Evolutionary Equilibrium Selection with Location Choices
Kenichi Amaya
Abstract
This paper studies evolutionary equilibrium selection in 2 × 2 symmet- ric coordination games. There is a large population of players who are matched to play the game. In contrast to the standard literature in evo- lutionary game theory in which the matching rule is exogenously given, this paper consider the case where the players have some control over how they are matched. Assume there are multiple locations. Each player se- lects one location prior to playing the coordination game, and is matched to another player who selects the same location. Adjustment of location choice is assumed to be infinitely faster than the adjustment of actions of the coordination game. We obtain an efficient-equilibrium-selection result if the underlying coordination game satisfies the self-signaling condition.
On the other hand, if the game is not self-signaling, both the efficient and the inefficient equilibrium outcomes are stable.
1 Introduction
There are many interesting economic and social problems that can be analyzed as coordination games. Since coordination games have multiple equilibria, the question of equilibrium selection has attracted much interest.
There has been a substantial literature in evolutionary game theory which discusses this issue. The literature in stochastic evolution has demonstrated that the risk dominant equilibirum is selected (e.g., Kandori, Mailath and Rob (1993), Ellison (1993), Young (1993)). Another strand of literature in evolutionary game theory argues that if players can communicate each other before playing the game, then the evolutionary forc leads to Pareto efficient equilibria (e.g., Robson (1990), W¨ arneryd (1991), Matsui (1991), and Kim and Sobel (1995)).
In the evolutionary models in the existing literature, there is a large pop- ulation of players and each player is matched with another player to play a
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certain game, according to some exogenous rule. Most of the literature assumes uniform random matching. One exception is the local interaction model by El- lison (1993), who studies the case where the players are located on a circle and are matched to play the game only with their neighbours. In either case, the matching rule is exogenously given and the players has no control over it.
This paper considers an evolutionary model in which the players have some control over with whom to play the game. In our model, there are multiple locations. Each player selects one location prior to playing the coordination game, and is matched to another player who selects the same location.
This is a fairly simple model and may be interpreted as a reduced form representation of more complicated procedure. For example, suppose that a pair of players is matched to play the game only upon mutual agreement, and the players can send a cheap talk message before matching. If the players choose to be paired to another player who sends the same messege, the outcome will be the same as in the location choice model.
A player’s decision includes two components: which location to go and which strategy of the coordination game to take. In evolutionary models, the players gradually adjust their decisions over time. Generally speaking, the speed of adjustment can be different between the two components. In this paper, we consider the case where the adjustment of location choice is much faster than the adjustment of strategy of the coordination game.
For example, suppose the players are firms and the strategies in the coor- dination games are the firms’ product characteristics. Since an adjustment of product characteristics requires certain investments, it occurs only occasionally.
On the other hand, the firm can visit different marketplaces every day to find a business partners.
Of course, we can think of the cases where the adjustment of strategy of the coordination game is faster than the location choice. However, the analysis of such cases is left as future research.
We analyze 2 × 2 symmetric coordination games with two symmetric pure
strategy Nash equilibria that are Pareto ranked. We show that the equilibrium
selection result depends on the structure of the underlying coordination game,
i.e., whether the game is self-signaling or not.
a b
a 2 , 2 r, q b q, r 1 , 1 Figure 1.
A 2 × 2 symmetric coordination game is said to be self-signaling if given a player’s own strategy, she is better off if the opponent chooses the same strategy.
Consider the game of Figure 1. Assume q < 2 and r < 1, so that there are two pure strategy Nash equilibria ( a, a ) and ( b, b ).
The game is self-signaling if q < 1. In this case, if a player is going to play b , she is better off if the opponent plays b as well rather than a . Also, if a she is going to play a , she is better off if the opponent plays a as well rather than b .
On the other hand, the game is not self-signaling if 1 < q < 2. In this case, if a player is going to play b , she is better off if the opponent plays a rather than b .
In a symmetric coordination game, if a player knows what the opponent intends to play, he wants to play the same strategy. If the game is self-signaling, a player has a right incentive to reveal her intention, given the opponent best responds to it. If the game is not self-signaling, a player has an incentive to convince the opponent that she intends to play something different.
For general 2 × 2 symmetric coordination games, if we call the efficient equi- librium strategy a and the inefficient equilibrium strategy b , then the game is self-signaling if and only if ( b, b ) gives a higher payoff than ( b, a ) to the row player. 1
This paper shows that whether we obtain the equilibrium selection result depends on whether the game is self-signaling or not. If the game is self-signaling, only the Pareto efficient Nash equilibrium is stable. On the other hand, if the game is not self-signaling, both the efficient and the inefficient equilibrium are stable. Therefore, an efficiet equilibrium selection result is obtained if and only if the underlying game is self-signaling.
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