Building
lnnovation
Teams
with
Designers,
Engineers
and
Entrepreneurs
12insightsfromfiveyearsofcollaboration with facultymembers and students from undengraduate and postgraduate studies inDesign,
Engineering and EntrepreneurshipprogramsatTbcde Monterrey,Mexico RicardoSOSA
lndustrialDesignDepartmen±,fecdeMonterrey,Mexico
50
lnnovationisa complex construct arather ambiguous term that
nonetheless has recentiy gainedbroadinterestfrom academic,
industryand mass-media circles.Theideaofchange hasanguably
gainedpopularityinaworld with ubiquitous crises intheeconomy
theenvironment and the$ocialspheres.
Inthiscontext, some designschools areevolvingtheirapproach todesignfromthecreativeprocessofimaginingand developing original manufacturable productsintoa more systemic approach
where creativity isapplied
in
ambitious innovationprojectsthataddres$ preblemswhich
"wickedness"
transcends any artificialdisciplinaryacademicboundary.
AttheDesignSchooloflbcdeMonterrey Mexico, thisisreflected
bytheirreoentmotto"Designisonlypossiblebetweendisciplines". Thisde$ignschooi hasbuiltinitstenyearhjstorystrong bonds with the Engineering and theBusinesstaculties,as well as with externalonganisationsandcompaniesintheBajioregionofMexjco
includingSMEs, NGOs and governmentagencies withwhom
studentsand facultymembers have coIIaborated extensively
indesignstudiocourses fromsemesters 3to9 of thelndustrial
DesignBachelorsprogramme.
Thisarticle presentstwelve insightsfrom the [astfiveyears
of interdisciplinarycollaboration between three academic
departments:lndustrialDesign,
EIectronic
EngineeringandBusiness Entrepreneurship,Itsaim is to pre$entconcrete
experiences to help other design schools and companies
implementthetypeofinitiativesthatawelikelytocontributetowards innovativepractices.Theseexperiences arederivedfrempersonal
participationand reflection; theyreveal as much about other
disciplinesas theydoabout de$igners,and theiridiosyncrasies.
t.Comprehensiveinnovation
lnwotking acress disciplines,we have noticed thattheterm `innovationr ishighly
polysemeus.Whileingeneralitreferstoa process of adding value, thismeans differentthingsindifferent discipiines.Althoughevery discipiineuses a hostof implicitand
explicitdefinitions,thefollowinglistdepictsthemoreidiosyncratic
depictionoftheterrnforeach disciplineinour experience.
7ift)\eRkffelT-ifIYreljdesignthinking
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・
lnnovation isused in Businessand Entrepreneurshlpcirelestodescribea qualitativeincreaseinprofitor market share.
Therefore,innovationcases heraldedintheBusinessIiterature
invariablyrefertosuccess insele$.
・
lnmany Engineeringcontexts, jnnovationdirectlyrefers to
pushing
theexistingtechnologicalboundaries.Documented cases inthe Iiteratureoften includelaboratoryinventionsthatchange current assumptions ofwhat ispossible.
・
lnCreativeDesign,an emphasis isplacedon meaning, andinnovationisconsidered a radicai change of expectations
associated toanew practice,service or product.
These three
type$
of innovation,i.e.:businessinnovation,technologicalinnovationand semantic innovation
(or
"design-driven""),are complementaty rather than mutually exclusive.
Infact,a comprehensive defjnitionof innovation would include
market suc¢ess, technological accomplishment and a radical
departurefromexpectations, among other things.Whilstcrafting a detinitivedefinitionof jnnovationmay bebeyondinterest,what
isimportantinan interdisciplinarycontext istobeexplicit and empathic intheclarification ofaims and taigets,1nour experience,
thisiscrucial toenable communication, projectalignment and productivecollaboration.
2.Neverask "Are
youcreative?"
Therearetwo natural answers thatpeoplegiveto thequestion
"Are
you creative?"and we haveseen thatbothanswers
(yes
orno) are equally counterproductive to innovation.When people
believethatthey arenot creative,theybui]da `suicidal' attitude
towardschange. Thisisa frequentoccurrence inEngineering and other circies where creativity isassociated to playful,trMal
imageryexereises.Inoon ±rast,most people inso-called creative
industriestendtobelievethattheyare creative and thatthjs attributeisnecessary or even sufficient forinnovation.Thisisa
dangereusassumption and one thatoften drivesforward-thinking
peopletodeeplevelsoffrustrationand teams to highindicesof
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lneur experience, innovativeteams need a balance between
"creative"
and "non-creative" members, orrathecwe
have
leamedthatlabeMngpeoplethisway isdamagingtoinnovationinboth ways. 1tulyinnovativeteams are those where people know that theycan switch from"more
creative"
(divergent
exploration)to`'moreproductive"{convengentimplementation)modeirrespective
of their
backgrounds.
Such teams displayfiexibleleadership,which shiftsfrommembers with more divengentthinkingincertain stages ofaproject,toother members with more convengent skills
atothertimes.
Creativity
speciatistsare tobeavoided frominnovationteams,lnstead,itismore productiveto assemble a set of humble and
respectfulspecialiststhat are able to transferleadershipand switchbetweencreativeandproductivestages,triggeringdifferent
abilitiesfromeveryteam member throughout thedeveiopment of aproject.
3.Systemicintervervtions
lnnovativeteamsdevelopsystems thinkingskillsand buildnew
proposalsof systemic interventions
knowing
thatany resolutiontoaproblemismerely away tofurtherunderstand problemsand
"dance
with systems"2. 0ne way tohelpteamswiththisprecessisto introduoeaguidingframewotksuch as DonellaMeadows]
`"TSNelve
leveragepoints"3inorder tobuildacommon ground,This
type
otguidehelpstoframediscussions,share ideasand assessarguments and
-equally
important-theyhelpteams avoid labouFdivisionbydisciplinaryturf.
fearnsshould
prooeed
with caution inregards to systemicthinking,as introducingpeople tocomplexity tends to cause undesired responses. Ratherthanavoid such responses, teams
shou1dbepreparedtoovercometheireffectsandtranscendthem.
Anumber of stages can beexpected intheprocessof building systemicteams:
・
Doubtand denialis
not an uncommon eariy response when
people
firstapproach problemsfrom a systemic perspective.Attimes,thisstageisnotentirelysuperseded and teamsmay
beconstantlytemptedtoreplace a systemic viewpoint with a
more simplistic way outofit
-particulariy
ifartificialdeadlinesare imposed.
・
Realisationisobserved when teams are able to graspthe complexities of a probiem and visualise itfrom multipleperspeetives, scales and dimensions includingtechnology, society, culture,theenvironment, the economy
politics,
etc.Theriskhereisthatteamsiterateinfinitelyintascinatinganalysis
ofproblemsand continuously postponeaction
-see
below.J
Paralysisoccurs when teams are overwhelmed with theamount and naiure of information.Conflictinggoais,numerous
requirements and unclear limitsare likelytotriggera sentiment
ofhelplessness.The riskhereisthatteams become unable to
initiateand implementnew actions.
・
Metivationtakesplacewhen teams see "the lightatthe end ofthetunnel",usuallyaiteracrisisoraturningpointintheprocess,
This inspirationmay arise fremakeyinsight,an analogy froma
distantdomain, anew oroverlooked pieceof data,orachange
effocus.Thisisapositiveoccurrence butmay become counteF
productive
ifateam becomes fixatedwith these ideasinstead oftakingthemasstepping stonesin
thelearningprocess.・
Systemicactionisthenatura1tangetoftheentire process.Afterel1thedatagathering,analysisand
decision
making, aconcreteandplausiblecourseofactienisdesired.Iheriskofthi$stagels
thatteamsfongettoengage incontinuous periodsof reflection
thatleadtolearning.A furtherriskisthatteams end up with
extremely complicated solutionproposalswhere allthesystem
variables are included.Ttulysystemic interventionsareakin
"nudges]'4 or small scale actionsthattriggersett-sustainedand
large-scalechange.
4.`tJust tellme whattodo":dealingvvithpiematureaction
Acommon trap inwhich teamstendtofallistostartsolving a
probiemas soon as itispresentedto them. This ispadiculariy trueinacademic circles where students are presentedwith what is assumed tobeadefiniteconstructionsuitably preparedforthem
toapply and demonstratewhat theyhavelearnt.VLlehaveseen
thatmost teacherscontinue withthepracticeofframing problems
or projectswhere theyknow thetangetresponse orsolution.This
isactually thebasisofmost gradingrubrics, tohelpassess how
faristhefinaloutcome tothe
desired
tanget.Inour experience thisisamajor blocktoboth creativity and innovation.
Innovativeteachers, managers and team leadersingeneral
know thattheirframing ofthetaskor problemathandisan eariy approximation thatisdue to evolve thus they start by proudly acknowledging thattheydon'tknow thefinalanswen Thisimplies
a non-trivialshiftofcontrol thatrequires careful planning and management, butthesolutionspace expands and often leadsto
new learningopportunities foreveryone.
1nnovativeteams leamhow tofinda balancebetweennaming and soIvingaproblem.One ofthe most challenging sk"lsthatsuch a
team requiresistoleranceforambjguity. Thisjseven harderfor
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52
technicalsawy peoplewho aretrainedtodo thingsright, rather
thantoquestioniftheyaredoingtherightthings.
5."Complex iscomplicated": dealing
with excessive thinking
lncontrast tothe previouspoint,inour experience teams may
conversely
fail
toinnovatedue toan excessive ponderingofthe problemsathand,ratherthantranslatinginformationinto
actionable insightsand finaliyintoconcrete action. Such teams insiston developinga comprehensive understanding of the
problem beforedecidinga resolutjon course. The ideathat "problem understanding
and problemresolution areconcomitant
toeach othee'6reinforces the notion thatno amount ofanalysis solvesaproblem.
6.Noveky bias
The
quest
forpureoriginality isflawed.Ahealthydoseofjmitation isgoocias longas itincludeslearning.InalldisciplinesthereIsan emphasis on "being first",thisisnoticeable inconcepts like "fitst-mover
advantage"', the logicbehindthepatenting system and the drivefororiginalityincreativedesign.HoweveE most cases of comprehensive innovation demonstratethatthere isa clear advantage inlearningfromearlyideasand improvingthem
inordertoachieve a balancebetweenwhat has beencalled"the
threelensesot innovation"7:feasibility,desirabjlityand viability.
Inourexperience, every well-known innovationinhistoryisbased
onveryspecificinstancesofprecedingfailuresorinstancesofprior artinadifferentcontext. Thisiscalled the n-th mover advantage and can beextremely helpfultoaligninterdisciplinaryefforts,as it
liftstheburdenfromany singie disciplineto"deliver" innovationin adesignproject.Aliinnovationscite multjple priorartreferences,
and often times itisignorancemixed with our tendency towards
attribution effectsratherthanpureoriginality and unprecedented
geniuswhat explains seemingly breakthroughinnovations.
Itis important for interdisciplinarydesignteams to realise
thatinnovationthrivesinthelinksrather than the nodes ofthe
knowledgenetwotks.
7.Mest innovativeideas areactivelyrejeeted
An additional common misconception ininnovationprojectsis thattheteam's goalistofind"the
next bigthing",Brainstorming sessions
(often
funand more productive to buildgroup tiesrather thangood ideas)are becoming ubiquitous to address all
problemsfrom onganising theend-of-year partyto increa$ing
sales or decreasingcosts. Inour experience, such sessions
T"tfI)#ffeekzag17Vl),-utdesjgnthinking
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are often flawed fromthebeginninginthattheirobjective isto
generateavast number of ideas,rather thantrytoassess, learn
and understand what bothnew and old ideasreally mean when
developedintotangiblesolutions.
The reason why most breakthroughinnovationsare perceived
as "obvious"' once they
are implementedisthattheyare indeed
obvious
-once
we understand them.Thereare two sides ofthecoinbehind$uch a truism:firstly,most innovationsaren't
"first
totheworid", intactmany of us may havehadthesame oravery simiiaridea.Inthisca$e the differenceoften i$thatwe didn'tdo
anything about it,we chose nottoinvesttheresources and efforts
toimplementour greatideaS.A second altemative isthatthe
ideaseemed chaotic or plainlystupid beforeitwas implemented. ClayChristensenrefers to thistype of solutions as disruptive
innovations9:successfulideas thatmost competitorsareunwi1ling or unable tosee, orthattheyveryconsciously
@ect
or dismissasinconsequential,
8.Language and documerttedcases are important
Many of the
biggest
challenges forinterdisciplinaryteams are related tolanguage: team members carryconventions fremtheir disciplinaryand experientiai backgrounds thatare articulated in ad-hocvocabularies.leam members from creative backgroundstend toperceive
technicalskillsand knowledgeashardtoapproach mainly dueto
languagebaniers.lnourexperience,themainchallengeassociated toexplaining technicalconcepts toanartistora creative designer
isto overcome theresistance thattheword creates when they
firstencounter it.Oftentimestheirreactiononce ±heyunderstand
theunderlyingconcept isapemplexed
"is
thatit?"indicatingthatit sounds more diracultthanitactually is.VLfiehave foundthistobeageneral
case rather thantheexception.A fundamentaldifferenceconcerning specialisedissuesisthat
although domainexperts may need todwellon thespecifics and
detailedintricacies,foran outsider thisisunnecessary. Simplec
moreappliedandmeaningfulexplanationsarerequiredtointroduce
otherdisciplinestothefundamentalconceptsandtechniques.We
haveobserved thatforteohnicalexperts itisequallychallenging toapprehend the
type
ofindefiniteand ambiguous terms thatare commonplace inhuman sciences.Outsiders
oftentrytofindanequivaientstructuredapproach toconcepts findingtheexchange
ofsuch ideasfrustrating.
Interdisciplinarytearnsthataim toinnovatemay fjndsupport
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experience, itpaystohavea collectionofcase$ athandwhere
issuesfrom multiplefieldsheipexplain success or teachus
something valuable from failure.Some of thecases thatwe
regularlyemployinclude:
・
Thomas Edisonvs.EmileBerlinercompetition inestablishingthephonograph industry
{cylinders
vs. discs)toillustratetheprocessoflearningfromstakeholders'feedback
・
Segway to illustratetheideathattechnicalaccomplishment isan insufficientingredientforjnnovation
・
Reusable diapers,menstrual peds and other disposableproductsbeingreplaced bywashable and reusable alternatives
toillustratethechange ofeveryday expectations and meanings
thatare seidom questioned
・
Stereobeltvs.SonyWalkman(andanumberofAppleproducts)toillustratethepowerofn-th mover advantage
・
European
camel milkfromKamelenmelkerij
Smit$
inHollandtoillustratetheimportance of imitationwith learninginanew context
・
Ebook readers toillustratethe time ittakes fora market toassimilateanew proposal
・
Calculators,
telephones,MMs keybeardlayoutstoillustratetheevolutionatyprocessofconvengence and theemengence of
norms and ¢onventions
-
Byciclestoillustratethediverserange ofmeanings thatthese human-poweredvehicles haveareund theworid-
Wrightbrothersairplane toillustratethatanew ideacan takedecadesboforepeopleaccept
it
and recogniseit
as "obvioust'・
Nintendo VViitoillustratethatadeep change of meaning andexpectetion ispossibleeven when the technicalcomponents are not new
・
Vibramfivefingerstoillustratehow research can beappliedjnthedesignofproducts thatchallenge underiying assumptions
・
Flippocketcamcorder toillustratethesuccess of a twor$e'solution increaiing anew productcategory
・
BuckminsterFullerDymaxion carto-illustratetheimportanceofthe[ong-termnegative effects
trhe
car) and howtheycan beanticipated
・
Ford
Model
T to itlustratethe importanceof learningfromfailuresinpreviousversions
(Models
A,B,C,etc).・
And many lesseFknown and smaH-scale examples ofadaptation, improvisation and innovation fromsocial groups
livinginpovertyand hardship.
This type of examples serve to articulate
dialogue,
guide discussionsandraisetheimportanceofcontinuouslearningacrossdisciplinesinordertounderstand where innovatjonisappropriate
inevery case: technology-push,market-pul1, change of meanings,
or
possibly
abalancedand comprehensive approach.9.Applyingre$earch outcomes
lnevery discipline,thereisa theory-practicegap between the
output of research effortsand theirapplication inaddressing
problematicsituations. When working across disciplinary
boundariessuch distancewidens between differentknowledge
traditionsand
types
of practice.Interdisciplinaryteams investsignificant resources inbuildingrespect and nurturing disciplinary
diversityinorder to ±ranslate and integratecomplementary researchfindingsfremdifferentfields.
Inacademic circies,thechallenge increaseswhen promotionand
tenureevaluation systems reward disciplinaryoveFspecialisation.
Innovationrequires flexibleassessment criteria to promote
collaboration initiativesinresearch as well as teaching and
consulting.
10.The power of mastering soft and hardskills
Adamaging practicewhen interdisciplinaryteams are formedis
toassign to each disciplinetheirspecialised toolset and roles.
Namely, teams often assume thatdesignersshould beinchange
ofdrawing,engineers should writecomputer code, and business
experts should evaluaterevenue models. Fortunately,theideathat
sketching should betaughtinalldisciplinesas athinkingaide has
been
raised inrecent yearsiO.Inour experience, all members ininnovativeteams engage
indrawingor incomputer programming or inidentifyingnew
businessopportunities. Itisthis
type
ofcombination ofknowledge and skjllsthatshape thetype
of contradictory profilesthathavebcen associated tocreativity"i and thaiare necessary tocultivate
polymaths.
11.Diverskyinteams
Creativitytechniquesare useless ifthemembers of innovative
teamsengageinroutineeverydayactivitiesandhabits.Imaginative
people enjoy exploration, experimentatjon and the failure associated with tryingnew things.Successfulteamsincorporate members who are comfortable talkingtodifferentpeople
(age,
discipline,ethnicbackground,religion)and cultivateawide range
ofta$te$.
Wb haveobserved theprocessesand outcomes oftwodistinct
types
of groups:teams composed by strangers and teams7ifly\MXfizaglT7ifrfYregdesignthinking
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composed by acquaintances"2.
The
former
tend tobe lessefficient butthey surpass others inoriginalityand quality.The
1atterarehighlyefficientbuttheirresultstendtobebelowaverage.
Interdisciplinaryteams develop the capacity toswitch between
these twostrategies.Theyareable to$witch fromeariy strangeF
likedynamicswhen emphasis on differencesisrequired toenrich
divetgentprocessesinto1ateracquaintance-like dynamicswhen
theaim istoenableagUe and focuseddecision-makingtoact and
implementoriginalinitiativesefficiently
12.UnirTtendedand indirectconsequenoes
LastlMinour experience interdisciplinaryteams can be highly
innovativedue totheirpotentjaltoanticipate unintended and
indirectconsequences of a change initiative.Because systemic change cannot betestedwithout beingimplemented,innovation
requiresdifferentways toassess the potentialof a proposal,
Iearnfromsmall-scale trials,and developan understanding from solutions throughoutimplementation.Successfuiteams Iisten toand learnftomfeedback,and thereforeare able to change
course ofactionbasedon new evidence. Thismay
lead
ateamtoconstant trade-offsand dilemmas, and even todeep
means-ends questioning inregards tothedirectionand soope of change
sought. likewise,innovativeteams learnto appreciate change
resistance.Theyreceive negative responses as avaluable source
of insightsand as an opportunity toaddress cha[lenges and
improvepreviouschangeinitjatives.
Byway ofmatn conclusion,thisrange of experiences hasshown
usthatinnovationisnecessarily interdiscipiinaryLThismay be one
ofthemost understated and challenging issues
behind
innovation.
Inthisarticiewe have triedto distillfK)mour experience key factorsthatare likelytocontribute tothecreative developmentof meaningtul and profitabletechnologythatpromotes sustainable
lifestylesintothetwenty-firstcentury.
toask,foronce 1know theproper question,1could solve the
probleminlessthanfiveminutes"
6.HWJ. RITT'ELand MM. Webber
(1973),
`[Dilemmas in aGeneralTheoryof Planning".PolicySciences4,155-169
7.See IDEO: http:llwww.ideo.com/imagesluploadsinew$f pdfstDesignMag-English-June2011.pdf
8.HE.Gardner
(1994}
CreatingMinds:An Anatomy of Creativityas Seen Through the Livesof Freud,Einstein,Picasso,
Stravinsky,Eliot,Graham, and Gandhi".BasicBooks,New
Ybrk.9.CM.
Christensen
(2003}
"The lnnovator"sDilemma: TheRevolutionaryBook that WillChange the Way Ybu Do
Business".Harpe4New bebrk.
1O."fop drawers"The Guardlan,26/5/04:http:llwww.guardian.
co.uklartanddesign/20041may1261art
11.M. Csikszentmihalyi
(1997),
"Creativity: Flow and thePsychologyof
Discovery
and lnvention".HarperPerennial,New Ybrk.
12.R.Sosa and D.Albarran
(2008)
`tSupporting ideageneration indesignteams",ProceedingsofEngineeringand Product DesignEducation 08,Barcelena, Spain,61-66.
Reference
1
.
"Design-Driven
lnnovation" byRobertoVergantihttp:llwww.
desjgndriveninnovation.com
2."Dancingwith systems" by DonellaMeadows: http:llwww.
sustaine:orglpubs/Dancing.html
3."TIArelve
Ieverage
points"byDonellaMeadows: http:llwww. sustainenong/pubslLeverage-Points.pdf
4."Nudges" by R.H.Thaler
and C.R.Sunstein:http:llnudges.
orgl5.
A tamous quetebyA.Einsteinreads:"f 1had
an hourtosolve
a problemand my lifedepended on thesolution, 1would
spend the