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REUSABLE DESIGN METHODOLOGY FOR SWITCHING SOFTWARE

Yoshinori HORI Shigekatsu KIMURA Hiroyuki MATSUURA

堀 好徳 木村 重勝 松浦 洋征

NTT Electrical Communications Laboratories

Reusability offers tremendous potential for significantly improvi ng switching software productivi ty. Of the

two

roughly divisible

reusability technolo$gy$ approaches,

source

program code

and desi$gn$ information, this paper focuses

on

the

latter. Specifically, it describes

a

reusable desi$gn$ methodology and

a

design support system which $f$aci 1 $i$

tate

the

reuse

of desi$gn$ information

being used during the desi$gn$ process. The paper also presents

a

desi$gn$ example produced through this reusabl

e

desi$gn$ methodolo$gy$

.

1.

I$n$troduc

tion

I$n$

a

number of

coun

tri

es

where tel ecommunicati

ons

technol $og$ies

are

particularly advanced, integrated services digital networks

(ISDNs) of

one

form

or

another

are

being constructed

to

usher in the

informatlon-intensive

society of the future. (1)

ISDN

implementation requires increasingly capable and expansive switching software, which, in turn, necessitates that switching

software devel opment productivity

receive

considerably greater

(2)

attention.

It is clear that reusability is

a

central key

to

the

significant improvement of switching software development productivi ty. The presently used methods

as

well

as

those being

$res$earched for faci 1 $i$ tating sof

tware

reuse can

be roughly divided

into

two

approaches depending upon the nature of the

obiects

being reused: the

source

program code, which represents the final output of the desi$gn$ process, and the design information used during the desi$gn$ process. The reusable desi$gn$ methodology

presented here aims at $f$aci 1 $i$ tating

a

broader

reuse

$of$ all types

of desi$gn$ information.

This reusable desi$gn$ methodolo$gy$ is based

on

three concepts.

First is the division of desi$gn$ information necessary for

designing switching software into four knowledge specification types: service, signaling system, hardware structure, and hardware detail specifications. The former

two

constitute switching system architecture-independent knowledge, while the latter

two

involve switching system arChiteCture-dependent knowl ed$ge$

.

Second is the performance of

program

design by successively applying these four types of knowledge specifications

to

the desi$gn$ process, whereby four types of programs

are

derived. Of these,

an

abstract program and

two

types of intermediate programs

are

the intermediate phase outputs of the design process, while

a

concrete

program for

a

target swi tching sys

tem

is the final

Outpu$t$

.

(3)

various kinds of desi$gn$ information, from $t$he four

program

types.

For example, reusable components derived from the abstract program include only the desi$gn$ information of service specifications. This is because the abstract program is derived using only service specifications. On the other hand, reusable components derived from the

concrete program

include all types of desi$gn$ information.

Additionally, the classification of the desi$gn$ knowledge in

coniunction

with the stepwise application of this knowledge

to

the desi$gn$ process enable the natural introduction of knowledge-based processing technologies into this reusable desi$gn$ methodology. This should, in turn, facilitate computer-aided des$ign$

.

This paper first outlines the trends in software reusabili ty technologies. Next, it describes

a

reusable desi$gn$ methodolo$gy$ and

a

desi$gn$ support sys

tem

which faci 1 $i$

tate

the

reuse

of design

information. Finally, it presen

ts

a

specific example describing how programs

are

derived using this desi$gn$ methodolo$gy$

.

In this paper,

we

broadly define “desi$gn”$

to

also include the

requiremen

ts

defini tion

as

well

as

the manufacturing in the conventional

so

$f$

tware

1 ife cycle. We also

use

information and

knowledge interchangeably.

2. Trends in software reusability technologies

(1) Ou$t1i$

ne

Considerable attention has recently been paid

to

reusabili ty

as

a

principal method for improving software development

(2)

productivi ty. Along these lines, various approaches have been

(4)

studied and attempted. These have included

one

for providing reusable

source

program

code components, and

one

which enables

programs

to

be derived semi-automatiCally

or

automatiCally $f$

rom

(3), (4)

speci fications.

Up

to

the present, however,

no

single

$agreed-upon$

approach

to

reusability exists. The existing approaches, however,

are

classified into the

reuse

of the

source

program code, which represents the final output of the desi$gn$ process, and the

reuse

of the desi$gn$ information used during the desi$gn$ process itself.

It should be remembered that program code

reuse

is subdivided into the

reuse

of program code modules and that of similar program systems in the

same

application

area.

In line with this, Table 1 shows the principles of reuse, the teChnological levels, and typical methods applicable according

to

this classification.

(2) Switching Software

Since switching software depends directly

on

the target switching system hardware architecture, many data

structures

and procedures

are

resultantly dependent

on

the actual hardware

structure

and details. Thus , the chance is relatively small that

a

program code module in

one

type of switching software will coincide with another

program

code module in

a

different type of switching software. Program modularization

as

well

as

standardization of both switching system architecture and swi tching

so

$f$

tware

archi

tecture

$is$

essen

tial $f$

or

$f$aci 1 $i$ tating the

reuse

of program code modules. On the other hand,

new

program desi$gn$ methodologies need

to

be

es

tabl ished

to

faci

1

$i$

tate

the

reuse

of desi$gn$ information. In general, switching architecture

(5)

Facilitating design information

reuse

is considered to be the

most

promising approach because it is uninfluenced by switching system architecture.

3. Reusable desi$gn$ methodolo$gy$ through program transformation

To

ensure

the complete desi$gn$ information

reuse

$f$aci 1 $i$ tation

necessary for designing switching software,

a

desi$gn$ methodolo$gy$

placing greater emphasis

on

reusability

must

initially be established. Following this , three additional

processes

are

important. First is the desi$gn$ of switching software using this desi$gn$ methodology. Second is deriving reusable components from the desi$gn$ information being used during this desi$gn$ process, and from the programs output. Third is the desi$gn$ of other switching software types using these reusable components.

3.1 Model of switching software desi$gn$

The model underlying

our

reusable desi$gn$ methodolo$gy$ is based

on

five specific principles.

(1) Switching knowledge necessary for designing switching software

can

be divided into switching system archi teCture-independent knowledge and -dependent knowledge. The former

can

be subdivided into service specifications and signaling system specifications. The latter

can

be subdivided into hardware

structure

specifications and hardware detail specifications. Here, hardware

structure

specifications

are

concerned both wi th

the functions of such hardware components

as

the trunk and switching network, of which

a

switching system is composed, and with the physical connective relationship between them. On the

(6)

other hand, hardware detail specifications involve the control of each hardware component toward the realization of

a

certain

$f$

unc

tion.

(2) Switching software

can

be considered

to

be the desi$gn$ resul t in which the two knowledge types

are

reflected.

(3) The desi$gn$ of switching software

can

be performed through

$s$tepwi

se

program

trans

formations by successive appl ications of

these knowledge types.

(4) The result of program transformations in each step

can

be

considered

to

be the program derived by applying the knowledge necessary in this step

to

the result of program transformations in the immediately preceding step.

(5) Reusable components

can

be derived from programs derived in

each step.

3.2

Outline of reusable desi$gn$ methodolo$gy$

The reusable d\’esi$gn$ methodolo$gy$ based

on

the above model

can

be outlined based

on

five key points

as

indicated in Fig. 1 and Table 2. Essentially, then:

(1) An abstract program (level l), which is independent of switching system architecture, is designed using only the desi$gn$ knowledge derived from service specifications.

(2) An intermediate program (level 2), which is also independent of switching system architecture, is derived from the abstract program of levell through program transformations in which the desi$gn$ knowledge derived from signaling system specifications is

applied

to

the abstract program of leve11.

(7)

system is obtained from the intermediate program of level 2 through program transformations in which the desi$gn$ knowledge of

its hardware

structure

specifications is applied

to

the intermediate program of leve1 2.

(4) A

concre

$te$ program (level 4) for the targe$t$ swi tching sys

tem

is derived from the intermediate program of level 3 through

program

transformations in which the desi$gn$ knowledge of $i$

ts

hardware detail specifications is applied

to

the intermediate program of level 3.

(5) Reusable components, which

are

independent of switching system architecture,

can

be gotten from the abstract

program

of levell and the intermediate program of level 2 , while reusable components which

are

dependent

on a

target switching system

can

be obtained from the intermediate program of level 3 and the

concrete

program of level 4.

This reusable desi$gn$ methodolo$gy$

can

also be considered

to

be

a

kind of operational approach rather than

to

be

a

conventional

(5)

software life cycle approach

to

software development. A comparison is made in Table 3 and Fig. 2 between this reusabl

e

desi$gn$ methodology and the conventional desi$gn$ methodolo$gy$

.

3.3

Program reusability of each level

The

reuse

of desi$gn$ information is

es

$s$

en

tially equivalent

to

the

reuse

of the programs derived. That is ,

an

abstract program of levell is

one

which reflects only service specifications. An intermediate program of level

2

is

one

which reflects signaling system SpeCifiCations in addition

to

service speCifiCationS. An intermediate program of level 3 is

one

which reflects hardware

(8)

structure

specifications in addition

to

service and signaling sys

tem

Specifications. Finally,

a

concrete

program of level 4 is

a

final desi$gn$ resul $t$ which reflects all the des$ign$ information

including hardware detail specifications.

Essentially, the lower the level number of the

programs

is, the lower is its dependence

on

switching sys

tem

architecture. Accordingly, the

reuse

of levels 1 and 2 programs is generally possible between different switching system architectures. Such is the

cas

$e$, for example, in the desi$gn$ of swi tching sof tware, which satisfies the $s$

ame

service and signaling system

speci fications, for

a

differen$t$ swi tching sys

tem

archi

tecture.

On

the other hand, the

reuse

of levels 3 and 4 programs is generally possible within the $s$

ame

switching software,

particularly in the

case

of functional addi tions. The

reuse

of the level 4 program is

no

other than that of the

source

program code.

3.4

Reusable desi$gn$ support system

Fi gure 3 outlines

a reus

able desi$gn$ support system example, which aims

to

facilitate computer-aided desi$gn$ by introducing knowledge-based processing technologies, based

on

the proposed reusable desi$gn$ methodolo$gy$

.

The desi$gn$ results database in the system accommodates such desi$gn$ process outputs

as

the

programs

of each level

as

well

as

desi$gn$ hi$s$tory information. The

components database is

an

assembly of reusable components derived from the

programs

of each level. The desi$gn$ knowledge database

contains the switching knowledge mentioned previously

as

well

as

the programming knowledge used for designing the programs of

(9)

each level.

3.5 Effect of

reus

able desi$gn$ methodolo$gy$

Four impor$tant$ ef$f$

ec

ts

wi 11 resul $t$ $f$

rom

the appl ication $of$

this reusable desi$gn$ methodolo$gy$

.

(1) Enhanci ng the

reus

ability of all types of desi$gn$ information is possibl$e_{*}$ especially that of design information

independent of switching system archi

tecture.

(2) Facilitating computer-aided desi$gn$ is possible through the positive utilization of knowledge-baSed processing technologieS, which, in turn, improves desi$gn$ efficiency and quality.

(3) Desi$gn$ his tory in$f$ormation such

as

desi$gn$ knowledge appl $ied$

during the desi$gn$ process

can

be documented, which

serves

to

enhance program underStandabili ty.

(4) Maintenance is possible

on

such programs

as

the abstract program in which only hi$gh$ level specifications

are

reflected, rather than

on

the

concrete program,

by automating the program transformation process in the future.

4. Program design exampl

e

This section

concentrates

on

the desi$gn$ of

state

transition

diagrams and the generation of tasks from the diagram necessary

to

perform

state

transitions through the proposed reusable desi$gn$

methodology

.

It also takes

a

look

at

$intra-office$

connection

as

a

targe$t$ service $f$eature, and

at

a

function-dis tributed di$gi$ tal

switching system

as a

target switching system.

4.1 State transition diagram desi$gn$ and task generation

In

state

transition diagram desi$gn$ and task generation,

a

(10)

state

transition diagram is first designed which indicates service specifications and which is independent of both the signaling sys

tem

type and the switching system architecture. The

state

transition diagram is then refined stepwise incorporating such desi$gn$ knowledge

as

signaling system and hardware

structure

specifications. The

state

transition diagram is finally parti tioned using the desi$gn$ knowledge of functional dis tribution

into several

state

transition diagrams each of which corresponds

to

each subsys

tem

of the function-dis tributed di$gi$ tal swi tching system. From each of these diagrams, tasks

can

be generated using such desi$gn$ knowledge

as

programming specifications.

4.2 State transition diagram desi$gn$

At this point

a

closer look

at

each of the above steps beginning with the actual

state

transition diagram desi$gn$ is important. The call

state

of

a

state

transition diagram is specified by

a

set

of resources, each of which performs

a

particular function. These

resources

are

considered

to

be abstract

resources

in the

state

transition diagrams of levels 1 and 2. On the other hand, they consist of such hardware

resources

as

trunk, speech path and

tone

sender, and such software

resources

as

timing supervision and metering in the

state

transition diagram of 1 evel 3. In

a

simpler sense, these

resources

can

be considered

to

be “objects”. This allows

us

to

define

a

call

state

as a

set

of these

obiects

along with their

own

states.

The CCITT Specification and Description Language $(SDL/GR)$ is

(11)

text

ual expres$s$ion 1 ike PROLOG, which is sui $t$able for $s$

tate

transition di$agr$

am

refinement and task generation.

In

terms

of

state

transition diagram refinement, stepwise refinement is accomplished through the transformation processes, consisting of locating the part to be refined using the desi$gn$ knowledge, and of modifying

or

replacing it wi th

more

detai led information. The knowledge of signal ing sys

tem

speci fications is used

to

refine the

state

transition di

agram

of levell into that of level 2. An example of the knowledge used in this

case

is that of the digit receiver (DR) in the digit-receiving

state

being classified into

a

PB receiver (PBR) and $a$ DP receiver (DPR). The

knowledge of hardware

structure

specifications is used

to

refine the

state

transition diagram of level 2 into that of level 3.

Examples of the knowledge used in this

case are

the switching network consisting of concentration and distribution

st

ages, and $a$ subscriber line connected to the distribution stage via

a

line concentration trunk (LCT).

With respect

to

partitioning of the

state

transition diagram, three subsystems consisting of call control, subscriber line

control.

and trunk control, cooperatively perform call processing based

on

their

own

state transition diagrams in this type of function-dis tribu ted di$gi$ tal swi tching sys

tem.

Thus, the level

3

state

transition diagram

mus

$t$ be partitioned into the

state

transition diagrams of these three subsystems. This is achieved by firs$t$ clari fying the

obiec ts

wi th which each subsys

tem

deals

based

on

the knowledge of function distribution. The

state

transition di agram of each subsystem is then derived by extracting all objects and their

state

deSCriptionS associated

(12)

with the subsys

tem.

4.3

Task generation

The tasks for performing

state

transitions

can

be generated from the

state

transition diagram of each subsystem through three main procedures utilizing the knowledge of programming and of hardware specifications particularly related

to

task generation.

In

terms

of these procedures, it is assumed that

a

task is generated for

a

state

$t$ransi tion $f$

rom

$a$

cer

tain present $s$

tate

to

the

next

state.

(1) The

state

change of each

obiect

between the present

state

and

the next

state

is extracted. Such changes include the

appearance of $a$

new

object, the disappearance of

an

unused object

and

so

on.

(2) The task

$macro-instruction$

which performs the

state

transition corresponding

to

the

state

change of each object is selected from

a

set

of previously prepared $t$ask

macro-instructionS. When

a new

object appears in the

next

state, for example,

a

task macro-instruction is necessary

to

initiate the search for $a$

new

object from $a$ pool of idle

obiects

of the

same

type.

(3) The

correct

execution sequence

among

all selected task

$macro-instructions$

is determined.

Fi

gure

4 $is$ $a$ desi$gn$ example $of$

a

$s$

tate

transi $ti$

on

di

agram

consisting of both the digit-receiving

state

and the ringing

state

of the

$intra-office$

connection, and the generation of its level 3 task based

on

the above procedure.

(13)

5. Co ncl

us

$ion$

To

meet

the growi ng demand for the swi tching sof

tware

essential

to

efficient and effective ISDN implementation, reusability has surfaced

as

a

potential key to improving switching software development productivity. Along these lines, this paper specifically described

a

reusable desi$gn$

me

thodolo$gy$

$f$

or

$f$aci 1 $i$ tating the

reuse

$of$ the desi$gn$ information used during

the desi$gn$ process. This is accomplished by dividing the design information into switching system architecture-independent knowledge and -dependent knowledge.

The method

was

shown to have

two

central features. First, it permits the derivation of

two

types of switching system

$architecture-independent$

programs, such

as

an

abstract program, and

two

types of switching system

$architecture-dependent$

programs, such

as

a

concrete

program. Second, it enables derivation of reusable components, which

are

independent of

$s$wi tching sys

tem

archi $t$ecture, $f$

rom

the former

programs,

whi le

allowing derivation of reusable components, which

are

dependent

on

a

targe$t$ swi tching sys tem, $f$

rom

the lat

ter

programs. The

paper also presented

an

example designed employing the present reusable desi$gn$ methodolo$gy$

.

Experimental results confirmed that the proposed reusable desi$gn$

me

thodolo$gy$ is ef$f$ective in $f$aci 1 $i$ tating swi tching

software

reuse.

To firmly

est

ablish this

reus

able desi$gn$ methodology, three ch ief probl

ems rema

in:

(1) Designing

an

abstract program and developing program

transformation methods of refining $a$ program of $a$ certain level

(14)

into

a

program

of the

next

more

concrete

level.

(2) Expressing desi$gn$ knowledge and organizing

a

desi$gn$

knowledge database $f$

or

$f$aci 1 $i$ tating the appl ication $of$

knowledge-based processing technologies

to

program transformations.

(3) Es$t$abl ishing

a

cri terion $f$

or

dividing

a

program $of$ each level

into reusable components.

Acknowledgmen$t$

The $au$thors would like

to

thank Nobuo Araki and Katsumi Maruyama for their helpful suggestions and discussions.

${\rm Re} f$

er

$e$

nces

(1) $\cdot Y$

.

$Kitahara$, “Telecommunications for the advanced information

society – INS (Information Network Systems) “, Telecom 83 Forum,

Part 1, VI.2, Geneva, 1983.

(2) E. Horwitz and J.B.Munson, ”An expansi

ve

view of reusabl

e

software”,

IEEE

Transactions

on

Software Engineering, Vol.SE-10, No. 5 , pp.477-487, 1984.

(3) R. G.Lanergan and C. A.Grasso, “Software engineering with reusable designs and code”, IEEE Transactions

on

Software Engineering, Vol. SE-10, No.5, pp.498-501,

1984.

(4) T. E.Cheatham, “Reusability through program transformations” , IEEE Transactions

on

Software

Engineering”, Vol.SE-10, No. 5, pp.589-594,

1984.

(5) P.Zave, “The operational

versus

the conventional approach

to

software development”, Communications of the ACM, Vol. 27, No. 2,

(15)

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independent

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architecture: <

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^ \ Design

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base

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reusabili ty !

specifications are system specifica tions

structure specifications de tail specifications

the same

are also the same

are also the sa me

are also the same

(16)

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Conventional requirements definition,

design and manufacturing are

distributed for the respective design of each level program,

and

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Note:

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program program

(17)

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/

M an -Ma c hi ne In ter face

/ X \ / / \ / s, /

S te pwis e desi gn

s uppor t sys te m

/ \ /^ /\ X \/ V / \J N

Desig n resul ts DBMS

Co mpo ne nts D BMS

Design k nowledge DBMS

/ \

T

/

・Output, renewal

'Entry, modification

and reference of

and retrieval of

design results

components

f

if

・ Entry , modi fica tion

a nd retrie val of

desi gn knowl e dge

i

f .

__

― ・≫ ― ^ J- ' ・ - -^ ,

Design results

Components

Design knowledge

DB

DB

DB

"Program of each level ・Program components

'Knowledge of switching

'Design history

of each level

"Knowledge of programming

information

(18)
(19)

Reusable

object

Sou rce prog ra m code

Design informa tion

Si mil ar prog ra m

sys te ms

Source progra m

code modules

P ri nci pl e

of reus e

Devel o pme nt o f a

co ncre te pro gra m by

modific a tion o f a

si mil a r progra m

Composition of a

concre te progra m

from reusable

components

Generation of a concre te

program from reusable

components

Tec hnolo gical

l evel

Level of practical

use

Level of par tial 1

prac tical use

In ge ne ral , l evel of

res ea rc h

T ypical

me tho ds

Modifications

'Appl ica tio n

compo ne n t 1i bra ries

^Organiz a tion and

compos i tio n

princi pl es

・Very high-level languages

・Applica t

ion generators

・Progra m transformations

(20)

Program level

Progra m model

De pe nde n cy

Program

Le v el

S p e c i f i c a t j o n s

S wi tc hi n g

s ys tem

a r c hi te c tu re

i nd epe nd e n t

Abs trac t

pr ogra m

L e v e I

1

S e r v i c e

s p e c i f i c a t I o ns

Description of behavior of switchi ng system which

realizes service specifications in the most

abstract level independent of swi tching system

architecture and signaling system type.

I n t e r m e d i a te

p r o g r a m

Level

2

S i g n a l i n g

s y s t e m

s p e c i f i c a t i o n s

Descri pti on of a bove beha vior i n the l evel

de pende nt on si gnaling s ys tem type and i ndependen t

of s wi tchi ng sys tem archi tecture .

S w i tc hi ng

sy s te m

a r c hi te c tu re

d e pende n t

Level

3

H a r d wa re

s tr u c tu r e

s pe c i f i c a t i o ns

Descri pti on of a bove behavior i n the le vel

dependent on the target s wi tchi ng syste m

archi tecture whi ch consi ders hardware s tructure

s pecifi cations .

Description of a bove be havior i n the mos t concre te

l evel full y dependent on the targe t swi tching sys tem

arc hi tecture whi ch consi ders hardware de tail

s pec i f i cat i ons .

C oncre te

pro gra m

Level

4

Hardware

de tai 1

s pe cifI ca t i o ns

(21)

Conventional desi gn

method ol ogy

Reusable design

methodology

Ai ms o f reu s a bl e de s i g n

me th o dol og y

1 .Reusa bl e objec t

Source code

D e s i g n i n f o r m a t i o n

* i mprovemen t of reusa bility

2 .Devel opment me thod

Based on conven tional

I ife cycl e model

Based on o perational a pproach

≪Confi rmation of user requi re men ts

at an early period

・ Au toma tion of progra m transfo rmation

from speci fications

3 .Mana gemen t of

desi gn kno wledge

Indivi dual managemen t

by eac h desi gne r

Common manage men t

using knowledge base

・ Join t owners hip of design

kno wledge

4 .Appl ication of desi gn

knowledge to design

process

No standard

Stepwise appli ca ti on of

design knowledge from

service s pecifica tions

to hardware de taiI

specif i cations

・Improve ment of reusabili ty

・Sta ndardiza ti on of design

5. Design efforts

Person-based design

Computer -aided design

* Improvemen t i n design work

eff ici ency

・Improvement i n design quali ty

6.Documentation

of design process

insufficien t

Documenta tion of

design knowledge used in

design processes

・Im provement in program

understandabi 1i ty

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