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This presentation may contain forward-looking statements relating to the forecasts, targets, outlook, estimates of financial performance, opportunities, challenges, business developments, business plans and growth strategies of Tencent Holdings Limited (the “Company” or “Tencent”) and its group companies. These forward-looking statements are based on information currently available to Tencent and are stated here on the basis of the outlook at the time that this presentation was produced. The Company undertakes no obligation to publicly update any forward-looking statement, whether written or oral, that may be made from time to time, whether as a result of new information, future developments or otherwise. The forward-looking statements are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. The forward-looking statements may prove to be incorrect and may not be realized in the future. Underlying the forward-looking statements are a large number of risks and uncertainties. Therefore you should not rely on any of these forward-looking statements. Please see our various other public disclosure documents for a detailed discussion of those risks and uncertainties.

This presentation also contains some unaudited non-GAAP financial measures which should be considered in addition to, but not as a substitute for, measures of the Company's financial performance prepared in accordance with IFRS. In addition, these non-GAAP financial measures may be defined differently from similar terms used by other companies. The Company's management believes that the non-GAAP financial measures provide investors with useful supplementary information to assess the performance of the Company’s core operations by excluding certain non-cash items and certain impact of acquisitions. For further explanation of our non-GAAP measures and reconciliations between our GAAP and non-GAAP results, please refer to our earnings announcement.

In addition, information relating to other companies and the market in general presented in these materials has been obtained from publicly available information and other sources. The accuracy and appropriateness of that information has not been verified by Tencent and cannot be guaranteed.

The reporting currency of the company is Renminbi. For the purpose of this presentation, all figures quoted in US dollars are based on the exchange rate of US$1 to RMB6.5342 for 4Q2017.

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Overview

Strategic Highlights

Business Review

Financials

(4)

in billion RMB 4Q2017 YoY QoQ FY2017 YoY

Total Revenue 66.4 +51% +2% 237.8 +56%

Value Added Services 39.9 +37% -5% 154.0 +43%

Social Networks 15.6 +45% +2% 56.1 +52%

Online Games 24.3 +32% -9% 97.9 +38%

Online Advertising 12.4 +49% +12% 40.4 +50%

Media 4.1 +22% Stable 14.8 +30%

Social and Others 8.3 +68% +19% 25.6 +65%

Others 14.1 +121% +17% 43.4 +153%

Gross Profit 31.5 +33% -1% 116.9 +38%

Operating Profit 25.7 +85% +13% 90.3 +61%

Net Profit to Shareholders 20.8 +98% +16% 71.5 +74%

Non-GAAP*

Operating Profit 21.9 +46% +1% 82.0 +41%

Operating Margin 33% -1 ppt Stable 34% -4 ppt

Net Profit to Shareholders 17.5 +42% +2% 65.1 +43%

(5)

Online Games Platform

• #1 on PC and smart phone in China

• #1 online games company globally by revenue

Weixin & WeChat

• #1 smart phone community

• MAU at 989m

QQ IM

• Total MAU of 783 m

• Smart devices MAU of 683m(1)

Qzone

• Smart devices MAU of 554 m

Online Games

Mobile Payment

• #1 by MAU Payment

Social Communications

App Store

• #1 by MAU

Mobile Security

• #1 by MAU

Mobile Browser

• #1 by MAU

Utilities

Media

All above rankings refer to China market, unless otherwise stated. Company data as of 31 December 2017

1. Include smart device QQ users who logged in and sent a message or participated in certain activities such as Moments, Games, Interest Tribes, live broadcast, online music & literature

Key Platforms Update

5

Video

• #1 by mobile DAU and subscriptions

News

• #1 news services by MAU

Music

• #1 streaming platform

Literature

• #1 online content library

(6)

Overview

Strategic Highlights

Business Review

Financials

(7)

Games

Ecosystem

Media and Content

Social

Weixin/WeChat combined MAU continued to grow and exceeded 1 billion in Lunar New Year

Mini Programs gained popularity with enhanced features and Mini Games

QQ deepened young users engagement via personalized news feed KanDian

Social and Others advertising revenue up 65% YoY driven by strong growth in advertiser base

Payment: daily offline commercial payment volume more than doubled YoY

Cloud: continued rapid growth, expanded customer base in finance and government

AI: deployment in medical imaging/diagnosis and translation

Smart retail: decentralized approach to empower retailers to acquire users and upgrade shopping experiences

Annual Strategic Highlights

On mobile, HoK achieved mass adoption in China and South East Asia; we increased market share in RPGs; we established leadership in strategy and racing genres

On PC, operational expertise and content updates rejuvenated key titles, such as DnF

Built foundation for survival shooting genre development; early success for PUBG mobile versions

Video monthly subscriptions exceeded 56 million, driven by exclusive drama series, movies and self-commissioned content

Tencent Music Entertainment Group operates the top three music apps in China by DAU

Tencent Open Media Platform centralized content library and facilitated curation for distribution across news, browser and social properties

(8)

Mobile Payment

#1 by MAU and DAU

Social: total transaction volume increased YoY;

money transfer kept on growing but red

envelope gifting volume decreased

Commercial: daily offline transaction volume

more than doubled YoY

Continue to strengthen relationship with key

channel partners; empower small merchants

with technologies to enhance efficiency, such as

business analytic tools

Upsell Internet finance products leveraging our

payment platforms:

LiCaiTong’s

total AUM exceeded RMB300

billion as of January 2018

(9)

Mini Programs

Increased user engagement via:

-

Recently used Mini Programs on top of Weixin

chat interface

-

Mini Games

-

Offline Mini Program QR Codes

Expanding use cases:

-

Retail, eCommerce, lifestyle services, municipal

services, Mini Games

Complementary to apps:

-

A light feature integrated into Weixin interface,

which facilitates discovery of the standalone

apps and later download

-

Well-suited for offline-online integration, a

sub-set of the most used app functions, and

low-frequency services

Expanding user base quickly:

-

Over 170m DAU

-

580,000 Mini Programs available as of Jan 2018

(10)

Smart Retail

Facilitating Online-offline Integration

Retailers

Value Propositions

Increasing online and

offline integration in

user behavior

Background

Emergence of AI

and big data

technologies

Widespread use of

mobile payment

offline

To consumers:

Provide more

personalized

services

Deliver seamless

online and offline

shopping

experiences

To retailers:

Improve efficiency of

customer lifecycle

management and

personalized reach

Enable retailers to

strengthen their

online presence

To Tencent:

Enhance user targeting

and product

recommendation using

offline data

(11)

Smart Retail

Enhancing Customer Acquisition and Operational Efficiency

Acquire and retain customers:

Bring users to offline stores

Engage offline users online

Enhance customer conversion by

personalized recommendation and

marketing

Enhance shopping experience:

Instant access to product information

Efficient check-out

Superior last-mile delivery

More convenient after-sale customer

services

Increase operational efficiency:

Upgrade IT infrastructure by cloud services

Data analysis to optimize marketing and

supply chain management

Integrated CRM via Official Accounts, Mini

Programs and eLoyalty cards

Targeted push via Weixin Official Accounts

Scan product code in Weixin to add into cart and checkout online

“Find” Mini Program store when visiting physical store

(12)

2018

Increasing Investment for Building Future Value

Long form and short form video content

Infrastructure, talent, pricing

Talent for research and application

Capital investment, talent for deployment

Smart

Retail

Tencent Video

Tencent Cloud

Tencent AI

Subsidies for merchants and users

(13)

Overview

Strategic Highlights

Business Review

Financials

(14)

24% 24% 47% 41% 18% 17% 11% 18% 2016 2017

24% 23% 23% 23% 25% 24%

24% 24% 25% 23%

24% 23% 59% 56% 54%

53% 53% 48% 45% 42% 46% 42% 41% 37% 12% 17% 19% 19% 15% 18% 19% 19% 14% 18% 17% 19% 5% 4% 4% 5% 7% 10% 12% 15% 15% 17% 18% 21%

1Q15 2Q15 3Q15 4Q15 1Q16 2Q16 3Q16 4Q16 1Q17 2Q17 3Q17 4Q17

(15)

18.5

24.3

26.8

24.3

10.7

15.6

15.3

15.6

29.2

39.9

42.1

39.9

4Q16 4Q17 3Q17 4Q17

+32%

+45%

Social Networks

Online Games (in billion RMB)

70.8 97.9

37.0

56.1

107.8

154.0

2016 2017

Online Games

• YoY increase was mainly driven by mobile games, whereas PC games were maturing

• PC games revenue declined QoQ due to smaller user base; mobile games revenue declined QoQ due to late launch of new titles, and decreased revenue from RPGs and shooting games

Social Networks

• Total VAS subscriptions grew by 22% YoY to 135 million, mainly driven by video and music services

• Exclusively licensed and self-commissioned content resulted in video subscriptions more than doubling YoY

• Video subscription and live broadcast drove YoY and QoQ revenue growth

-9%

+2%

+38%

+52%

+43% YoY

Value Added Services

15 +37%

YoY

(16)

Weixin

QQ

ePass for local services

Allow users to bind various identity

cards to Weixin and handle the related

payment and administrative work on

mobile efficiently

Social security card Student campus card Driver’s license

AI-enabled Features

Launched AI-enabled features for users

to create funny photo-, audio- and

video-based messages

Dance studio CNY-themed messages in form of photo/ audio/ video

Book-Keeper

Facilitates offline small business

owners to track their in-store sales and

better manage their operations

KanDian

Continued to enhance

recommendation algorithm, increasing

time spent and video views

(17)

FY17: RMB55.1 billion revenue, up 23% YoY

4Q17: RMB12.8 billion revenue, up 13% YoY, down 13% QoQ;

Active users impacted by migration to mobile

Monetization impacted by fewer item-sales marketing

PC game revenue likely under continued pressure due to mobile shift

Strengthen our position in a challenging market

Focus on core gamers

Popularize eSports and increase audience engagement - LoL league audience

time-spent increased 43% YoY

Promote breakout new games e.g. PUBG, Fortnite

Discover innovative games to strengthen our platform e.g. Subnautica

2018 Pipeline

focus on innovative gameplay

PUBG Fortnite Rocket League FIFA Online 4

PC Client Games

(18)

FY17: RMB62.9 billion revenue, 64%

4Q17: RMB16.9 billion revenue, up 59% YoY, down 7% QoQ

CFM survival mode sharply expanded user base but no initial monetization

Several RPG games entered post-launch user consolidation phase

Released 5 mobile games in 4Q17, 3 in December

2018 Pipeline

extending leadership in new genres

Smart Phone Games

Launched 2 PUBG mobile games

PUBG: Exciting Battleground achieves by

far the highest DAU within genre

PUBG: Full Ahead solid DAU

Not yet focused on monetization

QQ Speed Mobile

20 million DAU , ranks 2nd highest grossing

game title at iOS

(19)

4.9

8.3

6.9

8.3

3.4

4.1

4.1

4.1

8.3

12.4

11.0

12.4

4Q16 4Q17 3Q17 4Q17

+22%

+68%

Stable

+19%

+49% YoY

Social and Others Media (in billion RMB)

* Based on previous classification, brand ad revenue was RMB 4.2 billion in 4Q17, up 33% YoY and 3% QoQ. Performance ad revenue was RMB8.2 billion, up 59% YoY and 17% QoQ.

15.6 25.6 11.4 14.8 27.0 40.4 2016 2017

+30%

+65%

Media

• Video revenue grew YoY and QoQ due to increased user traffic flowing from the self-commissioned variety shows and drama series

• News revenue decreased YoY and QoQ as we were still revamping the ad system

• Launched a unified ad placement platform for all news feed products

Social and Others

• Higher ad demand YoY due to enhanced targeting and more advertisers from partner platforms; QoQ growth benefitted from eCommerce seasonality

• Increased ad impressions in Weixin Moments, Official Accounts and mobile ad network

• Testing CPC-based ads in Official Accounts, linking to Mini Programs

(20)

137

m

+44%

YoY

Mobile DAU for 4Q17

56

m

+121%

YoY

Subscriptions as at 4Q17

Monthly ARPU per subscription for 2017: RMB13.9

RMB

2.2

b

+149%

YoY

Subscription revenue for 4Q17

RMB

2.7

b

+68%

YoY

Advertising revenue for 4Q17

Breakout Year for Tencent Video

#1 in mobile DAU and subscriptions

Content Strategy

• Original content: strengthened owned IP portfolio cooperating with China Literature and Tencent Games; proven production capability

• Licensed content: accumulated a rich exclusive content library

• Continue to invest in high-quality content

Platform Capability

• Large and highly engaged user base generated huge demand for

consumption and sharing

• Well-established content scheduling system enhanced user retention

• Fast-growing fans-celebrity social community Doki fostered user interactions, extending engagement and time spent

Industry Partnerships

• Made equity investments in top-tier content producers

(21)

Overview

Strategic Highlights

Business Review

Financials

(22)

in million RMB 4Q2017 YoY QoQ FY2017 YoY

Revenues 66,392 +51% +2% 237,760 +56%

COPS (34,897) +72% +4% (120,835) +79%

Gross profit 31,495 +33% -1% 116,925 +38%

Interest income 1,156 +77% +14% 3,940 +50%

Other gains, net 7,906 +674% +102% 20,140 +460%

Operating expenses (14,833) +30% +7% (50,703) +47%

Operating profit 25,724 +85% +13% 90,302 +61%

Finance costs, net (859) +78% +64% (2,908) +49%

Share of profit/losses of associates & JV (120) -77% -115% 821 -133%

Income tax expense (3,123) +30% -37% (15,744) +54%

Net profit 21,622 +105% +20% 72,471 +75%

Net profit to shareholders 20,797 +98% +16% 71,510 +74% Diluted EPS in RMB 2.177 +96% +15% 7.499 +73%

Non-GAAP:

Net profit to shareholders 17,454 +42% +2% 65,126 +43% Diluted EPS in RMB 1.827 +41% +2% 6.830 +43%

(23)

in million RMB GAAP

4Q2017 SBC

Net (gains)/losses

from investee companies*

Amortisation of intangible

assets

Impairment provision**

Non-GAAP 4Q2017

YoY change

QoQ change

Non-GAAP FY2017

YoY change

Operating profit 25,724 1,874 (6,281) 112 424 21,853 +46% +1% 82,023 +41%

Net profit 21,622 2,146 (6,229) 474 358 18,371 +48% +7% 66,404 +44%

Net profit to shareholders 20,797 2,084 (6,189) 442 320 17,454 +42% +2% 65,126 +43%

Operating margin 38.7% 32.9% -1.2 ppt Stable 34.5% -3.8 ppts

Net margin 32.6% 27.7% Stable +1.4 ppt 27.9% -2.4 ppts

* Including (gains) /losses on deemed disposals, disposals of investee companies and businesses, and fair value changes arisi ng from investments.

Non-GAAP Adjustments

23

(24)

65.3 66.2 64.2 63.7 65.6 66.7 65.2 63.2 60.9

60.6 59.9 59.3

7.0

10.6

18.1 20.4

21.9 22.4 20.3 22.8

1Q16 2Q16 3Q16 4Q16 1Q17 2Q17 3Q17 4Q17

39.0

51.9

48.9 51.3

43.7 45.3

36.3

46.6

34.8 37.8 36.3 37.2

1Q15 2Q15 3Q15 4Q15 1Q16 2Q16 3Q16 4Q16 1Q17 2Q17 3Q17 4Q17

Online Advertising (%)

Others (%)

VAS (%)

64.8 65.1

60.1

48.8

42.9

36.7

2015 2016 2017

16.0

21.9

2016 2017

(25)

10.6 15.5 2016 2017 4.3 4.0 3Q17 4Q17 3.3 4.0 4Q16 4Q17 12.1 17.7 2016 2017 S&M

(in billion RMB)

-5% QoQ

G&A excl. R&D R&D

(in billion RMB)

(in billion RMB)

(26)

60.0 61.6 58.6 58.4 58.1

57.3

54.0 53.9 51.3

50.0 48.6 47.4

GAAP Gross Margin (%)

42.0 44.0 39.5 37.9 42.1 41.2 37.2

34.1 37.4 35.4 33.1 32.9

Non-GAAP Operating Margin (%)

32.6 34.5 31.8

29.6 31.7 32.2 29.5 28.3 29.0 29.1

26.3 27.7

1Q15 2Q15 3Q15 4Q15 1Q16 2Q16 3Q16 4Q16 1Q17 2Q17 3Q17 4Q17

Non-GAAP Net Margin (%)

59.5

55.6

49.2

40.6 38.3

34.5

31.9 30.3

27.9

(27)

in RMB 4Q2017 FY2017

GAAP YoY Non-GAAP YoY GAAP YoY Non-GAAP YoY

Basic EPS 2.206 +97% 1.852 +41% 7.598 +73% 6.920 +43%

Diluted EPS 2.177 +96% 1.827 +41% 7.499 +73% 6.830 +43%

Subject to shareholders’ approval at the AGM to be held on 16 May 2018,

proposed 2017 annual dividend of HKD 0.88 per share

Earnings Per Share and Dividend

(28)

in million RMB 4Q2017 YoY QoQ FY2017 YoY

Operating CAPEX 3,848 +81% +69% 10,165 +55%

Non-operating CAPEX 1,127 +59% -7% 3,420 -38%

Total CAPEX 4,975 +75% +42% 13,585 +12%

Operating Cash Flow 28,594 +43% -6% 106,140 +62%

Less: CAPEX Paid 4,424 +56% 47% 12,768 +21%

Free Cash Flow 24,170 +41% -12% 93,372 +70%

Total Cash 148,237 +16% -2% 148,237 +16%

Less: Total Debt 131,905 +20% - 131,905 +20%

Net Cash 16,332 -10% -13% 16,332 -10%

Fair market value of our listed associates and Available-For-Sale financial assets

was approximately RMB210.8 billion* as at December 31, 2017

* Excluding subsidiaries

(29)

Overview

Strategic Highlights

Business Review

Financials

(30)

https://www.tencent.com/ir

Tencent Holdings Ltd.

2017 Fourth Quarter and Annual Results

Presentation

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