• 検索結果がありません。

The Significance of Asking the Question "What is Design?"(<Special Issue>What is "What's the Design"?)

N/A
N/A
Protected

Academic year: 2021

シェア "The Significance of Asking the Question "What is Design?"(<Special Issue>What is "What's the Design"?)"

Copied!
5
0
0

読み込み中.... (全文を見る)

全文

(1)

NII-Electronic Library Service

The

Significance

ot

Asking

theQuestion

"What

is

Design?"

TakeshiSUNAGA

TamaArtUniversity

1.Introduction

lstarted studying

desjgn

at university,Aftera short whj]e,1 became able to make things with my own hands,and to

express the

torm

thatlhadinmy heada$ images.While[was

acquiringthoseskili$,aquestiongradua[lyemerged insideme,

Thatquestion was `'l

wonder why that

form

was expressed?''

Overtime,that

question

expanded lntothequestion

"What

is

design?"

What was itthat1was seeking when 1posedthatquestjon

backthen? Itwas afact thatjteltthatitwas notenough tomake things

iust

byu$ing my hands,a rulerand acompass.

Why

did

1

thinkthat1wanted totryand make thingsusing thetoolcalled thinking?Atthattime,1must inavehadthoughts likethese: i want to ask the question''What i$

making?'' 1want tohave friendswhom 1can sound out, and a placewhere 1can ask that

question.

However,

1

was notableto

find

a

tormal

placeinthe

university education system at that time or in my design

practicesinthefieldwhere 1was abletogiveserious thought to

thatquestion.

Inthispaper,lwillpresentthisquestionand relate my

persona[experiences asIsought the answer to it.Iwill then move on toconsidering thesignjficance ofquestioningwhat

designis.

2.Learning Design

The reason why thisquestionarose isdue totheexistence of

friendsinmy highschoo[ days who became mirrors that reflectedme. Atthattime,my friendsalso pursuedvar[ous

fieldsof learnjngintheir respective locations,and were

respectivelyconstructingtheirlearning,When 1met with them,1

oftenli$tenedtotheirstories and also toldthem things about myself.

"Mmmm,

1draw sketches and plans,and 1am creating various things...ltisvery interesting,"Words likethat,words

thatdidnot make sense even tome, came forthfrom my ljps.

Drawingsketches afid plansare the means otdesign.Creating

thingsare thegoalsof design.However, when we draw

something, what on eartharethedesignproblemsthatwe are

dealingwlth?Whenwedrawsomething,whatarewecreatlng?

Even when lposed thatkind of questionto a design

professor,ldidnot getthe answer 1vvanted. Draw sketches,

draw plans, create thingssomehow or other,That kjnd of

patterncontinued dayafter day.Atthattime,1begantothink

thatIshould start over and $tudy something else. Designis work thatconsiders only thesurface of a thing,thearranging of

theappearanceofthetargetobject.

Ifde$ignisonlythat,thentheworkthatwecalldesjgnistrivial.

Studying

design

may not

hold

an

important

significancetorme.

1firstbegantothinklikethatduringadiscussion that1hadone

daywith one ofmy seniors.Hiswords cutme tothequick.[CYour

concept ofdesignisnottruedesign.Designlsnotabout that."

To besure, designwork excited us students. We can create an imageof an object thatisnot beforeour eyes, and delineate

thatform.Itisthe coming intobeingof something unknown.

And,itistheshap[ng of thatsomething with one's own hands

intoafunctionaldevice. What isinterestingabout thiswork Is

thatwe cannet say what theproblemsare thatwe are dealing with, butthefe isno doubt thatthey resonate with our concerns.

The problemsbeingdealtwith thereare definitelynottrivial problems.Supportedbythose words, thatchange ofmlnd was

borninsideme.

From therelcome tothequestionof what are theproblems

thatare inherentindesign,lcan sense these preblemswhen 1 am designingsomething, butwhy isjtthat1cannot explain this

inwords? The

journey

tosearch forthatanswer began inmy

design practices,Projects,graduation,employment-my

journey

inpursuitofthatanswer contjnued throughoutmy work

as a profess]onal

designer.

1was abletoobtainsomething like

an answer inthemiddle ota projectaround seven yearsafter I

firstasked thequestion `WVhat isdesign?"

Thatprojectwas thedesignofa pieceof medical equipment

that 1was in charge of in1978,an electrocardiographic recording instrument designed for use in group medical

examinations, Atthattime,the instrument with a newly built-in

rV().\Mjlksc・iit-・Whatls'What'stheDesign'?

5pecial]ssuueUapnneseSecietyfottheSciemceofDesjgn

voL16-2no622009

(2)

NII-Electronic Library Service

40

computer was called "electrocardiacaieartbeat

processing device".This

project

was carried out bya team thatconsisted of experts fromfivefieldsunder a projectmanager. The project

team consisted of experts inthe fieldsofmarketing, chassis

design,dataprocessingsoftware, software architectureand

productdesign.Therewere twoproduct

designers-myself

and

oneofmycolleagues,

lnthe project's

basic

design

phase, we proposed an innovationtothefrontalityoftheinstrument.1netherwords, we

proposedthattheslde with thescreen thatwas used bythe

operator shouid be the frontof the instrumentfrom the

operator's pointof view. And,we also proposedthatthe side

facingthe peoplewho were undergoing the groupmedical examination should be the trontfrom theirpointef view, An instrumentwithtwofrontpanels-thatwasourproposaL

Thisproposalwas something thatdeveloped out ota survey carried outbytheproductdesignersinwhich we observed a

groupmedical exarnination thatwas performed using current

equipment at an elementary $chool. What we noticed was the anxious expressions on thetacesof the children. When they

enteredtheschoolintirmary,thechi1drenweremetwitharowof

instruments thathad a largenumber ofcables sprouting out of

theirrearpanels,cables that

Iooked

like

snakes, The children

seemed tobe frightenedat thethought othaving one ofthose cablesconnectedtotheirownbodies.

Our ideawas bornoutofthisrealjzation, 1twas an ideatoran

innovativedesign where the instrumentwould have an

additionaHace turnedtowardthe children undergoing the

medical examination, a designthat newly incorporateda

second frontpanel.One answer tomy question`What is

design?"appearedinthemeetingtoproposethisdesign.

3.Discovering thatanswer

The presentationofseveral design proposalsisan important

partof the processinvolved indevelopinga design fora

product.inourtraditionofdesign development, itiscustomary

forthe clienttoselect the finaldesign.The three design proposaisforthatmedical instrumentthatwe presentedtethe

team members met with theirapprovafi. The next step was the

selection otthebestproposal bytheprojectmanager. We were convinced thatthatwas goingtobethecase.

However,what happened next was something completely

different,something thatwe designershad not experienced

before, The projectmanager said, "1

want the designersto

fljff).\Mnk=;i Whatis''What'stheDeslgm')

SpecLall/tsugoflapaneseSocietytertbeSdemteorDesign voLl6.2 mo,6Z ZO09

select the bestdesign. We don'tknow anything about design,

and so thatiswhy we asked you toparticipateindesigningthe

product.''1feltas though 1hadbeen hitover thehead with a

baseballbatwhenlheardthesewords.

When 1thoughtabout it,indeeditwas onlythedesignerswho

had carried out the

group

medical examination survey. The

marketing, chassis design,data

processing

software and software architecture experts accepted theproposedtrontality innovation,butcoming up with ideasand then selecting one of

them as the tinalproposalwas not thejrresponsibility. The

designerscreated those ideas,and so theresponsibility was

theirs.

Thisitselfisone ofthe''problems that

areinherentindesign".

That iswhat 1realized, Whatis important tous designersisthe

observation of the activities of people,therealizationof how theycame about, thediscovery ot problems,and thesolving ot

thoseproblems.These are alldesignproblems that only

designer$dealwith.

The other experts rnade us realize that the very

considerations of designersare designissuesthemselves.

Thatledme tothefollowingverbalized explanation, Namely,

the essence of the problemsthatare inherentindesigndoes not1ieinthesketchesthatweredrawnorintheformofthething

thatiscompleted, or inother words, the

'[resuits".

Itliesinthe

relatiofiship between peopleand instruments.The creatjon relationshipitselfisadesignproblem,andthematerializatienof

the relationship thus created intothe formof a thingcalled a

instrumentisthedesignprocess,

When 1realized this,1went tothe company libraryand

searched throughan enormeus amount of design document

files.Sketches,pians,models and photographsotcompleted

works created byolderemployee$ and colleagues, as wellas minutes ofmeetings, are allon filethere.However, amongst

those materials Iwas notable tofindany descriptions,that

is,

designdiscussionsrelatingtothebasisfortheargument of

form,about the "reiationship" between thingsand

people,a concept which should have beenthenucleus ofthese creations.

However,there had been no language developed toprovide

an `'explanation" of the design

problemsthatare thebasisfor

theargument ofdesigning.The reason forthisisbecausethere

had been no concept or language developed to describe

designitself.Atthattime,lwas convinced ofthis,and teltthat1

needed to obtain the know[edge required to developthe conceptandlanguagetoexplaindesign.

(3)

NII-Electronic Library Service

C[arifyingthedesign problemreferred toas tthe

relationship

between peopleand things"

just

by creating one design after

another isundoubtedly a difficulttask,lnorder tograspthe

problemsthat

lie

behind

design,

languagethatcan perceive

and explain them isrequired. Furthermore,Ifeltsure thatif therewere another

ditferent

typeof

language,

l

would

be

ab[e

touse ittodirectlydealwithand

put

togetherdesignproblems. Sothen 1decidedtomove the locationforconsidering those

thingsfromthedesignfrontlinetograduateschool.Atthattime,

1started activities toward constructing a study of designthat

would clarifytheway inwhjch designproblemscame about,

This kind of personal experiepce islinkedtomy current activities of deve]opinga new frameworktocoordinate design education, research and practice,and a framework where

conceptandlanguagegohandinhandwiththecreationofform 1nthemidst ofal[this,[recently started torealize $omething.

Thatsomething isthenew wal1 that1have come up against in

the midst of perceiving and clarifying

design

problerns.

Language thatcan

perceive

and explain designclarifiesthe

issuesinherentindesign.However,therejsa

d"emma

in

that

unless theaforementioned designactivitiestoreturnittoits

origins donot occur there,thatlanguagewillnotbringtobear

anytangiblemeaningorvaluesocially,

lf1were todescribethisdilemmaas anactualissuethat1am

currently facingitwould beas follows,Forexample, attheinitial stage of adesigneducationa[ curriculum, even ifwe determine what thedesignproblemsare and offerthestudents a concept and language as knowledge to deal with various design

problems,most ofthem donot show any interest.Ratherthan

descriptionsoftheproblemsthatbecomethenucleusotdesign,

theirinterestliesinexpressing objects as things thatexist

beforetheireyes. Indesign,theact ofexpressiQn isthe

first

target,and, inthe same way, itisa]so design'suMmate target,

Moreover,

the

design

students'interestalways liesintheactof expresslon.

The explaining of design problems isalways linkedto

expressing things regarding design,That has become the

premi$eforasking what design1$.Thislsthe contention otthis

paper,and 1would 1iketodiscussthisinthesecond half.

4. Doing and Knowing

lntheirconcept of

"Situated

Learning", Brown, Collinsand

Duguididentifytheseparation between 'ivvhat isleamed" and tthow itiearned

and used". Intheir argument, they draw

ii

attention totheproblemthat"knowing''

and "doing"

are handled as completely separate jssues.Thefollowingquotationiswhat

theyasse rt

[1].

Many methods of didacticeducation assume a separation

between knowingand doing,treatingknowledgeas an integral,

self-sufficientsubstance, theoretically

independent

of the situations inwhich itis learned and used.・・・The actMty in which knowledgeis

developed

and deployedisnot separable fromorancil[arytolearningandcognitjon[1].

Itwe percejvethelearning ot designthatIiesunderneath these viewpoints of ''knowing'' and "doing'', the characteristic

inherentinthe learningof design become appaFent. That

characteristicisthatdesignislearnedinthesequenceoft'doing

{trying)",

then "knowing'', lt

can be saidthatthissequence ot

"creating

something unknown" connotes the essential mechanismofdesign.

From thisviewpoint, 1would liketo interpretmy per$onal

experience mentioned earlier as follows,Namely,ina design educationa1program,studentsgradual[ybecomeabletocreate

designs

while "doing". Then,the

questionof what is

design

manifests itselt,That is the graspingof designproblems

through"knowing'i

and thedesireto

develop

design

from

that

knowledge. After 1had

graduated

school and had applied

myself topracticingdesignthrough''doing", 1

grasped

the

answer tomy question one day at the designfront[ine.That

revelation was thatdesignisthecreating ofa relationship

between the artifacts produced and the people who are

affectedbytheartifacts,

"Doing" seeks "knowing]]. A

concept thathasbeen produced from"knowing" is

once again embodied through "doing" and realized as actual objects and things.Thesetwo acts are 1inked

toforma whole.

However,

thestatus quo isthatthe

field

of

designhas

"doing"

atitscenter, and

"knowing']

isnotincluded in

thatprocess.

A

largenumber of universities

have

failed

to

expand theirdesign educational programsto include

"knowing".

ttgoe$without saying thatthisstatusquo

is

in

need ofreform.

However,profoundthought willneed tobe giventohow these twotypesofintelligencecanbeincorporated.

1wonder why the fieldof designhas "doing" at itscenter. Becomingabletocreatethingsasdesignissimilartobecoming

abletoridea bicyc[eorbecomingable teski.Thissimilarity lies

inthefactthattheperson attracted tothe action inquestion

becomes able todo itthrough using hisor herown body and

actually tryingtodoit.

j'V.r).ijb"X"=.t- Whatis''VVhat'stheDesigm'7 SpedalFssueoflnpuneseSoc/letyfo/theSciencedDesig"

(4)

NII-Electronic Library Service

42

Learningsuch ski[Isinthe reverse order isdifficult.For

example, very few peoplecan become able toridea bicycle

without any practice

just

from

theknowledgegainedbyreading

aboutthestructureofabicycle.

You gripthe handlebarsof yourvery own bicyclethatyou

havewanted fora longtimeand havefinallygotten,You then straddle it,and propelitforward.You can only become ab[e to

ride abicyclebytryingtoride it.Yes,riding abicycle,skiing and creating designsare allachieved through working at "doing" it. Surelyitisnatural tostart by"doing" in

order tobecome able to

dothosethings.

And, when you graduallybecome able toride yourbicycle,

you starttothinkahead about enjoying yourbicycle,about

riding itsomewhere with someone, about how to ride it. Questionsemerge, Fromthatpoint,apersonwho hasa bicycle

encounters theessence ot a bicycleas a mobile tool and

becomes fondof it.Thusbeginsa Iifestylewhere the bicycleis

widely u$ed. The design

process

isthe$ame.

Therefore,itisimportanttoplacetheasking of the question

"ftrVhat isdesign?"

within thedomain where designis

done,

Design that starts from `[dolng'7 leadsto

''knowing",

and encounters theproblemthatisitsessence.

It

deals

withthose problemsthemselves, and thisleadstoadesign thatputsthem together.The knowledge thathas been puttogether thereis

once again returned tothedesignas '`doing". Then forthefirst

time

"knowing"

and

[[doing"

iinkthe design,resuiting inthe

designbeingbroughtuptoahigherdimensionas"doing".

Thatisa designwhere that

process

ismanifested together

with the results. However, itisnot easy toexternalize or make visible theprocessesofthought and action thatdevelopwithin

adesigner'swork. The "knowing"

partofadesign isnothing but

theuse of words to clarify boththe flowof the thoughts and

discussionsof thepeoplewho take partinthedesignprocess,

and phenomena thatarise and disappearsuch as theproblems

thatcan be perceivedthere.Itthose things become clear, in addition to theproductsthatare thoughtup and broughtinto

being,afurtherproductcalled theknowledgeofdesignissure tospread outinto society.

5.Piacing "knowing" inside"deing"

There are two questionsinvolvedinthetheme of thispaper

tThesignificanceofaskingthequestion'WVhatisdesign?"",

The firstquestionseeks toknow what thetargetofdesignis,

and toknow how designdesignsthattarget.The acquisition of

rif-rt.VMsc#ik=-Whatls'WhHVstheDesig/,'? SpeciallssueoflapaneseSocietyfoi±heSdenceofDeslg"

vol.16-?. tu62 2009

'

thatknowledge becomes the substance forexplaining what

designis,However,thatexplanation it$elfisnot directlylinked

toErdoing" des]gn,The

questioningofdesignbyno means end$

therewhen theanswer tothatfirstquestionisobtained. That

factisexpressed intheabove-mentioned example ofa bicycle.

You can know what a

bicycle

iswithout riding

it.

However,

a

bicycleexists forpeopletoride it,not forpeopletoknow what a

bicycleis.

Design is ali about doing design in this society, and

pre$entingtheresulting productstosociety.Inotherwords, the

asking of the question`flNhat isdesign?" and the "knowtng"

aboutdesigntromthatquestionlinksdesignto"doing",whether

we likeitor not. Here,we can see theshape of theanswer to

thesecond question.

1nother words, thesignificance ofquestioningwhat designis can befoundhere.Itcan besaid thatthatsignificance isthe

asking ofthisquestioninorder toreturn the

''knowing"

ot

[What

isdesign''thatwas discoveredthroughdolngdesigntoE'doing" design,and tomove fromtheretothinkingup and bringingjnto

beingobjects and things as thefruitsot

design

ina higher

dimension.

In

order toask the second question,

it

is

necessary to

construct a mechanism forreturning

"knowing"

to

"doing'"

and a

placeforpracticingthat.There, thetruemeaning of

"knowing''

desjgn and itsvalue should become apparent, Knowledge is bornoutofquestieningtherealworldofiifestylesandwork,and

isthereforthepurposeofonce again beingreturnedtothatreal world,And so, 1believethatwe must construct thestudy of

designas knowiedgethatcontains amechanism forreturning it

totherealworld.

Indoingthat,designcreates what thescheme ofthingsinthe reaiworld should be,and itsmission isactuallyarranging that

scheme of things.That iswhat designis,And, by adding

"knowing" toi`doing" indesign,

at Iasta real designcan be

constructed.Thatdesignisundoubtedlynotonlythecreationof

thedesigner,butshould also become theintelligenceotthe peoplewho are universally tryingtoshape theirown society. I

believethatconstructinga study ofdesignconsists of making

thedoing ofdesignthe nucleus ofthestudy.

Acknowledgements

The motivation forwritingthispaperwas triggered bythe di$cussions that took placeinthe StudyGroup of Des[gn

Knowledge meetings thatwere he[din2007and 2008.Iwould

L

(5)

NII-Electronic Library Service particularlyliketothankHideyukiNakajima,HaruyukiFujii,and

Masaki Suwa, whose discussionsrelating totheirupcoming

Study of Synthesisgave me a valuable hint,namely the

realizationthattherewas significanceinlookjngbackover my

own designpractices

[2].

Iwould also liketo express my

gratitude

toToshiharuTauraand YukariNagai,fromwhom 1 ebtained thetheme of knowing design,and then once again asking what isdes[gnitself,or inother words, asking a question.

Theircontribution providedme with an opportunity toputallmy

thoughts together in this paper.The information

design

research carried out forthisstudy hasbeen supported inpart

bytheCoreResearchforEvoiutionalScienceand Technology

(CREST)

projectoftheJapanScienceand Technology Agency

(JST).

Reference

1.Brown,

J.

S,,

Collin$,A.,Duguid, P,

(1989)

Situated

Cognitionand the Cultureof Learning,Educatienal

Researcher,

18(1),32-42

2.Nakashima, H,

(2009)

Methodology and a discjplinetor

$yntheticresearch

-What

issynthesiology?-, Synthesiology

EnglishEdition,1(4},282-290,AIST.

fifIY#HscllkS-Wha ±ls'What'stheDesign'? SpedallssNeeflapafieseSocietyfoFtheScienceofDesign

voL16-2no.62200!)

参照

関連したドキュメント

Kilbas; Conditions of the existence of a classical solution of a Cauchy type problem for the diffusion equation with the Riemann-Liouville partial derivative, Differential Equations,

This survey studies what is known when the distribution is a probability density function of small variance, and examines in what sense the zeros must have large moduli.. In

Theorem 4.4.1. It follows that the above theorem is true in the classical setting of Kisin by Theorem 4.3.1. In what follows, we will reduce the general case of Theorem 4.4.1 to

The important dynamical difference between the transient AIDS state in the acute infection stage and the chronic AIDS state that signals the end of the incubation period is the value

(Recent result: Yes, but consistent quantum gravity is delicate.) Early universe cosmology: Observations of cosmic microwave background, maybe even earlier stages with

We will study the spreading of a charged microdroplet using the lubrication approximation which assumes that the fluid spreads over a solid surface and that the droplet is thin so

We also dis- cuss the connections between the notion of Grassmannian design and the notion of design associated with the symmetric space of the totally isotropic subspaces in a

This is close to what we wish to compute, but the tree construction only shows a partial image of the process, since it is sampled at specific times and angles. The last step is thus