NII-Electronic Library Service
Meta-cognitionas
a
Tool
for
Storytellingand
Questioning
What
Design
ts
Masaki
SUWA
KeioUniversity
11
L
1.
Introduction
People
wlthout experiencesot
deslgning
do
not
understand
what
design
is,
Donald
Schon
pointed
out
thai
this
is
the
hardest
paradox
andproblem
in
design
education!1];
even
thoughadesignteacher,commentingonastudenVsso[utionto
a
design
exercisein
aschooL explains whatdesigning
is
reaily
and
how
it
shouldbe,
the
student
without
any
experience ofdesigningsofarisunabletounderstandtherealmeaningofthe
teacher'swords.
What
I
meanby
''design''or "designing"
here
is
not
just
limited
to
whatis
being
educatedin
design
schools,but
alsoinclude
human
constructive activitiesin
abroader
sense, social orpersonal,
to
create
thjngs,
states or eventsthat
do
not exist atthe
moment.Doing
scientlfic researches,producing
new socialsystems,
and
planning
social
events are alldesign
actsin
secial
contexts,
Personal
actMties
such
as
changing
the
layout
of
one's
Qwn
roomat
home
anddeliberating
over coordinationof
clothes
in
a
way
that
expresses
onese[fe[oquent[y
aredesign
acts,
too,
An
ath1ete's
exploration
abouthow
to
movehis
or
her
body
parts
to
acquire
a
targeted
embodied
skill
is
also
a
design
act.
If
people
involved
in
these
activities
understand
['design"better,
the
world
around
us,
socially
and
personally,
willget
better.
None
otthese
''designing''activities,
however,
are exemptfrom
the
learning
paradox
mentioned
above.
The
realityis
that
it
is
hard
to
te"
people
how
to
design
and whatdesign
is
;
those
who areto
design
in
eachdomain
or contexthave
to
embark ondesigning
withoutknowledge
or understanding on what "design"is
and should
be.
What
is
it,
then,
that
researches ondesign
are ableto
do
to
cope with
the
learnjng
paradox
andhopetu[[y
create
a
future
society
in
which more number ofpeople
than
now are encouragedto
"design'iin
social or
personal
contexts andconsequentlyhavebetterunderstandingofwhatdesignis.
First,
let'$
look
at
whatdesign
researcheshave
talked
on whatdesign
ordesigning
is.
Literature
ondesign
sketches, such asin
Schon
[2],
Goldschmidt
[3],
Suwa
andTversky
[4],
has
discussed
that
finding
newteatures
and relationsin
whatha$
been
externalized
so
far,
e,g. memos, sketches, or mockupmodels,
is
one
essence
ofdesignlng.
A
design
theorist
Lawson
[5]
arguedthat
defining
new
design
probaems
beyond
given
ones
during
adesign
process
is
one essence ofdesigning.
Recent
theoretical
discussion
Qndesign
conductedby
myself
and
colleagues[6]
has
explicated agenerai
structureof
"designing"
as a cycle of acts ofcurrent
noema,future
noemaand
noesis;
when solutiensto
somedesign
goals
areprovided
in
the
world(acts
of noesis), socialinteractions
occur amongthe
solutions,
people's
lives,
andthe
surrounding $ituations.Those
interactions
often
generate
new
social
desires
and
new waysof
seeing
the
world{acts
of
current noema), whichin
turn
becomesadriving-forcetogeneratenewdesignproblemsand
goals<actsotfuturenoema).Theoreticalresearchesofthissort,
although
having
claritled character]sticsof
designing
aGts,
do
notyei
provide
insight
on
how
to
cope
with
the
learning
paradex
1
amerelecture
Dnthose
characteristicsto
people,
if
they
are without rnuch experience ofdesigning
something, would not $ufficeto
encouragethem
to
"design"their
life
by
themselves.
What,
then,
could or should wedo
as researchers?The
present
paper
is
to
pose
achallenging
idea
that
one
pos$ible
way of contribution ofdesign
researchesis
to
provide
suchfascinating
stories
ondeslgning
acts
that
encourage
people
to
embark ondesigning
eyen atiny
aspect
ofth
eirlife.
The
idea
is
based
on apremise
that
'Mihatdesjgn
is"
is
notsomething
to
be
taught,
but
akind
of embodied experti$ethat
people
have
to
acqulre
through
practlces
ofdesigning
in
their
reallife.
We
believe
that
motivatingpeople
toward
practices
ofdesignlng
is
whatdesignresearchesarefor.
2.
What
are "good" stories ondesign?
What
kind
of stories ondesign
attract
peopie
and motivatethem
to
embarkon
"designing"in
their
real
lite,
Typical
stories are novels.What
kind
of
novelis
evaiuated
as
"good"?First,
novels shou1dprovide
anewperspective
of
looking
at
the
world,
or
draw
attentionto
what normally wouldbe
unheeded.I
T'.'i'yV.
anscn#e-
Wnatis'VVhausthe
Dv.sign')Spe:lallssueofltiF/"meseSo[ietvforthe5[ien:eofDesign
vel.1fi-2/toSZ 200g
NII-Electronic Library Service
22
Secondly,
if
people
feel
empathyto
a
novel aboutthe
waysin
whichits
characterslive
thelr
lives,
it
willbe
ev'aluated asgood,
lt
is
the
very secondpoint,
we
conjecture,
that
seemsto
be
the
key
in
providing
good
stories
ondesign.
How
shoulci
or
ceu]d
we
let
people
feel
empathyto
stories ondesign?
First,
stories shouldtell
whatkind
ot
ups
and
downs
were
actually
undergoneduring
E;designing"and
how
breakthroughs,
if
any,came
to
be
realized.Those
contents
will
serve as
helpful
directions
and
suggestions
to
newcomers
ofdesigning.
Second[y,
stories shouldbe
written
as
a
subjective
perspective
ofa
person
and
about
the
very
process
in
whichhe
orshe"designs"someaspectsinhi$orherrealIife,Thesecondfactor
is
especially
significant;
an objective observationtrom
an
outside
perspective
wouldnot
be
ableto
go
into
the
details
of somethingIike
subjective ups anddowns.
Storie$
written onthat
observation wouldbe
hard
to
let
peopie
feel
empathy.Storiesfromthesubjectiveper$pectivecontainmanyindividua[
aspects andthus
are
hard
te
be
generalized.
However,
whatpeople
look
for
in
storiesis
notgeneralized
princlples
or rulesfrom
the
objective
perspective,
but
a
kind
of
typicality
or
empathy
they
canturn
to
as
they
embark
on similarattempts
by
themselves.
TherefoFe,
webelieve
that
storiespossessing
both
tactors
will motivatepeople
to
embark ondesigning
andgive
them
directions
and suggestion$ asthey
undergode$igning
in
theirlife.
3.
Embodied
meta-cognition
works
to
provide
"good::steries
on
design
We
believe
that
the
methodology of meta-cognitionis
suitablefor
providing
storieson
design,
because
it
is
a
general
and
powe
rful
means
to
see
a
process
from
the
endo-system
view,i.
e.
internal
observation, not objective observationfrom
the
outside[6].
[f
people
meta-cognitivelyfeel
andexternaEze,
by
verbalizingandlorwritingmemos,whatthingswentonbetweenthem
andthe
surroundings and whatthoughts
andfeelings
came and wentin
them,
it
willprovide
good
basis
for
stories
on
adesignprocess.
Meta-cognition
is,
by
its
definition,
cognition
ofcognition;
i.e.
an act of reflecting
on
one's
ownthoughts,
perception
and movements.What
we meanby
"retlectingon" consists of
two
components;
(1)
self-awareness of what wethink,
what weperceive,
andhow
we move ourbody,
and(2)
thereby
verbalizationofthem.What,thu$,shouldbeverbaiizedinmeta-cognition
is
:'TV'rf].\EA/vaF.e-Wliails''Vlhnt'stheDesign'?
Spet/iallssuer/Masan:-sleSoc.le',Hyfu//heSciemceotDesLgF.
vol,lci-p"o.s2 ?o"g
e whatonethink$fthought,
-
how
one moveslmovedbody
parts
and operates onthe
surroundingenvironment,
e what
one
perceives
from
the
environmentthrough
five
$enses,and
e
what
one
senses
though
the
proprioceptive
system{as
aresultofmovingbodyparts).
Since
perception
andbody
movements are usuallyperformed
without selt-awareness,it
is
almostimpossible
tQ
verbalizethe
four
kinds
ofcognitionpe
rfectly.
lmportant
i$,
however,
that
one should make mental effort$to
verbalize as much as one canbe
self-aware ofand
thereby
externalizeit
as vocaltokens.
We
have
advocatedthat
meta-cognitive verbalization serves as an effectivetool
for
deve[opment
ofone's
own
embodied
expertise
[6,
7,
8].
Why
is
that?
According
to
the
ba$ic
notionin
ecobgicalpsychology(e.g.[9]),detectingvariablesinownbody
and
the
surrounding environment andthereby
finding
newrelations
between
those
variables
are
the
essence
of
leaming
of
a
living
creaturein
the
environment.
Meta-cognition
is
a
means
to
observe,
from
the
endo-system
viewpojnt,
the
interactions
occurring
between
one's
body
andthe
surroundings
as
mentionedabove.
One's
thoughts
and
verbaiization are
part
ofthose
interactions,
Theretore,
meta-cognitive verbalizationit$elf
affectsthe
veryinteractions
that
occur
between
one's ownbody
andthe
surroundings.What
does
''affecting"mean
here?
lt
means
that
verbalization changes waysin
whichto
think,
perceive,
anddo
things
to
the
surroundings, as
the
notion ofsituated cognition suggests,Thi$
is
why, we conjecture, meta-cognitive verbalizationpromotes
detection
of new variab[es anddiscoveries
ofthe
relations among variab[es.We
have
accumulated case studies ofdevelopment
ot
embodied
expertiseby
employingmeta-cognition
in
many
domains,
whichinclude
sports, such asbowling
[6]
and
darts
[8],
and
$inging
asong
[1
O],
The
essence of meta-cognitive activitiesiies
in
discovering
relations
among variab[esin
ownbody
and variablesin
the
surrounding
environment,
This
means,
in
oiher
words,
that
what one
does
through
meta-cognitiveexploration
is
to
''design"
one's own
body
in
a wayin
whichthe
body
fits
the
surrounding
environment.
What
kinds
ofvariablesin
one's ownbodyandthesurroundingsonethinksrelevantandwhatkindof
relations one
thinks
both
fit
in
is
the
rnost signi £lcant
in
meta-cognjtive
exploratjon,That
is
the
determinant
of whether or not oneis
abieto
successfu1iy "design"one:s
body
in
a
waythat
tits
NII-ElectronicMbrary
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f
the
surrounding.The
reason why, as1
wrotein
the
introduction, variouskinds
ofhuman
actlvltles rangingfrom
whatis
betng
taught
in
design
schools,to
scientific or social exploration,to
bnnging
changesin
personal
daily
settings, andto
athletes'
effort
to
acqulre embodied skillsfall
onto [`design"in
a
broad
sense.If
many
people
meta-cognitively reflect onthe
processes
ofdesLgnLng
in
their
own
contexts,
including
ups anddowns
andbreakthroughs
if
any,
wedesign
researchers are ableto
accumulate
them
as
inventories
of
stories
on
design
To
be
noted
in
meta-cognitive
act[vities
isthat
the
surroundtng
environment
will
neverbe
the
same, constantly changingln
orderforone's
atternpt of"design"to
be
successful, one shouldaim
at
designing
the
own
body
in
a
way
that
a[way3fits
the
changing envtronmentfiexibly
Consequently,
"design'' isinevitablyanever-endingstory.We
have
theorized
that
meta-cognitionis
notjust
a meansto
externalizeandrecordwhatlslwasexperiencedinthemindand
body,
but
a[so more tmportantly atool
for
exploring unso[vedproblems
anddiscovenng
sofar
unheeded relationsbetween
the
body
andthe
environment.Therefore,
peop]e,
evenif
they
recogn[ze
themselves
asamateurs
ofdestgn,
do
nothave
to
be
pressured
that
they
willhave
to
write `'attractiveand
good"
stories
that
augment
the
understanding
of
what
design
isin
reader's
minds.The
amateur
"designers"
have
only
to
come
to
better,
even
a
1itt[e,
understand
what
design
is
atter
having
meta-cognitLvely retlected gntheir
process
and written astory.Readers
of
these
storiesdo
notstart
from
scratch,being
motivatedby
what tstold
in
the
previous
stones anddanng
to
embarkon
designing
tn
their
own
context$.Consequently,
the
whole society augment
the
understanding of whatdesign
is
littlebylittle
4.
A
Story
of
Meta-cognitive
Exploration
of
Embodied
SkilSs
In
Sports
Th
is
sectionpFesents
one story ofmeta-cognitive
exploration
of
batting
skil]sin
basebaH,
akind
of"design"acts,
by
the
authorof
this
article who as abaseball
player
has
undergoneups
and
downsandfinallyabreakthroughtorthepasttwoyears
4.1.
Huge
lmprovement
of
Batting
Average
Fig
1,
showshew
myhitting
averagechanged
over
the
past
two
years,
the
2007
and2008
$ea$ons
The
average
is
calcu[ated as
the
rnoving average oflatest
three
games,
l
p]ayed
in17
games
in
2007
and16
games
in2008.
The
hitting
1
'
/
average
in
2007
wasO
103,
i.e.4
hits
out
of39
at
bats,
whereas
it
was
O.278
in
2008,
i.e.
1O
hits
out of36
atbats,
As
you
seein
Fig,1,,
the
hitting
average
soared suddenly and remarkab[yafter
the
endof
July,
2008,
whichis
proved
by
the
hitting
average
for
the
iast
three
months
thi$
year,
O,409,
i,e.
9
hits
outof
22
at
bats.
What
happened
to
mybody
and cognition atthe
end
of
July
this
year7
What
have
1
thought
and
done
actuailyin
a custom ofmeta-cognitive explorationof
mybatting
skills,andhowdiditleadtotheremarkabieimprovementthissummerf?
u"
"T"1
r
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"ye"ar!"menth!dayLj
Fig
ri
HEtting
Average
inthe2007
and2008seasons
(moving-averageoverlatest3games}
4.2.
ACustom
otMeta-cognitive
Exploration
ofSkills
1
began
to
makeit
a customto
write whatl
did,
thought
andfe[t
by
retle¢ting
on
myperformance
meta-cognitively sincesummer in
2003,
Since
autumnjn
2005
through
the
end ofsummer
in
2007,
1
had
a
coach
go
to
a
batting
alley
together
and
give
advice
to
me
periodicaily,
about
once
in
three
months.
What
wemean
by
meta-cognitive
explorationdoes
not
necessarily mean
that
alearner
is $upposedto
think
anddo
exploration alone.Rather,
adviceby
someonelike
a coach whohas
better
performance
andknowledge
becomes
signaficanthint$
for
the
Iearner's
findtng
new vanables andthinking
of relations among varpables,that
is,boosting
up meta-cognitsve actlvltles4.3,Meta-cognjtion
lets
us
know
that
a
drastic
change
is
needed
Here
1
will
write
my
story,
beginning
to
talk
aboutthe
2007
season,
because
that
wasthe
beglnning
of along
Iasting
slump
;
as
you
see
inFeg
1.,
itwasgoing
to
take
as much asone
year
and
a
half
for
me
to
get
overthe
slumpThe
2006
season was relatively agood
year
to
me.
The
average
was
O.265,
i,e.9
hits
outof
34
at
bats,
which
was
the
highest
hitttng
average inthe
team
1
belonged
to
[n
sp:te of relattve satisfaction,1
thought
atthe
end ofthe
2006
seasonthat
1
wouldhave
to
look
fora
better
wayto
1et
the
timEng
ofmybackswing
ht
the
pitcher's
motion
in
the
2007
season,Since
1
had
the
coach'sf/]f)?di.e.E."#e
-
What/s WhaL'bthe[]eS/-/ ?Sptt",illssLootlapa/]EseSoc/ctyfoFthcSt/pnceo[Dps/gr/
1
woiifi2POfi?200gNII.Electronic LibrartNII-Electronic Library Service
24
advice
periodically,
1
have
come
to
do
backswing
slow]yin
a waythat
raises
the
left
leg
largely.
This
revision workedgood,
leadjng
to
the
relative success ofthe
2006
season,but
l
have
come
to
reaijze atthe
sametime
that
mybackswing
obviouslydoes
notfit
the
quick
motion ofafew
good
pitchers,
At
the
very
beginning
ofthe
2007
seasonthe
strugglefor
exploring
for
a
better
backswing
began,
which wouldiurn
out
to
last
Iong,
for
oneyearandahalf.At
that
moment
there
was
no
proot
suppoFting
that
1
wouldhave
to
bring
a
drastic
change
to
the
way ofbackswing,
The
2006
season
was
a
relative
success,
and
1
couldhave
gone,
then,
as[
did
in
2006.
But,
what1
have
exploredmeta-cognitive[y
throughout
the
2006
seasontold
me clearlythat
mybody
does
notfit
pitchers
whohave
aquick
motionto
certain
degree.
It
means,
it
1
use
scientifjc
terminology,
that
mybody
did
notfit
the
environment
whenit
fa"s
onto
a
specific
pattern.
The
meta-cognitive recognition ofthis
phenomenon
is,
generally
speaking,
a
good
sign
that
tells
onethat
one needs adrastic
change.If
onebegins
to
explorefor
adrastic
change,it
wil[necessarilydestroy
the
current way otusingbody
andlead
to
aslump,Although
being
stuckin
aslump scares, onehas
to
dare
to
plunge
into
it
if
one really wantsto
get
over
the
phenomenon
ofbeing
unableto
fit
body
to
some
specificpatternsoftheenvironment,
4.4.
A
Period
of
Groping
in
the
Dark
4,4.1.
Backand
forth
between
different
thoughts
i
thought
that
the
reasonthe
timing
ofmybackswing
does
notfit
to
pitchers
withquick
motion wasthaY
was unableto
do
a stablebackswing.
This
made mebegin
to
explofe a way of stablebackswing.
One
big
characteristic of mybackswing
wasto
raisethe
left
leg
largely,
taking
ampletime.
First,
tor
someperiod,
1
conceived of and actuallytried,
in
the
batting
alley,starting
backswing
by
raisingbeth
arms
a
little
first,
then
conveying
the
motionthrough
the
body
trunk,
and
finally
raising
the
left
leg,
because
1
thought
that
backswing
is
notjust
aproblem
oflegs
and
thuslhave
to
usethe
wholebody
in
a
coordinatedmanner,
Then,
for
the
subsequentperiod,
l
changedthoughts,
trying
to
create a rhythmby
both
legs
in
awaythat
makesit
ea$yto
find
acuefor
raisingthe
lett
leg.
Being
ableto
find
aproper
cue
in
one'sbody
js
highly
necessary
for
moving
the
wholebody
easily, naturally, and
in
a relaxedmanner.
Throughout
the
wholeperiod
ofgroping
in
the
dark,
1
would repeatedly verbaiize onomatopoeiato
makethe
rhythm of myt'.F.r).#i"ee,,tsitt.・/
・
Whntit,'What'stheDeslgn''?
Spedallss//e-f.IHpaneseSocictyfo/'theSciemceofD2s[gm
voLl6-2 no.62 2009
backswingfittopitcher'smotion,
After
these
periods
my
thoughts
wouldflip
back
andforth
amongthe$ethreethoughtsdifferentfromeachother.
4.4.2.
Approach
to
the
core ofthe
problem
Soon
l
realizedfrom
the
tailure
in
somegames
that
merelycreating
a stablebackswing
does
notsuffice
to
solve
the
problem
otfitting
mybackswing
to
the
quick
timing
of
some
pitchers.
The
realproblem
was,
l
came
to
think,
that
the
time
1
tooktromthebeginningtothecompletionofbackswingwastoo
long.
1
thought,
"Justbecause
1
use
ample
time
for
the
completion otbackswing,
]
cannot
fjt
pitchers
with
quick
motion.''OnJuly12`h,2007,1wrote
",...
1mportant
is
how
1
shou]d
put
the
whole weight ontop
of
the
right
hip
joint
withouttaking
muchtime.
If
1
intend
to
put
my weight on
top
ofthe
rightknee,
1
guess
that
it
takes
moretime...J'
But,
the
effort ofputting
the
weight ontop
otthe
righthip
joint
quickly
wasgoing
to
be
afailure,
neitherproducing
even a stableback$wing
nor creating a rhythm{o
make myseltfit
to
pitcherswithqtiickmotion.
If
[
Iook
backward
from
the
current(the
2008
year)
perspective,
the
fact
that
1
conceived ofmaking
backswing
complete
in
a
quick
manner
was
an
approach
to
the
essential
core
of
the
problem,
But,
my solution atthat
time,
i.e.
putting
weightontopoftherighthipjoin
±,wasnotsuccessfu1.4,4,3,
Bringing
adrastic changein
amorefundamental
part
Ahalfyearwentbywithoutanysuccessinexpioringawayof
making my
body
fit
to
pitchers
withquick
motion.That
made mequestion
if
faisingthe
left
leg
largely
maybe
the
fatal
cause really,[
have
taken
the
large
motion ofthe
left
leg
tor
granted,
sothis
question
turned
outto
be
the
beginning
of adra$tic
changeinamoretundamentalpartofthebodymovement,
How
large
one rai$e$the
left
leg,
generally
speaking,depends
upon
one's
innate
rhythmof
the
wholebody.
Changing
it
wa$ abig
challenge atthat
time.
1
had
to
look
fora
wayofmovingthewholebodyinwhichthedegreeofraisingtheleft
leg
ls
reduced andthe
rhythm ofthe
wholebody
still
ho[ds
comfortable.Soon
]
happened
to
find
that
rotating
the
toe
of
my
right
foot
a
little
reduces
the
flexibility
of
the
righthip
joint
in
the
initial
stance,
and
that
the
reducedflexibility
not only makes me comfortable even withoutlarge
raise ofthe
[ett
leg
blit
alsoenabiesputtingweightontopoftherighthipjointquickly.
In
spite efcomfortableness,however,
it
turned
outin
the
real
game
that
the
newbackswing
withoutlarge
raise ofthe
leMeg
NII-Electronic Library Service
F
could not
produce
a
powerful
swing.
I
cameto
theorize
that
the
new
backswing
wasto
keep
the
source ofthe
power
only aroundthe
r[ght
hip
joint,
not
using
allthe
parts
ofthe
lower
body,whichshouldbefarfromadesirableform.
This
way,
the
2007
season
ended
with manytrials
andfailures,4.5.
Meta-cognition
serves
the
role otsetting
upan antennaforcruciatvariables
ln
January,
2008,
when
I
had
an
opportunity
to
participate
in
Mr.
Hiroto's
workshop onhow
to
usebody
in
sports.He
is
famous
for
his
book
about atheoty
on4
stances[1ll.
He
theorized
from
the
experience ofpracticing
asa
professional
trainer
that
there
aretypically
fourtypes
ofreasonabie stances.His
theory
amazed mein
that
i
belong
to
atype,
cailed
A
1,
and
should
make
the
axis ofbody
rotation onthe
Ieft
side separatelyfrom
the
weightposition
during
backswing
{i.e,
right
side),
At
the
workshop
i
tried
to
makethe
rotation axis onthe
left
side ofthe
body,i.e.aroundtheverticallinepenetratingthroughthelefthip
joint,
andquickly
had
aproprioceptive
sensethat
this
way ofbackswing
fits
me comfortably.
At
the
sametime,
1
realizedthat
all
I
did
through
the
2007
season wasto
makethe
rotation axison
the
rightsideof
mybody.
That
wasthe
reason whyl
could not shortenthe
time
taking
from
the
cue ofbackswing
to
its
completionlnarelaxedmanner,
"Rotation
axis'dwas a new variable
given
by
him
that
1
had
never
thought
of.In
that
sensehis
advice
about
this
variablehelped
a
lot.
Based
on
hjs
advice,
1
wa$able
to
completely
grasp
the
role ofthe
new variableand
thereby
quickly
theorize
how
1
should
quickly
shift
to
the
completion
of
backswing
and adjustthe
rhythm of mybody
to
any
type
of
pitchers
by
keeping
the
state
ot
backswing
stably.
At
that
moment
1
dld
not
have
to
raisetheIeftleglargelybecauselwasabletoshjftqujcklytothe
completion
of
backswing,
AIi
things
I
had
explored
so
far
werethen
coordioated
around
"'rotationaxis on
the
lett
side otthe
body",
lt
was
thanks
to
the
meta-cognitiveexp[oration
for
the
past
year
even
without any successthat
the
wholetheorization
attheinstantmomentwasmadepossible.
This
part
ofthe
story sugge$tsthat
e meta-cognitjon serves
the
role of settingup
anantenna
tocatchthemostcrucialvariables,
-
attention
tD
asmail number of crucial variables sufflcesto
quickly
create atheory
ofhow
the
wholebody
shouldwork,
if
the
person
js
in
the
custom
of
meta-cognitiveexploration,
e crucialvariablesdependonpersQns,
e
the
proprieceptive
senseabout
the
comfortableness
ofthe
wholebody
tells
one what arecrucial
variables
for
on$eself,
4.6.
Meta-cognition
tor
refined
theorization
around
a
small
numberotcrucialvariables
Making
the
rotatien axis onthe
Iine
penetrating
through
the
left
hip
jojnt
is
Ethe]'crucial variable
to
me.Aithough
1
wasquickly
abletotheorizehowlshouldmovemybodybasedonthisbasicprinciple,
l
still
had
to
keep
on
meta-cognjtive explorationto
obtain
a refined model ofhow
to
form
backswing
andthen
actually
swing,
and
to
tind
a
way
to
actually
control mybody
to
carryitout.
Becauselhad
a
serious
injury
in
the
waist atthe
end ofJanuary,
200B,
andhad
to
spend
three
months
on
rehabilitation,
it
wasgt
the
end
of
April
that
1
started
playing
in
the
game,
lt
took
three
months sincethen
tor
meto
both
completethe
retined model and
flnd
agood
wayto
carryit
outin
mybody,
lt
was atthe
end ofJuly
this
year,
as1
mentionedin
the
section4,1,
that
1
finally
got
out ofthe
long
Iasting
slump andkept
the
high
hitting
average, morethan
O,400,
forthe
last
three
months ofthisseason.The
first
problem
I
encounteredin
games
andduring
practices
atthe
batting
alley wasthe
following;
too
much attentionto
makingthe
rotation axis onthe
teft
side otthe
body,
i.e.
the
sideof
the
pitcher,
cau$es
stiffness
of
the
usage
of
the
upper
body.
1
set
up anaim
of
removing as much strainof
muscles
in
the
upper
body
as
possible.
Then,
1
encouniereda
book
writtenby
Michizo
Noguchi
[12],
My
meta-cognitiveantenna
caught
two
notions
in
the
book;
one
is
that
one
has
to
breatheouttheairlnordertorelax,andtheotheristhatonehas
to
stand
by
bones
only
without usingthe
strain of musclesin
order
to
relax.This
quickiy
made me nQtice meta-cognitivelythat
I
had
breathed
in
during
backswing,
1
wasgoing
to
carefully
control my
breath
atbat
sothat
1
can clearlybreathe
out atthe
timing
ofbackswing.
As
far
as standingby
only
bones
is
concerned,
I
quickly
cameto
realizethat
1
should stand stillat
bat
by
tocusing
attention onlyto
the
pit
ofthe
stomach, whlchaccording
to
Mr,
Hiroto's
theory
is
the
mostimportant
part
fora
person
belonging
to
A
1.
Since
then
1
wasgoing
to
explore abetter
wayto
remove strainsof
the
upper
body
during
backswjng,
focusing
attentionto
two
things
only;
oneis
to
breatheoutandtheotheristostartbackswingbyshiftingthepit
ofthe
stomach rightdownward
toward
the
toe
of
the
righttoot,
rvCyV-scRff-E-Whabs'What'stheDesign''?
Spe[lallssueoflapameseSoclety[o/LheScien[eofDesigm
voLT6-2noE2200g
NII-Electronic Library Service
26
where all
the
weight wasput
onduring
the
backswing.
A
quick
completionof
backswing
that
1
kept
exploringfor
during
the
2007
seasonin
vainis
stillone ofthe
mostimportant
things
to
be
done.
Fecusing
attention
only
to
the
way
of
shifting
the
pit
ofthe
stomach worked well.Further,
standing straight withthe
width
of
both
legs
being
narrow and withoutbending
knees
enab[ed
completing
backswing
quickly
andkeeping
it
for
1onginarelaxedmannertoadjusttoanytypeofpitchers.
Another
irnportant
variab]e,1
found
during
the
period
ofretinement,
was
the
movement
of
the
lett
Ieg
during
backswing.
As
mentioned above,keeping
the
rotation axis onthe
left
$ideof
the
body
is
a
must-do
principle.
In
order
to
keep
it,
the
left
leg
necessarily needs
to
be
located
far
left
to
compensatethe
shift
of
the
body
trunk
(around
the
pit
of
the
stomach)
toward
right.
This
seemedto
me alogical
conjecture.Since
the
Ieft
leg
is
nearthe
rightone atthe
initiai
stance,the
lett
leg
should movetoward
the
left
side asthe
body
truck
shifts right,Consequently
thewholebodystretchesoutdiagonallyfromtherighttoptothe
left
bottom.
This
is
the
end
of
mystory
as1wentthrough
along
Iasting
slump,
exploring
a
better
way ofbackswing,
andtinally
experienced
a
huge
breakthrough.
This
is
an
act
of`'designing"my
body
in
a
way
that
fits
the
surrounding environment of anytypes.
5.
Conclusion
Everybody
whohas
embodied experience ofdesigning
in
hi$
orher
reallite
understands wellthat
"design"is
an
endeavorto
bring
a newperspective
to
seethe
world, andthat
C`learningdesign
mind''is
to
acquireit
as embodiedexperience.
However,
these
are
to
be
[earned
onlythrough
embodied experience,i.e,
embarkingon
a
designing
actby
oneself.lt
is
almostimpossible
to
teach
what
design
is
by
explainingtheoretical
notionsor
the
general
structure
ot
designing.
AII
that
design
researches cando
is
to
motivate
people
toward
designing
evenif
they
do
not
havesufficientknowledgeaboutwhatdesignis.
We
have
arguedthat
meta-cognitionis
usetul
in
two
waysin
the
context ofdesign
teaching.
First,
if
design
researchers
anddesigners
meta-cognitively reflect ontheir
process,
they
are ableto
write storiesfrom
the
perspective
otpersons
asthey
design,
i.e,
internal
observationfrom
the
endo-systemview,
Just
because
those
stories
provide
aninternal
view otthe
veryperson
whodesigns,
it
canpossibly
motivate amateurpeople
toward
designing
andgive
directions
asthey
design.
This
is
afttY/x?rmSljE-i-Whatjs''WhaL'stheDesipn'? Spedallssueof.)npnneseSocietyfortheScienceofDeslgn
voL'1 6-2 no.62 2009
1
torm
ofteaching
whatdesign
is
through
story-telling, notby
conceptualexplanation.
Secondly,
meta-cognition,due
to
its
innate
nature ofinternal
observation
that
affects
interactions
between
the
body
and
the
surrounding,senvesasatooltodiscovernewaspects.Ifpeopleincluding
designers,
researchers and even amateurdesigners
reflect ontheir
design
processes
meta-cognitively,it
will necessarlly augmentunderstanding
ot whatdesign
js.
Meta-cognition seemsto
be
an effective methodology,too,
for
questioning
whatdesign
is,
References
1
.
Schon,
D.
A.
(1990)
Educaimg
the
Rei7bctive
PractiIV'oner:
Tbwatd
aNeMt
Design
lor
Tbaching
andLeaming
in
the
Fhofessions
Jossey-Bass.
2.
Schon,
D.
A.
{1983)
The
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RtactitiOne4
Basic
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3.
Goldschmidt,
G.
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994}
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Suwa,
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Tversky,
B.
(1997)
What
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Lawson,
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(1990}
Ht,Mt
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Nakashima,
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Suwa,
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Meta-cognitive
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S,
(2006)
Are
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orichiro?
Baseball
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Noguchi,
M,
(2003)
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