タッピングゲームの長期的な利用を通じた聴覚障害者のリズム認知能力に関する検討
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(2) Vol.2016-AAC-2 No.8 2016/12/3. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. ήʔϜΛϓϨΠ͢ΔͱظతʹֶशޮՌ͕ੜ͡Δ͜ͱ͕ ͔ͬͨ [17]ɽ͢ͳΘͪɼήʔϜͷϓϨΠલͰϦζϜΛ ௌ͖औΕͳָ͔͕ͬͨۂɼϓϨΠͰޙϦζϜΛௌ͖औ ΕΔΑ͏ʹͳͬͨɽ͜ͷظతͳֶशޮՌɼλοϐϯά ήʔϜͷಛͰ͋ΔʮՄࢹԽ͞ΕͨϦζϜͷදࣔʢࢹ֮ख ͕͔ΓʣʯʹىҼ͢Δ͜ͱ͕֬ೝ͞Εͨɽͭ·Γɼಉָ͡ ۂΛ܁Γฦ͠ௌ͍ͯϦζϜΛ֮͑Δɼͱ͍͏Α͏ͳྨͷ ͷͰͳ͘ɼϦζϜೝೳྗͷ্Λ͍ࣔࠦͯ͠Δɽͨͩ ͠ɼظతͱশ͍ͯ͠ΔΑ͏ʹɼήʔϜͷϓϨΠͷલͱ ޙɼ͔ͭಉָ͡ʹۂରͯ͠ɼͱ͍͏ݶఆతͳϦζϜೝ ೳྗͷ্Λࣔͨ͠ʹ͗͢ͳ͍ɽ ΑͬͯຊͰڀݚɼλοϐϯάήʔϜ͕ɼظతʹɼ༷ʑ ਤ 1 λοϐϯάήʔϜͷը໘. ͳָʹۂԠ༻ՄೳͳϦζϜೝೳྗͷτϨʔχϯάʹΓ. Fig. 1 Tapping Game Interface. ͏Δ͔ɼͱ͍͏Λݕ౼͢Δɽ͍͑ݴΕɼظతͳ࣮ ؍Ͱݧଌ͞ΕֶͨशޮՌʹର͠ɼ൚Խ͕ੜ͡Δ͔Λ͢ূݕ. ͳૅجతͳϦζϜೳྗͷଌఆʹͱͲ·͍ͬͯΔɽ. ΔͷͰ͋Δɽ. ࣮ࡍͷԻָΛௌ͘ͱ͖ʹඞཁͱ͞ΕΔೳྗɼ͞Βʹෳ. ·ͨɼ࣮ݧΛ௨ͯ͠ɼλοϐϯάήʔϜͷվળΛࢼΈͨ. ࡶͰ͋Δɽ͢ͳΘͪɼෳࡶʹॏ͞ΕͨෳͷԻ͔ΒɼϦ. ΄͔ɼௌ֮োऀͷϦζϜʹؔ͢Δೳྗͷૅجσʔλͷऩ. ζϜΛ͢ىשΔԻΛબతʹௌ͖औ্ͬͨͰɼϦζϜΛೝ. ू͓͜ͳͬͨɽ. ͠ཧղ͢Δ͜ͱ͕ٻΊΒΕΔɽຊߘͰɼ͜ͷΑ͏ͳɼ ԻָͷϦζϜΛೝ͠ཧղ͢Δೳྗͷ͜ͱΛʮϦζϜೝ ೳྗʯͱͿݺɽ ຊͰڀݚɼϦζϜೝೳྗΛܭଌ͢ΔͨΊͷख๏ͱ͠ ͯɼIversen Βͷ[ ڀݚ12] Λࢀߟͱ͢ΔɽIversen ΒͷఏҊ ͢ΔϦζϜೝೳྗςετ”Beat Alignment Test” ɼ࣮. 2. ํ๏ զʑͷ։ൃͨ͠λοϐϯάήʔϜ͕ɼௌ֮োऀͷϦζ ϜೝೳྗΛ্ͤ͞Δ͔ΛௐΔͨΊʹɼظతͳ࣮ݧ Λ͓͜ͳͬͨɽ ࣮ݧτϨʔχϯάύʔτͱςετύʔτʹ͔ΕΔɽ. ࡍͷԻָΛ༻͍ͨख๏Λ࠾༻͍ͯ͠ΔͨΊɼ࣮ફతͳϦζ. τϨʔχϯάύʔτͰλοϐϯάήʔϜΛϓϨΠ͠ɼς. Ϝೝೳྗ͕ܭଌͰ͖ΔͷͰͳ͍͔ͱߟ͑Δɽ. ετύʔτͰϦζϜೝೳྗͷ֬ೝΛߦ͏ɽτϨʔχϯά ύʔτҰճʹ͖ͭ 1 ϲ݄ఔͰ͋ΓɼͦΕΛ ܭ5 ճɼؒ. 1.2 λοϐϯάήʔϜ. Λۭ͚ͣʹߦͬͨɽςετύʔτ 1 ճ 20 ఔͷςε. ήʔϛϑΟέʔγϣϯʢඇήʔϜతͳίϯςΫετʹ. τͰ͋Γɼ࣮ݧͷ։࢝લʢτϨʔχϯάະ࣮ࢪ࣌ʣ ɼ͓Αͼ. ήʔϜσβΠϯͷཁૉΛ༻͢Δ͜ͱ [4]ʣɼֶशτ. ֤τϨʔχϯάύʔτͷऴྃ࣌ʹ࣮ࢪͨ͠ɽ ܭ6 ճ࣮ࢪ͠. ϨʔχϯάͷޮΛ্ͤ͞Δ͜ͱ͕ΒΕ͍ͯΔɽΑͬ. ͨςετύʔτͷ݁ՌΛൺֱ͢Δ͜ͱʹΑΓɼϦζϜೝ. ͯɼຊͰڀݚɼԻָήʔϜΛ༻͍ͨɼௌ֮োऀ͚ͷ. ೳྗͷมԽΛͨ͠ূݕɽ. ϦζϜೝೳྗτϨʔχϯάͷՄೳੑΛݕ౼͢Δɽ. ·ͨɼ࣮ݧΛ௨ͯ͠ɼௌ֮োऀͷϦζϜʹؔ͢Δೳྗ. ҰൠతͳԻָήʔϜͷଟ͘ʮՄࢹԽ͞ΕͨϦζϜΛࢀ. ͷੳߦͬͨɽ࣮ݧͷओతϦζϜೝೳྗͷมԽΛ. ߟʹ͠ͳ͕ΒɼԻָͷϦζϜʹ߹ΘͤͯͳΜΒ͔ͷૢ࡞. ͢ূݕΔ͜ͱͰ͋ΔͷͷɼͦΕҎ֎ͷૅجσʔλͷऩू. ʢϘλϯΛԡ͢ʣΛߦ͏ʯͱ͍͏ࣜܗΛͱ͍ͬͯΔɽͦ͠. Ҏޙͷ͍͓ͯʹڀݚ༗༻Ͱ͋Δͱߟ͑ɼ͜ΕΛ෭࣍తʹ. ͯɼ͜ͷࣜܗϦζϜೝೳྗΛඞཁͱ͢ΔͷͰ͋Δɽ ͜ͷΑ͏ͳԻָήʔϜΛ܁Γฦ͠ϓϨΠ͢Δ͜ͱɼϦζ Ϝೝೳྗͷ্ʹͭͳ͕ΔͷͰͳ͍͔ͱߟ͑Δɽ ͜ͷߟ͑ͷͱɼզʑɼҰൠతͳԻָήʔϜʹڞ௨͢ ΔࣜܗΛγϯϓϧͳͰܗநग़ͨ͠ʮλοϐϯάήʔϜʯΛ ։ൃͨ͠ɽλοϐϯάήʔϜͷը໘ͷྫΛਤ 1 ʹࣔ͢ɽը. ௐΔ͜ͱͱͨ͠ɽ ࣮ؒظݧதɼλοϐϯάήʔϜʹؔͯ͠ඃʹऀݧҙݟௌ औΛߦ͍ɼτϨʔχϯάύʔτͷڥ͝ͱʹλοϐϯά ήʔϜͷΞοϓσʔτΛ͓͜ͳͬͨɽৄࡉҎԼͷτϨʔ χϯάύʔτɾςετύʔτͷ߲Ͱड़Δɽ ·ͨɼ࣮ݧऴྃʹޙɼओ؍ධՁΞϯέʔτΛ͓͜ͳͬͨɽ. ໘ʹදࣔ͞ΕΔϦζϜใΛཔΓʹ͠ͳ͕ΒɼԻָʹ߹Θ ͤͯࢦఆͷॴΛλονύωϧͰλοϓ͢ΔήʔϜͰ͋ Δɽਖ਼͍͠λΠϛϯάͰਖ਼͍͠ॴΛλοϓͰ͖Εಘ ͕ೖΓɼϓϨΠϠʔߴಘΛऔΔ͜ͱΛඪͱ͢Δɽ զʑ͕Ҏલߦ࣮ͬͨͰݧɼௌ֮োऀ͕λοϐϯά. ⓒ 2016 Information Processing Society of Japan. 2.1 ඃऀݧ ࣮ʹݧ 4 ໊ͷௌ֮োऀ͕ࢀՃͨ͠ɽҎԼͰɼඃݧ ऀΛͦΕͧΕ S1, S2, S3, S4 ͱݺশ͢Δɽ͍ͣΕ 20 ࡀ ͔Β 21 ࡀͷେֶੜͰ͋ΓɼS2 ฏۉௌྗϨϕϧ 76dB, ଞ. 2.
(3) Vol.2016-AAC-2 No.8 2016/12/3. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. 3 ਓ 100dB Ҏ্ͷௌྗଛࣦΛ࣋ͭɽ͍ͣΕͷඃऀݧݴ. Կฉ͔ͣʹɼࣗͷୟ͖͍͢ςϯϙͰɼִؒͷ. ֫ޠಘલʹௌྗΛଛࣦ͍ͯ͠Δɽඃ ऀݧS1 ยࣖʹਓ. λοϐϯάΛߦ͏ʢ15 ඵؒɼ2 ճʣ ɽ. ࣖΛ༻͓ͯ͠Γɼͦͷଞͷඃऀݧ࣮ݧதʹิௌثΛ. ( 2 ) ϝτϩϊʔϜλοϐϯά. ༻͍ͯͨ͠ɽ. ִؒͰ͍Ի͕໐ΔܹʢϝτϩϊʔϜʣΛௌ͖ͳ ͕ΒɼͦΕʹ߹ΘͤͨλοϐϯάΛߦ͏ɽ. 2.2 τϨʔχϯάύʔτ. ( 3 ) Ϗʔτλοϐϯά. τϨʔχϯάύʔτͰɼλοϐϯάήʔϜΛΠϯε. ԻָΛௌ͖ͳ͕Βɼͦͷഥʹ߹ΘͤͯλοϐϯάΛ. τʔϧͨ͠λϒϨοτʢSurface Pro 3, Windows8.1ʣ Λඃ͠ିʹऀݧɼૢ࡞ํ๏Λઆ໌্ͨ͠Ͱ֤ࣗࣗ༝ʹϓϨ. ߦ͏ɽ. ( 4 ) Ϗʔτύʔηϓγϣϯ. Πͯ͠Βͬͨɽͪ͜Β͔ΒϓϨΠ࣌ؒɾසͳͲͷࢦఆ. ԻָͱϝτϩϊʔϜ͕ಉ࣌ʹ໐ΔͷΛௌ͍ͯɼϝτϩ. ͠ͳ͔ͬͨɽ. ϊʔϜ͕Իָͷഥʹ߹͍ͬͯΔ͔Ͳ͏͔Λ 2 Ͱஅ. λοϐϯάήʔϜͷجຊతͳΠϯλʔϑΣʔεɼ1.2. ͢Δɽ. અͰड़ͨ௨Γɼʮը໘ʹදࣔ͞ΕΔϦζϜใΛཔΓʹ. ͳ͓ɼഥͱԻָͷʮλΠϛϯάͷΑΓͲ͜ΖͱͳΔ࣌. ͠ͳ͕ΒɼԻָʹ߹ΘͤͯࢦఆͷॴΛλοϓ͢Δʯͱ͍. ؒͷ୯Ґ *1 ʯͰ͋ΓɼԻָʹ߹Θͤͨखഥࢠɼࢦऀشͷ. ͏ήʔϜͰ͋Δɽͨͩ͠ɼ࣮ͨ͠༻Ͱݧλοϐϯάήʔ. खͷಈ͖ʹݟΒΕΔΑ͏ͳɼԻָͷجຊతͳִؒͷϦζ. ϜҎԼͷ 3 ͭͷϞʔυΛ༻ҙͨ͠ɽ. ϜߏͰ͋Δɽ. • ʮ͍͠ʯϞʔυ. ·ͨɼ ʮλοϐϯάʯͱɼຊߘͰʮҰఆͷϦζϜʹ͠. Իָͷ༷ʑͳϦζϜʹ߹Θͤͯ 4 ͭͷՕॴΛλοϓ͢. ͕ͨͬͯܧଓతʹλονύωϧΛλοϓ͢Δʯͱ͍͏ߦҝ. Δʢਤ 1ʣ ɽ. Λࢦ͢ɽλοϐϯάϦζϜ͍༻͍͓ͯ͘ʹڀݚΒΕͯ. • ʮγϯϓϧʯϞʔυ. ͍Δ [22]ɽ. Իָͷഥʹ߹Θͤͯ 1 ͭͷՕॴΛλοϓ͢Δɽ. • ʮςετʯϞʔυ. 2.4 ςετύʔτͷܹ. ը໘ͷϦζϜՄࢹԽใΛඇදࣔʹͯ͠ɼԻָͷഥΛ. ςετύʔτຖճಉܹ͡Λ༻ͨ͠ɽͨͩ͠ɼςε. λοϓ͢Δɽ͢ͳΘͪɼޙड़͢ΔςετύʔτͷʮϏʔ. τύʔτͷ 3 ճ͔ΒɼऩूσʔλΛ૿Ճͤ͞ΔͨΊʹɼ. τλοϐϯάʯͱಉ༷ɽ. ϏʔτλοϐϯάɾϏʔτύʔηϓγϣϯʹ͓͍ܹͯΛ. ·ͨɼ࣮ݧதɼඃʹऀݧదٓҙݟΛืΓɼΞοϓσʔ. Ճͨ͠ɽ. τΛ͓͜ͳͬͨɽ࣮ࡍʹ͓͜ͳͬͨΞοϓσʔτͷྫΛҎ Լʹ͛ڍΔɽ. • Ϟʔυͷݟ͠ɽʮ͍͠ʯϞʔυ్த͔Βഇࢭ͠ɼ ʮςετʯϞʔυΛ్த͔ΒՃͨ͠ɽ. ϝτϩϊʔϜλοϐϯάͰɼ100msec, 1000Hz ͷਖ਼ݭ ִ͕ؒͰ໐ΔԻྻʢ͜͏͍ͬͨԻྻͷ͜ͱΛຊߘͰ ϝτϩϊʔϜͱͿݺʣΛ༻ͨ͠ɽ͜͜ͰɼԻͱԻ ͷִؒʢInter-Onset Interval: IOIʣ͕ 400msec, 550msec,. • λοϓͨ͠ͱ͖ͷϑΟʔυόοΫԻͷ༗ແͷઃఆɽ. 700msec ͷ 3 छྨͷϝτϩϊʔϜΛ༻ͨ͠ɽ͍ͣΕͷ. • ϋΠείΞͷอଘɼߴಘΛͱָͬͨۂͷҹ͚ͮɽ. ܹશମͰ 15 ඵͷ͞ͱͨ͠ɽͳ͓ɼ࣮ݧલʹࣄલʹͦ. • ʮςετʯϞʔυͷϓϨΠʹޙɼഥͱλοϓΛ࣌ؒ࣠ ʹԊͬͯՄࢹԽදࣔ͢ΔϑΟʔυόοΫͷՃɽ. ΕͧΕͷඃ͍ͯͭʹऀݧɼ1000Hz ͷਖ਼ݭΛݕͰ͖Δ ͜ͱ֬ೝࡁΈͰ͋Δɽ. • ϢʔβʔΠϯλʔϑΣʔεɾը໘σβΠϯͷมߋɽը ໘ΤϑΣΫτͷՃɽ. ϏʔτλοϐϯάͰ༻ܹͨ͠Λද 1 ʹ͢ࡌهΔɽ ܹͷ͏ͪΦϦδφϧͷ BAT[12] ͷͷΛ༻͠ɼ. • ָۂͷՃɽ. ΓͷຊͷָۂΛ༻ͨ͠ɽܹͦΕͧΕɼָۂ. λοϐϯάήʔϜʹ༻ͨ͠Իָ J-POP Λத৺ʹɼς. தͷҰ෦Λ 15 ඵ-25 ඵఔΛநग़ͨ͠ɽςετύʔτͰ. ετύʔτͰ༻͠ͳָ͍ۂΛ 30 ۂఔΛ༻ҙ͠ɼͦ. ༻ָͨ͠ۂͯ͢ɼτϨʔχϯάύʔτͰ༻ָͨ͠. ͷ͏ͪͷ 20 ඵ-40 ඵఔΛநग़ͨ͠ͷΛ༻ͨ͠ɽ. ͱۂҟͳΔͷͰ͋Δɽ·ͨɼςετύʔτͷ 3 ճ͔ ΒܹΛՃͨ͠ɽ1 ճ͔Β༻ܹͨ͠൪߸ 1-8 Ͱ. 2.3 ςετύʔτ. ͋Γɼ9-12 Ճܹͨ͠Ͱ͋Δɽ. ςετύʔτͰɼඃऀݧͷϦζϜೝೳྗͷςετΛ. ϏʔτύʔηϓγϣϯͰɼϏʔτλοϐϯάͰ༻͠. ߦ͏ɽςετʹɼIversen Βͷ։ൃͨ͠ Beat Alignment. ָͨۂͷ͏ͪͷ 6 ָۂΛ༻ͨ͠ʢද 1 ύʔηϓγϣ. Test[12] (ҎԼɼBAT) Λ༻ͨ͠ɽγεςϜࣗମΦϦδ. ϯͷྻʣɽͦΕͧΕͷָʹۂରͯ͠ɼҎԼͷ 4 ͭͷύλʔ. φϧͷ BAT ͷ··Ͱ͋Δ͕ɼ༻͢Δܹมߋͨ͠ɽ. ϯͷϝτϩϊʔϜΛ༻ҙͨ͠ɽ. BAT ҎԼͷ 4 ͭͷαϒςετʹΑͬͯߏ͞ΕΔɽ ( 1 ) ִؒλοϐϯά. ⓒ 2016 Information Processing Society of Japan. *1. ຊԻֶڹձ. (2003). ৽൛Իࣙޠ༻ڹయ.. 3.
(4) Vol.2016-AAC-2 No.8 2016/12/3. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report ද 1. ϏʔτλοϐϯάͰ༻͍ܹͨ. ͖ΌΓʔͺΈΎ. 3. ༻. Happy. ͺΈΎʢΧόʔʣ. Γඣ. SEKAI. NO. OWARI 4. ཚΕ. ඒۭͻΓ. ༻. 5. Hard to Han-. Black Crowes. ༻. 0.7. Ҫ্͋ͣΈ. Super Scooter. ● ●. 0.6. ͱͳΓͷττϩ. 2. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. Panama. Van Halen. 7. Tuxedo junc-. Glenn Miller. ༻. ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. S1 S2 S3 S4. ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ●. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. 0. 10. 20. 30. 40. ਤ 2. ͯ͢ͷִؒλοϐϯάʹ͓͚Δ ITI ͷมભ. Fig. 2 ITI transition of Every Even-Tapping Trial. tion Richard. Boston Pops. Rogers. 3. ݁Ռ. Waltzes Howlʟs Mov-. ٱੴৡ. 3.1 ִؒλοϐϯά. ing Castle. ִؒλοϐϯάͰɼςετύʔτͷճؒͷൺֱ. 10. ͍Ζ. ΰεϖϥʔζ. ༻. 11. Superman. Boston Pops. ༻. 12. Stompin’ the savoy. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●. ●. Index. 6. 9. ●. ●. dle. 8. ●. ● ●. 0.5. 1. ύʔηϓγϣϯ Inter−Tap Interval [sec]. ΞʔςΟετ. 0.4. ָ໊ۂ. 0.3. ൪߸. 0.8. Table 1 Stimuli Used in Beat Tapping Test. at. ҙຯΛͳ͞ͳ͍ͨΊʢ·ͨɼൺֱͯࠩ͠ͳ͔ͬͨͨ. Benny Good-. Ίʣ ɼͯ͢ͷճΛ·ͱΊͯੳͨ͠ɽ͢ͳΘͪɼ6 ճͷς. man. ετύʔτʷ֤ 2 ճͷִؒλοϐϯάʷ 4 ໊ͷඃऀݧɼ ܭ48 σʔλΛɼ4 ໊ͷඃ ͕ऀݧ12 ճִͣͭؒλοϐϯ. • On Beat: ָۂͷഥͱಉҰλΠϛϯάɽ • Tempo Error: ָۂͷഥΑΓςϯϙ͕ 10%͍ɼ·ͨ ͍ɽ. • Phase Error: ָͱۂςϯϙಉҰ͕ͩλΠϛϯά͕ഥ ͔Β 1/4 ഥζϨ͍ͯΔɽ. άΛߦͬͨͷͱΈͳ͢ɽ ͦΕͧΕͷִؒλοϐϯάͰͷɼλοϓͱλοϓͷؒ ͷ࣌ؒʢInter-Tap Interval: ITIʣͷมભΛ 48 ࢼߦʹର͠ ͯϓϩοτͨ͠ͷΛਤ 2 ʹࣔ͢ɽਤͷԣ࣠Կݸͷ. ITI ͔Λࣔ͠ɼॎ࣠ ITI(sec) Λࣔ͢ɽ. • Syncopation: ָͱۂςϯϙಉҰ͕ͩλΠϛϯά͕ഥ. ͦΕͧΕͷִؒλοϐϯάʹ͓͚Δ ITI ͷฏۉΛɼͦ. ͔Β 1/2 ഥζϨ͍ͯΔɽ͢ͳΘͪɼγϯίϖʔγϣ. ͷࢼߦͰඃ͕ऀݧୟ͍ͨ ITI ͷදʢද ITIʣͱͨ͠. ϯͷλΠϛϯάͰ໐Δɽ. ͱ͖ͷɼ ܭ48 ࢼߦʹ͓͚Δද ITI ͷώετάϥϜΛਤ 3. 6 ָ ͱۂ4 ͭͷϝτϩϊʔϜͷύλʔϯʹ͍ͭͯɼ͢. ʹࣔ͢ɽ. ͯͷΈ߹ΘͤͰܹΛ࡞͠ɼ ܭ24 ݸͷܹΛ༻ҙ͠ ͨɽOn Beat ͷύλʔϯʮԻָͷഥʹ߹͍ͬͯΔʯܹ Ͱ͋ΓɼTempo Error, Phase Error, Syncopation ͍ͣ ΕʮԻָͷഥʹ߹͍ͬͯͳ͍ʯܹͱͨ͠ɽ. 3.2 ϝτϩϊʔϜλοϐϯά ϝτϩϊʔϜλοϐϯάͰશඃऀݧɼ֓Ͷϝτϩϊʔ Ϝʹ߹Θͤͨλοϐϯά͕ߦ͍͑ͯͨͨΊɼੳׂѪ ͢Δɽ. 2.5 Ξϯέʔτ ࣮ݧऴྃʹޙඃʹऀݧର࣮ͯ͠ݧશମͷΞϯέʔτ Λ͓͜ͳͬͨɽΞϯέʔτ߲ΛҎԼʹࣔ͢ɽ. ( 1 ) λοϐϯάήʔϜԻָௌऔͷͨΊͷτϨʔχϯάʹ ༗ޮͩͱࢥ͍·͔ͨ͠ʁ. ( 2 ) λοϐϯάήʔϜΛϓϨΠ͢Δ͜ͱͰɼࣗͷԻָௌ औೳྗϦζϜ͔͢·͍ࢥͱ্͕ͨ͠ײʁ. ( 3 ) λοϐϯάήʔϜΛϓϨΠ͢Δ͜ͱͰɼීஈԻָΛௌ. 3.3 Ϗʔτλοϐϯά ϏʔτλοϐϯάͰɼͦͷࢼߦ͕Ͳͷ͙Β্͍ख͘Ͱ ͖͔ͨʢͲͷ͙Β͍ԻָͷϦζϜΛೝͰ͖͍͔ͯͨʣΛɼ. F ʢF-Measureʣͱ͍͏ࢦඪΛͬͯද͢ɽF զʑ ͷҎલͷ[ ڀݚ17] Ͱ༻͍ͨࢦඪͰ͋ΓɼF ͕ 1 ʹ͚ۙ ΕϦζϜΛೝͰ͖͍ͯΔ͜ͱΛࣔ͢ɽ. F ҎԼͷࣜͰఆٛ͢Δɽ. ͘ͱ͖ͷௌ͖ํ͕มΘΓ·͔ͨ͠ʁ·ͨɼมΘͬͨͷ. ద߹ P: શλοϓதͷਖ਼֬ʹୟ͚ͨλοϓͷׂ߹. Ͱ͋ΕͲͷΑ͏ʹมΘΓ·͔ͨ͠ʁ. ࠶ ݱR: શഥதͷਖ਼֬ʹୟ͔Εͨഥͷׂ߹. ( 4 ) λοϐϯάήʔϜͷվળΛࣗ༝ʹهड़͍ͯͩ͘͠͞ɽ ( 5 ) ͦͷଞɼ࣮ݧશମͷҙݟײͳͲ͕͋Εهड़͠ ͍ͯͩ͘͞ɽ. ⓒ 2016 Information Processing Society of Japan. F -M easure =. 2·P ·R P +R. ͜͜Ͱɼ ʮਖ਼֬ʹୟ͚ͨʯͱɼഥͱഥͷִؒΛ IBI(Inter-. 4.
(5) Vol.2016-AAC-2 No.8 2016/12/3. ใॲཧֶձڀݚใࠂ. Mean correct answer rate. 6 0. 2. 4. Freq. 8. 10. mean ± 2sd. 0.3. 0.4. 0.5. 0.6. 0.7. 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0. IPSJ SIG Technical Report. ●. ●. ●. 4. 5. 6. S1 S2 S3 S4. ●. 0.8. 1. 2. 3. Number of BAT. ਤ 3 ִؒλοϐϯάͰඃ͕ऀݧୟ͍ͨ ITIʢPreferred ITIʣͷ. ਤ 5. Ϗʔτύʔηϓγϣϯʹ͓͚Δฏۉਖ਼ͷมભ. Fig. 5 Transition of Mean Correct Answer Rate in Beat-. ώετάϥϜ. Fig. 3 Histogram of Preferred ITI. 1.0. Perception Test. ●. ●. ●. 4. 5. ●. ●. 1. 0.2. S1 S2 S3 S4 2. 3. 0.0. ●. 0.6. 0.8. 1st BAT 2nd BAT 3rd BAT 4th BAT 5th BAT 6th BAT. 0.4. ●. Mean correct answer rate. Mean F−Measure. ●. ●. Preferred ITI. 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0. ●. 6. On Beat. Number of BAT. Tempo Error. Phase Error. Syncopation. Stimulus group. ਤ 4. Ϗʔτλοϐϯάʹ͓͚Δ F ฏۉͷมભ. Fig. 4 Transition of Mean F-Measure in Beat-Tapping Test. ਤ 6. Ϗʔτύʔηϓγϣϯʹ͓͚Δܹύλʔϯ͝ͱͷશඃऀݧ ฏۉਖ਼. Beat Interval) ͱͨ͠ͱ͖ɼഥͷલ ޙIBI/4 ͷ۠ؒʹλο. Fig. 6 Mean Correct Answer Rate by Stimulus Pattern. ϓ͕͋Δ߹Λࢦ͢ɽ·ͨɼP = R = 0 Ͱ͋Δ߹. F -M easure = 0 ͱ͢Δɽ ςετύʔτͷճ͝ͱͷɼશܹʹର͢Δ F ͷฏۉͷ. ͪɼղ͕͔ΒͣϥϯμϜʹ͑ͨ߹ɼਖ਼ 0.5 ۙͱͳΔɽ. มભΛਤ 4 ʹࣔ͢ɽਤͷԣ͕࣠ςετύʔτʢBATʣͷճ. ςετύʔτͷճ͝ͱͷɼશܹʹର͢Δฏۉਖ਼ͷ. Ͱ͋Γɼॎ͕࣠ F Λද͢ɽඃऀݧΛ৭Ͱ͚͍ͯΔɽ. มભΛਤ 5 ʹࣔ͢ɽਤͷԣ͕࣠ςετύʔτʢBATʣͷճ Ͱ͋Γɼॎ͕࣠ਖ਼Λද͢ɽඃऀݧΛ৭Ͱ͚͍ͯΔɽ. 3.4 Ϗʔτύʔηϓγϣϯ. ܹͷύλʔϯʢOn Beat, Tempo Error, Phase Error,. ϏʔτύʔηϓγϣϯͰɼਖ਼Λࢦඪͱͨ͠ɽͨͩ. Syncopationʣ͝ͱͷਖ਼ʢશඃऀݧฏۉʣΛਤ 6 ʹࣔ. ͠ɼ2 Ͱ͋ΔͷͰνϟϯεϨϕϧ 0.5 Ͱ͋Δɽ͢ͳΘ. ͢ɽ֤ͷ৭ͷೱ͞ςετύʔτͷճΛ͍ࣔͯ͠Δɽ. ⓒ 2016 Information Processing Society of Japan. 5.
(6) Vol.2016-AAC-2 No.8 2016/12/3. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report ද2. τϨʔχϯά۠ؒ͝ͱͷλοϐϯάήʔϜͷϓϨΠ࣌ؒͷ֓ࢉ. ΛݟΔͱɼF ɼਖ਼͍ͣΕճʹΑΔมಈ͋Δͷ. Table 2 Estimated Play Time of Tapping Game by Training. ͷɼϥϯμϜʹ͜ىΓ͏ΔࠩޡͷൣғͰ͋Γɼֶशۂઢͷ. Period. Α͏ͳݟΒΕͣɼϦζϜೝೳྗʹมԽͳ͔ͬͨ. 1 ճ. 2 ճ. 3 ճ. 4 ճ. 5 ճ. S1. 1. 0. 23 . 5. 50 . S2. 18 . 3. 16 . 11 . 42 . S3. 0. 43 . 33 . 13 . 31 . S4. 5. 15 . 21 . 19 . 18 . ͱߟ͑ΒΕΔɽ ϦζϜೝೳྗʹมԽ͕ͳ͔ͬͨୈҰͷཧ༝ͱͯ͠ߟ͑ ΒΕΔͷɼϓϨΠ࣌ؒͷෆͰ͋Δʢද 2ʣ ɽવɼֶश ͕࣌ؒগͳ͚Εֶशੜ͡ͳ͍ɽ ·ͨɼඃ ऀݧS2 ʹ͍ͭͯॳΊ͔Βߴ͍Λग़ͯ͠. 3.5 λοϐϯάήʔϜͷϓϨΠ࣌ؒ. ͍ΔͨΊɼఱҪޮՌʹΑΓֶशͷ֬ೝ͕Ͱ͖ͳ͔ͬͨɽඃ. 5 ճ͋ΔτϨʔχϯάύʔτͦΕͧΕʹ͍ͭͯɼ֤ඃݧ. ऀݧS2 ʹͱͬͯςετύʔτ͕؆୯͕͗ͨ͢ɼଞͷ 3. ऀͷλοϐϯάήʔϜͷϓϨΠ࣌ؒͷ֓ࢉΛද 2 ʹࣔ͢ɽ. ໊ʹ͓͍ͯద͋Δ͍͔ͬͨ͠ͱ͍͏͜ͱͰ͋Δɽ. ֤ߦ֤ඃऀݧΛද͠ɼ֤ྻτϨʔχϯά۠ؒͷճΛ. ௌ֮োऀͱ͍ͬͯɼݸਓݸਓͷௌऔೳྗͷҧ͍େ͖. ද͢ɽϓϨΠ࣌ؒλοϐϯάήʔϜͷϩά͔Βࢉग़ͨ͠ɽ. ͘ɼͦΕΛߟྀͨ͠ςετʹ͖͢Ͱ͋Δɽ. ϝχϡʔը໘୯ʹىಈ͍ͯ͠Δ͚ͩͷ࣌ؒͣ·ؚɼ७. Ξϯέʔτ߲ (1)(2) ͷ݁Ռ͔ΒɼඃऀݧΒɼλοϐ. ਮʹԻָΛௌ͖ͳ͕ΒλοϐϯάΛߦ͍ͬͯͨ࣌ؒͰ͋. ϯάήʔϜޮՌ͕͋Γͦ͏ͩͱͨ͡ײͷͷɼ࣮ࡍʹࣗ. Δɽ·ͨɼ͜ΕΒ֓ࢉ 1 ͭͷτϨʔχϯά۠ؒʢ1 ϲ݄. ʹޮՌ͕͋ͬͨͱ͍ͳ͍ͯ͡ײͷͱਪ͞ΕΔɽͨ. લޙʣͰͷ߹͋ͰܭΔ͕ɼ࣮ࡍʹ 1 ϲ݄ͷ͏ͪͷʹ. ͩ͠ɼΞϯέʔτ߲ (3) Ͱ 2 ໊͕ීஈͷԻָௌऔͷ. ूதͯ͠ϓϨΠ͢Δ͕ݟΒΕͨɽ. ӨڹΛ͓͑ͯΓɼϦζϜೝೳྗͷʹͰ·্ͨ͑ݟ ͍͔ͣͱɼλοϐϯάήʔϜʹΑΔҙࣝͷมԽ͕͋ͬ. 3.6 Ξϯέʔτ݁Ռ Ξϯέʔτʹର͢ΔճΛཁͯ͢͠ࡌهΔɽ. ͨ͜ͱ͕ࣔࠦ͞ΕΔɽ ૯ͯ͡ɼ࣮ݧΛ௨ͯ͠ϦζϜೝೳྗͷมԽ؍ଌ͞Ε. Ξϯέʔτ߲ (1)ʮλοϐϯάήʔϜԻָௌऔͷͨ. ͳ͔ͬͨͷͷɼओཁͳཧ༝ϓϨΠ࣌ؒͷෆͳͲɼ࣮. ΊͷτϨʔχϯάʹ༗ޮͩͱࢥ͍·͔ͨ͠ʁʯʹ͍ͭͯɼ. ݧσβΠϯͷෆඋʹΑΔͷͰ͋ΓɼΞϯέʔτ݁ՌͳͲ. 4 ໊த 3 ໊͕ʮࢥ͏ʯͱ͑ɼ1 ໊͕ʮΘ͔Βͳ͍ʯͱ. Ճຯ͢ΕɼλοϐϯάήʔϜͷظతͳτϨʔχϯά. ͑ͨɽ. ޮՌ͕શʹ൱ఆ͞ΕͨͷͰͳ͍ͱߟ͑Δɽ. Ξϯέʔτ߲ (2)ʮλοϐϯάήʔϜΛϓϨΠ͢Δ͜ ͱͰɼࣗͷԻָௌऔೳྗϦζϜ·͍ࢥͱ্͕ͨ͠ײ ͔͢ʁʯ 4 ໊શһ͕ʮΘ͔Βͳ͍ʯͱ͑ͨɽ Ξϯέʔτ߲ (3)ʮλοϐϯάήʔϜΛϓϨΠ͢Δ͜. 4.2 ࣮ݧσβΠϯͷվળ ϦζϜೝೳྗͷ্͕ݟΒΕͳ͔ͬͨୈҰͷݪҼɼ ϓϨΠ࣌ؒͷෆͰ͋Δͱߟ͑Δɽ. ͱͰɼීஈԻָΛௌ͘ͱ͖ͷௌ͖ํ͕มΘΓ·͔ͨ͠ʁ·. దͳֶश࣌ؒΛ֬อ͢ΔͨΊʹɼ࣮ݧͷํ๏ࣔڭ. ͨɼมΘͬͨͷͰ͋ΕͲͷΑ͏ʹมΘΓ·͔ͨ͠ʁʯʹ. Λݟ͢͜ͱ͕ඞཁͰ͋Δɽྫ͑ɼτϨʔχϯάύʔτ. ͍ͭͯɼ4 ໊த 2 ໊͕ʮมΘͬͨʯͱ͑ͨɽͦͷ༁. ɼςετύʔτͱಉ༷ɼཱ࣮͕ͪऀࢪ࣮ݧձܾͬͯΊΒ. ʮΧϥΦέͰϦζϜΛҙࣝ͢ΔͱՎ͍͘͢ͳͬͨͱࢥ. Ε͓ͨ࣌ؒ͜ͳ͏ํ๏ͳͲ͕ߟ͑ΒΕΔɽ. ͏ͱ͖͕͋ͬͨʯͱ͍͏ͷͱɼ ʮָثԻ͕ͳʹ͔Λूத͠ ͯௌ͘Α͏ʹͳͬͨʯͱ͍͏ͷͰ͋ͬͨɽ Ξϯέʔτ߲ (4) ͱ (5) Ͱɼ༷ʑͳҙ͕ݟग़ͨͷͰɼ. ͨͩ͠ɼຊདྷ·͍͠ͷɼඃऀݧͷࣗ༝ҙࢤͰϓϨΠ ͍ͨ͠ͱࢥ͑ΔΑ͏ͳήʔϜΛ։ൃ͢Δ͜ͱͰ͋ΔɽΞϯ έʔτͰ 1 ໊͔ΒʮܧଓͰ͖Δັྗ͕Γ͍ͯͳ͍ʯͱ. ͦͷҰ෦Λ͢ࡌهΔɽλοϐϯάήʔϜʹରͯ͠Πϯ. ࢦఠ͞Ε͍ͯΔɽͦͦήʔϛϑΟέʔγϣϯ͕༗ޮͰ. λʔϑΣʔεσβΠϯʹؔ͢Δҙ͕ݟෳ͋ͬͨ΄͔ɼ. ͋Δཧ༝ͷҰͭɼָ͍͔͠ΒܧଓͰ͖Δͱ͍͏Ͱ͋Γɼ. ʮৼಈޫΛ͑໘നͦ͏ʯͱ͍͏ఏҊɼʮܧଓͰ͖Δ ັྗ͕Γ͍ͯͳ͍ʯͱ͍͏ҙ͕ͨͬ͋ݟɽςετύʔτ. ຊ࣮ͰݧϓϨΠ͕࣌ؒগͳ͔ͬͨͷήʔϜͷ໘ന͕͞ Γͳ͔ͬͨͨΊͱߟ͑Δͷ͕ࣗવͰ͋Δɽ. ʹର͢Δҙͯ͠ͱݟɼ ʮϝτϩϊʔϜͷԻʢ1000Hz ͷਖ਼ݭ. τϨʔχϯάύʔτ͕ 1 ճ 1 ϲ݄ɼ͔ͭͦΕΛ 5 ճͱ͍. ʣ͕Իָͱࠞ͟Δͱௌ͖औΓͮΒ͍ʯͱ͍͏ҙ͕Ͳͳݟ. ͏ؒظઃఆʹݟ͠ͷ༨͕͋Δɽຊ࣮Ͱݧɼඃऀݧ. ͋ͬͨɽ. ͷҙݟΛऔΓೖΕͳ͕ΒλοϐϯάήʔϜΛΞοϓσʔτ. 4. ߟ 4.1 ϦζϜೝೳྗͷมԽ. ͍ͯ͘͠ɼͱ͍͏͜ͱΛࢼΈͨͨΊɼτϨʔχϯάύʔτ ͕͘ͳͬͯ͠·͕ͬͨɼޮՌͷূݕΛओతͱ͢ΔͷͰ ͋Ε͏গ͍͠ํ͕Α͍ͩΖ͏ɽྫ͑ɼλεΫ͕ҟ. ԻָͷϦζϜೝೳྗɼBAT ͷϏʔτλοϐϯά͓Α. ͳΔͨΊࢀߟఔͰ͋Δ͕ɼௌ֮োऀͷָثԻࣝผͷ. ͼϏʔτύʔηϓγϣϯͷ݁Ռ͔Βஅ͢Δɽਤ 4ɼਤ 5. τϨʔχϯάΛߦͬͨઌߦ[ ڀݚ6] ͰτϨʔχϯάؒظ. ⓒ 2016 Information Processing Society of Japan. 6.
(7) Vol.2016-AAC-2 No.8 2016/12/3. ใॲཧֶձڀݚใࠂ IPSJ SIG Technical Report. Λ ܭ5 िؒͱઃఆ͓ͯ͠Γɼ࣮ࡍʹ 3 िؒఔͰेͳ. ͋͘·Ͱ͜͏͍͏͕͋Δ͔͠Εͳ͍ͱ͍͏ఔͷ. ֶश͕ݟΒΕͨͱ͍ͯ͠Δɽ. ͷͰ͋Δɽ͔͠͠ɼඃऀݧΛ૿݈ͯ͠ௌऀͱͷൺֱΛ͓. ΞϯέʔτͰςετύʔτͰͷϝτϩϊʔϜͷԻ৭ ͷҙ͕ͨͬ͋ݟɽϝτϩϊʔϜͷԻ৭ 1000Hz ͷਖ਼ݭ Ͱ͋Γɼ୯ಠͰ͋Εฉ͑͜Δͱͷ͜ͱ͕ͩͬͨɼԻָͱ ಉ࣌ʹྲྀΕΔͱԻָʹຒΕ͔ͯΓͮΒ͘ͳΔͱͷ͜. ͜ͳ͑ɼΑΓ໌֬ʹ͕͑ݟɼ৽ͨͳ͕ݟಘΒΕΔ ͷͰͳ͍͔ͱߟ͑Δɽ. 5. ݁. ͱͰ͋Δɽௌ֮োݸਓݸਓʹΑͬͯɼྫ͑ʮߴԻ͕. ຊߘͰɼௌ֮োऀʹ͚ͨλοϐϯάήʔϜͷϦζ. ௌ͖औΓͮΒ͍ʯͳͲपଳʹΑͬͯฉ͖औΓ͕͢͞. ϜೝೳྗͷظతͳτϨʔχϯάޮՌͷݧ࣮ূݕΛߦ. ҟͳΔͨΊɼͦͷΛेʹߟྀܹͨ͠ͷબఆ͕ٻΊΒ. ͍ɼͦͷ݁Ռʹ͍ͭͯهड़ͨ͠ɽ. ΕΔɽ. ࣮ͰݧϦζϜೝೳྗͷ্֬ೝͰ͖ͳ͔ͬͨͷ ͷɼͦͷओͳཧ༝ϓϨΠ࣌ؒͷෆ͕ओཁͳݪҼͰ͋Δ. 4.3 ִؒλοϐϯάʹ͓͚Δ Preferred ITI. ͱਪ͞Εɼ࣮ݧखଓ͖ͷվળɼήʔϜࣗମͷָ͠͞ͷ. ઌߦʹڀݚΑΕɼ݈ௌऀͷ Preferred tempoʢִؒ. ޙࠓ͕ٻͷ՝ͱ͞ΕͨɽΞϯέʔτ݁Ռ͔Βɼλο. λοϐϯάʹΑͬͯଌΒΕΔɼ࠷ࣗવʹ͡ײΔςϯϙʣ. ϐϯάήʔϜʹޮՌ͕͋Γͦ͏Ͱ͋Δͱ͍͏ௌ֮োऀ. 120BPM લूʹޙத͢Δ [19]ɽ120BPM ITI ʹࢉ. ͷҙ͕ݟಘΒΕɼීஈͷԻָௌऔͷӨڹࣔࠦ͞Εͨɽ. ͢Δͱ 500msec Ͱ͋Γɼຊ࣮Ͱݧͷ݁Ռʢਤ 2ɼਤ 3ʣͱಉ. ࣮ݧΛ௨ͯ͠ௌ֮োऀͷϦζϜೝʹؔͯ͠ͷੳΛ. ༷ͷͰ͋Δɽ·ͨɼਤ 2 Ͱ 48 ࢼߦͯ͢Λϓϩο. ͓͜ͳͬͨ݁Ռɼௌ֮োऀ͕ࣗવʹ͡ײΔςϯϙʢPre-. τ͕ͨ͠ɼ1 ͭ 1 ͭͷࢼߦΛݟΔͱɼେ͖ͳόϥ͖ͭແ. ferred Tempoʣ݈ௌऀͱಉ༷Ͱ͋Δ͜ͱɼϏʔτύʔη. ͘ɼ͍ͣΕͷඃऀݧҰఆͷςϯϙΛΩʔϓ͢Δೳྗ͕͋. ϓγϣϯͷ࣮Ͱݧ݈ௌऀͱͷࠩҟ͕͋Δ͜ͱ͕ࣔࠦ͞Ε. Δ͜ͱ͕ࣔࠦ͞ΕΔɽ. ͨɽ͜ΕΒͷʹ͍ͭͯɼඃऀݧΛ૿ͯ͠Ճ࣮ݧ. ͜ΕΒ݁Ռ͔Βɼִؒλοϐϯάʹ͓͍݈ͯௌऀɾௌ. Λߦ͑ɼΑΓ໌֬ʹ৽ͨͳ͕ݟಘΒΕΔͱਪ͞Εͨɽ. ֮োऀͰಉ༷ͷ͕͋Δͱߟ͑ΒΕΔɽઌߦ[ ڀݚ19]. ँࣙ ࣮ࢀʹݧՃ͍͍ͯͨͩͨ͠ 4 ໊ͷௌ֮োֶੜʹ. Ͱɼ120BPM ਓؒͷาߦͷςϯϙʹ͍ۙ͜ͱ͕ࢦఠ͞Ε. ͢ँײΔɽຊڀݚ JSPS Պֶڀݚඅ 26282001, 26790512. ͍ͯͨΑ͏ʹɼִؒλοϐϯάͷΑ͏ͳςϯϙੜɾς. ͷॿΛड͚ͨɽ. ϯϙҡ࣋ʹඞཁͳߏػɼௌྗͱແؔʹൃୡ͢Δͷ Ͱ͋Δͱਪ͞ΕΔɽ ࠓճͷ࣮Ͱݧඃ ͕ऀݧ4 ໊ͱগͳ͔ͬͨͨΊɼΑΓඃ. ࢀߟจݙ [1]. ऀݧΛ૿ͯ͠ݕ౼͢Δ͜ͱ͕·ΕΔɽ [2]. 4.4 Ϗʔτύʔηϓγϣϯʹ͓͚Δܹύλʔϯ ϏʔτύʔηϓγϣϯͰɼܹͷύλʔϯ͝ͱͷਖ਼ Λௐͨʢਤ 6ʣɽςετύʔτͷճʹΑΔมԽ΄ ͱΜͲ֬ೝͰ͖ͳ͍ͷͷɼશମతͳͱͯ͠ύλʔϯ. [3]. ͝ͱͷҧ͍͕ݟΒΕͨɽԻָͷഥʹ߹͍ͬͯΔܹʢOn. BeatʣΛʮ߹͍ͬͯΔʯͱਖ਼Ͱׂ͖ͨ߹ൺֱతߴ͍. [4]. ͕͋ͬͨɽҰํͰɼԻָͷഥʹ߹͍ͬͯͳ͍ܹʹؔ͠ ͯɼTempo Error, Phase Error, Syncopation ͍ͣΕͷ ύλʔϯʹਖ਼ʹ͕ࠩݟΒΕͳ͔ͬͨɽ. Iversen ΒʹΑΔϏʔτύʔηϓγϣϯͷ࣮[ ݧ12] Ͱɼ. [5]. ݈ௌऀ 30 ໊Λରͱͯ͠ɼOn Beat, Tempo Error, Phase. Error ͷਖ਼Λൺֱ͍ͯ͠Δɽ݈ௌऀʹ͓͍ͯɼOn Beat ͷਖ਼͕ߴ͍͜ͱզʑͷ࣮ݧಉ༷Ͱ͕͋ͬͨɼ. [6]. Tempo Error ʹൺֱͯ͠ Phase Error ͷਖ਼͕༏Ґʹ ͍͕զʑͷ࣮݁ݧՌͱҟͳͬͨɽ ·ͨɼSyncopation ͷܹɼTempo Error, Phase Error. [7]. ʹൺֱͯࣗ͠વʹ͡ײΔϦζϜͰ͋ΔͨΊɼਖ਼͕͘ ͳΔͱ༧͍͕ͯͨ͠ɼ࣮ࡍʹ͕ࠩݟΒΕͳ͔ͬͨɽ Ҏ্ͷ݁Ռɼࠓճͷ࣮ݧඃ ͕ऀݧ4 ໊ͱগͳ͍ͨΊɼ. ⓒ 2016 Information Processing Society of Japan. [8]. Darrow, A. A. (1979). The beat reproduction response of subjects with normal and impaired hearing: An empirical comparison. J Music Ther, 16(2), 91-98. Darrow, A. A. (1984). A comparison of rhythmic responsiveness in normal and hearing impaired children and an investigation of the relationship of rhythmic responsiveness to the suprasegmental aspects of speech perception. J Music Ther 21(2), 48-66. Darrow, A. A. (2006). The role of music in deaf culture: Deaf studentsʟ perception of emotion in music. J Music Ther, 43(1), 2-15. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining gamification. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15). ACM. Dikla, K. (2009). The effect of music therapy on spontaneous communicative interactions of young children with cochlear implants. Ph.D thesis, Aalborg University, Denmark. Driscoll, V. D. (2012, November). The effects of training on recognition of musical instruments by adults with cochlear implants. In Seminars in hearing (Vol. 33, No. 04, pp. 410-418). Thieme Medical Publishers. Gfeller, K., Christ, A., Knutson, et al. (2000). Musical backgrounds, listening habits, and aesthetic enjoyment of adult cochlear implant recipients. J Am Acad Audiol, 11, 390-406. Gfeller, K., Mehr, M. & Witt, S. (2001). Aural rehabilita-. 7.
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