Celestia Playing Chart
If the captain is alone in the aircraft, he can leave it.
The captain rolls the dice.
( indicated on the next city )
Move the aircraft to the next city. The captain changes.
Passengers choose if they stay or leave.
The captain / passengers may use “Ejection”. ( any order )
The captain plays the required “Equipment” (or “Turbo”) cards OR the captain/passengers
may play the “Magic spyglass” card. The “Jetpack”,”Aternative route” and
“Wind Gust” cards may be played.
( any order )
( “Wind Gust” may be played who has left. )
All players draw one “Equipment” card. Put their pawn in the aircraft, which is placed on the first city. The captain changes.
The captain declares if he can play
“Equipment” cards or not.
leave
The journey continues not alone or don’t leave
The aircraft crashes
Preparation 2-3 players : 6 cards 4+ players : 8 cards
Equipment Cards
20 18 16 14
The game ends when any player has reached 50 points.