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The
Significance
ot
Asking
theQuestion
"Whatis
Design?"
TakeshiSUNAGA
TamaArtUniversity
1.Introduction
lstarted studying
desjgn
at university,Aftera short whj]e,1 became able to make things with my own hands,and toexpress the
torm
thatlhadinmy heada$ images.While[wasacquiringthoseskili$,aquestiongradua[lyemerged insideme,
Thatquestion was `'l
wonder why that
form
was expressed?''Overtime,that
question
expanded lntothequestion"What
isdesign?"
What was itthat1was seeking when 1posedthatquestjon
backthen? Itwas afact thatjteltthatitwas notenough tomake things
iust
byu$ing my hands,a rulerand acompass.Why
did1
thinkthat1wanted totryand make thingsusing thetoolcalled thinking?Atthattime,1must inavehadthoughts likethese: i want to ask the question''What i$
making?'' 1want tohave friendswhom 1can sound out, and a placewhere 1can ask that
question.
However,
1
was notabletofind
atormal
placeintheuniversity education system at that time or in my design
practicesinthefieldwhere 1was abletogiveserious thought to
thatquestion.
Inthispaper,lwillpresentthisquestionand relate my
persona[experiences asIsought the answer to it.Iwill then move on toconsidering thesignjficance ofquestioningwhat
designis.
2.Learning Design
The reason why thisquestionarose isdue totheexistence of
friendsinmy highschoo[ days who became mirrors that reflectedme. Atthattime,my friendsalso pursuedvar[ous
fieldsof learnjngintheir respective locations,and were
respectivelyconstructingtheirlearning,When 1met with them,1
oftenli$tenedtotheirstories and also toldthem things about myself.
"Mmmm,
1draw sketches and plans,and 1am creating various things...ltisvery interesting,"Words likethat,wordsthatdidnot make sense even tome, came forthfrom my ljps.
Drawingsketches afid plansare the means otdesign.Creating
thingsare thegoalsof design.However, when we draw
something, what on eartharethedesignproblemsthatwe are
dealingwlth?Whenwedrawsomething,whatarewecreatlng?
Even when lposed thatkind of questionto a design
professor,ldidnot getthe answer 1vvanted. Draw sketches,
draw plans, create thingssomehow or other,That kjnd of
patterncontinued dayafter day.Atthattime,1begantothink
thatIshould start over and $tudy something else. Designis work thatconsiders only thesurface of a thing,thearranging of
theappearanceofthetargetobject.
Ifde$ignisonlythat,thentheworkthatwecalldesjgnistrivial.
Studying
design
may nothold
animportant
significancetorme.1firstbegantothinklikethatduringadiscussion that1hadone
daywith one ofmy seniors.Hiswords cutme tothequick.[CYour
concept ofdesignisnottruedesign.Designlsnotabout that."
To besure, designwork excited us students. We can create an imageof an object thatisnot beforeour eyes, and delineate
thatform.Itisthe coming intobeingof something unknown.
And,itistheshap[ng of thatsomething with one's own hands
intoafunctionaldevice. What isinterestingabout thiswork Is
thatwe cannet say what theproblemsare thatwe are dealing with, butthefe isno doubt thatthey resonate with our concerns.
The problemsbeingdealtwith thereare definitelynottrivial problems.Supportedbythose words, thatchange ofmlnd was
borninsideme.
From therelcome tothequestionof what are theproblems
thatare inherentindesign,lcan sense these preblemswhen 1 am designingsomething, butwhy isjtthat1cannot explain this
inwords? The
journey
tosearch forthatanswer began inmydesign practices,Projects,graduation,employment-my
journey
inpursuitofthatanswer contjnued throughoutmy workas a profess]onal
designer.
1was abletoobtainsomething likean answer inthemiddle ota projectaround seven yearsafter I
firstasked thequestion `WVhat isdesign?"
Thatprojectwas thedesignofa pieceof medical equipment
that 1was in charge of in1978,an electrocardiographic recording instrument designed for use in group medical
examinations, Atthattime,the instrument with a newly built-in
rV().\Mjlksc・iit-・Whatls'What'stheDesign'?
5pecial]ssuueUapnneseSecietyfottheSciemceofDesjgn
voL16-2no622009
NII-Electronic Library Service
40
computer was called "electrocardiacaieartbeat
processing device".This
project
was carried out bya team thatconsisted of experts fromfivefieldsunder a projectmanager. The projectteam consisted of experts inthe fieldsofmarketing, chassis
design,dataprocessingsoftware, software architectureand
productdesign.Therewere twoproduct
designers-myself
andoneofmycolleagues,
lnthe project's
basic
design
phase, we proposed an innovationtothefrontalityoftheinstrument.1netherwords, weproposedthattheslde with thescreen thatwas used bythe
operator shouid be the frontof the instrumentfrom the
operator's pointof view. And,we also proposedthatthe side
facingthe peoplewho were undergoing the groupmedical examination should be the trontfrom theirpointef view, An instrumentwithtwofrontpanels-thatwasourproposaL
Thisproposalwas something thatdeveloped out ota survey carried outbytheproductdesignersinwhich we observed a
groupmedical exarnination thatwas performed using current
equipment at an elementary $chool. What we noticed was the anxious expressions on thetacesof the children. When they
enteredtheschoolintirmary,thechi1drenweremetwitharowof
instruments thathad a largenumber ofcables sprouting out of
theirrearpanels,cables that
Iooked
like
snakes, The childrenseemed tobe frightenedat thethought othaving one ofthose cablesconnectedtotheirownbodies.
Our ideawas bornoutofthisrealjzation, 1twas an ideatoran
innovativedesign where the instrumentwould have an
additionaHace turnedtowardthe children undergoing the
medical examination, a designthat newly incorporateda
second frontpanel.One answer tomy question`What is
design?"appearedinthemeetingtoproposethisdesign.
3.Discovering thatanswer
The presentationofseveral design proposalsisan important
partof the processinvolved indevelopinga design fora
product.inourtraditionofdesign development, itiscustomary
forthe clienttoselect the finaldesign.The three design proposaisforthatmedical instrumentthatwe presentedtethe
team members met with theirapprovafi. The next step was the
selection otthebestproposal bytheprojectmanager. We were convinced thatthatwas goingtobethecase.
However,what happened next was something completely
different,something thatwe designershad not experienced
before, The projectmanager said, "1
want the designersto
fljff).\Mnk=;i Whatis''What'stheDeslgm')
SpecLall/tsugoflapaneseSocietytertbeSdemteorDesign voLl6.2 mo,6Z ZO09
select the bestdesign. We don'tknow anything about design,
and so thatiswhy we asked you toparticipateindesigningthe
product.''1feltas though 1hadbeen hitover thehead with a
baseballbatwhenlheardthesewords.
When 1thoughtabout it,indeeditwas onlythedesignerswho
had carried out the
group
medical examination survey. Themarketing, chassis design,data
processing
software and software architecture experts accepted theproposedtrontality innovation,butcoming up with ideasand then selecting one ofthem as the tinalproposalwas not thejrresponsibility. The
designerscreated those ideas,and so theresponsibility was
theirs.
Thisitselfisone ofthe''problems that
areinherentindesign".
That iswhat 1realized, Whatis important tous designersisthe
observation of the activities of people,therealizationof how theycame about, thediscovery ot problems,and thesolving ot
thoseproblems.These are alldesignproblems that only
designer$dealwith.
The other experts rnade us realize that the very
considerations of designersare designissuesthemselves.
Thatledme tothefollowingverbalized explanation, Namely,
the essence of the problemsthatare inherentindesigndoes not1ieinthesketchesthatweredrawnorintheformofthething
thatiscompleted, or inother words, the
'[resuits".
Itliesintherelatiofiship between peopleand instruments.The creatjon relationshipitselfisadesignproblem,andthematerializatienof
the relationship thus created intothe formof a thingcalled a
instrumentisthedesignprocess,
When 1realized this,1went tothe company libraryand
searched throughan enormeus amount of design document
files.Sketches,pians,models and photographsotcompleted
works created byolderemployee$ and colleagues, as wellas minutes ofmeetings, are allon filethere.However, amongst
those materials Iwas notable tofindany descriptions,that
is,
designdiscussionsrelatingtothebasisfortheargument of
form,about the "reiationship" between thingsand
people,a concept which should have beenthenucleus ofthese creations.
However,there had been no language developed toprovide
an `'explanation" of the design
problemsthatare thebasisfor
theargument ofdesigning.The reason forthisisbecausethere
had been no concept or language developed to describe
designitself.Atthattime,lwas convinced ofthis,and teltthat1
needed to obtain the know[edge required to developthe conceptandlanguagetoexplaindesign.
NII-Electronic Library Service
C[arifyingthedesign problemreferred toas tthe
relationship
between peopleand things"
just
by creating one design afteranother isundoubtedly a difficulttask,lnorder tograspthe
problemsthat
lie
behind
design,
languagethatcan perceiveand explain them isrequired. Furthermore,Ifeltsure thatif therewere another
ditferent
typeoflanguage,
l
wouldbe
ab[etouse ittodirectlydealwithand
put
togetherdesignproblems. Sothen 1decidedtomove the locationforconsidering thosethingsfromthedesignfrontlinetograduateschool.Atthattime,
1started activities toward constructing a study of designthat
would clarifytheway inwhjch designproblemscame about,
This kind of personal experiepce islinkedtomy current activities of deve]opinga new frameworktocoordinate design education, research and practice,and a framework where
conceptandlanguagegohandinhandwiththecreationofform 1nthemidst ofal[this,[recently started torealize $omething.
Thatsomething isthenew wal1 that1have come up against in
the midst of perceiving and clarifying
design
problerns.Language thatcan
perceive
and explain designclarifiestheissuesinherentindesign.However,therejsa
d"emma
in
thatunless theaforementioned designactivitiestoreturnittoits
origins donot occur there,thatlanguagewillnotbringtobear
anytangiblemeaningorvaluesocially,
lf1were todescribethisdilemmaas anactualissuethat1am
currently facingitwould beas follows,Forexample, attheinitial stage of adesigneducationa[ curriculum, even ifwe determine what thedesignproblemsare and offerthestudents a concept and language as knowledge to deal with various design
problems,most ofthem donot show any interest.Ratherthan
descriptionsoftheproblemsthatbecomethenucleusotdesign,
theirinterestliesinexpressing objects as things thatexist
beforetheireyes. Indesign,theact ofexpressiQn isthe
first
target,and, inthe same way, itisa]so design'suMmate target,Moreover,
thedesign
students'interestalways liesintheactof expresslon.The explaining of design problems isalways linkedto
expressing things regarding design,That has become the
premi$eforasking what design1$.Thislsthe contention otthis
paper,and 1would 1iketodiscussthisinthesecond half.
4. Doing and Knowing
lntheirconcept of
"Situated
Learning", Brown, CollinsandDuguididentifytheseparation between 'ivvhat isleamed" and tthow itiearned
and used". Intheir argument, they draw
ii
attention totheproblemthat"knowing''
and "doing"
are handled as completely separate jssues.Thefollowingquotationiswhat
theyasse rt
[1].
Many methods of didacticeducation assume a separation
between knowingand doing,treatingknowledgeas an integral,
self-sufficientsubstance, theoretically
independent
of the situations inwhich itis learned and used.・・・The actMty in which knowledgeisdeveloped
and deployedisnot separable fromorancil[arytolearningandcognitjon[1].Itwe percejvethelearning ot designthatIiesunderneath these viewpoints of ''knowing'' and "doing'', the characteristic
inherentinthe learningof design become appaFent. That
characteristicisthatdesignislearnedinthesequenceoft'doing
{trying)",
then "knowing'', ltcan be saidthatthissequence ot
"creating
something unknown" connotes the essential mechanismofdesign.
From thisviewpoint, 1would liketo interpretmy per$onal
experience mentioned earlier as follows,Namely,ina design educationa1program,studentsgradual[ybecomeabletocreate
designs
while "doing". Then,thequestionof what is
design
manifests itselt,That is the graspingof designproblemsthrough"knowing'i
and thedesireto
develop
design
from
thatknowledge. After 1had
graduated
school and had appliedmyself topracticingdesignthrough''doing", 1
grasped
theanswer tomy question one day at the designfront[ine.That
revelation was thatdesignisthecreating ofa relationship
between the artifacts produced and the people who are
affectedbytheartifacts,
"Doing" seeks "knowing]]. A
concept thathasbeen produced from"knowing" is
once again embodied through "doing" and realized as actual objects and things.Thesetwo acts are 1inked
toforma whole.
However,
thestatus quo isthatthefield
ofdesignhas
"doing"
atitscenter, and"knowing']
isnotincluded inthatprocess.
A
largenumber of universitieshave
failed
toexpand theirdesign educational programsto include
"knowing".
ttgoe$without saying thatthisstatusquo
is
in
need ofreform.However,profoundthought willneed tobe giventohow these twotypesofintelligencecanbeincorporated.
1wonder why the fieldof designhas "doing" at itscenter. Becomingabletocreatethingsasdesignissimilartobecoming
abletoridea bicyc[eorbecomingable teski.Thissimilarity lies
inthefactthattheperson attracted tothe action inquestion
becomes able todo itthrough using hisor herown body and
actually tryingtodoit.
j'V.r).ijb"X"=.t- Whatis''VVhat'stheDesigm'7 SpedalFssueoflnpuneseSoc/letyfo/theSciencedDesig"
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Learningsuch ski[Isinthe reverse order isdifficult.For
example, very few peoplecan become able toridea bicycle
without any practice
just
from
theknowledgegainedbyreadingaboutthestructureofabicycle.
You gripthe handlebarsof yourvery own bicyclethatyou
havewanted fora longtimeand havefinallygotten,You then straddle it,and propelitforward.You can only become ab[e to
ride abicyclebytryingtoride it.Yes,riding abicycle,skiing and creating designsare allachieved through working at "doing" it. Surelyitisnatural tostart by"doing" in
order tobecome able to
dothosethings.
And, when you graduallybecome able toride yourbicycle,
you starttothinkahead about enjoying yourbicycle,about
riding itsomewhere with someone, about how to ride it. Questionsemerge, Fromthatpoint,apersonwho hasa bicycle
encounters theessence ot a bicycleas a mobile tool and
becomes fondof it.Thusbeginsa Iifestylewhere the bicycleis
widely u$ed. The design
process
isthe$ame.Therefore,itisimportanttoplacetheasking of the question
"ftrVhat isdesign?"
within thedomain where designis
done,
Design that starts from `[dolng'7 leadsto
''knowing",
and encounters theproblemthatisitsessence.It
deals
withthose problemsthemselves, and thisleadstoadesign thatputsthem together.The knowledge thathas been puttogether thereisonce again returned tothedesignas '`doing". Then forthefirst
time
"knowing"
and[[doing"
iinkthe design,resuiting inthedesignbeingbroughtuptoahigherdimensionas"doing".
Thatisa designwhere that
process
ismanifested togetherwith the results. However, itisnot easy toexternalize or make visible theprocessesofthought and action thatdevelopwithin
adesigner'swork. The "knowing"
partofadesign isnothing but
theuse of words to clarify boththe flowof the thoughts and
discussionsof thepeoplewho take partinthedesignprocess,
and phenomena thatarise and disappearsuch as theproblems
thatcan be perceivedthere.Itthose things become clear, in addition to theproductsthatare thoughtup and broughtinto
being,afurtherproductcalled theknowledgeofdesignissure tospread outinto society.
5.Piacing "knowing" inside"deing"
There are two questionsinvolvedinthetheme of thispaper
tThesignificanceofaskingthequestion'WVhatisdesign?"",
The firstquestionseeks toknow what thetargetofdesignis,
and toknow how designdesignsthattarget.The acquisition of
rif-rt.VMsc#ik=-Whatls'WhHVstheDesig/,'? SpeciallssueoflapaneseSocietyfoi±heSdenceofDeslg"
vol.16-?. tu62 2009
'
thatknowledge becomes the substance forexplaining what
designis,However,thatexplanation it$elfisnot directlylinked
toErdoing" des]gn,The
questioningofdesignbyno means end$
therewhen theanswer tothatfirstquestionisobtained. That
factisexpressed intheabove-mentioned example ofa bicycle.
You can know what a
bicycle
iswithout ridingit.
However,
abicycleexists forpeopletoride it,not forpeopletoknow what a
bicycleis.
Design is ali about doing design in this society, and
pre$entingtheresulting productstosociety.Inotherwords, the
asking of the question`flNhat isdesign?" and the "knowtng"
aboutdesigntromthatquestionlinksdesignto"doing",whether
we likeitor not. Here,we can see theshape of theanswer to
thesecond question.
1nother words, thesignificance ofquestioningwhat designis can befoundhere.Itcan besaid thatthatsignificance isthe
asking ofthisquestioninorder toreturn the
''knowing"
ot[What
isdesign''thatwas discoveredthroughdolngdesigntoE'doing" design,and tomove fromtheretothinkingup and bringingjnto
beingobjects and things as thefruitsot
design
ina higherdimension.
In
order toask the second question,it
is
necessary toconstruct a mechanism forreturning
"knowing"
to"doing'"
and aplaceforpracticingthat.There, thetruemeaning of
"knowing''
desjgn and itsvalue should become apparent, Knowledge is bornoutofquestieningtherealworldofiifestylesandwork,andisthereforthepurposeofonce again beingreturnedtothatreal world,And so, 1believethatwe must construct thestudy of
designas knowiedgethatcontains amechanism forreturning it
totherealworld.
Indoingthat,designcreates what thescheme ofthingsinthe reaiworld should be,and itsmission isactuallyarranging that
scheme of things.That iswhat designis,And, by adding
"knowing" toi`doing" indesign,
at Iasta real designcan be
constructed.Thatdesignisundoubtedlynotonlythecreationof
thedesigner,butshould also become theintelligenceotthe peoplewho are universally tryingtoshape theirown society. I
believethatconstructinga study ofdesignconsists of making
thedoing ofdesignthe nucleus ofthestudy.
Acknowledgements
The motivation forwritingthispaperwas triggered bythe di$cussions that took placeinthe StudyGroup of Des[gn
Knowledge meetings thatwere he[din2007and 2008.Iwould
L
NII-Electronic Library Service particularlyliketothankHideyukiNakajima,HaruyukiFujii,and
Masaki Suwa, whose discussionsrelating totheirupcoming
Study of Synthesisgave me a valuable hint,namely the
realizationthattherewas significanceinlookjngbackover my
own designpractices
[2].
Iwould also liketo express mygratitude
toToshiharuTauraand YukariNagai,fromwhom 1 ebtained thetheme of knowing design,and then once again asking what isdes[gnitself,or inother words, asking a question.Theircontribution providedme with an opportunity toputallmy
thoughts together in this paper.The information
design
research carried out forthisstudy hasbeen supported inpart
bytheCoreResearchforEvoiutionalScienceand Technology
(CREST)
projectoftheJapanScienceand Technology Agency(JST).
Reference1.Brown,
J.
S,,
Collin$,A.,Duguid, P,(1989)
SituatedCognitionand the Cultureof Learning,Educatienal
Researcher,
18(1),32-422.Nakashima, H,
(2009)
Methodology and a discjplinetor$yntheticresearch
-What
issynthesiology?-, SynthesiologyEnglishEdition,1(4},282-290,AIST.
fifIY#HscllkS-Wha ±ls'What'stheDesign'? SpedallssNeeflapafieseSocietyfoFtheScienceofDesign
voL16-2no.62200!)