designina society, designeducatlon should bedeveloped

based on cross-disciplinary collaborations

[32].

A view of the

'design

torsociety'

givesa

`rajson

d'etre'toboth

designers

and users torsharing theworld, enables theopening of doorsto knowledgerelated toother discip[ines,and providesasense of responsibility towards sustainability. However,ourthirddoubt iswhether `observing the

outer world

(humans

ina society> is

theonlyway todetermineadesignproblem?,'Where we find`a design problem'isthe central issueinunderstanding twhat designjs'.

rV-r).#fiffXltiFl

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Whatis'What'stheDesign"?

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2.3.DesignsMotifs'5

lnorder to answer the above-mentiened doubtson previous designresearch, we

propose

our view that`approaching the notjon of "what design is"

wou]d provide a deeper

under$tandingofthemotivesofdesign].lnotherwords,internal perspectivesand criteria tormthemotives of design,and they drivepeopletostudydesign(designingerresearch).

Fig.1expresses thesetting ofourview and theframeworkot researchoncreativedesign,Onthebasisofthisframework,we

attempt toaddres$ theabove-mentioned issues.Withregard to thefirstdoubt,we inferthatthe motivation topromptlypractice a designliesinnot only thedesigngoalsbutalso intheintrinsic motivation thatisthe centripetal forcethat drivesdesign learningthrough practice.Withregard tothesecond doubt,we suggest thatthe discussionon how innovative

(novel)

[deasare

generated must be investigated to understand creative

artefacts. Withrega rdtothethirddoubt,we inferthatdesigners have an internal criteria for theirdesigns ifthey aim at understanding `what designis'.Further,we

propose `design motifs' ofade$ignthatdrivesthedesignprocessand leadsto thecreationofadeslgnfromaninterna[perspective.

Todiscussdesignsmotifs,we foundsome differenttypesof

potentialmotifs. Ro$enman and Gero proposeda diagramof

processes

involvedincreativedesigntoillustrate knowledge-based models of creative designvia the classitication of the differenttypes of designprocesses: combination, mutatjon, analogy, and firstprinciples

[33].

Combinationhas been also reported as one of the examples of creative thoughtthat evokes creative leaps ina de$ignprocess

[1

3].A processof concept-synthesis indesignhasbeenfocusedupon asitleads togeneratinga novel designidea

[34-35i.

The phenomenon of

theconcept synthesizing process indesign shows thata proce$$can bedrivenwithout any external goals,Forexample, aprocessofsynthesizinganewideaofanimalfromtheexisting

animals isexplained a$ paradigmmodel

[12],

We focusedon

factorsthat evolve a de$ign process,From the internal

pevspective,'abstraction' isfoundas another

type

of

design

motifthatactivatesdesignprocesses,

lnthenextchapter, we argue about abstraction indesign as a motif and how itinfluences the creativity of a design,

thThe notien ofa

'motif'

isused inthesame meaning as 'metive', ihatis, `a reason fordoingsomething, ene thatishiddenor not obvious'; moreover, metitissimilarto'theme', 'subjecti, or `conception', inthis paper.'Motif'isalsotheoriginoftheterm'motivation',

iYHr.rii?MY'tstse-Whatis'What'sLheDesign''? SpeciallssueoflapaneseSoc[etvfortheS[iEnceofDesLgn

vel.16-2 no,62 2009

StudyingWhat the designls'

Fig.1.Studyapp:oachestodesign

beginningwithsomerecollectionsofartanddesign,

3.

Abstraction

lntheearly twentieth century, modern styles were expressed

as artand design mevements.

One

movement called as

`Abstraction-Creation:

expressed the new world inabstract shapes'E. U$ually,peoplerecognized artand designas styles

{namely,

p]asticarts). However, itscreation process,rather

thanitsappearance, ismuch differentfromthatofpreviousart. Thus, artists began designjngsystematic paintjngsand sculptures.Inthis

paper,

we discu$sabstractionpoweras ifit

naturally inhabitsminds, and itisdeeplyconnected tothe problemofhow we approach 'what designis'.

3.1.AbstractionProcess

The abilityof abstraction isexp)ained as `the

qualityofbeing

abstract' that impliesEa

generalidea not based on any

particularreai person,thing,or situation:. 'The

state of thinking

deeplyabout $omething and not payingattention to what is around you'isthe second formalmeaning of abstraction. In

technical terms,

`the

action of removing something from

something eise'isalsocarleda$ abstraction,because jtjsthe process of be[ng removed trom something else inorder to

extend to

'abstraction'.

Abstraction isdefined as follows:

<1)

preoccupation,

(2>

the process ot

formulating

genera[ized

concepts by extracting common qualitiesfrom specific

examples,

(3)

aconcept formulatedinthisway :good and evil areab$tractions".

The abstraction process has illuminatedmechanisms ot

humanthought,inparticularofthecreativethoughtconcerning `ana[ogical

reasoning'

[36].

The structure ofmental mapping

'G

seeAbstraction- CreationlinThe OxfordDictiomaryetArt.

i'

'Abstraction'

(a)

a generalideanotbasedonany particuiarrealperson, thing,or situation;thequalityof beingabstract ; (b)tinestate of thinking deeplyabout semething and notpayingattentiontewhat is aroundyou;(c)theactionefremovingsomethingtromsomethingelse.

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lli(S,\g:.c/.ia.ml

' o"dfk Fig,2.Processofgeneralizationinabstraction

-wa$ explained as a

process

of abstraction and knowledge transter.However, what evokes abstraction isnot yetc[arMed.

Sincewe be[ievethat`what designis'isa key issueto understand creative thought,we focusedon theprocess of abstraction indesign.The abstraction process

perhaps

plays

the role of adrivingforcefordesign,Totormulatea concept, extracting the essence bycapturing thenature of theobject is the main processof abstraction. To determinea common

quaiitywithin various objects, peopleremove separate objects

duringthe extraction process.We consider abstraction as a

human

ability

for

capturing theessentialqualitywith entireness ofanobject.

To

be

sure,lt

is

necessary to

inductively

capture a common denominatorof the featuresinorder to extract common features. This isreferred toas

igeneralization',

However,

generaiization

ispossiblewithout being preoccupied with

objects,and itisnot a human-centred abstractjon process

{Fjg,

2).Generalizationhelpsinsimplifying therepresentation of objects,To introducethehuman-drivenabstraction

process,

Figure3illustratesa human abstractjon process

{e.g,

abstract

painting)

actlvatedbyadrive

Ontrinsic

motivation) froman inner

perspective.On the basisot thishuman drivenabstraction

process,thedesignersdiscoverwhat `a design

should be'in essence, namely, an idealdesign,

Notably,basedon theabove classification, human emotion can bealsoconsidered as an abstracted feelingwithout any

logicaloperations'S. The basicpower toextract thenature of

theobjects-which iscalledas `sensation'-has been discussed inpsychology;itviews theinheritphenomena within an object rather than jtssurface attributes

[37].

However, the abilityof extracting theinherentnature ofthingsor objects only actsas perception,and itdoes not represent excellent creatMty. The abilityotdesigningisrequired tocreate a new art.Forexample,

l・

1

Anoblect

Fig.3.Processefhuman-drivenabstraction

n

a paintingin

`abstract

expressionism' isnot representative of art, but itexpresses not only human emotions butalso ab$tractionoftheobject

(the

world)

'n.

The motjt ofa paintingis extracted ffomarelationshipbetween theselfofan arti$tand theworld tromthevlewpoint ottheartist,resoivingthe issueof `what the

artshould be'.

Itisbe"evedthatthe abilityof abstraction typifieshuman thinking,We haveargued thattheabstraction process and the abHity otabstraction indesignarerequired inevery

piece

ofart, especially inthe case of a designinga creative pieceof art,

Abstractioncan be considered as a strong motif forachievlng excellent creativity both inart and design.The sentence

'nothing

emerges

from

nothings

(zero)'

represents an aspect of

human creativity.Itimplie$ that

`new

ideas,whether

wondrously creative or merely unusual, are almost always constructed from thebuildingblocks of priorknowledge:

[38]

'iD.

These creativefeatures occur inbothartand designand are also related with the processof human-drivenabstraction,

A[thoughthereare many similaritiesbetween designand artat the excellent creativity Ievel,we now consider the

characteristicsofdesign.

Inthe next sectjon, we investigatethe design abstractjon

processtodistinguishdesignfromart. 3.2.Comparison between Artand Design

Utonardo

daVincihadargued thatthesigpificattt contributjp.!L. 'eSee`abstraction'jnTheEncyciopaediaBritannicaregarding'Souriau,

E,

(1

947)Lacovesponctance desarts,Flammarion'.

"The dominant movement inAmerican

paintinginthelate1940s and 1950s,(see

'Abstract

Expressionism'

,

inThe OxfordDlctionary of

Art),i"'Picturesque'

isafeatureofart.Strainsand spots otsuch rnodern painting regard tothememory ofthethingswhich reflectedon eyes.

Thisimaginationprocesscan beviewed a$ adiscoveringprocessby

an interactionbetween the selfand theobject ina world. Such a

processoccurs jndesign,inparticularinsketches intheear[ystages

ofthedesignprocess. 'rv.r ),;'enXi"fi=

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Whetis''What's,theDesign'? Speclal[EHtieoflHpa"Ese$o[.letvfottheSdonceofDesign vuL16-2 mo.62 2009

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18i

Expression Lookforward

(

"'

IJ

J"'--"""

(

h .

'

.f

'

:

'-tlu[riei

BetOme

xt.・

.

'

.

tLt.tT't.tttt-'t.-e

Mainstay Fig.4.Mainstayefartmotit

t・

1 1 yxt'1

of artactivitywere not only inthe formof skills related to handwork butalso intheformof a human approach torealize

theworld

[38].

Therefore,theformativeartactivity involvesboth `handwerk" as

well as `mind-work'

at the same time,

Understanding a characteri$tic of an artwork involves

increasingitsclearness. Inrecent times,thenotionof`art' has shown a particulartendency. That is,

`art

expresse$ thehurnan thought', Then,the mQst

important

featureof artisthatit

represent$ theauthors'$view oftheworld.The most important featureofartisconsidered tobeone thatrepresents theartist's awareness forrecognizing theworld. Incontemporary art, abstract artisdividedinto'abstract

expressionism' and `hard edge:. These two typesof abstract artare called as thot'

and `co]d'

abstract expressions. Inmodern society, these types of abstract arts reflect the typicalviews of artists tothe world.

Correspondingwith art movements, emotional and simplified

designshave been the two main

types

of designs. ]nboth

design

and art,abstraction isa motifused toenact creative imagination.

Atthispoint,wefindthedistinguishingfeaturesof`thedesign'

via abstraction,As mentioned above, thereareno dMerences between artand designon thebaslsof the view that`nothing emerges fromzero'. However,thedrivingforcesofbothartand designare inoppo$ite directions,Normally,artist$ eveke their imaginationfrom any image-even froma $tain on a

wall-throughtheirown memories, Theirpictorialexpres$iens are always relatedtoany ad hocvision. Artusually isrelatedtoits historybecausethe intentionof artistoprovidetheorientation

forsearching itsorigin$. Astage otart isusually inthe present `is:

stage and isformulatedbylookingbackatthe 'was' stage in thepast

(Fig,

4).

1ncontrast,designdoesnoterienttothepast.Figure5shows where themainstay otadesignis,Toidentifythecreativityina

rV{)7nvfttt:.t Whatis'WhaVstt/eees[gn'?

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Speciallssue{/f.1/ipaneseSecietyfo/theSc[enceofDesigm

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v-L16-2 no,S2 2009 tf''lvXk ' N

t.,t.LHSX

"1

tt

PaSt

''

/ri-[-J-J----T)-../

t .-.---)K

Laokhcrckword Fig.5.Mainstayofdesignmotif

'

'XX..tL

ttt-ttHtt..."--t

Mainstay ldeal ,i,

x

-"tt

/

design, the issue of theoriginofthedesignideaha$ been discussedon the basis of the knowledge of studying design cognition by tocusingon concept synthesizing process in design

[39].

Theab$traction process indesigntocreate a new idea,which istheidealone,isdrivenbytheforethoughtof a

promiseor by foresight.We propose a peculiarfeatureof

design,namely,`adesignhasadefinitesourceinthefuture'. 3.3.Idealizationot DesignSchema

We haveclassified the abilityof abstractjon indesignintotwo types,namely, 'abstraction in

e$$ence'

(human-driven

abstraciion) and [abstraction in

simplified representation'

<generalization).

Theformerimpliesastrong motif ofdesigning,and itsprocess aims at achieving real abstraction. `Abstraction

in

essence' involvesthe entireness, The latterone implies our usual rational activities. Most designed objects were producedbased on thelatterabstraction, which comprised some external goals butwithout any internaldriveor criteria,Ifwe conduct a study

on designstormulatedusing thelatterabstraction,we would never beabletocapture therealabstraction and idealdesign.

To identifythetypicalhuman-drivenabstractions indesign,

we have surveyed examples presentedindiscussionsin

designstudies. Coyne etal.perceived designas thesituated problemsinordertoscope iton theba$isofconnection model, and they e$tlmated thedesignschema inthecase of house

building

[40].

Every design scheme isstructural[y based on a

concrete problem.For example, adeslgn scheme tora house can beconstructed with many rooms, such as livingroom,

bedroom,bathroom,and kitchen,lnother words, a housecan

be represented as a composition of the$e roorns. They

suggested thatthe designschema could be found inthe $ituated functionsand used to formthestructure$ of these rooms. Their proposed example is Iimited in the case of

physicalconstructions such as buildings,To developthe idea

(7)

NII-Electronic Library Service

Dei;g,,.,

activities `How todesign'

StudyingWhat thedesignis' Fig.6.StudyapproachestotheLdealdesign

ofa designschema, we consider thattheschema should be freefromthefunctionailimitationofexistingobjects.Thedesign

schema should represent an idealmeaning ofahouse foraself. Thiscanbeaccruedbyahuman-drlvenabstractionprocesstor

ahouse.

Moreover,toformuIateadesignspace thatcorresponds with an idealdesignschema, itisnecessary toexplore themeaning of a new relationship between the self and the objects

[41].

Therefore,identifyingan abstract image js needeci for

formulatingthe idealdesigninan idealsituation. We have situated the real designby enlarging Visser'sview

[27]

for studyingwhatthereal`idealdesign'is,

4.The `idear

design'-as

a conctusion

lnorder toidentifytheconcept ofa

`design:,

we firstexamined themotivations ofdesignfocusingon theinternalperspective. We turtherdiscussedtheabstraction

process,

whjch appears tostimulatecreative design,especially tromthe perspective of

thelnternalcriteria.The internalcriteriaareconsidered toarise

duringaselfconsciousprocessjnacommitmentwiththeworld

via intrinsicmotivation

(namely

`drive:)

while havingan inner

perspective,One ofthetypes oftheabstraction process,which

js human-driven abstraction, ieads to designers being

preoccupied with recognizing the world from an internal

perspective,Abstractionis not a goalor purpose for the designersbutamotifanddriveforcreativeacts.

Second,we claimed another important featuretodistinguish

design

creativitytromart

(from

pictorialrecognitions),thatis,an idealdesign. Needles$ to say, practiceis necessary to

research as well as learnany creative activity, Design,too,js notan exception,Visserclaimed

'that

tounderstand the nature ofdesign,itisimportanttoobserve real designactivities, Then, itcan be sald thata clue iscovered inany kindofdesignact.

Even ifwe observe adesignof mannerisms, we consider that the core of the designisnot provided,We consider thatthe

factors of the processot idea]design enable a processto transcendproblemsolving.Forminginternalcriteria provides the answer for the argument presentedby Visser stating

'designinvolvesmorethanproblemsolving'and'characterizing

designas

probiem

solvingdoesnot capture itsessence!' Thus,

we developVisser'sclaim and state thattto

understand design,

itisnecessary toobserve real designs',butwe emphasize that we should study it'particularly

at the levelof idealdesign'.

Studyingan idealdesignas a real

design

activity[eadsus to understandtheindwellingfeaturesofacreativedesign,

Finally,we proposean exemplar feranjdealdesign.An ideal designissomething that aroused trom within us, which is supported byour idealcriteria.Itinvolves thepresenceofthe abstraction process inan idealenvironment, Moreover,it

produces

what adesignshould be likefrom the

perspective

of `future'

and `to be',

which can be recognized only by human

beings.Atthebeginningofthi$study we cited thedefinitionof

designthatwould make change the situation topleasantone.

Finally,we note thatchanging isnot theaim ofdesignbutltwM

beonly appeared as theresults of idealdesign. Gjventhis,we show our potentialtoanswer thechallenging que$tienof'What de$ignis'.

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