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㔚ሶᖱႎㅢାಽ㊁䈱ୄ⍑

ドキュメント内 CRDS-FY2011-RR-05 (ページ 43-46)

2011ᐕ9᦬3ᣣ WG-1C

ᩙᧁ䊥䊷䉻

䊜䊮䊋䊷৻ⷩ

㕍ᧁ ፏⴕ㩷 䉦䊂䉞䊮䉼䉢ᩣᑼળ␠

↰ਛ ᢥ⧷㩷 ╳ᵄᄢቇᄢቇ㒮 䉲䉴䊁䊛ᖱႎᎿቇ⎇ⓥ⑼

Ⓑ⷗ ᣽ᒾ㩷 ᘮᙥ⟵Ⴖᄢቇᄢቇ㒮 䊜䊂䉞䉝䊂䉱䉟䊮⎇ⓥ⑼

ਛዊ〝 ਭ⟤ઍ㩷 䋨ᩣ䋩SRA㩷 వ┵ᛛⴚ⎇ⓥᚲ

⷏↰ ૫ผ㩷 ↥ᬺᛛⴚ✚ว⎇ⓥᚲ㩷 䊂䉳䉺䊦䊍䊠䊷䊙䊮 Ꮏቇ⎇ⓥ䉶䊮䉺䊷

⍫㊁ ๺↵㩷 ᣣ┙⵾૞ᚲ㩷 ਛᄩ⎇ⓥᚲ

ዊ⩲ ৻ᒄ㩷 ᧲ർᄢቇᄢቇ㒮 Ꮏቇ⎇ⓥ⑼

᎑↰ ৻⟵㩷JST⎇ⓥ㐿⊒ᚢ⇛䉶䊮䉺䊷

ᩙᧁ ৻㇢㩷JST⎇ⓥ㐿⊒ᚢ⇛䉶䊮䉺䊷

䉸䊐䊃䉡䉢䉝 䉶䉨䊠䊥䊁䉞䈫 䊂䉞䊕䊮䉻䊎䊥䊁䉞

䉢䉝 䌈䌐䌃 ᢙℂ⑼ቇ

䊂䊋䉟䉴 䊈䉾䊃䊪䊷䉪

䌈䌃䌉

⍮⼂ಣℂ

ᄢⷙᮨ䊂䊷䉺ಣℂ

䉶䊮䉲䊮䉫 HCIၮ⋚

UD CG䊶VR 䊙䊦䉼䊜䊂䉞䉝

⸒⺆䊶㖸㗀 㖸ჿ䊶⸅ⷡ

AI 䊝䊋䉟䊦䊶䊡䊎䉨䉺䉴

⚵ㄟ䉂

⸘▚ᯏ䊊䊷䊄 SWၮ␆

䊒䊨䉫䊤䊚䊮䉫

䊨䊗䉾䊃 䉲䉴䊁䊛䊶⸘᷹䊶

೙ᓮ

OS

AI

̾К২ᘐửἍἕἚỂᄶẪ ᚢ⇛ᛩ⾗䉣䊥䉝

ᔕ↪

ක≮

੤ㅢ

ᢎ⢒ ㄘᬺ

HPC

ᖱႎ䈫ੱ

Big Data 䉫䊥䊷䊮 IOT

ྵئỂ২ᘐửᄶẪ

⑔␩ ⵾ㅧ

̾Кᄂᆮᛢ᫆ửᄶẪ Community

ᣂ↥ᬺ

Security Dependability

㝯ജ⊛䈭

ੱ䋨␠ળ䋩䈫 ICT 䈱౒ㅴൻ

ICT 䋨䊁䉪䊉䊨䉳䊷䋩

䊁䉪䊉䊨䉳䊷䋨䉲䉴䊁䊛䋩→ੱ䋨䉮䊮䊁䊮䉿↢ᚑ䋩→䊁䉪 䊉䊨䉳䊷䋨䉲䉴䊁䊛䋩→ੱ䋨䉮䊮䊁䊮䉿↢ᚑ䋩…䋬䊦䊷䊒 䉕⚻䉎䈗䈫䈮෺ᣇ䈫䉅ㅴൻ䈜䉎䋮

ⷐ⚛ᛛⴚ䋺䉶䊮䉰䊂䊋䉟䉴䋬䊂䊷䉺ಣℂ䋬big data䈱⸃ᨆ䋬 social 䈭 graphics 䋨นⷞൻ䋩䋬䉧䊋䊅䊮䉴䋨䊐䉞䊷䊄䊋䉾䉪䋩

ੱ䇱䈅䉎䈇䈲ੱ

ᚢ⇛ᛩ⾗䉣䊥䉝䋨╙䋲ጀ䋩

1. Crowd-over-cloud technology 2. Kairos-experience design 3. Distributed “I” unified “I”

4. Social-dynamics design 5. Personal-dynamics design 6. Social-catastrophe management 7. SPiral-up INnovation technology (SPIN) 8. 䇸⿥㜞ㅦ䇹ౣ૕㛎

9. History Positioning System 10.ᔓළᎿቇ

11. IT for R(rinri) & D(dotoku) 䋺 “IRD”

Anonymous mass䈏䈤䉊䈦䈫䈝䈧contribute䈜䉎䈫 ᄢ䈐䈇䈖䈫䈏䈪䈐䉎઀⚵䉂

NW䈱┵ὐ䈱ੱ䇱䉕NW਄䈱⸘▚⾗Ḯ䈫䈚䈩

೑↪䈜䉎䋮

“Mechanical Turk” by Amazon Mass in the loop

Beyond “crowdsourcing”

Gamification

fold.it䋺䉺䊮䊌䉪⾰᭴ㅧ੍᷹

୘೎ⷐ⚛ᛛⴚ

䉪䊤䉡䊄䉮䊮䊏䊠䊷䊁䉞䊮䉫 ಽᢔ䉮䊮䊏䊠䊷䊁䉞䊮䉫 I/Fᛛⴚ

Crowd-over-cloud technology

Kairos-experience design

䉦䉟䊨䉴䈱ᤨ㑆я䉪䊨䊉䉴䈱ᤨ㑆

ਥⷰ⊛ᤨ㑆 vs. ৻ቯㅦᐲ䈪ㅴ䉃ᤨ㑆

ᤨ㑆૕㛎䉕᦭ല䈮䈜䉎ᛛⴚ ૞ᬺ䈮㓸ਛ䈚䈢䈇ᤨ䋬䊗䊷䉾䈫䈚䈢䈇ᤨ

⣖ౝᤨ㑆䈱ㅴ䉂ᣇ䈲ᣂⷙ䈱䉟䊔䊮䊃ᢙ䈪᳿䉁䉎䋨David Eagleman, ৻Ꮉ ⺈䋩╬䇱䋮

ᤨ㑆䈱ㆊ䈗䈚ᣇ䉕䇸೙ᓮ䇹䈜䉎ᛛⴚ䋮

୘೎ⷐ⚛ᛛⴚ䋺

ᖱႎ䋨䉟䊔䊮䊃䋩䈱๒␜䉺䉟䊚䊮䉫䉕

೙ᓮ䈜䉎ᛛⴚ䋮

䊉䊮䊥䊆䉝ᤨⓨ㑆ᖱႎᠲ૞ᛛⴚ䋮 䉴䊃䊧䊷䉳䋬human I/F䋬䉴䊃䊥䊷䊚䊮䉫

ಣℂ䋮

䇸⿥㜞ㅦ䇹ౣ૕㛎

⍮⼂䈱⫾Ⓧ䊶⛮ᛚ䈱䈢䉄䈱⺰ᢥ䉕⿧䈋䈢 䊁䉪䊉䊨䉳䊷䋮

ᚻ⛯⊛⸥ᙘ䉕ઁੱ䈮⚛ᣧ䈒વ㆐䈜䉎ᛛⴚ䋮 ᤋ↹MATRIX䋺䊓䊥䉮䊒䉺䊷䈱ᠲ❑

ᣇᴺ䉕Trinity䈏download䈜䉎䉟䊜䊷䉳䋮

୘೎ⷐ⚛ᛛⴚ

䉶䊮䉲䊮䉫䋬⍮⼂᛽಴䋬⍮⼂⸥ㅀ 䉲䊚䊠䊧䊷䉲䊢䊮䋬‛ℂ䉣䊮䉳䊮

ੱ㑆䈱⍮ⷡ․ᕈ䋨㍲ⷡ䈭䈬฽䉃䋩䉕೑↪䈚䈢 䊙䊦䉼䊝䊷䉻䊦ᖱႎ䊂䉞䉴䊒䊧䉟ᛛⴚ䋬VR䊶AR䊶3D Brain-machine interface

俯瞰ワークショップ

Distributed “I” 䈫 unified “I”

NW਄䈪ⶄᢙ䈱䊒䊨䊐䉜䉟䊦䈱⥄ಽ䉕૶䈇ಽ䈔䉎

੐䈏ᔅⷐ䈭႐ว䈫䋬㓸⚂䈜䉎ᔅⷐ䈏䈅䉎႐ว䈫䈏

䈅䉎䋮E.g., ઀੐䋬ኅᐸ䋬⿰๧䈱⥄ಽ䈱૶䈇ಽ䈔я䉺䊷䉭䉾䊃ᐢ๔

り૕ᯏ⢻䉕ಾ䉍ว䉒䈞䈩䋬ᯏ⢻⊛䈮วᚑ䈜䉎䋨㜞㦂⠪䈱 ᵴべ䉕ଦㅴ䈜䉎䋩 unified “I” 䋺mashed-up-physical system

୘೎ⷐ⚛ᛛⴚ

NW਄䈱୘ੱ䉕․ቯ䈚䋬䊒䊨䊐䉜䉟䊦䉕Ⲣว䈜䉎ᛛⴚ

り૕ᯏ⢻䈱േ૞䉕ᬌ಴䈚䋬⛔৻䈘䉏䈢 physical entity

⴫಴䈜䉎 robotics ᛛⴚ

SNS䋬䉪䊤䉡䊄䉮䊮䊏䊠䊷䊁䉞䊮䉫䋨䉲䉴䊁䊛䋬䉰䊷䊎䉴䋩䋬䉶䊮䉰䋬 䊡䊎䉨䉺䉴䉶䊮䉰ⅣႺ䋬䊁䊧䉟䉫䉳䉴䉺䊮䉴䋬╬䇱

Social-dynamics design

ੱ㑆䈫NW♽䈏⋧੕䈮ᓇ㗀䈚ว䈉䇸␠ળ䇹䉕቟ቯ䈮଻䈧 䈢䉄䈱೙ᓮᚻᴺ䈫䇮䈠䉏䉕น⢻䈮䈜䉎⸘᷹ᛛⴚ䋮

␠ળ䈱䂾䂾ᐲ䉕᷹ⷰ䈜䉎ᛛⴚ

ᐘ⑔ᐲ䋬Quality of Life

䇸䊎䉳䊈䉴㗼ᓸ㏜䇹 by ᣣ┙䋬cf. ᷷ᐲ⸘

䇸␠ળ䇹䈱วᗧᒻᚑ䉕౞Ṗ䈮䈜䉎ᛛⴚ䋮

቟ో䊶቟ᔃ䋬ᖱႎ䉶䉨䊠䊥䊁䉞

୘೎ⷐ⚛ᛛⴚ

䊡䊎䉨䉺䉴䉶䊮䉲䊮䉫ⅣႺ䋬䉴䊃䊥䊷䊛䊂䊷䉺ಣℂ䋬䊙䉟䊆 䊮䉫ᛛⴚ䋬BD䋬䉮䊮䊁䉪䉴䊃ℂ⸃

䊂䊷䉺䈱಴⥄⸽᣿䋬SPAM䊶䊙䊦䉡䉢䉝䊶phishingᛥ೙ᛛⴚ 䋨␠ળ䉕ਇ቟ቯൻ䈜䉎ⷐ࿃䈱ᛥ೙䋬䊂䊙ᛥ೙䋩 䉲䊚䊠䊧䊷䉲䊢䊮ᛛⴚ䋮

Personal-dynamics design

Brain 䉕䋨BMI䈫䈲೎䈱ᚻᲑ䈪䋩䉟䉟ᗵ䈛䈪೙ᓮ䈜䉎䋨©

by ਛዊ〝䋩䋯䋨MATRIX䋬᡹Ზᯏേ㓌䈱䉟䊜䊷䉳䋩VR䈫 䉰䉟䊗䊷䉫䉕൮฽䈜䉎䉋䈉䈭⹤䋨© by Ⓑ⷗䋩

୘ੱ䉕䊘䉳䊁䉞䊑䈭䊝䉼䊔䊷䉲䊢䊮䈱䉰䉟䉪䊦䈮଻䈧䈢䉄 䈱ᖱႎ䊁䉪䊉䊨䉳䊷

⥄Ꮖ໪⊒䇮ᛥ䈉䈧䇮䉪䊥䉣䉟䊁䉞䊎䊁䉞䋯䊒䊨䉻䉪䊁䉞䊎䊁䉞 䈱ะ਄䇯

୘೎ⷐ⚛ᛛⴚ

ੱ㑆䈱⍮ⷡ․ᕈ䋨㍲ⷡ䈭䈬฽䉃䋩䉕೑↪䈚䈢 䊙䊦䉼䊝䊷䉻䊦ᖱႎ䊂䉞䉴䊒䊧䉟ᛛⴚ 䉲䊚䊠䊧䊷䉲䊢䊮䋬‛ℂ䉣䊮䉳䊮 VR䊶AR䊶3D

BMI

Social-catastrophe management

Twitter (140ᢥሼ) 䈲Ἳ਄䈚䉇䈜䈇䋮 ஍䈦䈢ᗧ⷗䈏৻ᢧ䈮Ⲇ㓸䈚䉇䈜䈇䋮 ⍴ᤨ㑆䈭I/F䈏෻኿⊛䈭ᔶ䉍䉕ዉ಴䈚䉇䈜䈇䋮

Retarder 䉕౉䉏䉏䈳቟ቯൻ䈜䉎䋿

FacebookTwitter䋺᡽૕䈮䉁䈪ᓇ㗀䉕෸䈿䈚䈢䋮 ⸃૕䈚䈢࿖䉕䈬䈉ౣᑪ䈜䉎䈎䋮

Damage control 䈱䈢䉄䈱ITᛛⴚ

IT䈮䉋䉎วᗧᒻᚑ䈱䉲䉴䊁䊛

⓭⊒੐ᘒ䈻䈱ኻಣ䉕ᡰេ䈜䉎䉲䉴䊁䊛䋮

㜞㦂⠪䈱䈢䉄䈱 I/F ᛛⴚ䈫䉅⋧ૃ

୘೎ⷐ⚛ᛛⴚ䋺

ᢥ⣂⸃ᨆ䋬ᖱႎ๒␜䈱೙ᓮᛛⴚ䋬

SPiral-up INnovation technology (SPIN)

䉟䊉䊔䊷䊁䉞䊑䈭⊒ᗐ䊶ᛛⴚ䉕ౕ⃻䈚䋬䊥䊐䉜䉟䊮䈜䉎䉰䉟䉪䊦䈱䈢䉄 䈱ᛛⴚ䊶ᣇᴺ⺰

Discovery䋨⺖㗴⊒⷗䋬⊒ᗐ䋬ᕁ䈇䈧䈐䋩-> Study -> Policy design ->

Execution/deployment

PDCA䈫䈲㆑䈉䋮Plan 䈎䉌ᆎ䉁䉌䈭䈇䋮Plan એ೨䈱䊒䊨䉶䉴䋿

PDCA 䈲 apply䋬SPIN 䈲”ylppa”

䈖䈱 spiral up 䉕ଦㅴ䈜䉎 IT ᛛⴚ

Cf. ච‐࿑(Ten-bull’s technology?)䋺⑎䈱䇸ᖗ䉍䇹䇸ዉ䈐䇹䋮

Sprial-up feedback 䉕⚛ᣧ䈒࿁䈚䈩ᡷༀ䉕ㅴ䉄䈩ⴕ䈒䋮

ήᗧ⼂ⴕേ䈱ᣇ䈏ᗧ๧䈱䈅䉎ᖱႎ䉕 sensing 䈚䉇䈜䈇႐ว䈏ᄙ䈇䋮

⚵❱䈱ᵴേ䋬䊈䉾䊃䊪䊷䉪䉕᷹ⷰ䈚䋬⚵❱䈱ᯏ⢻䊶ᚑ㐳䉕ቯ㊂⊛䈮

⹏ଔ䊶੍᷹䊶೙ᓮ (?) 䈜䉎䋮

Innovation 䈱⸘㊂

⸘㊂䈱‛Ꮕ䈚䈱ቯ⌕䈫䋬ੱ㑆஥䈱ℂ⸃䋨໪⫥䋩䈫䈲䋬ਗⴕ䈜䉎䋮

୘೎ⷐ⚛ᛛⴚ䋺 Sensing䋬mining䋬นⷞൻ䋬

History Positioning System

• உੱ䈲⿷〔䈏ᱷ䉎䈏䋬৻⥸ੱ䈲ᱷ䉍䈮䈒䈇䋮

䈣䈏䋬family 䈫䈚䈩䈲ῳ␲䈱⿷〔䉕䈢䈬䉍䈢

䈇䈫䈇䈉ⷐ⺧䈏䈅䉎䋮

• ৻ᣇ䈪䋬ᵹേᕈ䈏㜞䉁䉍䋬䇸䈍Ⴤ䉕቞䉎䇹ᒻ䈪

᡿ੱ䈱⿷〔䉕த䈹ᢥൻ䈏ᄬ䉒䉏䈧䈧䈅䉎䋮

• Family 䈱⿷〔䉕ᤨⓨ㑆⊛䈮㆚䉎䉲䉴䊁䊛䋮

• ୘೎ⷐ⚛ᛛⴚ

Life log 䈮㑐ㅪ䈜䉎ᛛⴚ

Sensing䋬นⷞൻ䋬big data䋬mining䋬ᢥ⣂ℂ⸃

ᔓළᎿቇ

⃻࿷䈱ᖱႎ䊈䉾䊃䊪䊷䉪䊶䉴䊃䊧䊷䉳䈲ో䈩䈱⸥

㍳䈏ᱷ䈘䉏䈩ⴕ䈒ᣇะ䈮⸳⸘䈘䉏䈩䈇䉎䋮

䈚䈎䈚䋬ᔓ䉏䈢䈇੐䉅䈅䉎䋮

ᖤ䈚䈇಴᧪੐䋺りౝ䈱ਇᐘ䋬㔌ᇕ䉇ᱫ䈮⥋䉎ㆊ⒟䈱 䊤䉟䊐䊨䉫䋬⽶䈱ㆮવᖱႎ䈭䈬

୘೎ᛛⴚಽ㊁

NW਄䈎䉌䉅䋬ᶏ㚍䈱਄䈎䉌䉅䋬ᖱႎ䉕䈐䉏䈇䈮ᶖ䈚

෰䉎ᛛⴚ

ಽᢔ䈘䉏䈢䉴䊃䊧䊷䉳䈱ਛ䈪ㆡ⏕䈮⸥㍳䉕ᶖ෰䈜䉎 ᛛⴚ䋮

ಽᢔ䊂䊷䉺▤ℂ䋬BMI䋬ᢥ⣂ℂ⸃

IT for R(rinri) & D(dotoku)

୶ℂ䊶㆏ᓼ⊛ⷰᔨ䈲䋬ੱ㑆䈱ⴕ䈐ᣇ䉕ᱜ䈚䈇ᣇะ䈮ዉ䈒⍮⷗䈱႙䋮 Moral-driven 䈭␠ળ䈲䈇䈇␠ળ䈱䈲䈝䋮

ቬᢎ⊛⢛᥊䋬વᛚ䈫䈚䈩⺆䉌䉏䉎੐䈏ᄙ䈇䈏䋬䈠䈖䈎䉌ቬᢎ⦡䉕ᛮ䈒䈖 䈫䉅น⢻䈪䈲䋮

䊝䊤䊦ᢎ⢒䈱ਛ䈮ITᛛⴚ䉕ᵴ↪䈜䉎䋮

෻㕙ᢎᏧ䊨䊗䉾䊃䉕ㅍ䉍ㄟ䉃䋮ੑಽጘ䉕䈇䈇ᣇะ䈮ォ䈳䈞䉎 Cf. 䉮䊷䉼䊮䉫ᛛⴚ䋮

㜞㦂⠪䈱䊙䊅䊷䋬ౣᢎ⢒䋮Brain wash

IT䈮࿕᦭䈱୶ℂ䊶㆏ᓼ໧㗴䋧⸃᳿╷䈲䈅䉎䋮

IT䉕ㅢ䈚䈩䋬䊥䊐䊧䉪䊁䉞䊑䈮วᗧᒻᚑ䈜䉎䊒䊨䉶䉴䋮

⪜❗䈜䉎ᣣᧄ䋯䊛䉼䊞䉪䉼䊞䈪䈐䉎☨࿖

Cf, 䈭䉍䈸䉍䈎䉁䉒䈯 catch-up䋬…䈏䈪䈐䈭䈇䈱䈲䊅䉷䈎䋿

୘೎ၮ⋚ᛛⴚ

䊍䊠䊷䊙䊮䊨䊗䉾䊃䉟䊮䉺䊤䉪䉲䊢䊮䋬social dynamics 䉳䉢䉴䉼䊞䊷⹺⼂䋬mind reading䋬䊌䉺䊮⹺⼂䋬 ⓨ᳇䉕⺒䉃䋨䉮䊮䊁䉪䉴䊃ℂ⸃䋩䋬႐䈱⹺⼂䋬ᢥ⣂ℂ⸃

୶ℂ ㆏ᓼ

୘೎ⷐ⚛ᛛⴚ

Sensing, 䊡䊎䉨䉺䉴䉶䊮䉰ⅣႺ䋬

䉪䊤䉡䊄䉮䊮䊏䊠䊷䊁䉞䊮䉫䋨䉲䉴䊁䊛䋬䉰䊷䊎䉴䋩䋬 ಽᢔ䉮䊮䊏䊠䊷䊁䉞䊮䉫䋬ಽᢔ䊂䊷䉺▤ℂ 䋬

big data䋬 䉴䊃䊧䊷䉳䋬䉴䊃䊥䊷䊛䊂䊷䉺ಣℂ䋬䊙䉟䊆䊮䉫䋬

䊌䉺䊮⹺⼂䋬นⷞൻ䋬䉲䊚䊠䊧䊷䉲䊢䊮䋬‛ℂ䉣䊮䉳䊮 human I/F䋬ੱ㑆䈱⍮ⷡ․ᕈ䉕೑↪䈚䈢ᄙᗵⷡ䊂䉞䉴䊒䊧䉟ᛛⴚ䋬 VR䊶AR䊶3D䋬䊁䊧䉟䉫䉳䉴䉺䊮䉴䋬䉳䉢䉴䉼䊞䊷⹺⼂䋬Brain-machine interface䋬mind reading

䊍䊠䊷䊙䊮䊨䊗䉾䊃䉟䊮䉺䊤䉪䉲䊢䊮

䉮䊮䊁䉪䉴䊃䋨ᢥ⣂䋩ℂ⸃䋬႐䈱⹺⼂䋬⍮⼂᛽಴䋬⍮⼂⸥ㅀ

䊂䊷䉺䈱಴⥄⸽᣿䋬SPAM䊶䊙䊦䉡䉢䉝䊶phishingᛥ೙ᛛⴚ

SNS䋬social dynamics, Social simulation

䊉䊮䊥䊆䉝ᤨⓨ㑆ᖱႎᠲ૞ᛛⴚ䋬␠ળ䊶ੱ䈱䂾䂾ᐲ䉕᷹䉎ᛛⴚ

俯瞰ワークショップ

࣭ࣛࢱ࣭㸯᱔஬ࠉⓏሔ

࣒ࣤࣁ࣭㸯㟯ᮄࠉ௿⃕ࠉୌᐋࠉᏫ㔕ࠉ୯ᑚ㊨ࠉけ⏛ࠉ▦ථࠉົᒜ

ࢡ࣭ࣜࣈゞ㆗ࠔ♣ఌ࡛᝗ሒ⥽ࠕࡡ㆗㢗

ձ ⏐ᴏᵋ㏸ࡡን໩ࢅ࡜ࡡࡻ࠹࡞࡛ࡼ࠻ࡾ࠾㸴

ղ ձࢅࡨࡱ࠻ࡒᠻ࠿ᅗࡡ◂✪㛜Ⓠᢖ㈠ฦ㔕㸝᝗ሒ㏳ಘฦ㔕࠽ࡻࡦࡐࡡ࿔㎮࡚㸞 ճ ղ࡫ࡡᢖ㈠࡞࠽ࡄࡾᨳᗋ࡛௺ᴏࡡᙲ๪㏻ᦘ

WG-2Aࢡ࣭ࣜࣈ࡚ࡢࠉࢲ࣭࣑࡞୙࠻ࡼࡿࡒ㆗㢗㸝୕エ㸞ࡡ㡨࡞ࡊࡒ࠿ࡖ࡙⮤⏜ゞㄵࡊࡒࠊ

ࡱࡍࠉࢡ࣭ࣜࣈ࣒ࣤࣁ࣭࠿ࠉ㡨␊࡞ࠉ྘⮤ࡡ࣎ࢩࢨ࣭ࣘࣤ࣋ࣂ࣭ࢅཤ↯ࡊ࡝࠿ࡼࠉ⏐ᴏᵋ

㏸ࡡን໩࡞ࡗ࠷࡙ࡡ⌟≟ヾㆉࢅ㏑࡬ࠉࡐࡡヾㆉ⤎ᯕࢅࡨࡱ࠻࡙ࠉᠻ࠿ᅗࡡ㸝᝗ሒ㏳ಘฦ㔕

࠽ࡻࡦࡐࡡ࿔㎮㸞◂✪㛜Ⓠᢖ㈠ฦ㔕ࢅᣞᦤ࣬㆗ㄵࡊࡒᚃࠉᅗࡡ◂✪㛜Ⓠᢖ㈠ࢅ⩻࠻࡙࠷ࡂ

୕࡚ࡡᨳᗋ࡛௺ᴏࡡᙲ๪ฦᢰ࡞ࡗ࠷࡙ヨࡊྙࡖࡒࠊୖエ࡞ᚋࡼࡿࡒ▩ずࢅาエࡌࡾࠊ

<࢕ࢿ࣭࣊ࢨࣘࣤ᥆㐅ࡡࡒࡴࡡᨳ➿Ⓩ⎌ሾషࡽ>

௑ᚃ20ᖳ⛤ᗐࢅ᝷ᏽࡌࡿࡣࠉᨳ἖Ⓩㄚ㢗㸝༈⒢㈕ቌኬᑊ➿ࠉᑛᏄ໩ᑊ➿ࠉ⎌ሾᑊ➿ࠉᏭ ධ㸤Ꮽᚨ࡞㛭ࡌࡾ᪃➿ࡡ㔔Ⅴ໩㸞ࠉ⤊ῥⓏㄚ㢗㸝ຘ഼⩽ெཾࡡ΅ᑛࠉ⤊ῥᠺ㛏⋙ࡡ㕄໩ࠉ୯ ᅗࠉ࢕ࣤࢺࠉ࢓ࢩ࢓ࡡ᩺⮾ᕰሔᅗࡡᢡ㢄ࠉࣂࢷࣤࢹ❿ணࡡ⃥໩࡞ࡻࡾ࢕ࢿ࣭࣊ࢨࣘࣤࡡ㜴 ᐐ㸞ࠉ♣ఌⓏㄚ㢗㸝⎌ሾၡ㢗ࡡ῕็໩ࠉࢷࣞ࡝࡜ࡡࣛࢪࢠࡡቌኬࠉ㧏㱃໩♣ఌࠉࢡ࣭ࣞࣁࣛ

ࢭ࣭ࢨࣘࣤ㸞ࠉᢇ⾙Ⓩㄚ㢗㸝ࢾࢴࢹ࣭࣠ࢠࡡࡈࡼ࡝ࡾⓆᒈࠉ࢙ࢤᢇ⾙ࡡⓆᒈࠉ࢛࣭ࣈࣤࢮ࣭

ࢪ࡞ࡻࡾࢮࣆࢹࢗ࢘࢓ࡡࢦ࣭ࣄࢪ໩ࠉࢠࣚࢗࢺ໩ࠉࢸ࣭ࢰ࣏࢕ࢼࣤࢡᢇ⾙ࡡⓆ㐡ࠉࢬ࢞ࣖ

ࣛࢷ࢔ᢇ⾙ࡡ㔔こᛮࡡቌኬ㸞➴࡞㉫ᅄࡌࡾㅎၡ㢗࠿Ⓠ⏍ࡌࡾ࡚࠵ࢀ࠹ࠊ

ࡆࡿࡼࡡㄚ㢗ࢅゆỬࡌࡾࡒࡴࡡ◂✪࡞ᑊࡌࡾᢖ㈠ฦ㔕࡞ࡗ࠷࡙ࡢࠉ᪝ᮇࡡ≁ᚡࢅ᭩ࡵὩ

࠾ࡊࡒࠔ㧏㱃໩ᑊ➿࡞㛭ࡌࡾᢇ⾙ࠕࡢࠉࡱࡓㅎአᅗࡵ࠵ࡱࡽᡥࢅ௛ࡄ࡙࠽ࡼࡍࠉ᭯᭻ฦ㔕

࡚࠵ࡾ࡛⩻࠻ࡾࠊୌゕ࡚㧏㱃໩ᑊ➿࡛࠷ࡖ࡙ࡵࡐࡡ㡷ᇡࡢ⭶ኬ࡚࠵ࡽࠉࣚ࢕ࣆࣞࢡࡡ࣏࢕

ࢼࣤࢡ࡞ࡻࡾ⏍Ὡ⩞ៈ⑋ࣛࢪࢠࡡ஢ῼ࡛࠷ࡖࡒࢮࣆࢹࢗ࢘࢓ᐞࡽࡡᢇ⾙࠾ࡼࠉࢬࣤࢨࣤࢡࠉ

༈⒢⏕ࡡහち㙶ࣞ࣍ࢴࢹࡡᢇ⾙࡛࠷ࡖࡒࣀ࣭ࢺࡻࡽࡡᢇ⾙ࡱ࡚ᗀ⠂ᅑ࡞ཀྵࡩࠊࡆ࠹࠷ࡖࡒ ᢇ⾙ࡢ௙ࡡฦ㔕࡫ࡡ㌷⏕ࡵ᭿ᙽ࡚ࡀࡻ࠹ࠊࡆࡆ࡚ࠉἸណࡌ࡬ࡀࡆ࡛ࡢࠉ⡷ᅗFDAࡡࡻ࠹࡞

ࠔሒ࿈ࡈࡿࡒ༈ⷾဗࡡ๧ష⏕ࡡ⑍ౚࢅWeb୕࡚ධୠ⏲࡞ප㛜ࡊࠉㄙ࡚ࡵ⮤⏜࡞࢓ࢠࢬࢪྊ

⬗࡞࡝ࡖ࡙࠷ࡾ⎌ሾషࡽࢅᨳ➿Ⓩ࡞❟᱄࣬ᐁ⾔ࡌࡾࠕࡆ࡛࡚࠵ࡽࠉ࢕ࢿ࣭࣊ࢨࣘࣤࡡ᥆㐅

࡞ࡢ㔔こ࡝ࡆ࡛࡚࠵ࡾࠊ◂✪ᢖ㈠ࡡᙲ๪ฦᢰ࡞㛭ࡊ࡙ࡢࠉᅗ࠿◂✪ᢖ㈠ࢅ⾔࠹ࡆ࡛ࡢࠉ༟

ୌࡡ௺ᴏ࡞ࡻࡾ◂✪ᢖ㈠࠿ᅏ㞬࡝ሔྙ㸝ࡒ࡛࠻ࡣࠉ㧏ࢤࢪࢹࠉ㧏ࣛࢪࢠ࡝◂✪㛜Ⓠࠉ々ᩐ

ドキュメント内 CRDS-FY2011-RR-05 (ページ 43-46)

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