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Go-related Research at the University of Alberta

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Martin M ler

Depar加entof Computing Science University of Alberta

Edmon旬n, C佃ada mmueller@cs.国lbe此a.ca

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We give a brief outline and referencesto 血erecentGoュ rela旬dresearch which was performed 泊 ourgroup at the University of Alberta inEdmonωn, C姐ada.

Key words: Go

,

game 回e search, cOß也inatorial game theory

Inr,回entyears

,

our work hasfocused on exactso・

lutionsωsubproblems of Go

,

asopposedωheuristic

approachesωthe whole game. A 明or c町'ent in節子 est is how to apply these methods in realg創neplay. In

也efollowing sections we will briefly describe the pas

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present andfu細胞 pl阻sin 血eseareas.

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Games R

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Tsume・Go

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and S

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Territo・

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The University of Albertaishome 旬 oneof the largest games T事searchgroups in the world. We do research inm組y games 阻dgame-related fields

,

suchωPoker, checkers, Othello, commercialg佃les,阻d AI planュ ning.Inform甜on about the projects currently under way can be found at http://www . cs. ualberta. cargames/. Thisextended め紺'llCt briefly outュ lines thoseprojects 也at are related to the game of Go and provides a list of references for further readュ ing on theωpics mentionedin 也e 匂lk. The home pageof 血ecomputer Go groupishttp://www . cs . ualberta.ca/ 陶games/go/.

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Programs

Member冨 ofour group are developing two Go pro・ grams: Markus Enzenberger's

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[1] is based on a neural network in combinationwi血 search. It achieved excellent results on the 9 x 9 board Ex

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[6.7]isa more 回ditionalprogram based on knowledge and search.Itw鎚 originallydeveloped by theau白or 阻disnow being used by several group members for theirr白earch.

Work on Tsume-Go and the special case ofthe one-eye problem [4] will be described in detail in the talk by Kishimoto.

P

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ovingthe 鈍fetyof territoriesisa

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0sely relatedωpic. The solver developed during Xiaozhen Niu's MSc thesis research [11] greatly improves upon my previous solver

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which was described at GPW in

1997.

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Games and Go

Endgames

Combinatorialg:創ne theory is a divide-and

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onquer search model which issuitable for Go endgames.

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[9Jisthe first forward search algori由m ableωcompute or approximate the mean andtemperaωre of 組創bi回ryloopfreecombinaω,rial game.Inexperiments on sums of Amazons endgames

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itco町ic時ly outpe由rms 向Il・,boardαβsearch. In [10]

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we s飽rted research 皿ωh仰旬蹴 searchω achieveefficient 姐d precisealgori也ms for playing sums ofhotg創nes.

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Games

[8] are a framework 伽textendscombinaωrial g:佃le theory by modeling dependencies between subgames.

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They are areexpres鈎d 鎚 nonlocalconditions that deュ ten凶newhether moves are legal.

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In his PhD research, Kishimoωbas ex'飽nded 必:'pnto deal with cycles as0∞町並 00 [4]. He developed a general and efficientsolutionω 白egraph history tnュ terac,陶'nproblem(OHI) [2

,

3

,

5]. This work is used

泊 00as weIIas 泊姐 ongoing a恥mpt ぬ solve 也e 伊me of checkers http://www . cs. ualberta. ca;-chinook/.

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Work and F

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Some oftheω,pics that we are currentlyinter関tedin are:

Higb-IevelPlan凶,ng 泊Go We areinvesti酔伽.gmod­ els such as HTN (Hierarcbical11間kNetwork) in

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0

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Oame-SAT [12Jis 姐 abs回ctmodel of deュ pendencies between games.

Reinfortement Learning in Go In conjunction with Prof.

R

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cbSutめnat 也e Unive悶ityofA1be由, we

are studying new appro釦bes for 田泊g le鉱山,gin

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.

Dependenty Analysis We w叩tωdevelop a bet蹴 model for dealing with dependent subgoals in

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One example are endgames wbich are not comュ pletelyse戸rated.

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[1 J M. Enzenberger. Evaluation in

00

by a neural netュ work usingso食 segmen刷on.In J. van den Herik, H. Iida,姐dE. Heinz, ediωrs, Advanα沼 inComュ puter Games 10

,

pages 97 -108.

Kl

uwer

,

2004. [2] A.Kishlmoto 佃dM. Mler. A solu姐onω 血e

OHI problem fordepth-命stpr,∞f-numbersearcb. In Proceedings

0

1

the 7thJotnt 白ゆm脚 onln­ lormationScienc町 Jα's2003

,

p昭es489 -492

,

2ω3.

[3] A.Kishlmoto 佃dM. M鶴Ier. A solutionω 血e OHI problem fordepth-面stpr,∞f-numbersearcb

,

2∞3. 19 pages.AcCel蜘d 12/2∞3 forInfonna・

姐onSciences.

[4] A.Kishlmoto 姐dM. Mler. Df-pn 泊 00: 姐

applicationωthe one喝:yeproblem. In J.

v

a

n

den Herik, H.Iida,個dE. Heinζediωrs, Advanc,倒的 Computer Gam四 10,pages 125 -14

1

.

KIuw町

2∞4.

[5] A.Kisbimoωand M. Mler. A general soluュ tionω 由egrapbbisωry interaction problem. In Nili防御~nthNationalCo,ゆm舵~eon A

r

t

V

ctal Inュ

tellige脱却e (AAAJ 20例), pages 併4-649,SanJose, CA, 2ω4.

[6] M. Mler. Co,岬uter Go

a

s

a Sum

0

1

Local Games: An Application01 ω'mbina,ωrlal Game mωry. PbD thesi

s,

ETH Zürich, 1995. Diss. ETH Nr.l

1

.

0

0

6

.

[7] M. Mler. Counting the score: Positionevalua・

説on 泊 compu飽rOo.ICGA ./I.側rnal,25(4):21

9-228, 2ω2. [8] M. Mler. Conditional combinatorialgames,個d tbeir app

I

i

cation to analyzingc叩旬血graces in

0

0

.

InformationScieru耽 154(3-4):189-202

,

2∞3. 伊] M. MüIIer

,

M. Enzenberger,姐d J. Scbaeffer. Temperature discovery searcb.In Nineteenth Naュ

陶'nal 白砂'renæon ArtificiallnteU取næ(AAAI

20,何人 pages65ふ663, S削 Jωe, CA, 2ω4. [10] M. M鶴Ier and Z. Li. Locally informed global

総arcb for sums ofcombina旬,rial 伊mes, 2ω4. 11 pages. Accepted4/2似)4 forCompu旬お佃d Games 2似)4, Ramat

-Gan,

I

s

r

a

e

l.To 句'pt'af泊 Springer Ve

r

I

agLec伽re Notes 泊 COII司?uter

S

c

iュ ence (LNCS).

[

1

1

]

X

.

Niu 組dM. Mler. An improved 純fety 回lver forcomp脚r

00

,

2ω4. 16P略es. A,∞:ep旬d 4/2ω4 for Computers and Games 2'似>4, Ramat.・

O

an,

Israel.To 叩伊釘泊 Sp由gerVerlag L民ture

No旬S 凶 Computer

S

c

ience(LNCS).

[12] L.Zbao 組dM.M剖ler. 0卸le-SAT: A prel泊ト inaryrepo

r

t

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In SeventhInter聞tional 白砂F en on Theory and Appli制御nsolS州陶btlity 及sting(SAT 20,叫ん P唱es357-362

,

Vancouver

,

Canad

a,

21似)4.

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